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Showing content with the highest reputation on 06/29/2018 in Posts
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3 Balance Bears, Bearyena (just killed it), Blue Birds, Rogue Males, and now ram foxes...? I've been rolling a number for how many pack members I can have at a time, and currently, it's 5. Gosh the dramas this pulled out XD At first I had twin boys on top of the nest on the tree. But one of them had to go down into the middle of 3 balance bears if they wanted to grow up. Fate can be so cruel... (The other twin brother grew up in the tree. You can see on the left. I didn't let him down, 'cause they can't come back up, AND their attacks are so low they can't even attack the bears)2 points
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I love the look of Balance Bears and they sort of look like nichelings, especially the ears so why not just put this idea out there? But forgive me I looked at the stats of the balance bear and don't really know what genes they'd offer so here's what I've got, feel free to add your own input and suggestions. Existing BB Genes: Black Eyes Normal Ears No Horns White Fur New Genes They'd Offer: (Note: I'm not trying to be op I'm basing theses genes off of the BB's actual stats) Far Sighted Eyes: +5 Eyesight( this may actually be a bit op) Balance Bear Paw/Claw - +1 Strength, +1 Collecting, +1 Fishing Balance Bear Snout - +5 Smelling, +2 Fishing Balance Bear Hind Legs - +2 Speed Bulky Body/Fat Layers(Idk what do call it) - +3 Defense(Maybe +2 if its too op) +1 Cold Res. (EDIT: Perhaps the large body could add a new ability call Upright Posture that would add some eyesight rather than have a really op eyesight gene) Balance Bear Pattern - This pattern(recessive) would mask any other patterns the nicheling had as long as it had 2 copies of the gene and would basically be exactly the pattern of the Balance Bear on a Nicheling body from ears to hindlegs. Stats: +1 Batesian Mimicry:(Or perhaps just +1 Distasteful Appearance) since the pattern resembles another Balance Bear it would make other Balance Bears as well as other weaker animals less likely to attack anything sporting that pattern (Just a thought) Ironically the pattern may also help camouflage in the jungle since its spotty Also do Balance Bears have tails? I guess I could add a BB tail gene too just for looks, idk what stats it would have, maybe like +1 Cold Res.(which is basically a fluffy tail) Lastly I know I might have stated it above but before you call any of these gene op think about what you'd have to do to obtain them according to how current hybrids in the game are bred, 1st you' have to get to the Mountain Biome, 2nd You'd have to survive long enough for a BB with a cub to spawn, 3rd You'd have to kill the parent BB and tame the cub(mind you BB's have a lifespan of a 100 days and 3 defense), 4th Wait for that cub to grow up and then breed with it, 5th Breed the recessive BB traits so that they are displayed as phenotypes. Actual Balance Bear Stats: (I just put these here for reference) 2 Speed 2 Strength 3 Defense 2 Collecting 4 Fishing 5 Eyesight 3 Hearing 5 Smelling 1 Cold Res.2 points
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Ears Tympanic Membrane = Eardrum on the outside of the head, such as with frogs and other amphibians. More useful underwater. +2 Hearing, +2 extra Hearing when in water. Pinhole = Like those of birds and reptiles. Not visible on the nicheling. +2 Hearing, +1 Cold Resistance Heads Crushing Beak = A shorter, stockier beak for cracking hard nuts. For creatures like finches and macaws. +1 Collecting, +1 Cracking, +2 Smelling Hooked Beak = A sharp, curved beak. For creatures like birds of prey. +1 Fishing, +2 Smelling, +1 Strength Horns Crest = +1 Attractiveness Eyes Farsighted Eyes = +4 Sight, -1 Smelling Transparent Eyelids = +2 Sight, +2 extra Sight when in water Bodies Pouch Body - Allows a creature to carry one baby with it while traveling and to move onto the same tile as one, provided their pouch is empty. +1 Heat Resistance, +2 Cold Resistance, +1 Child Carrying, -1 Stealth Hind Legs Leaping Legs = Not actually flying, but mechanically, it would be practically identical to current flight. +2 Flight, +1 Swimming Bird Legs (Drumsticks) = +1 Speed, +1 Swimming, +1 Digging Tails Nub Tail = No Bonus. Available by default. Prehensile Tail = +1 Collecting Balancing Tail = A long stiff tail, like that of a kangaroos, or a dinosaur. +1 Speed2 points
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I'll quickly move this to the Niche discussion forum as this is currently in the bug forum (don't worry ) As for the console, I am sadly no expert myself but I usually only put the same snout gene in once, I only double it if I want to have a different recessive gene, though I haven't tried the console with 1.1.42 points
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I would like to add, that seeing a toggleable switch for showing the genes or not would be amazing too! Some of us want the whole "hidden genes challenge" and it's frustrating when you accidentally click on the genes tab. Being able to disable the genes tab would be a lifesaver for such challenges, and really add some depth to the gameplay.2 points
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2 points
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And so I present the several breeds of Nimbatus sumo drones, including their counters, strengths and examples! Also check out my new guide for information about guidance systems for drones! Contact: Contact based drones rely on their ability to contact their opponent in some way, in order to push them out of the arena. All contact drones are designed to be heavy and powerful. Some contact drones will also employ magnets to help them grab onto a target. RAMMER Rammers simply ram the opponent, unguided, out of the arena. It's simply a button linked to every thruster on board and WOOSH it's outa there! Some rammers may attempt to use some simple guidance systems to help ensure a hit, but otherwise that's it. Because of it's blind attack method, dodger drones are often an effective counter, provided it's fast enough. Since rammers are unguided, they will usually fly out of the arena if they fail to meet they're target. Counters: Dodgers, Gliders, Surprise Bombs Strengths: Center Seekers SURPRISE BOMBSurprise bombs are similar to rammers, but also include a lot of explosive parts, such as fuel tanks. The theory is to ram and explode the enemy into it's parts - in the hope that it confuses, destroys or knocks out the opponent. It is rarely successful, because it's hard to maintain a usable "leftover" and the shrinking ring will most likely be their worst enemy.Counters: Shield/Coward, non-fragile drones Strengths: light drones PUSHER The pusher is a smarter version of the rammer. Pushers will instead ensure that it's enemy is in front of it before activating all it's thrusters, via the use of a distance or direction sensor. This means its less likely to miss it's target, but some carriers can confuse it's guidance systems to activate it's thrusters prematurely. Some pushers also use jump thrusters instead of regular thrusters, to give it a little more edge. Some pushers may also use magnets to help ensure it is able to push it's target out of the arena. Counter: Carriers Strengths: Dodgers, Center Seekers A pusher "Salt levels rising" versus a glider "The Corruption". Notice "Salt Levels Rising" will stop it's thrusters when it's target is not directly in front of it. PULLER Puller drones are only ever seen with mini-drones on carriers or cowards. A puller drone will seek out it's target, and once engaged, will then activate a magnet to pull the enemy out of the arena. Unfortunately, this is rarely more effective than pusher drones, and they will often be countered the same way pushers are. Counter: Carriers, Center Seekers, Gliders Strengths: Dodgers, Rammers, Pushers SPINNER Technically a sub-class of the center seeker (or glider, depending on it's guidance systems), a spinner drone utilizes a lot of thrusters to spin very rapidly, while maintaining it's position in the arena. It's especially lethal, as any drones that contacts it will be knocked off course by it's rapid rotation. Avoidance drones are often too light to handle a spinner, and will not survive once the arena closes. Multi-drones also are often not strong enough. As such, spinners are almost uncounterable (verification required). Counters: Pushers, Pullers Strengths: Everything A pusher "Salt levels rising MK 3" versus "Blender". Notice how the spinner is able to knock away it's opponent out of the arena, thanks to it's angular momentum. Avoidance: Avoidance based drones will attempt to avoid the enemy, until the arena closes, or the enemy falls out of the arena. DODGER The dodger (not to be confused with a glider) will always attempt to move out of the way of enemies. It may be fast or slow, but whatever it's doing, it's trying to get out of there. Often this leads to it falling into the ring of death, as such, dodgers are only ever good versus rammers. Most other drones are able to compensate for dodgers. Counter: Pushers, Center Seekers Strengths: Rammers CENTER SEEKER Center seekers will use some form of guidance system to go to the center of the arena, and sit there. They will often also be very bulky, to survive the onslaught of whatever it is faced against. Since they are usually the more powerful drone, they are able to outlast it's opponents until the ring of death closes in. They are countered by rammers and pushers, able to kick them out of the arena before they are able to get a foot hold. Counter: Rammers, Pushers Strengths: Gliders, Dodgers, Carriers A center seeker spinner "Beyblades" versus a glider "The Corruption". Notice how the center seeker is much heavier than it's opponent, enabling it to maintain it's position in the center of the arena, forcing it's opponent out once the arena closes. GLIDER Gliders are often mistaken for dodgers, but there is a key difference. Gliders will "glide" along the ring of death, by staying as close as possible to it, while not going over the edge. This tactic will confuse most drones into falling out of the arena, when they are pursued. However, they can still be defeated by some pushers, but mostly center seekers, which will be able to knock out gliders when the arena closes. Counter: Center Seeker, Pushers Strengths: Rammers, Pullers Multi-drone: Multi-drone classes will use 1 or more "mini-drones" which act as fully functional drones, that are detatched when the round starts. Mini-drones are often reckless contact based drones, but since they don't contain the drone brain, are of no risk should they escape the arena. As such, they mostly do not use any form of arena edge avoidance. Meanwhile, the main drone containing the drone brain will act as an avoidance class drone, staying safe as their mini-drones do the dirty work. CARRIERS Carriers are among the smartest drones. Carriers will feature several, smaller mini-drones aboard it, which it will deploy when the round starts. This can range from 4 to dozen or more mini-drones. These smaller drones will act like distractions, triggering systems on the opponent, meant for the main drone itself, or the drones may take a contact based strategy. Meanwhile, the main drone (the drone containing the drone brain) may either take part as a contact or avoidance class, or even not do anything at all. Carriers are very versatile, but they are often countered by center seekers, which are much heavier and more powerful than the carrier. Counter: Center Seeker Strengths: Pushers, Surprise Bombs, Rammers, Dodgers A carrier "Necromancer 4" versus a pusher "Bettle". Notice the two different strategies of the mini-drones and the main drone, as the main drone hangs around as a glider, while the mini-drones do all the work. SHEILD/COWARD Cowards will put all it's equipment on one large mini-drone "sheild", which is detached when the round starts and acts as a contact drone. Meanwhile, the main drone "coward" is left to fend for itself or to act as an avoidance drone They are hard to counter, but a smart drone may be able to discern the coward from the shield, or a glider could work in some cases. Counter: Pushers, Rammers, Gliders Strengths: Carriers, Center Seekers, Surprise Bombs A coward drone "The Alien" versus a glider "The Corruption". Think I missed anything? Want to contribute? Share your drone designs so I can make GIFs with them!1 point
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Not sure if this has been suggested already, sorry if it has. It's a dark idea, but I've had this issue for quite a while. It's my fault for not scanning the entire map after every move, but often times one (or a few) of my female nichelings will get impregnated by a rogue male (One time I looked the same turn and couldn't even find him? What's up with that?), then I have to move them all the way to a nest and wait for the ugly derp snout babies to grow up before I can kick them out of the tribe. But then they continue to wander the island and eat up all the berries until you kill them, which wastes precious turns, or they die from one reason or the other. It happens in real life, and it would be useful here. Not only for unwanted derpy offspring, but babies that are born sick and could potentially infect the rest of your tribe if you don't always keep them separated from everyone else, not to mention that kicking sick nichelings from your tribe just enables them to run loose and wander into your tribe, infecting more since you can no longer control where they go.1 point
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I think it would be great to have more settings for the sandbox mode. For example toggle buttons for all predator types (want to remove rogue males? Just switch them off). Maybe we could also define stuff like "Maximal tribe size" to add some extra challenge or "Maxium age of animals" so our critters can live longer. Or maybe even some special rules like "Only one male allowed in the pack" or "Tribe can only eat meat".1 point
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(Sorry if this isn't the right area for this devs, this is my first time actually posting in the forums) I'm trying to figure out how to use console commands - and I'm aware they might break the game, I'd still like to play with them. I've played older versions and don't remember having any issues using it. But with 1.1.4 when I try to enter for example SetGene SnoutNormal SnoutNormal, it says wrong input. Am I entering it wrong? How should I enter it?1 point
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Hello, Today I recieved my key for the alpha edition of Nimbatus, which, frankly, I anticipated to get since I saw the weapon editor on a notification e-mail. I jumped right into it and was satisfied with the current results. However I have many comments about the gameplay I would like to share, which hopefully will help in making this game more enjoyable. First I would like to comment about the editor itself. I, honestly expected it would make the weapons far more customizable. For example I was disapointed when i realised I couldnt add whatever effect I wanted on a weapon, of those available of course. But I thought, fair enough it makes sense. What I was a bit confused was the fact that the upgrades have a specific effect without any drawbacks or advantages. For example, why dont positive effects (advantageous upgrades) cost a bit more energy or something or higher attack speed decreases accuracy, which would make sense, and negative effects like shoot force downgrade have positive effects that will make you add them to be useful in more than the type of combination of upgrades you would like to use to make a cool looking weapon. Also, after seeing positive upgrades with a negative counterpart and my thought of each upgrade have both pros and cons is used i would like to see a negative attack speed upgrade for making a sniper rifle type of weapon or a cannon. Last but not least I am really confused with those boxes that have inside what looks like red coins. What are they and what do they do? Other than these comments i am sure that Nimbatus is walking towards the right path. With pleasure, Gregory P.S.: Should I post my suggestion in the suggestions forum as well or this is enough?1 point
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Idk if this makes any sense but I'd love for there to be more variety in story mode options. The story of Adam is great and well thought out, I'm not saying that it's bad. But it IS kinda boring to stick to only one plot line and that's it. What if there were different groups of species that had their own perks to play as and whatnot? What if there was a tribe that was running out of food in one area and wanted to progress to new islands to make a better living(thats where the player comes in)? Idk, just throwing stuff out there, this doesn't necessarily have to be an added feature, I just thought it would be nice to throw out my thoughts to the community.1 point
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Hello everyone! Thank you all for participating in this round. Let's announce the winners! @lack_ofabettername For this genious, mouse-controlled implementation of tictactoe. Hats off! @Murkusfast For this very complex steering system + awesome laser show @z0mbiesrock For amazing digging strength and beautiful color combo We'll send over your Alpha keys via PM! Thank you all very much for participating! Awesome GIFS The next round will open shortly!1 point
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This is my planet eater: You simply release it and it eats the planet for you. It takes some time but it does the job. (usually, depending on the planet and your luck) It ate 4 planets succesfully in my tests but it's seriously slow, it took nearly 30 minutes for it to eat Planet Fude.(Diameter: 484 meters) (And that's why I combined many screenshots to make the GIF above, it could be better but it's boring to look at a computer screen for half an hour : ) If you want to try it or make it better, here's the drone: Planet Eater If someone didn't do this before, I want to join the competition with this GIF too.1 point
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I feel like the leading suggestion would work well for you. With all the various options and customization, you can make your own stories and make note of what you did to share with others.1 point
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Like Pokestardragacraft said, blind nichelings could still move by smelling and hearing, so this would not be a problem after all. It is well documented that standing underneath a tree during a thunderstorm is dangerous, since lightning often strikes tall objects. If you are standing underneath a tree when it is struck by lightning, you could be electrocuted or hit by the explosion, and many animals are killed this way. I would like a strong winds weather type, and I agree that it would reduce smelling. If new weather types are implemented into the game, perhaps I will suggest it as an addition, but right now I do not want to add any more than three, or it might become too much work for the developers.1 point
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I kinda made a spitting head here, although it paralyzes the enemies instead of blinding them.1 point
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I made scaly tail already and somebody made gecko genes, though I agree we should get better savannahs and deserts wil be cool(lol)1 point
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If the Sandbox Customizations is added, then we could possibly choose how much food we want to start off with, which would be great if we want to choose to start off with more creatures as well1 point
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I tried picking different medium islands, but when I continue going up and right I just run into whale island again. You also can't pick any island in story mode, just the easy and medium ones.0 points