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Some thoughts...


Lost Ninja

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After about  about 9 hours of play I have some thoughts...

 

Picking up resources due to their colour look like they would refuel your drone.

 

Some shops should specialise, I have found one that only sells Rare (2 mod) weapons and all the others (so far) sell 1 mod weapons (red and blue respectively), I'm hoping I can find an epic shop. However it would be better if all shops mostly sell common with a chance at rare and a tiny chance at epic or better. It would also be nice if some shops mostly sold lasers/shotguns/guns/etc. Spending money to refresh the inventory is a nice mechanic but when all you want is a non-tower digging laser burning through hundreds of everything but is a annoying.

 

Some planets don't have a transmitter tower (even when there is a mission to kill it).

 

Zoom should be based around the overall size of your Drone, either that or allow the user to zoom in/out.

 

Chord keys would be very useful (eg CTRL+<a key>).

 

The new Dynamic Thrusters don't seem very accurate as to how much power the put out. No matter how carefully I use them my Drone always turns slowly. (Adjusted and activated as a group will still turn one way or another.) Perhaps the option to set their level of thrust could be added to the editor.

 

Visible numeric values on sliders in the editor would be useful.

 

Linking logic blocks together physically doesn't actually link them together logically, while I realise that this wasn't the intention to me it seems counter-intuitive. Using them like a drag and drop programming system.

 

Too much flex.

 

Please add a hinge, the rotor does fine if you want a rotating part but because of the way they work if you just want something to fold up/out they don't work great. That or allow constraints to be added to them so they cannot rotate beyond a set value.

 

X/Y Mirror mode in the drone editor.

 

Shields that are an arc, stronger than spherical but only cover a preset direction.

 

Some indicator on existing shields as to how much damage they have taken/will take.

 

Add colours to different shields (especially useful in Battle Arena to stagger shield use).

 

More tiers of rewards in Battle Arenas, I got to tier 7 but then only got three rewards. Perhaps unlocking larger drones for future use.

 

Have the resource collections drones (released with 'C') also repair their mother ship (like the AI ships in Reassembly). Would make longer missions realistic and also allow the use of TNT more than once.

 

I'll have more eventually probably, awesome game so far.

 

 

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Picking up resources due to their colour look like they would refuel your drone.

 

Yeah, it could be done, i guess, but who wants to waste money on fuel. They could make a different kind of resource for that. Making yellow the money resource, would be ok.

 

Some shops should specialise, I have found one that only sells Rare (2 mod) weapons and all the others (so far) sell 1 mod weapons (red and blue respectively), I'm hoping I can find an epic shop. However it would be better if all shops mostly sell common with a chance at rare and a tiny chance at epic or better. It would also be nice if some shops mostly sold lasers/shotguns/guns/etc. Spending money to refresh the inventory is a nice mechanic but when all you want is a non-tower digging laser burning through hundreds of everything but is a annoying.

 

I sort of agree. That being said, it nullifies the reward mechanic. What would you possibly be rewarded after killing a mother hive?

 

Some planets don't have a transmitter tower (even when there is a mission to kill it).

 

I have never encountered this before. Leaving and re-entering fixed it?

 

Zoom should be based around the overall size of your Drone, either that or allow the user to zoom in/out.

 

100% Agreed

 

Shields that are an arc, stronger than spherical but only cover a preset direction.

 

100% Agreed

 

Add colours to different shields (especially useful in Battle Arena to stagger shield use).

 

Are there more than one type of shields?

If so, i have mixed feelings about it. Energy Shield is fine i guess but adding a Physical Shield would remove the risk of having enemies with regular weapons such as rockets and bullets. And they should no matter what, make shields use more battery when getting hit. Now you just keep it up and you are invincible against foes with energy weapons.

A formula of: TotalEnergyConsumepersec + Damage taken = EnergyConsumed would be ok, meaning you use the energy to keep up the shield and lose battery charge when you take damage equal to the damage you would take.

 

 

More tiers of rewards in Battle Arenas, I got to tier 7 but then only got three rewards. Perhaps unlocking larger drones for future use.

 

http://strayfawnstudio.com/forum/index.php?topic=758.0 See my suggestions

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Picking up resources due to their colour look like they would refuel your drone.
Yeah, it could be done, i guess, but who wants to waste money on fuel. They could make a different kind of resource for that. Making yellow the money resource, would be ok.
I suspect this was more about recoloring either fuel or ore.

 

Some shops should specialise, I have found one that only sells Rare (2 mod) weapons and all the others (so far) sell 1 mod weapons (red and blue respectively), I'm hoping I can find an epic shop. However it would be better if all shops mostly sell common with a chance at rare and a tiny chance at epic or better. It would also be nice if some shops mostly sold lasers/shotguns/guns/etc. Spending money to refresh the inventory is a nice mechanic but when all you want is a non-tower digging laser burning through hundreds of everything but is a annoying.
I sort of agree. That being said, it nullifies the reward mechanic. What would you possibly be rewarded after killing a mother hive?
Well, I presume there will be a balance to money and purchases, and both routes to epic weaponry can be both difficult and rewarding.

 

Some planets don't have a transmitter tower (even when there is a mission to kill it).
I have never encountered this before. Leaving and re-entering fixed it?
It does happen, and that didn't fix it for me.  I got out a planet-crawler designed to eradicate the entire planet's mass, twice, and never found it.  It could be an unusual circumstance happening twice, though.

 

Add colours to different shields (especially useful in Battle Arena to stagger shield use).
Are there more than one type of shields?

If so, i have mixed feelings about it. Energy Shield is fine i guess but adding a Physical Shield would remove the risk of having enemies with regular weapons such as rockets and bullets. And they should no matter what, make shields use more battery when getting hit. Now you just keep it up and you are invincible against foes with energy weapons.

A formula of: TotalEnergyConsumepersec + Damage taken = EnergyConsumed would be ok, meaning you use the energy to keep up the shield and lose battery charge when you take damage equal to the damage you would take.

There are not, but maybe in the future.  I'm not sure why staggering shield use is helpful, though, or why coloring the shields in gameplay (As opposed to in the build interface) would be useful.  If it's necessary, I would just logic it.  Impulse one shield's use.  When one isn't active, the other's active.  Use a keypress with AND gates to activate the auto-staggered activation.  If the logic blocks aren't useful, just manually switch keypresses.

 

My solution to exact shield mechanics would be to give them an internal charge.  Have them draw from energy at a preset rate, so that charge can be depleted faster than they can draw from energy stores.  Modulate shield coverage with the charge, down to zero coverage at 20% charge.  Thus damage can be resisted fully, but coverage evaporates as more damage is applied.  Shields never outgrow a careful energy solution, and more energy isnt a solution to overwhelming damage.

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