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  2. A ginormous son is born from Cherry and Peeka (or was it Pooka...? Who knows?). How did Cherry birth such a monstrous thing!? Bostonlobstah has another winged daughter named Adeline, to be a companion for older sister Avrie. (both are named after my sisters. They are twins IRL) Bostonlobstah knows that her tribe will need to move on soon. She looks left and right, and sees those beautiful pink flowers on either side. Looking North, she sees another port, with only one hopeful patch of flowers growing at the base of a large pointed stone. Despite the small patch of flowers, this port smells right to her. She knows that leaving from there will bring her home faster. aka: If we don't move soon, the tribe will inflate with immortal nichelings so quickly I won't know who to take with me! Onwards to Illuminati Peninsula! Meanwhile, Bostonlobstah is constantly spamming the IncreaseSpawn PlayerAnimal button. She was ready to give up when this lady showed up! She comes up to Pineapple, who was once a wanderer herself, in both of her lives. She asks to be a part of the tribe and introduces herself as............................................
  3. bostonlobstah

    Is this where the team got inspiration from?

    Now the devs need to make a Basalt Column Island!
  4. Today
  5. bostonlobstah

    Immortal Light Playthrough, Returning Home

    I love it!
  6. BirdsAreCool

    Insectivorous nichelings

    I'm super hyped for the update this is awesome
  7. Jojo

    Savanna Horns

    Way to accurate ^^
  8. Cool. I didn't know something like this exists in real life. Might need to add that to my travel list now
  9. Hi, a few of you may have followed the Immortal Minerva playthrough I did that sadly ended because the save file got deleted. I may pick that back up some day by recreating Minerva but after reading @bostonlobstah most recent playthrough I was completely inspired to do something similar. So, with that said. This playthrough will follow our immortal creature Light, a creature from the sacred Home Island. As a child she was carried off by a blue bird to a distant land, dropped into a vat of tar that has granted her two powers, Immortality, and the ability to 'heal' other creatures. These healings follow a set of rules. 1. If a creature is found blind, with a no paw, or with swimming hindlegs, Light may 'heal' the creature by giving them a paw of any kind, normal hindlegs, and normal eyesight. 2. She can 'Heal' a creature by bringing out it's recessive genes. If a creature is found, for example, with a spitsnout and no horns, Light can look into their genetics and bring forth antlers and poison fangs they have in their recessive slots. 3. Light can give the creature any paw based on the creatures personality. A strong warrior may be given double claws, while a swift runner would be given running paws. All she wants is to return back to the Home Island. With the home immunity genetic proving her status, her journey begins. Our story begins on a very calm island. With bounties of grasses and berry bushes, why would any nicheling ever dare to leave for riskier lands? Light sighs, having now reached adulthood she's realized that she no longer ages. If she fights to survive, she can now make it back home. Thoughts of her mother and brothers flood her mind and she begins to rush towards the ports in the north. Though she knows she'll never make it there in time to see them alive, she will someday make it back, maybe in time to see their grandchildren's grandchildren. As she rushes through the brush, she comes across a blind creature sniffing the ground in search of food. Upon hearing her footsteps the child's head lifts, ears tilted in her direction. Light feels a deep sense of sadness for the child, her heart aches as she wishes she could give him the ability to see. "Hello?" the child calls out. Light walks up to him and gently whispers. "You're alright, I won't hurt you" With a small lick to the head, the creature begins to tremble. His injured paw begins to extend, slowly forming back into a runners paw. The fog in his eyes fades away with every blink, turning into a beautiful shade of brown. He looks around wildly and stutters "I....I can see.." The creature introduces himself as Haze, telling Light of how as a child he wandered too far from the nest, and was never able to find his way back. Since then he has searched endlessly through the island for his family. Now, with the gift of sight, and a healed leg, he may just be able to find them again. Light tells him she will travel with him as far as she can, but she has her own family to find someday. The two stay together for many weeks before reaching a point of conflicted interests. "I have to keep going North now, Haze." Haze shakes his head. "I can't go any further, I have to keep looking for them. I think this might be where we part." Light gives him a smile and wishes him the best. The two go their separate ways, hoping to find the ones they love. Light continues North, now alone for the first time in a long time. Though she misses Haze, her mission carries her forward. Finally she comes to the edge of the island. The great ocean beyond her, with stepping stones alone the way. She stands before them, looking at the island off in the distance. "To Home" She whispers before bounding across the rocks. Once she hops off the final stone, she looks in awe of this new island. Trees she has never seen before tower in the distance, some grass of very dry and brittle variety blows in the wind. Patches of thorns grow in swampy areas littered with mud and debris. It will only get more challenging from here, the islands connecting to Home become more dangerous with every crossing, as a precaution to keep those who don't belong away. Time to get moving. Light trudges through the island, wondering what secrets it holds in it's brush Light travels for a few days before stumbling upon her first wanderer in the grasses. He is blind, and hobbles with a broken leg. Reminding her very much of her old friend, Light calls out to him. "I have the power to heal you, friend, would you like me to give you the gift of sight?" The wanderer, not sure if this is some type of prank, cautiously accepts her offer. Light closes her eyes and concentrates intensely, bringing back his eyesight and healing his injured paw. The creature is amazed, asking if he can join her on her journey. Light, happy for the company through this strange land, accepts. He introduces himself to her as Kindid. The two travel for some time before falling in love. Light becomes pregnant and worries this will slow down her ability to get home. As the pair continue, Light getting closer to her due date, they stumble upon a creature named Zero, injured from an encounter with a Bearyena. Light tells him she can fix him, again closing her eyes to concentrate deeply. His paws begin to grow back into place, giving him two perfect runners legs. He decides to join the pair as well, knowing this island can be dangerous and it's best to not go alone. As the group continues on, Light reaches a point where she has to stop. "I can't go on any further, the kit will be here soon." She prepares a nest for herself and readies for parenthood to begin. Her mind swims with doubts and worries, but come that morning her child is born. Within a second of seeing him all her concerns vanish. She loves him immediately, and knowing that she is blessed with immortality, the journey home can wait. She names him Spots. For the first time since she was a child, Light really stops and stays in one place to raise her son. Once he grows old enough the group continues onward towards the Northern Port. They take their time, allowing Spots to keep pace, and collecting some food and nest material as they go along. Within a few days, the group comes across another wanderer, the first wanderer Light's come across that she didn't feel the need to heal. She's quite young, just a touch older than Spots. Her name is Shell, she ran away from home long ago and has no intention on going back, she wants to explore the world. Light gives her a smile. "Then you've come to the right place." The group trudges on for a while. Still collecting, still gathering. They feel at peace for a short time, allowing themselves to stay put for multiple nights at a time, clear away grasses and settle down. Until Zero catches a scent in the brush. A creature is watching them, his scent is bitter and off putting, unlike most wanderers who come with a more calming scent. This nicheling means them harm. Zero and Kindid create a barrier around the others. "We have to move. Now." They take off, racing for the ports, the creature behind them the whole way. Occasionally catching up and receiving slashes from Zero or Kindid at the back of the pack, the creature eventually gives up and takes off into the brush, never to be seen again. The crew, now terrified of this land, hurries North. The journey is quicker now with the children having become full grown in their teen years. The group begins to stumble upon scattered remains. With the smell of the ocean getting closer, Light knows the stones will be close. As the reach the lands edge, there are more and more scattered bones, until they come upon the port, A large rock with a nicheling skull sitting atop. The group leaps across the rocks, making it to a brand new island. It looks so peaceful here, the grasses look healthy and dense. The pack is excited that they may be able to take a pause after running for so long. From the rocks they came in on they can see the next port to the side of the island, with blue stones shining in the sunlight, the pack decides it would be best to gather as much as they can, as they have no idea where the blue rocks will take them. The group finds a nice place to settle. They create nests for themselves and sleep under the branches of berry bushes. Time passes and Light becomes pregnant again, this time though she isn't afraid. She has eternity to return home, and for now she has found her family. While gathering materials for her birthing nest, she stumbles upon a wanderer. Her name is sloth. Upon seeing her large paw, Light offers to heal it for her. Sloth is taken aback. "I love my paw, how else would I dig up my favorite roots?" Light nods, and the two return to the camp. Some time passes and Light settles on her nest to birth her next kit. Zero catches a familiar scent. "There's another creature here, quickly, get behind me." The female nichelings gather behind the males, who claws ready prepare to face the intruder. On the night of the birth, it emerges from the brush, walking directly up to Light. When Light wakes she sees not only her new kit below her, but also the rogue staring her down. His two front paws are badly damaged, and his hind legs are splayed like a frogs. He looks down to see the kit, another spitsnout like himself. Light sees a great sadness behind the rogues eyes, and she leans forward to give him a gentle lick on the head. His paws begin to return to their normal state, and his legs retract to that of a land creature. He gently lifts his paws to look them over, and with a thankful glance he looks to Light before dashing off into the brush. As for the kit, Light decides to name him Razzle. With beautiful spots like his brothers and sharing both of his parents powerful claws, he is an intense sight to behold. One that was powerful enough to stop a lonesome rogue from attacking. Light, now tired from healing the rogue, sleeps next to her new kit, ready for the dawn of a new day. Now we've reached a point where poor Zero and Kindid have grown old. The two eventually pass away within a few days of each other. Light mourns the loss of her mate, but remains strong for her children. Almost as sign, a nicheling wanders into camp. She has the poison fangs of Light's Homeland, and instantly gives her hope. Shell brings her into camp. Her hind legs are splayed similar to the rogues. She introduces herself to the group as Decara. She is a distant relative of the Homeland, her very early decedent was captured by a bluebird as a baby, similar to Light, but was not blessed with immortality, and with such was unable to make it back Home. She tells them that many of her relatives roam this island, though none but her want to make it back to the Home island. They agree to bring her with them, and Light calls the nicheling over. She closes her eyes and concentrates. Decara's legs begin to return to a proper shape. "There." Light says with a satisfied grin. "Now you can keep up." The group decides with this new member having such a similar mission, it's time to move forward. They tread on the blue rocks, carefully making their way to the ports. A few rabbils sit beside them, as though they're ready to go as well. They look out into the ocean and notice that there are no stones to step across. "What? How are we supposed to get across this ocean then? I can't even see the island from here." Spots mutters, as confused as the rest. As if on cue, the blue stones begin to shake, and the group begins to move across the sea as a massive whale brings itself to the surface. Confused and now stranded on the back of a whale, the group tries to understand what's going on. "when it came to the surface the rocks must have caught on its back. There's a whole forest here, who knows how many ports this whale has broken." Dacara states, wandering through the wet brush. The group makes the best of the scenario, moving from the tail to the whale's lower back. Realizing they're be here for quite some time, they set up a little camp for themselves. Dacara and Razzle begin to develop feelings for one another, and Decara becomes pregnant. Within a few months the child is born. With large ears, velvet colored pattern and horns, and two sharp claws, Decara deems she is a perfect warrior, and names her Vikara. While Razzle and Decara raise their daughter, and Spots and Shell spend their time searching the island, Light sits alone and watches the waves lap against the Whales sides. She hears the shuffle of feet and the rustle of brush behind her. She turns to see a small creature with horribly broken paws, but with fur as red as fire and eyes burning with the passion of a bull. Within seconds of seeing him Light knows he was a proud warrior before whatever incident injured him so, and before even speaking a word to him she calls forth all her power to bring out the true warrior within him. His broken paws heal and stretch into mighty claws, and two sleek horns grow from his head. "How....How did you do that?" The nicheling questions, looking at his claws in awe. Light tilts her head up slightly with a smirk. "I have healed many creatures in my time on these islands, but never have I brought forth such a strong creature. I suppose you didn't just need to be healed, you needed to be set free." Instantly the two are in love, he introduces himself to her as Luci. The two now sit together and watch the water rush by. Meanwhile, Decara, much older than Rustle and even Shell, reaches her final days. She rests surrounded by her family and passes in the night. Vikara begins to wonder if they will all die on this whale. This is pretty long so far, so I think I'll end here and continue the final part later. Hope you're enjoying so far. Sorry about those 3 pictures below, no matter how many times I edit to delete them They come back
  10. I've posted a lot of suggestions to make our creations more dynamic, responsive, to intelligently respond and adapt to a player's intentions. I wanted to put up a post about what they look like in a coherent picture. First, the basics. I think logic should be local. That is to say, parts should require a connection to see a signal. Even the lack of such a connection is information that can be of great value to an engineer, activating a missile's flight or indicating to the brain that something critical is destroyed, and I think wireless logic with wireless connectors present is a meaningless 'gimme' that circumvents a logistical problem that could be quite rewarding to overcome via design. Speaking of connectors; I think wireless connectors should go to a pair of units, transmitter and receiver, each with the option for a whitelist or blacklist of signals that are permitted or forbidden. Receivers should act like a simple button, relaying signals that pass their whitelist/blacklist. Connectors currently block signals, but with control over the direction signals travel and the type of signals traveling, I don't think that separation is necessary. Sensors. I would like sensors to have ranges that can be added. A directional sensor might have one range and one tolerance, or five ranges and no tolerances, and it shouldn't have to be filled sideways to adjust the tolerance. Instead, add and adjust ranges as you see fit, and anything you don't set is a tolerance. Self awareness is a big thing. Trackers will help a lot, if sensors can seek a specific tracker, not the nearest or average center. Things like a GPS setting for the directional sensor (your current rotation around the planet, with Nimbatus being 0/360) would also help. Awareness in general will also help. My complex creations often stumble on simple things like not being able to position themselves well, hooking on terrain that slips through sensor fans, unexpected input leaving hinges in unexpected positions, etc. The previous adjustable ranges will help. I think permitting detector sensors to have even a narrow angle, so they're a fan instead of a line, would help with sensor criteria 'dodging' sensors. More criteria for sensors to operate on will also help. Altitude should be a general purpose distance sensor, with units that aren't changed by planet size. Instead, when used for altitude, they should have the option to have a specific starting value. (Altitude of the core, surface, hopper, Nimbatus level, and whatever in between marks are appropriate. ) It should be able to measure distance to any sensor criteria that makes sense. Dynamic sensor control. Sensors can be as powerful as a keyboard in controlling complex behaviors. I'd like to see the ability to adjust the range of a sensor dynamically, the same way dynamic thrusters can be adjusted. That way, fine dynamic control can be achieved without math parts, without dozens of ranges, without tons of logic. Processors. Think of them as a box that can contain a few logic parts. My opinion is that every 1x1 footprint of a processor should contain a 2x2 footprint of sensors or logic. This means you could use them to put very compact directional sensors on a hinge, or put a whole raft of complex logic in a larger processor. The reason is twofold. Obviously, it makes streamlined construction easier. But it also reduces part count for logic. Sumo is far too dependent on brute force - smart drones are weaker drones. I'd like to see that mitigated to reward intelligent design and intelligent done behavior more in asynchronous multiplayer. By limiting the available size of professors, or by damaging the parts it contains when the processor is damaged, you also aren't totally eliminating the threat posed by logic damage. In the end, this will provide wired logic as a challenge, with a simple transmission system to overcome it that is intuitive, and treats all signals the same, while still providing exacting control. It will provide dynamic, precise behaviors without requiring math. It grants a player more awareness to tune complex behaviors by as they cruise around, as well as granting awareness of your own drone's behavior via trackers. It rewards intelligent design in sumo and any part restricted game mode, without limiting the vulnerability of logic.
  11. bostonlobstah

    Is this where the team got inspiration from?

    cool! the hexagon tiles were always one of my favorite parts of niche!
  12. Coincidence? I think not These are called Ireland Basalt Columns
  13. AMEcco

    Wolf Challenge

    The ranking is totally up to the player but i find that I rank nichelings who bring in the least food as omegas.
  14. Basil

    Wolf Challenge

    How would ranks work in this challenge? Like how would you know what creatures would be marked as omega or something? I suppose you could pick your omegas and betas and stuff, but say you could keep a rouge born child to be omega?
  15. bostonlobstah

    Console Help - command for white fur?

    One more question for anybody-- I'm tryna increase the wanderer spawn rates but it's not working like I thought. I have repeatedly entered IncreaseSpawn PlayerAnimal and it's a valid command but I'm not getting tons of wanderers. I have only found 2 over the course of 40 days and two islands... I was hoping for a wanderer every couple days, anyone know how to properly make that happen?
  16. heyitsgeorgie

    Savanna Horns

    me when I realise I ate all the snacks
  17. Jojo

    Savanna Horns

    I think it looks quite good Very bat like
  18. heyitsgeorgie

    Savanna Horns

    what even is that like- that looks uglier than the derp snout why who what when where how???
  19. Philo

    Blind genes mode

    We added is as a sandbox mode setting when starting a new game and also as a console command ^^
  20. TheAlbinoNightfury

    Insectivorous nichelings

    Is it bad that when I heard of the insectivorous Nichelings being added that I started thinking there were gonna be giant bug nichlings walking around....
  21. TheAlbinoNightfury

    Divine pack

    Oh dear lord that is horrifying! XD
  22. Larawolf

    Toxic Body Miracle

    I think it would be cool if Oz was the God of miracles, a creature who with him brings creatures of similar appearance, and from then on when you stumble upon a wanderer with the toxic body or platypus beak, it means they were led there by Oz and its a sign there are good things coming for your clan.
  23. Markus

    Development WIP

    We also had that idea with the months/days (for daily challenges) for a possible system. Might work but not yet sure. We have to evaluate that at a later time. More players than 2 is something we can't yet decide, because it would need reworked collision layers in the engine. Nothing yet decided about that But we want to add more new game modes further down the line
  24. AMEcco

    Wolf Challenge

    I'm back! And after a long absence, I came up with my own way to keep my Niche playthroughs fresh; a challenge based on the social structure of wolves. I know that this sort of challenge has already been done before but here is my take on it. Please let me know if you try it and if you like it, please give me ideas for more animal based challenges. I am thinking of making rules for a lion challenge and a hyena challenge too. Rules Can be done on any island but I perfer starting in snowy biomes because of their abundance of prey and the challenge they present. Your starting male and female are your first breeding pair. Mark them both as alphas. As long as they are alive, they are the only nichelings in their pack allowed to breed. When a nicheling gains all three of their gems, they can stay in their natal pack or disperse at any time. But be aware that when a nicheling leaves its natal pack, that it can never return. Dispersal nichelings can either start new packs or live as lone nichelings. Give any new pack a new gemstone colour combination and give lone nichelings their own unique combination too. Only accept wanderers with the ability to hunt. Children born to rogue males must leave their natal packs when they gain three gems. If there are no nichelings suitable to succeed the breeding pair when they die, the pack has officially died out and any remaining nichelings must disperse. I'll probably be posting this onto the Niche Challenge steam group too 🙂
  25. Lurkily

    Development WIP

    Here's a thought. What about 3- or 4-player races? What about races with hazards and enemies, circular tracks, and regen disabled, for a last-man-standing race?
  26. Lurkily

    Development WIP

    How about using the number of the month, plus the number 1-10, as a seed for procedural tracks? That way you'd have a set of ten tracks that persist for a month to gather high scores. (Would you remember all high scores? Could you also generate "You did better than x% of users' best scores? Even beating 50% can be rewarding for players that aren't really completionists.) Better yet, use the number of days since an arbitrary past date, multiply by 3 and divide by 12 as a seed, (and add one for to the result for each subsequent track,) so that instead of 10 tracks every thirty days, you get one new track every 3 days. The editor strikes me as really challenging. A lot of work's involved in design and coding; the UI, the internal framework. And if tracks are shared, making sure they have a scoring mechanic as well as doing sanity checks to make sure they don't have inherent flaws, like a rabbit path that hits a wall.
  27. Lurkily

    Greetings, I'm new here

    Welcome to the community, we're glad you've decided to add your voice! Be sure to let a moderator know if you need anything.
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