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  1. day whichever one it is of my toby fox game brainrot deltarune character designs yippee!! i could only be bothered to draw the main six for now though (and jevil. idk man i just really felt like drawing jevil) uhh. this angst.png this is an image i imagined alongside a really cool fanmade battle theme for ralsei that i would totally make if i knew. literally anything about music and this (the file name for this is "KRIS WHY ARE WE IN A LOW RES JPEG" and i made this because a) i figured out how to turn the image quality way down and b) i thought it'd be funny)
    7 points
  2. I said this once already in the niche discord server, but visual differences on the horn genes as Nichelings grow! Not including when Nichelings grow old but not starting out with full grown horns (I'm looking at you megaloceros horns.) Concept drawing. Plus, if put this way, babies on blind gene mode can be more interesting. Did they get horns or did they not? Gotta wait until they're a child to find out! And until a teen for what kind of horns specifically! Just noticed that Hehak mentioned something similar, last post on the second page
    7 points
  3. The original idea of this drawing was to try and draw a nicheling with the same 3d-looking effect Niche's promotional art has. Instead I stayed up all night yesterday painting this bush and now my hand hurts
    6 points
  4. It’s been a long time since I’ve arted! Anyways here’s some headshot designs for the WoF tribes. Feel free to use this as a base as long as you credit me and dont remove the watermarks/claim It as your art You can also crop them if you only want to do one Top: MudWing, SkyWing, SeaWing, IceWing Bottom: SandWing, NightWing, RainWing
    6 points
  5. hello! it's been a while so i thought i should make a new introduction. im dolan!!! i also go by the name lawrence/larry. i am an autistic hobbyist artist. i use it/it's. i've loved niche since 2016 and i originally joined the forums in 2018!!! [but i lost that account due to steam log-in breaking...] i have lots of niche ocs too!!! they are from a hypothetical future where nichelings replace humans as the dominant intelligent species i beta-tested the mobile game and i own both the steam and nintendo switch versions of the game!! i think it's safe to say that niche is my favorite game other than maaaaybe a few pokemon games... outside of niche, i love lots of media! pokemon has been my life-long special interest and gen 7 is forever my favorite. my favorite pokemon are rotom, grimmsnarl, swoobat, perrserker, alolan golem, and clefable! i also like warrior cats! my favorites are scourge, yellowfang, crowfeather, lionblaze, and bluestar. i also enjoy ginga, sonic the hedgehog, my singing monsters, wolfquest, and lots of other things. i am always willing to make new friends :v)
    5 points
  6. welcome to my art thread i enjoy drawing my ocs.... here is a ref i finished last night this is tdeco, he is basically me. it accidentally created a bunch of alternate universe versions of itself called the dolanverse
    5 points
  7. also beepaw and bubbles (my scugsona? that i don't think i actually ever posted)
    5 points
  8. art?? yeah ive arted :)) definitely haha there are these two that i've already posted on birb's and lox's homethreads respectively but i figured i might as well also post them here the first one is birb's scugsona and the second one a sequel to the shade lord HYDRATE.. meme?? thing??? and also realistic ralsei. may he haunt your nightmares (again with the weird text?????????)
    5 points
  9. Breaking news: Birb finally gets a good picture of her grandmas other cat! Very photogenic
    5 points
  10. if anyone wants to see all my first discoveries eek react to this and i'll put you in a PM because not all of them are forum-friendly
    5 points
  11. Playing around with layer modes once again
    4 points
  12. Birb of the day is back! This time I won't make up for missed days, it's been a few months. 19th April- Philippine dwarf kingfisher! Wins the title for looking fantastic and also silly Fun fact: there are multiple subspecies of this bird. While the southern subspecies has a more intense purple, the northern subspecies have blue spotting on their wings. (this makes me want to modify the design of my birb fursona, Lo-Fi, with inspiration from these guys (paticularly the second picture)
    4 points
  13. Two remade OC refs for Artfight + I finally made a ref for Meteorite (who I also uploaded to Artfight)
    4 points
  14. Generated pony once more This time I couldn’t think of a name.
    4 points
  15. you ever think "yeah i will play [song] in the background while i do [thing]" and then vibe to the song so hard you forget to actually do the thing
    4 points
  16. hey y'all, i lost the motivation to post here after steam log-in broke and i couldn't get into my old account, but i've finally gotten over it and now i'm going to use this account instead. 😁 i will post my random thoughts in this thread, and use this first post as a way to show off my niche OCs. for now. here is information about me. my name is dolan. i also go by lawrence [or "larry" as a nickname]. i use it/it's but if we become friends you may use it/he/she. i am agender. i am an autistic hobbyist artist. i like niche. pokemon, warrior cats, my singing monsters, wolfquest, neopets, of montreal [the band], sonic the hedgehog, ginga. and many more things. i will update this post later on with my niche OCs. i'm on a new laptop and embarrassed of my old art though, so it'll be a while before i can get some updated art for this thread. i can explain my niche ocs briefly though! my niche OCs are from the far-future! they've basically evolved into the human equivalent of their world. they stand on two legs, talk, and have complex societies and build cities! varied genetics are still present in their modern form, but certain gangs of nichelings think that some genes are "useless" and want to rid the world of them. my story is focused on some nichelings with these "undesireable" genes and their struggles to avoid these gangs and try to appeal to the greater public and show them that everyone is worthy of acceptance.
    4 points
  17. Ponies I loved Rarity when I liked the show as a little kid but I could never draw her mane and tail style. Look at me now able to draw her hair And Pinkie Pie. I, like many other people, enjoy the chonky Pinkie Pie headcanon
    4 points
  18. It would be cool if you could also export/import different nichelings. Like, have a button on each nicheling to copy a code, and then be able to paste that code into the sandbox mode nicheling creator. Also, to expand a bit on Cabinet's idea, maybe the random cosmetic variations could get numbers? The variations could still be random, but you would be able to put your desired variation into sandbox mode, maybe via a dropdown box or hoverbox. Little concept with the poison body gene, since the variations on it are random. As an example, maybe variation 1 is green, while variation 2 is purple, and so on.
    4 points
  19. I also did this Flight Rising (I’ve been getting back into it!) thing, it’s Pacific, one of the dragons I own
    4 points
  20. Here are some ideas based on a conversation I had with Coco a long time ago. They're also heavily inspired by similar systems in WolfQuest Acquired disabilities, or injuries. So basically when a nicheling gets hurt, there's a chance that they get injured and get a penalty depending on what the injury is. For example, a leg injury would give a speed or collecting penalty. A nicheling could also be blinded this way. Depending on the severity of the injuries, they could be temporary or permanent. So even if you don't have the genes for certain disabilities in your population, it's not impossible to get them. Not all disabilities are genetic, after all, and life in nature is tough! On a similar note, many disabilities like blindness in real life are caused by ageing, so perhaps similar effects could happen as nichelings age. I don't think elderly nichelings should be useless though, so giving them perks of some sort would be a nice offset. I sadly don't have any ideas for this right now This would obviously make the game harder, and I imagine not everyone would want that, so an option to change the chances of injuries would be nice.
    4 points
  21. hi i uh. i drew your little skrunkly for no reason in particular i experimented with the style a bit, they were really fun to draw :))
    4 points
  22. Y’all look at these adorable cats!
    4 points
  23. WHAT im not sure if this tops batzillaphishzillaphishzillaphishzillaphishzillaph but this is hilarious
    4 points
  24. I poured cereal and milk in a sock, left it there overnight and then ate it all It this post gets 10 likes I will do it again
    4 points
  25. Having played Niche as a teen when it was still in its early developmental stages and having since gone on to study biology, it's super special to me and I would love to see it expanded or a sequel! I'm a bit late to this post and stumbled across it by accident, but many of the following ideas have lived in my mind since forever and saw some of them had already been brought up. I saw some mention of seasons, I think it would be really nice to also include hibernation as a survival tactic for the winter months. I would love to see the underwater scene expanded more! I've been missing water based predators. There were already some suggestions on underwater "islands" or biomes and thought this could even go as far as making a deep sea location with limited/no light and a bunch of traits to adapt to this (bioluminescence, angler fish light to attract prey, tentacles for detection instead of vision, water filtering for food like baleen whales, mollusc body to deal with the pressure etc.). One thing I was missing a lot in water Nichelings was electro receptors. Many underwater species make use of these (including platypus) and for that to allow underwater detection of fish outside of sight range or to detect the digging spots for platypus would be great. Or even an extra sense being added to water body, as the lateral line in fish can detect water movement and this would allow for muddy water to exist with limited sight visibility. Since the addition of birds and them being able to sit in trees, I thought arboreal traits would have gone real well as an alternative to getting your Nichelings take to the trees. The bugs and seeds of trees can now only be exploited by birds and having a prehensile tail or climbing paw/hindlegs would be a great addition to expanding this mechanic. On the opposite end I would also love to see a (semi) fossorial system included, it's quite a common tactic in animals and to be able to make burrows to escape predators would be great! I believe there was already some mention of dens. I could imagine it as premade burrowing spots that your Nicheling needs digging trait to make a burrow, or even fallen logs or tree hollows. What would be really cool but maybe more difficult to implement would be to allow Nichelings to create burrows and expand them to any tile and make several entrances (could be restricted to meadow or sand tiles). I couldn't have agreed more with the posts about traits evolving on a scale, this would be super exciting! It could even go as far as to have intermediate stages between wing development from paws or even hip morphology changes to allow for an upright stance, to mimic the main evolutionary pathways that we see in paleontological/evolutionary studies. Ideally the intermediate stages would already have some advantage, as otherwise they wouldn't stay in the population for long enough to progress. The 50% mutation rate that the player can implement for two genes in the current Niche makes it a bit too easy in my opinion. Ideally this could be adjustable by the player depending on how easy or difficult they want to make it to themselves. Useful mutations are quite rare in nature and most of the mutations occurring tend to be detrimental. Although theoretically one mutation in one gene can do the trick, often an accumulation of a bunch of mutations is necessary to really create a phenotypic change. I'm not sure how this could be implemented in underlying game mechanics, but to see a more realistic approach to the genes and mutating traits would be really cool. Although the idea of having a photosynthesising Nicheling also gets me quite excited, but it's a bit further from realistic systems. Last point I'll bring up for now, would be to implement herbivores, omnivores and carnivores (etc.), Nichelings being able or unable to digest certain foods would be really interesting. As example omnivores could be able to eat everything but get less nutrients out of both, whilst the more specialised diets would allow maximum nutrient uptake. Overall I would generally like to see a lot more variety and widespread traits, genes and survival tactics, so that there is more to discover and explore. There are is so much inspiration to take from all the different species out there! But of course this would make the game a lot bigger, which also comes with a developmental cost. I think even the current Niche still has a lot of space for new cool traits and interactable creatures to be added. I still had a few more trait ideas, but this has become lengthy enough already
    3 points
  26. another dolanverse ref yippeeeeee this is slice aka scourge from warrior cats if he sucked
    3 points
  27. hey gang made some more drawings jelli my bestie i drew this for my art class homework idk what this guys name is tako had me draw him for her birthday so ask her and my coworker asked me to draw him a fire truck so i did 🎉 also idk if anyone cares about this but i actually animated something and hopefully i will upload it today when i get home so get hyped 🔥💪🤯
    3 points
  28. The moor would have peat tiles which would have a chance to randomly set a fire every day which would spread to the other peat tiles (maybe this could be after a potential lightning storm ignites a peat vein. Peat fires are persistent)
    3 points
  29. why did i have a dream last night where i played roblox in the middle of an exam at school... 😀
    3 points
  30. 3 points
  31. First the WoF stuff Lynxfall! Did I post this? I have no idea! Flame! A little doodle I did because I was trying to get out of art block Peril and Sky! Featuring some design experimentation for both
    3 points
  32. This is the daughter of one of my two gods. I gave her a more hadrosaur-esque stance because she can both run on her hind legs and walk with her digging paw. She has poison fangs, but you can't see them, because real venomous snakes can "retract" their fangs, since they are pretty fragile. I also just gave her a more snake-like head to go with the poison fangs. She also doesn't have a name, would be nice to get some suggestions.
    3 points
  33. yesterday i killed someone with a golf club
    3 points
  34. my sister spontaniously combusted
    3 points
  35. Murder + sacrifice = human Hmm.
    3 points
  36. Here’s the sad dramatic edit of this moment (made by my sister (white coat) IMG_1442.MOV
    3 points
  37. forgot to say this but yesterday was my birthday!! I turned 14 i got a stylus for my birthday so I don't have to draw with my fingers unless I want to!! I decided to test it out with my chromebook and i made this base by albluu
    3 points
  38. Hey! Feels weird making this my first post, but I used to be one of the super early beta testers from the facebook days. I've still been playing from time-to-time so here are some suggestions partially based on the older demos: The first version I played was before you guys introduced the island idea. It was one giant land mass with hot edges and a temperate center. It would be neat if the next game took a que from dwarf fortress or rimworld and let us choose a "site" on a much larger continent to live on, with the ability to adjust how big the gameplay area is. The main difference between this idea and the islands is that it allows more biome diversity, since there wouldn't always be an ocean on the edge of the map, and those biomes can be significantly larger so if a player decides to move their tribe across the continent it wouldn't always be a (relatively) quick hop to the other side of a harsh environment. Depending on what you guys plan to do, settings options to choose between being on a continent vs island might work. Alternatively, you could improve how dwarf fortress' "site" system works and allow players to move the playable area similarly to how the islands work now, by moving all of the ones your plan to take to the edges of their "territory" before the players push to move in that direction. The "site" would then move a square over on the world map, and allow larger tribes to stick together instead of picking a handful who can move on. I think this system would also allow weather and seasons to provide some impact to gameplay. In the original, it didn't make too much sense to add difficult weather outside of certain islands to help differentiate them. With a global map and "site" system, players might be in a single biome for a rather long time, so adapting your species to the weather in that area as well as the climate would add to the gameplay. Along with the weather acting as a signal that you should adapt your species before you keep going forward. For example, if your temperate-aligned animals are moving north, the rains get colder. The area would normally be warm but the cold rains signal that your species needs to adapt before they hit an icy region. Cold rains can also be a signal that winters here get much colder than your animals can handle, even if they can live in the area during summer, and it would be a good idea to move back down south before it gets too cold. Next idea comes from one of the facebook beta builds: Age-related traits. At the time you guys had the nichelings' fur get darker with age, it was removed in later builds. I think that should be brought back if you plan to expand the genetics system, it would be neat to have different genes affect aging. Different white or black fur patterns that show for age-related reasons, and animals losing strength and speed after reaching their elder years, would be neat to see. Now here are ideas I've had over the years from playing the finished product: Let adults pick up babies. The main reason I've personally never had an entirely sneak and speed-based species is that if I build a nest and a carnivorous animal shows up the next turn, I can not move the mom. The baby will be eaten. Admittedly, feeding your babies to carnivorous animals is a strategy some animals use, but most of the ones that have children who can't immediately walk will try to pick one up as they're running away. In-Depth family trees. I'm not sure how viable this is for you guys so it's not a huge deal, but there is a little open-source project called Clangen with a neat family tree system. The main reason it works, I think, is because of the afterlife menu that allows you to keep cats around or let them fade. Fading allows their details to be deleted by the game and leave little ghost image in their place that lets you know "someone existed there", and how long it takes for them to fade can be customized. You can't, for instance, click on the little ghost image to see if they had descendants, you can only mouse over and see their name. For Niche 2, I probably wouldn't call it an afterlife, but having a similarly styled menu off to the side as an "archive" or "graveyard" would allow people to scroll through their family tree, should the player choose to make sure that specific animal's details don't fade. Fading would also prevent the Crusader Kings 2 problem where the family tree will lag horrifically after enough generations pass. Clangen also allows renaming the not-faded dead and adding biographies, which is neat for players who like to tell stories that involve current generations changing details from the past or mythologizing their ancestors. That last part really isn't necessary for this kind of game but it's something to consider. Auto-resource gathering. Clicking on every individual animal to get food and straw is a bigger population cap than the resources themselves and part of why I never return to old saves anymore. I like playing with big tribes but I can't remember what all 50+ of them were supposed to be doing when I get back. On paper, it's not a big deal to roll with it, but it also slows things down so much that it turns into death by 1000 cuts. Sex-linked genes. I'm specifically referring to the mane. Sometimes I just want the mane to not be sex-linked. At the same time, sometimes I want other traits to be sex-linked. Genetically, I have no idea how traits develop sex linkage or how it's possible for them to stop being sex-linked, but since the original game does allow us to mutate gills and webbed feet onto a baby whose parents were both bear hybrids with no family history of either of those traits, I'm not sure how hung up on accuracy we need to be for making traits sex-linked or removing the sex-linkage from other traits. Give birth without a nest. It should be dangerous, harmful to the mother, and potentially result in a stillbirth; but I'd vastly prefer the risk of losing the baby to the eternal pregnancy thing we have in the original. Especially when part of the challenge was supposed to come from having rogues around trying to sneak-breed your females. Why would I ever have the ones I want to breed move around before they're pregnant by the creatures in my tribe? Why would I let a creature I never planned to breed take up the limited space and resources on a nest just to have a baby I'll likely throw into the ocean? Admittedly they only go into the ocean if they're eternally sick, but the point stands. It's honestly something I've always been annoyed about but tolerated because it was the first type of game going into this kind of depth. I really, really don't want to see eternal pregnancies in the second game. Others have already brought up splitting the tribe so they have their own resources and allowing creatures who aren't part of your tribe(s) to reproduce on their own, so I won't rehash that, I'm just putting this here to let it be known I've also had that idea for a while and would like to see them as well.
    3 points
  39. YEET, NEW SCUG DESIGNS BECAUSE WHY NOT how the heck do i always forget spoiler things, HUNTER SPOILERS aaa
    2 points
  40. Does anyone ever read a fanfic for a show and then you start thinking about that show then you realise you’re thinking as if the fanfic is canon but it isn’t then you read more fanfics then you think about the show again and then the fanfic thing happens again but you’ve managed to fit them all together somehow even if they’re all extremely different.
    2 points
  41. bob velseb my beloved /j one of my sillies in my sys- i hate him /pos TW KNIFE
    2 points
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