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JiffyJuff

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  1. I have no idea how they got there.
  2. Got an incredible EMP rocket shotgun from what I think was an epic reward. 94 dmg per projectile, 5 projectiles per shot, 1.04 attack speed. 94*5/1.04 = 450 DPS. But get this: it's got big explosion, heat seeking and reflective. Heat seeking + reflective is probably the most OP thing ever. As seen, six of them essentially decimate everything. Edit: Anyone know how to embed video/gifs? https://imgur.com/JuLtoQr https://imgur.com/uFwUrYs
  3. I don't know if anyone has done this yet; I haven't seen any, so I'll assume no. These are overall pretty sturdy battle/exploration builds: the armored version lasted 90-100 seconds in the Arena, and I usually use the unarmored one for the "Destroy Transmitter" planets. I have another similar but slimmer digging drone. My "innovation" is the OR gates that control the thrusters: instead of having independent thrusters for turning left and right, I simply hook it up so that the upper-left and lower-right thrusters fire to turn counterclockwise, and the other two corners to turn clockwise. Forward is just the two bottom thrusters, and down is the two top thrusters. This gives me pretty good maneuverability and thrust since I can install less thrusters for more speed. The gates double for armor; if they break I just use manual control. The drone is, in my opinion, fast enough for any purposes but not such that I crash into everything. I use the same system for all my other drones, and it works pretty well.
  4. The demo (both the newest version and the last one) doesn't launch. Not even an error message. I tried both the x86 and x86_64 executables; both do nothing. Is it a limitation with my device, or is there some sort of software-side issue? I'm running Linux Mint 17.2 Cinnamon 64-bit. Cinnamon version: 2.6.13 Linux Kernel: 3.13.0-95-generic Processor: Intel Pentium CPU G860 3.00GHz x2 Graphics Card: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller By the way, performance on Mac has improved by leaps and bounds, though optimization wasn't noted in the changelog. Great work on that.
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