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Showing content with the highest reputation on 05/14/2018 in all areas

  1. I drew a mockup of a pattern I think would look nice. I based it off of fish, which is why the glowing color is blue. Nice idea btw!
    7 points
  2. Alternatively to a horn slot it could be instead of a mane.
    3 points
  3. The Peacock Tail gets a more peacock like texture soon ^^
    3 points
  4. Hello, I think it would be a nice think to add an option to change the name of savefiles after they were created. I often end up with 3 or more savefiles that are titled ''New game'' or weird stuff like ''agkhlsderflz'' (I know very good name huh) when I create new saves to test things out. Then I realize I like playing with those saves but am unable to change for a better name. I guess it would be a helpfull adition for people that are bad at naming like I am. Aditionally, maybe a random savefile name generator could be nice to help the naming too! That's my suggestions, thank you for reading!
    2 points
  5. A bug is that you can place parts outside of the soi of the part you are pacing it on if you hit test flight or save and exit with the part being dragged.
    2 points
  6. Relatively few of them, mind; not everybody will like this. But autonomous challenges would be nice. Perhaps a specific arena that randomly generates missions of a particular type for autonomous runs, with hunt/kill, collection, mining, etc challenges available.
    2 points
  7. While the male/female binary is rather common among mammals, Nichelings are not exactly mammals, right? Especially now that they could have amphibian, avian and even arthropoid features! Just like there is an mind-boggingly large number of lifeforms, there are dozens of ways sexes can work. There are fish that change sexes when there are not enough individuals of a certain sex, tapeworms that are male in young modules and female in older modules (or was it the other way around?), a wide range of hermaphroditic lifestyles, especially among plants and gastropods, and fungi with literally thousands of sexes. The diversity in sexes is ruefully underfeatured in Niche. (This moon wrasse is a protogynous sequential hermaphrodite. Image source: https://en.wikipedia.org/wiki/Sequential_hermaphroditism#/media/File:Thalassoma_lunare_1.jpg) So, I suggest a new gene slot for sexes, with these genes: Binary: As it is now. This individual can be either male or female its whole life. Sequential: This individual changes its sex at one point in their life. Perhaps the halfway point? Or a random point? Or due to external factors, such as hunger? For the devs to decide. Could be seperated into protandry (male at first), protogyny (female at first), and bidirectional (either). Parthenogenetic: Female only. Reproduces asexually, that is, produces clones of itself. Might work better as a rare fertility gene. Hermaphroditic: A new sex . Can reproduce with anyone, excluding infertile individuals. Can also impregnate itself, which is not recommended. Scientifically called "simultanous hermaphrodity", but that's a bit long. Trinary: Can be either male, female, or hermaphroditic, with the latter being rarer than the former two. Perhaps a 40:40:20 ratio? Gynomonoecious: Can be either female or hermaphroditic. Andromonoecious: Can be either male or hermaphroditic. So, what do you think?
    2 points
  8. I blocked some spambots, but i can't do much more than blocking for now. If a new bot appears please report a post from the bot, a single report per bot is sufficient to bring it to our attention. Thank you!
    2 points
  9. Yeah in case you want to have your file name reflect what the tribe winds up doing/being.
    2 points
  10. Honestly... I agree. It would only make sense considering that anything else that attacks the pup insta-kills it. however there has to be some kind of safety on this kind of thing: I can only imagine the horror as players accidentally kill off their newborns after this goes up. Mayhaps one can only do this action on an omega, for example. And the button be a different color... maybe with a warning/confirmation window too. and two players have to turn the keys simulta-ok I'm done
    2 points
  11. I for some reason think it would be really nice if you could occasionally find a ramfox pup and take it in after it's pack is dead. You would be able to breed with it and have it hunt food for you. The genes I think it would give will be listed below. -Ram horns -Fox ears (3+hearing, just for looks) -Normal eyesight -Fox jaw (1+strength, 2+smelling) -Fluffy body (3+cold resistence, 1+speed, 1+strength) -Hunting claws (1+speed, 1+strength) -Normal hindlegs -Fluffy tail -White fur -Black eyes -Gray or white horns -White pattern -No pattern -Random pattern density and size -Normal blood clotting -High or normal fertility -Some random immunity genes? Or possibly one unique to the ramfoxes known as ramfox immunity? Oh well. Just felt like putting this idea out here.
    1 point
  12. So, I just randomly had an idea for a new gene. It would maybe look kind of like a snake head, with frills on the sides. If a creature comes within a certain range (maybe three or four spaces?) the nicheling with the gene has an option to spit at it. The creature would be poisoned, and wouldn't take damage right away. Perhaps you could make puddles on certain spots, and creatures who step in them (including nichelings) would be poisoned. Edit: Based on people's suggestions, I think that I should change it to instead paralyze the target for a day or two, although only a few turns for larger creatures. However, there is also a very small chance to poison the target. Edit 2: Should probably add some possible unlock conditions. I think that it would be unlocked after eating a certain number of toxic berries and licking a certain number of times. Another option could involve picking from the carnivorous plant.
    1 point
  13. Hi all! This is the first time making a suggestion so here goes. Many animals feed on insects so why not nichelings? Potential food sources could be the bug swarms already in game, logs, and termite mounds. Logs would be found in grasslands and maybe jungles too. They would function like berry bushes, yielding a certain ammount of insect food and replenishing their supplies overnight. Termite mounds would be found in the savannah and can be cracked open, respawning two days after initially being destroyed. Like carnivorous plants, they can spawn as hostile or non-hostile. Non-hostile termite mounds can be cracked open and gathered from safely. When a nicheling gathers from or cracks open a hostile termite mound, they will be swarmed. The termite swarm must be licked off by another nicheling before the day ends or the nicheling will be bitten and take damage. I have designed an insectivore head inspired by anteaters and pangolins. I call it the Sticky Tongue! I imagine it would give 3+ insect collecting and 3+ smell. And perhaps the beak gene could give 2+ insect collecting.
    1 point
  14. I thought it might be cool to add a horn type unlocked after so many days in the savanna, the opposite of that for the mountain/snowy biome. When I think of horned animals in the Savanna I think of the Kudu, a deer looking creature with tall, twisted horns. I drew some in my art class today and edited them onto a nicheling model. They would have the usual +1 strength of horns and for unlocking would require the same amount of attack and days in the biome as the antlers would
    1 point
  15. Hey I was thinking about a Body Type that would overwrite the colors of a creature like Toxic Body does, but instead of standing out with intimidating warning colors, it would help the Nichelings to blend in perfectly with their enviroment: the Chameleon Body A chameleon changes his colors based on what they see to blend in so I suggest the colors would change depending on what biom-tile they are standing on. The pattern would still be the same (a spotted one would still be spotted, a striped striped...) but also change in color depending on the biom. I made a picture for illustration 5 times the same nicheling in different enviroments (I forgot the beach and the water but you hopefully get what I mean) I'd like if the body could be made to look slightly scaly instead of fluffy ^-^ It would give a lot of camouflage but has next to no other benefits, maybe heat resistance +1 or 2 but cold resistance -1 or 2 if anything Let me know what you think
    1 point
  16. Hi folks! Quite a lot of people asked if it is possible to get a key for the Closed Alpha, so we decided to run a give away Leave a comment here for a chance to win a Steam key for the Nimbatus Closed Alpha. This give away will be open for a while. We will draw a new winner every week (The winners of the first 3 keys have been announced)
    1 point
  17. I'd like to see the ability to made modular pieces that can couple and decouple. This would enable devices like deployable parts that can be swapped out - you could detach a mining rig to go into combat, then re-equip it to continue the mission, as an example.
    1 point
  18. The head shape for the gills seems to have a very shark-like look, and sharks are very very good at smelling, so it seems only fitting! Plus it isn't worth using the gills over the water body in the state it is in. For that matter, let fish be smellable! (another water gene that beeds a buff is the webbed paw, but I haven't thought about how exactly that can be buffed yet)
    1 point
  19. It would be nice to see lines between unfinished planets and unrevealed planets, showing what would open access to what. It would be nice if some transmitters opened access to only a single planet in a random location, possibly (preferably) very far away. It would be nice to see your travel on the galaxy map, as you bounce between unlocked planets to path to your destination. (It's cosmetic, and it can be quick, but it'd be cool) I'd really like to see some ability (recovered artifacts?) to occasionally just negate a planet whose conditions you don't like. (That one weapon thing, ugh.) Just nuke the transmittter from orbit. I'd like to see some sort of enemy presence - perhaps taking back planets you have unlocked now and then, and moving between unconquered planets, leaving windows where they're more difficult (and rewarding) or easier (and less rewarding). EDIT: having bases you can take out to eliminate the respawn of defeated enemy groups in a region of the map would be cool, too.
    1 point
  20. So much depends on a hinge's orientation. They're usually controlling really important things - only important things care about facing. Weapons, thrusters, detectors. I would LOVE for a hinge to output it's user-configured name and its angle as an output. (Gun5 hinge 270.) Include a tolerance so that if my tolerance is five, it outputs Gun5 hinge 265 through Gun5 hinge 275. Hinges, detectors to output exact distance, engines for their specific thrust settings, a lot of blocks with adjustable settings can use this, and it will enable some "If greater then/if less than" logic.
    1 point
  21. I think that it would be cool for a spit head (Squid Beak?) that could stun an enemy for a day. I would probably have a cool-down on so you can't spam it on apes or killer bearynas (unless it's along the lines of being an ancient gene, which would make it hard to get). The stunned enemies wouldn't attack and wouldn't move, even when being attacked themselves. It would also give your nichelings an opportunity to flee from an ape or a rogue male.
    1 point
  22. @cinnacatYep To all people: My faw animal in niche is walrusdeer Tell your favourites!
    1 point
  23. Don't forget Ramfoxes! and walrusdeer of course ram and foxes combined together actually make a pretty cute creature also its taken me so long to figure out what the other half of the bearyena is! its a bear/hyena, right?
    1 point
  24. This could also work well with the Cave biome idea, as a constant light source.
    1 point
  25. Took 10 minutes to load, but cool!
    1 point
  26. Yeee I want those caracal tufts! also maybe a tail-tuft for the large mane since lions and lionesses have those as well?
    1 point
  27. I really appreciate that the derp-snout now adds distasteful appearance (eew that one's all lumpy!)
    1 point
  28. I agree on more interesting underwater areas and stuff. I would personally be in favor of an underwater biome with both underwater prey and predators so your nichelings spend 90% of their time down there, and maybe a small land tile with sand or something, just to help avoid situations where you get super unlucky and a baby without gills is born underwater, lol.
    1 point
  29. Maybe we could have moles, but they would act a bit more like rabbils, since you're underground? Also, for the cave predator, maybe it could be a blind spider/lizard creature?
    1 point
  30. As has been mentioned a number of times, having a lot of logic gates for certain seemingly-simple functions becomes difficult to manage very quickly. I propose a logic part that serves as a n-input truth table, which would serve to condense many logic gates into one part, without reducing the challenge of working with simple parts. Upon placing the part, the top half of the configuration panel would allow the player to select the number of inputs (n). As the input count changes, the lower half of the panel would be a table with 2^n+1 rows, and n+1 columns. The top row would be configurable to set the input or output signals. Subsequent rows would show all of the possible activity combinations for the inputs, and the player could select the output state for each input combination.
    1 point
  31. My solution to building very large, stable drones, is the idea of building a frame or a chassis. The chassis would be constructed on a second layer that doesn't collide with, but can be connected to, the layer we use now. Chassis blocks would be large and unwieldy, requiring good design to use well, but you should be able to connect to any part of a chassis block. (Rather than only X distance from the center, a long block can be used to anchor a long ship.) These chassis blocks would be a structural weak point as anything damaging them would also deal somewhat reduced damage to every block connected to that chassis piece, based on proximity to the hit. (So if you built your drone around a single chassis piece, a hit to the chassis could damage every part of your ship at once.) If a chassis part is destroyed, every part attached to it should be destroyed. The advantage in them would be that any adjacent chassis parts would be treated as a single block for the purposes of physics. The core should be a chassis part. The result would be that players would have a set of tools that aren't mandatory (except the core, as it is now,) that could provide a very rigid frame for a large drone. Parts can be anchored to this rigid frame for solid construction, but the frame blocks are large, and the player will be constrained in design to build around the blocks. In addition, he'll have to protect them, because damage to them is a serious problem for the entire ship. In addition, if a chassis block is broken, it could separate chassis parts, breaking a ship's back, and it's rigidity; the chassis itself could become a liability. I realize that this is a somewhat ambitious suggestion, but I think it's a solid solution to permitting rigid ships that doesn't rely on multi-connections. If the hierarchical structure of connections is definitely needed to keep physics straight, then this may be a solution.
    1 point
  32. This goes back to my idea of being able to 'pair' blocks that would sense each other's direction and/or distance. This is a better idea, but I would want to be able to use more than one; we should be able to name them, and use that name as a variable to determine what the directional sensor seeks.
    1 point
  33. Drills do still eat ore, I'm afraid. Someone else suggested drills should have a tech tree upgrade to permit them to mine directly. I like this.
    1 point
  34. Psst~ Great minds think alike The closed mouth of yours is really cute, way cuter than mine, but I still have a soft spot for a stongue-out Yoshi-style lol
    1 point
  35. The Party Bus! Because we want to bring the party to you! With fireworks, cool lasers, flamers, neon and more!
    1 point
  36. Oh, there are more important things; I'm not suggesting it needs priority, just that it should exist one day.
    1 point
  37. I'd like to see hinges operate similarly to the adjustable engines. I would like to be able to set a rotation speed for both CW and CCW rotation, separately, because scanners and thruster rotation and the like can benefit from slower rotation in one direction than the other, and impulse givers can result in some hinged parts shaking themselves to death. EDIT: It would also be nice to have angle limits, a range within the hinge will operate, so that doors or grabbers can't over-deploy and destroy themselves. It would also be really really nice to have at least one set angle that you could rotate them to with a single input; for instance, I had a ship that used vectored thrust, via thrusters mounted on motorized hinges. These, and the legged drones with thruster-anchored feet, would have really benefitted from an input that would rotate their facing to straight down.
    1 point
  38. 1. Typing anything overwrites the name instead of appending 2. 16 character long names bounce up and down when being edited
    1 point
  39. I prefer it overwriting the existing name, but having the option to append by maybe clicking the name again would be nice (maybe keep undo, Ctrl+Z, active in case someone accidentally overwrites a name they wanted to append) or maybe a Cancel button next to the Pencil icon.
    1 point
  40. 1 point
  41. Good suggestion, it would definitely feel more natural. Plus I think little horn buds would be adorable!
    1 point
  42. My idea for its appearance would look something like this: (sorry about any blurriness, for some reason my phone refused to focus unless I tilted it just the right way, and then give me only a second to take the picture) Also, the reason that the head is so short is due to the pictures of spitting cobra heads I found on Google.
    1 point
  43. IMHO forced timesinks for traveling are not commiting to the 'fun'-part of the game, but may well be an option if one can reduce the 'cross galaxy travel time' from a "few minutes" to a "few seconds" with upgrades. But i like the general idea about an upgradable core! Transmitters giving the possibility to travel in a random part of the galaxy sounds interesting. And yes, the map needs some sort of overlay to remember where all the planets with good resources are located.
    1 point
  44. Wow! Good thinking! I hope this gets added in soon.. It would be great to have another bird on the prowl! But smarter and.. much better than a.. bluebird stupid bluebirds
    1 point
  45. I had one who I just left in a tree and renamed him tree-hugger.
    1 point
  46. No volcanic islands currently exist in the game, but one was featured on the Niche kickstarter page, so I would like to suggest how I think a volcanic island would work. A volcanic island would be a hot, tropical island rimmed by vegetation. It would range in difficulty from Medium to Killer, and would present some of the greatest challenges in the game. It would have its own prey, predators and genes, and would progress through phases like the First Snow, Summer Mountains, Long Winter and Frost Lands islands. Phase One the volcano is dormant Phase Two the volcano begins to rumble and spew ash Phase Three the ash begins to pile and can be cleared like snow Phase Four the volcano erupts Phase Five lava begins to flow from the volcano's summit, and will progress down the island at the rate of one tile per day Phase Six the lava stops and the volcano goes dormant again Lava would be avoided by moving around it, to higher ground, or through water. If the lava touches any vegetation, it would start a wildfire. Moving nichelings through lava would damage them, but leaving them in lava would kill them. All animals would flee from lava.
    1 point
  47. I also really want to have this in the game As mentioned before, only as a visual feature though. *upvote*
    1 point
  48. Of course I have to put in my Ouroboros in here, It's my favorite drone i have made. So why wouldn't I put it in here? Then there's also this thing
    1 point
  49. Here is my evader sumo. Evade This! Shows the start: https://i.imgur.com/ca6K6KU.gifv Shows the finish: https://i.imgur.com/uvrKtxR.gifv
    1 point
  50. You can get some pretty interesting results using dynamic thrusters. I've created a drone that essentially increases thrust until it is equal to gravity, at which point it maintains power. The effect is your ship is hovering in place despite the effect of gravity. There is a second set of thrusters as well if you want to move up or down, and these do not affect the dynamic thrusters. If you watch the background grid in the gif below, you'll notice that the ship starts out falling but stops completely. I've saved the base logic system, which I'll attach below in case anyone wants it. Sadly, it tends to have slightly more upward thrust than gravity has downward pull, but this effect is less noticeable as the drone gains mass. When the base logic system alone flies, it will have a noticeable upwards movement, but when the drone in the gif above is flying, you can't detect any upward force because of how massive the ship is. **To activate the logic system for the dynamic thrusters, you have to press Alpha4(4, located above E and R)** HorizontalLockBase.nimbatusdrone
    1 point
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