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Showing content with the highest reputation on 06/24/2018 in Posts
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It always looks so strange when the babies come out with the horns, so I thought it would be idea if the horns would grow as they age. Newborns would have no horns, babies with 1 gem would have little stubs. Ones with 2 gems would just have a smaller version of the horns than the adults? Once they become adults their horns would be fully grown.4 points
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I think it would be great to have more settings for the sandbox mode. For example toggle buttons for all predator types (want to remove rogue males? Just switch them off). Maybe we could also define stuff like "Maximal tribe size" to add some extra challenge or "Maxium age of animals" so our critters can live longer. Or maybe even some special rules like "Only one male allowed in the pack" or "Tribe can only eat meat".3 points
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There are so many different islands in niche but i thought why not add a volcano island? This island is a land whit a lot of heat and some magma lakes/rives. The island has a reddish tone in the air and ground what i thought would be good was you would be able to add so many new gens like the magma body wish would be able to outstand the heat of the island or why not make the volcano be able to erupt witch would make it hard to survive if you dint have the magma body or other body parts from the volcano island. This also gives you the possibility to add more carnivores, plants and like I mention before gens3 points
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When you move, collect berries, hunt and do anything with your nichelings you always press the action symbols. They were green, but they changed to blue. Maybe it was changed, because green symbols comouflaged easier with grass? I think water is a whole different thing than land. It also has swimming symbols instead of walking, so what if there would be green symbols on land and blue symbols on water or other way around. Or what if we could choose our own action symbol colours? What do you think? Which idea is better? Do you have own ideas?3 points
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I would love to see carrots in niche, so I made this. Carroot is like a carrot but purple. (Because carrots used to be purple.) Carroots would grow in random places on grassland islands. You would need digging ability to collect them. They would grow like this: 1st day: Just top of the carroot is shown (You can collect it, but you get just 1 nesting material) -> 2nd day: Carroot is ready to be picked up! It gives 3 food and 1 nesting material. There's a hole for a new carroot. New one starts to grow when its raining. Adult animals can hold carroots in their mouths and put them down. When they put them on different places, more carroots will grow around them. They can't put them in their growing hole again. If you pick carroot in its first day (when it isn't ready) it will never grow up (gives just 1 nesting material). I haven't decided, which snouts could pick carroots. Any ideas? Facts/ideas about it: •Rabbils like them •You can stand on them without breaking them •Roots appear under it after harvesting them Do you have any ideas? Should something be different? I'll add some of the good ideas of yours to the Facts/ideas. Thanks to: Fishyfishyfishy500 for the re-plasing and planting new carroots - idea. Thanks to Dazenith for the idea, that you would need digging ability to collect carroots.2 points
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Also put on a huge suggestion post. Savvanah Improvements; -Rabbils spawning. -Wild melons and date palm trees, both which when harvested produce 2 food each, shake a date tree to get the dates. -Occasional monsoons on the burning savvanah that douse fires and make streams appear. Servah: A cheetah-serval hybrid that you can befreind and breed with: -You have to have a fast nicheling, provide it 3 food on 3 different days and give it 4 nesting material to tame. -It looks like a cheetah with big ears -It will chase rabbils and bring them back to you. -It is automatically female. -It will go into a nest imeadeateley after you mate with it. -It will have C and E immunity. -Twins are common for it.(Cheetahs often have 2 cubs) -New genes to go with it: Servah ears: +4 hearing and +1 heat resistance. Looks like big ears with tufts. Servah Paws: +2 atk +2 stealth +2 movement and +1 fishing, Super recessive(Less likely to appear). Servah Face: +2 atk and +2 Smelling looks like a cheetah face, has tear marks. Servah Hind legs:+1 atk, +3 Speed +1 swimming, Super recessive again. Servah tail:+2 speed It also gives you spots, lean body and beige fur. Gazelope: A prey item that lives 10 days,eats grass and drops 10 food, kicks when surrounded, can be hunted by Servahs, Looks like an antelope. CAn someone tell me how to put in images BTW.2 points
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First: Is it alright if I repost this suggestion over here? Original Thread These mixtures of ravens and parrots nest on a tree, in a small group of two to seven, with an average of three. Additionally, there might be up to two Parraven chicks in the group. Depending on your actions, a group of Parravens might be friendly, neutral, or hostile towards your pack. Normally, they are neutral, which means that they will tolerate your critters - at least if you don't get on their nerves. They will hunt for rabbits in a large area around the tree and sometimes snatch nesting material from built nests if nobody sits on them. They also attack predators sitting within two tiles from their tree. If you leave a baby unattended in this area (why would you do that?!), there is a chance that they might snatch it. If a critter stays directly beside their tree overnight, there is a small chance that they become hostile and attack it. There is a somewhat larger chance that they become hostile if you shake the tree and when you eat acorn. Sometimes there will be a hurt Parraven chick stranded near the tree. If you eat that, the Parravens will get hostile. A hostile Parraven group might attack anyone of your critters sitting in the above mentioned "predator zone", and snatch away your young if they sit unprotected in the preying zone. And theft of nesting material becomes more frequent. And they might lead predators toward your pack. (random raven nest picture to break up this wall of text. Source: http://www.featheredphotography.com/blog/) You can also help that stranded Parraven chick by licking its wounds and leading it back to the tree, giving a very high chance of making that Parraven group friendly. For a smaller chance at befriending them, you can leave food or nesting material beneath the tree. A friendly Parraven group will occasionally bring you food or nesting material. They will still steal from you, but not as often. They will also warn you when there is a predator approaching, and if it is in range of the tree and too close to your pack, they might even attack the predator. If one of your critters near the tree has leeches, they will eat that leech. But they still won't allow you to take any acorns. Shaking the tree might turn them neutral again. However, they now won't snatch your young at all! Each Parraven can only attack once per day, making little damage, but there are multiple of them and you can't attack them back. Quills work though. If climbing legs/paws are added, you would be able to catch them on their trees. Regardless of relationship, they will be less than tolerant towards the blue birds, resulting in a smaller risk of unattended babies being snatched by blue birds, if they are in the Parraven's preying zone. If the babies are directly beneath the tree, the blue birds will only very rarely dare to take them. Concept Art, by MysticTopaz. Thank you! Discussion on how the alert might work specifically Some more elaboration on how Parraven territories could work Colour variants by biome? (Concept Art) So, what do you think?2 points
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This is cute! Your tribe is pretty, by the way. My largest tribe had around 50 nichelings. I try to keep the number under that - otherwise it gets hard to look after them all!2 points
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I like this, cause everyone will be happier after this! People who want an easier game can switch the predators off etc. and people who want more challenge in their gameplay can have it by taking something like "Creatures can only eat meat" This also helps with the challenges! Great idea!2 points
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I love this idea! I always feel bad for my females when they have to give birth to babies with megalocerous horns!2 points
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@DogCatCowPig Yeah that would be unfair ^^ I think it's best to just upvote stuff you like2 points
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@Lilytuft You mean the one with the small board :)? Oh yes, a lot has changed indeed. The first alpha was done mostly by me. After that I was very lucky to find great team mates so we could make the game a lot bigger and better ^^2 points
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Currently, wild pregnant female nichelings wander around the world and never have their babies. Instead, once pregnant, they should seek out the nearest nest, and stay there until their baby is born the next day. The baby would be born wild instead of automatically being invited into the tribe, and would follow their mother like the friendly bearyenas do. This would offer good story potential for reuniting with your lost child, and could potentially save a tribe if you do not have food to invite the wild female nicheling with.1 point
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Do not ask why there's a potato in the title! How it works? Try to recreate the current breeding goal in Niche. When you succeed, take a screenshot of that creature and it's genes and post it here. First one to do that gets to decide the next breeding goal! Current breeding goal: Arctic Ramfox nicheling White fur, Black eyes, no pattern, white pattern, ram horns, gray or black horn color Normal ears, Big nose, Big body, Claws or Bearyena claws, Normal or Bearyena hindlegs, and medium tail Previous breeding goals: Completed by @SumnerShadow1 point
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Out of all the genes, hind legs offer the least amount of variety. You only have three genes, normal hind legs, webbed hind legs, or Bearyena hind legs, and don't offer much if you have wings. I feel like there's a great opportunity here to get some more diversity in hind leg genes and to make them more useful for winged Nichelings, so I came up with two ideas for new hind legs, both of which give different abilities depending upon if a Nicheling is winged or not. TALON HIND LEGS If winged... +4 fishing +1 strength +1 swimming If not winged... +1 speed +1 swimming +1 strength Talon hind legs are meant to make fishing builds for winged Nichelings more viable. Currently, the only way to get fishing with winged Nichelings is if you have fishing tail, which only gives +2 fishing. Catching razorinas or clown kois with only +2 fishing is hard, so talon hind legs give +4 fishing so you can catch all fish. The +1 swimming is so you can still traverse water, and the +1 strength comes from the fact they're talons. On non-winged Nichelings, they act similar to Bearyena hind legs, giving +1 speed, +1 swimming, and +1 strength. GRASPING HIND LEGS talons.png If winged... +4 collecting +1 swimming If not winged... +1 speed +1 swimming +climbing Currently, the only to collect with wings is with beak, which only has +1 collecting--not incredibly efficient. Grasping hind legs would offer winged Nichelings a more efficient way of collecting, acting like a double pair of nimble fingers and giving +4 collecting. The +1 swimming is so you can still traverse water. Meanwhile, on non-winged Nichelings, they'd offer +1 speed, +1 swimming, and +climbing. Climbing would be a new stat that gives them the ability to go into trees, even if they aren't winged.1 point
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Loyal loner lovers are a milder version of rogue males. Their spawnrate is really small. If one spawns, he will act like a normal wanderer, but you can't invite him into your tribe. If there is an adult female who has opposing immunity compared to him, he will follow her around and breed with her as often as possible. He will only target one female, and if she dies, he won't breed with anyone else or follow them around. If a bearyena approaches his mate, he will try to fight it off or distract it. Loyal loner lovers have slightly better genes than rogue males. Genes they will always have: One deformed paw High fertility Normal bloodclotting One fur gene with camoflauge of the current biome Any ideas? Genes they will never have: Bearyena snout Bearyena claw Bearyena hindlegs Bearyena ears Sabertooth fangs Digging trunk Megaloceros horns Armored body Mammut foot Hammer tail Black eyes Brown eyes Any ideas?1 point
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I actually put this in a huge mega-post but someone told me that I should do it separately New Forest Biome features: -There will be several different kinds of forests: -Beech: -Tall beech trees, Some trees will have honeydew, occasionally there will be a huge bounty of beechnuts that lasts for 4 days. -Survival is hard as berries and other things only spawn in occasional clearings, ferns spawn, which can give you nesting material and regrow in 3 days. -Small mice skitter on the forest floor and provide 1 food each. -The trees have 4 nesting spots near the top. -Bearyenas spawn. -New Zealand: -Covered in plants everywhere, plenty of berries and other plants that provide food. -No predators spawn except for birds: New predators/prey for this biome(that suit it); -Falcon:Attacks your babies. Weaker than Bluebirds, drops 2 meat. -Lizara: A large green lizard thing that attacks your babies(Takes multiple hits to kill young, you get a notifcation when it attacks) drops 4 food. -Giant Stoat: Attacks everything it finds, drops 10 meat. Is a giant stoat that's fast and strong. -Fish spawn in ocean, razorinahs don't spawn, instead, clownkoi spawn. -Sealion: A weird combo of a seal, a sea lion and a lion, looks like a giant seal with a mane, drops 20 food. -Wings appear a lot in this biome -There are tree ferns, several fruit-producing trees and ferns instead of grass. -There are large podcarps like rimu and totara that have 3 seperate branches for you to nest on. -It's relativeley rare. -There are beaches with water. Pine/Spruce: A generic pine or spruce forest with mountain predators and pine nuts. Oak: A bunch of oak trees. Mixed: -A mixed forest with all trees except beech, has a new kind of tree that produces food: Maple. -Has your generic grasslands predators.1 point
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I think these sorts of genes have already been suggested but this is my take on them and they never really made it in game, idk if that was purposely or if the developers had other priorities but I'll suggest them anyway. Hope you enjoy 😄 Marsupial body/pouch:I dont know how this may be integrated into the game but it could be added as a new gene in the body gene slot(marsupial body) or there would be an entirely new gene(pouch) deciding whether the nichling has a pouch or notObviously only females would express this and she can carry her 1 gemed baby around without the fear it being attacked or snatched by predators or birds, I suppose it could also warm the baby but other than that idk what stats this would add.(perhaps it could add heat resistance if grouped with the body genes?)Also I know this is sorta unrelated but speaking of gender specific genes perhaps females could have a gene mutation that causes them to grow a mane appearing male-like and I guess attracting female wanderers and repelling rouge males.Marsupial face:It'd basically look like a kangaroo or koala and it can use the licking ability to cool itself and others like how kangaroos do in real life.Marsupial ears:They'd be tall and erect kangaroo-like ears(the round ear genes would kinda make rounded koala ear genes redundant) And as for stats I guess they'd have standard +2 hearing and maybe +3 heat resistance due to their sizeKangaroo hind legs:They'd add a jumping ability which would funtion almost the same way as flying+1 or 2 strength(male kangaroos are known for their kickboxing)+2 or 3 speed(kangaroos are pretty fast)Stealth?(idk if it should add that stat)Kangaroo tail:Idk what this might add, kangaroos use them for balance when fighting irl so idk how this might relate to niche.Perhaps the tail could be used to hit small enemies and wanderers a few blocks away?Okay thanks for reading and feel free to leave suggestions.1 point
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Apparently nobody has suggested this. Why raise water nichelings when water biomes are so BORING? there is not enough to explore down there. I feel like maybe these suggestions will make it a little more intresting? More fish: I know we have alot already, but it would be cool if we had fish for deep oceans and rivers. So here are my fish ideas! River fish: Salmon. Just an ordinary salmon that goes up stream and then dies. dead body kinda like the clown koi. Deep ocean: Bass. Litteraly a bass. Troop, A trout that swims in groups of 2/3 Tropical fish: Colorful fish that just swim around like a fish. Now sea plant life! Corals: Corals can come in colors of Purple, pink, red, orange, and yellow. Seaweed: It grows very tall and has tons of nesting material. Very common deep in the ocean. Squids: Little squid that ink you if you attack them. the inking takes away one turn for three days. they give 3 food. Pufferfish: They give 2 food and once attacked they puff out and deal one attack to surrounding nichelings. Bubble columns: They randomly start blowing at dig sites at least 5 tiles deep into the ocean. They launch your nicheling up into the air for about 1 second before they come back down. And yeah.. Thats it.1 point
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Hello all! I thought I would share a gene idea: Bat Head. We don't currently have a counter for the sleepy flies on the swamp islands, so I thought I would think of something to combat that. If a nicheling has a bat head, it is able to collect the flies as a food source since bats usually feed on insects. This head would disable ears and provide a high hearing ability. Bats are fantastic at detecting possible prey through echolocation. Basically, the bat hears echos from it's ultrasound vocalization (squeaks) and is able to track prey through that, hence the idea of a high hearing ability. Here's a little drawing I did in order to visualize what the head might possibly look like. Thanks for looking!1 point
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underground is a system of trails, dead ends and occasional nests and food. flora(kinda) Bush roots(functions like the bush itself, instead giving material) Tree roots(does nothing except creating a large hollow chamber that can be used as living space) tarotato tuber (in volcano biomes, functions like the actual tarotato which gives 5 food if the creature has digging, regrows after 2 days) Carnivorous roots (traps and eats your nichelings, looks like food) Mycelia (grows poisonous mushrooms, 1 every day, each one gives 2 food) (New) Healing bulb (spawns under healing flowers, does the same thing but takes 10 days to regenerate) FAUNA Bunnils(can escape to the surface through holes) Stagmoles(can pop out of the bottom of their holes too) Giant earthworm (when killed, gives 50 food, exceedingly rare, needs 5 strength to kill, lives for 75 days) stats: 1 movement 1 digging 1 tunneling 10 smelling 5 gathering poison resistance Toxic spray(applies venom to a creature) diet: anything that moves(it tries at least), dead things and mushrooms predators: carnivorous roots, Burrowing owlparrot(lone one is toast), nichelings(lone ones are toast), Pythadillo lizard(Snaps the worm in two, eats one half and the other scurries away), badgerbats(lone one is toast) counter: the way this creature attacks is by engulfing its target, which takes 5 days to digest, but it has no other defenses but to flee, only one strong attack is needed to rip it open and free the creature Burrowing owlparrot🦉 (functions the same as the one in community voting), can fly out of the underground caverns too Pythadillo lizard(enters through burrows of its prey, will attempt to hunt the earthworms too) The Badgerbat🦇, the stone cold vicious driller killer of the underground, (just call it the badgerbat) 3 attack 1 defense 4 flight 1 tunneling 4 movement(walks in the underground) 2 swimming easy movement(ability to dodge, works 25% of the time) 3 digging 5 hearing 2 sight 3 smelling (new addition)Venom resistance DIstasteful appearance intimidating call(lowers attack of target by 3) food given: 15 each lives for: 60 days growth stages: baby(5 days) -> juvenile (5 days) -> adolescent (5 days) -> adult (45 days) Special abilites: when this creature attacks a target, they suffer heavy bleeding(does not work on Owlparrots, Parravens, bluebirds and creatures with higher defense than their attack) when attacked, all other Badgerbats will detect the attacker and attack it diet: essentially anything smaller than a nicheling, and fruits predators: adult bearyenas, Bluebirds and balance bears(rarely), Burrowing Owlparrots, Pythadillo lizard Tamed💜 Badgerbat how to get: feed 5 food to a baby or juvenile badgerbat abilities: identical to a normal badgerbat special: will guard young, sick or old nichelings and hunt with you Badgerbat genes: Badgerbat face +Distasteful appearance +2 strength +intimidating call Badgerbat Wing +4 flight per pair +2 movement +1 digging Badgerbat ears +4 hearing +echolocation(lets you move by hearing alone) Special genes: Dark-seeing eyes(Or maybe Nocturnal eyes) 2 night vision 1 sight unlock conditions: spend 50 days in the underground biome with one or more creatures, is broken if all leave Tunneling body 1 Tunneling(enables creation of chambers underground in a drawing, almost EOU style, if the creature also has digging, then it enables the creation of more chambers in one turn, the creature will also move to the furthest chamber dug) 1 digging1 point
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here we have the "Gecko tail" were it would look like a gecko's (leopard gecko, crested gecko etc...) tail and its ability is it can fall off if it is being attacked by a bearyna, ape balance bear, etc. saving it from being attack just that one move. It can grow back after a few amount of days (around 3 or 4) and each stage of it growing back would look different. I suggested this because most geckos in real life uses this as a defence mechanism! It would be harder to get that most tails. You can unlock this gene by inviting a nicheling into the tribe that has it. It would also save a baby from being taken away from a bird if the tail is full grown! Obviously once the bird trys to take it away once, it would fall of then. Also I have a question: How do you add pictures?1 point
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OLD IDEA, LOOK AT EDIT I always feel sad when a Nicheling dissappears from the family tree. Even ones who have family still dissappear at some point... My favorite Nichelings and such, i dont get to remember what they look like that easily when this happens. Im hoping maybe the Devs can make a scroll for the family tree? I know most people would like to be able to look through many of their generations. With a scroll, you would be able to look at your oldest Nichelings and recent Nichelings. I know one or two problems may occur, as such as a very, VERY long game's generations. {I think it would be fine if the oldest Nichelings would be.. "erased" in that situation) Edit: Thanks to everybody who voted this up. I now realize how much lag would be made. So, i think the best way to save files is that every 3 generations or so, the family tree would be saved to the menu to be seen. The tabs would say "generations 1-3". You would find this in the menu game/tribe tab, once you click on the game's/tribe's tab. To still prevent lag, the devs could add a notification asking to delete an old game's tree, such as 9 generations ago. Note: whenever i say "game", i mean not Niche, but the game you are saving the tree in1 point
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In my favorite tribe (the Kikonokos), we have some pretty weird Bluebirds. First of all, there's three of them. Two of them are friends... ...and two are enemies. (Bluebird Battles!) And now they're circling a tree. What's going on with these three?? Meanwhile, the Stagmoles are having parties because these birds don't seem to care about them. Note: THESE ARE ALL THE SAME BLUEBIRDS. I think they're becoming more civilized because they live above 28 (Yes, 28, I overbred) Nichelings with some weird naming traditions.1 point
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Another thing I think would be cool is permanent underwater nests. If the water is going to become a biome of its own, which it often is, I think more food and predators should definitely be added, as well as nests. For the nests, I'd think they'd be like coral-ish with little kelp fronds or something with rock!1 point
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I'm suggesting a new tree type: hiding tree. Hiding tree has 1 or 2 big branches on it. It also has a big hiding hole inside it. (I'll send a photo later to do this clearer) Flying animal can fly on the top of it or on the branches. Nichelings can also go in the hiding hole, so 3-4 nichelings can use the tree at the same time. Facts/ideas about it: •Predators can't attack you when youre in the hole (Exept some smaller predators like ramfoxes that can use it) •You can do nests inside or on the branches of tree •Roguemales and small prey animals can go inside •Blue birds can steal babies from the branches or on the top but not from the hole •Branches are good way to keep nests away from dodomingos •Nicheling inside the hole can only see tiles directly in front of it •Dodomingos can steal the hiding holes •Only one animal can be in the hidinhole/branch at the time So any more ideas about this? I'll add some of good ideas of yours in the facts/ideas. Thanks to: Fishyfishyfishy500 for some good ideas1 point
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Honestly this isn't a bad idea. The first thing that comes to mind is the Spore species timeline where it shows the major events in a species' evolution. If this were implemented I imagine it wouldn't be a thing for videos but something akin to what the afforementioned game had. I think it would begin with "[insert starting pair names here] arrived on a new island!" It would then track the days at which children were born, deaths occurred, wanderers invited in, and new genes unlocked. I think this would make a very interesting way to see how far our nichelings have come, though I do fear the space it would require.1 point
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We made a video that shows all the new features in action1 point
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well can I say one thing, maybe we can have a desert island that looks like those little, desert island things with a palm tree1 point
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That is very strange ^^ Maybe the Steam network is a bit overloaded because of the summer sale xD? Well, glad it worked out1 point
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It would be really cool to set this up with modified playmodes and maybe eventually have it as a custom challenges mode where users can submit challenges and the game actually restricts the user. So many times I've started a challenge and forgotten or abandoned it. would be so good to have the game re-inforce them haha1 point
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I saw Seri Pixel Biologist playing the new beta and I noticed there are tons of trees. She mentioned it can be hard o navigate around them so I thought that instead of making the trees less dense, beaver teeth can cut them down. A someone by the name of Sammi Kim replied to my comment and suggested that if beaver teeth become an option, that when trees are cut down we could get "nuts, nesting material and a lookout stump".1 point
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We have albino nichelings, but doesn't almost any animal in real life have a small chage of being albino? It would be amazing to find an albino bearyena! So my idea is to add a small chance for almost any animal in niche to be albino, not just for the nicheling. This chance would of course be really small. If an animal is an albino, it should have it's eyesight decreased. Albinism would also make some nice achievements! Something like hunthing an albino rabbil or killing an albino bearyena or even encountering an albino ape or balancebear would be great achievements! + I think that albinism should decrease nicheling's eyesight too!1 point
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Before anyone reads this and criticizes this please note I wrote this out like a year ago and then never posted it(mostly because the mods and developers seemed busy with an update or official release, I dont remember), so sorry if some of the information here seems irelevant and also I'm not demanding all or any of this from the developers, Im just sharing some suggestions that could make the game more interesting for everyone.Cave Islands - Basically your pack lives in a huge damp underground cave, (I guess you can live underground on almost every island, unless the island is the cave itself). There pools of water scattered around. Its a bit dark in here and the temperature here is affected by anything above ground. It'll stay a normal temp most of the time but it may get hot at times or cooler and damper if it rains above.Food sources:RootsBioluminescent plants(new) - Shrubs that bare glowing fruits, they are also light sources(they light up all tiles within a 1 tile radius without having creatures near them)Fish swarmsRazoraniaMoles - They spawn out of holes but will come out and move around(like rabils) being that they're already underground. Their sight is horrible.LeechesRamanders(ram horned salamander) - they move around like rabbils until attacked then they will stay and attack their attacker. They have 1 in strength and live 10 days, they spawn near water.(idk what theyre called) but theyre based off of those pale ancient species of insects(?), crustaceans and invertebrates found deep in damp cavesPredators/Enemies -Snakions(snake/scorpion) - They move during the day and go after moles, babies(which they kill instantly) and teen nichelings. They won't attack adults unless attacked or right next to them. They have: 3 speed, 2 attack, 2 sight and 3 smellingHorned Leobats(horned lion/bat) - These creatures have bat wings attached to their clawed front paws, fangs(not poisonous but will cause bleeding everytime they attack), upturned goat horns, brown, black or gray fur and a medium length lion like venomous tail. Males have small plume of hair on their head. They would be on the cave ceiling and then just pop down like jungle apes/Possibly able to create hybrids with?Also possibly more underground/cave/digging themed genes(if we don't already have enough)1 point
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So I was looking back at the old demos of Niche in Steam i noticed it is a green background instead of a blue background. It was a very nice, and nature-themed green. It screamed Niche to me. I would love the color to go back to that. But I realize many people wouldn't want this, so maybe they would want to keep the blue, or change it to something else. So maybe in Options there could be a option that says loading screen, and people can change the color and maybe even the symbol, maybe to some other paw print...1 point
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I would really like the option to set ALL of the gem colors for my babies at birth, even if the gems aren't showing yet! When the baby is born I immediately look at their genes and I know which colors I want to set the gems, but I can't set them! Instead, I have to come back the next turn, remember what colors I wanted, and set the first one, and then I have to come back twice more and set the last two. This is a lot of clicking and a lot of time trying to remember what babies belong to what colors! Sometimes I have so many babies I am using combos of the 5 colors instead of just one solid color, Like green, blue, green, instead of green, green, green. Then setting them is even worse because I have to try to remember all the colors over several turns which for me can be spaced out over several days (I have an 8 month old baby, I'm busy)! Please give us the option to set the colors of all three gems on the day the baby is born. I know you can't see the gems yet, but that doesn't matter, I still want to set them so I don't have to constantly go back and remember what I'm trying to do. I want to set the gems and forget them, it shouldn't be an annoyance I have to go back and click on several times to update and fix.1 point
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I think that on the easy islands they would have lower/no defense. The wanderer's defense should raise with harder islands.1 point
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I would like the ability to scroll and see past generations. I would love to see where a certain gene came from, and how it evolved from that creature. I think that adding a scroll bar will be an amazing improvement to the game. Thanks!1 point
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Thanks for reporting @Lydai! Sounds to me like maybe your internet was disconnected for a short amount of time ^^ And as soon as it reconnected, you got the achievement.1 point
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I'd love that, though people might like it as a feature to toggle, as to make the game not so difficult for beginners or people who just want to relax1 point
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That's a wonderful idea! I want to have more play modes and that way it would be much easier Also I would really love to see a "blind genes" mode (that you can activate and desactivate) where you can never see the genes of your nichelings (to make the game more interesting) but you're able to actually see the family tree and change the nichelings' names.1 point