Niche fan Posted November 20, 2017 Share Posted November 20, 2017 It should take two actions to defend, 1 action to take position and 1 to defend, but the defending happens when attacked so you have to not use the last of your three actions "green dots" during the turn. If a hyena shows up the animal would jump in front of it, take the defensive position, and wait, the animal can then defend from the attack at night with it's one remaining action. If an animal jumps next to a baby, takes the guard position and waits for a bird attack it could catch the bird when it attacks the baby with the remaining action. If an animal is given a guard role for a designated area like nests I hope something can be put in place so you don't have to micro manage every time. Link to comment Share on other sites More sharing options...
Jojo Posted November 20, 2017 Share Posted November 20, 2017 I like the idea especially for the blue bird, not sure how defending would differentiate from attacking the bearyena though Link to comment Share on other sites More sharing options...
Niche fan Posted November 20, 2017 Author Share Posted November 20, 2017 The Hyena could make a painful yelp sound instead of growling when they attack at night and would have less health in the morning. Cat and dog fighting sound effects could also work, even a POW or SMASH like in the old Batman could pop up during the night transition. The birds should make a noise when caught, but only want a few feathers floating around and the bird in the guards mouth after the attack, nothing to detailed or intense. Link to comment Share on other sites More sharing options...
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