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buckX

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  1. Really been enjoying the game, but a few things stick out, particularly when playing around with larger ships. Zoom Level: I would rather be zoomed out slightly further even when using a small drone. With a big drone, I can end up unable to see the surface of the planet at all if I have a distance sensor keeping me hovering at constant altitude. Distance sensor: I'd love to see the maximum distance increased on this thing. Many weapons outrange it, which limits their utility when using the sensor to fire automatically. Additionally, changing this from a square to a round part would be handy, since having an angled sensor surrounded by other parts can get the weird jitters from overlapping parts, while using the sensor at right angles is fine. Structural Rigidity: It's fairly difficult to make a large vessel not be a bit of a floppy mess, since each time you're attaching a part to something other than the drone brain, you introduce what is essentially a stiff point of articulation to the ship. I'd imagine that working around this limitation is an intended part of the game, but there aren't good options currently. One thought I had was making direct block to block or block to brain joints fixed. Then blocks can serve a purpose as superstructure, rather than their current role of being a heavy source of minor durability. Edit: Another thing I forgot. Very large drones can spawn superimposed over part of the Nimbatus, which generates some odd behavior. I've sometimes appeared to be weightless on even high gravity planets when that occurs. Not sure if it's connected.
  2. Had one of the destroy transmitter and hive in the planet core missions (Planet Qaedugi), but no amount of shooting would destroy it. I haven't had problems in the past. Used mostly bio damage (72 laser towers for about 2 minutes), but also tried my 18 EMP lasers without success.
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