Titan777 Posted November 20, 2017 Share Posted November 20, 2017 What are the chances for cooperative play being added as a stretch goal or something? This is the kind of game my friends and I would love to play together. Link to comment Share on other sites More sharing options...
Micha Posted November 23, 2017 Share Posted November 23, 2017 We don't have plans for online multiplayer, aside from drone sharing and competitions using fully autonomous drones. Local co-op may be a good idea Link to comment Share on other sites More sharing options...
Force of Nature Posted November 24, 2017 Share Posted November 24, 2017 Local co-op may be a good idea So I would have to Hamachi to play online with my friend 1,000 miles away? Link to comment Share on other sites More sharing options...
STM Posted November 25, 2017 Share Posted November 25, 2017 My guess is that the multiplayer-over-network-part would be quite a bunch of code that needs time that is better spent on other things right now. But i like the idea of local coop if it's easier to accomplish Link to comment Share on other sites More sharing options...
Chanz Posted November 29, 2017 Share Posted November 29, 2017 I'd like to see multiplayer too. I guess everyone knows its a lot of work and for a rather new game its a big gamble. Having a game without content, yet a multiplayer doesn't sell. But a game with a lot of content and no multiplayer looses its long term motivation rather fast. What I mean is please don't say never to online multiplayer. In my opinion investing time to develop a local coop has next to none impact on the gaming market. Look at Factorio, if that game supports only single player or local coop, I bet it would cut the player base down to 1/10th. Also using TCP for the multiplayer connection and a snapshot system for transferring world states and updates, should be enough to support Nimbatus, as it is in 2d and the movements are easily interpolatable. I know there is a lot more to this, but I see many games and developers starting with UDP and their own network protocol (Factorio had peer to peer connections ) that they burn time and money. I hope I don't sound arrogant. Have a nice day and greetings from Germany. Link to comment Share on other sites More sharing options...
Kabouik Posted December 5, 2017 Share Posted December 5, 2017 We don't have plans for online multiplayer, aside from drone sharing and competitions using fully autonomous drones. Local co-op may be a good idea Offline cooperation with others' drones could be nice as well without the need of all the netplay code. We could imagine 2 vs 2 team sumo fights, and people/friends could organize each other on Discord/Reddit/their own community to build complementary drones and organise tournaments, all autonomous like current sumo mode. This could even enable "support" or "fence" drones that keep the more offensive team mate on the ring. Link to comment Share on other sites More sharing options...
Lurkily Posted December 5, 2017 Share Posted December 5, 2017 Asynch coop challenges would be awesome. I'm imagining a 2-on-3 battle arena, where you have to fight three identical foes, with a partner randomly pulled from a pool of other people's battle drones, having to modify your own drone to work effectively with your partner. Netplay can be touch. Generally accepted wisdom is that adding real-time multiplayer generally triples development time. Link to comment Share on other sites More sharing options...
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