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Showing content with the highest reputation on 07/04/2018 in all areas

  1. It would be so nice that when you go into your family tree, it keeps the nichelings where you moved them. My screenshot folder is full of pictures of the nichelings I've paired up. Every time I load a save, I have to find the appropriate screenshot from one of the five saves I have, then arrange them back together before I can even continue playing. Especially if you have a large tribe with multiple breeding pairs, and many 'rejects' that you don't want to breed. Here's a few examples of what I mean. And I try to keep my tribe under 30. Right are the breeders/newborns, left are the rejects. Or in some cases, omg space plzzzzz. Suggestions and comments are welcome.
    3 points
  2. You know what sucks? When you spawn into a world, only to find the entire area is littered with cannons all ready to shoot you down. It's painful, and I'd dare say a lot of people would agree with me. However, the idea of directly "nerfing" cannons doesn't seem quite right. Sure, the ability to instantly destroy parts is definitely daunting, but also adds a healthy level of difficulty to the game, nor do I want cannons reverting back to shooting a random bullet as they did in the demo. However I have a solution. Instead of nerfing cannons, there should instead be a way to counter them. I present a few changes that I believe would better balance cannons, while keeping their one shot kill ability, but also rewarding the equipped player. Increase the magnetic properties of cannon shells As some of you know, bullets can be deflected by magnets of sufficient power. As of the moment, a magnet can deflect some cannon shells, but it is not very reliable. So, I suggest that magnets should have a stronger influence over cannon shells. Also leading on from that, cannon shells should also friendly fire, so you can not only deflect shells, but also send them back at the enemy Make shells take damage Commonly referred to "point defense", the theory is that you can shoot shells out of the air with your own bullets or lasers. This will of course take practice, but the ability to shoot shells out of the air will grant skilled players an ability to block incomming shells. This adds more skill level to the game, as well as a good method to counter cannon shells. Make cannons require the transmitter to be active Think about it, if you've got an array of drone-killing cannons, you've probably got them hooked up to some kind of controller. So, should the transmitter be destroyed, the cannons should have no way to control themselves, effectively killing them. However, I don't want this to effect the smaller guns nor the transmitter defense drones. Add the ability to disable cannons with Cryo/EMP weps (or add an upgrade in the tree) I also recommend some sort of upgrade or mechanic to EMP cannons. EMPed cannons will not reload or fire while EMPed, but they will also be more resistant to damage as well. This means EMPing cannons will act as a defensive strategy, rather than an offensive one.
    3 points
  3. @Century Orion I can totally understand. The Sumo Mode only works with fully autonomous Drones, which have a bit of a steep entrance hurdle currently. I would love to make it easier. I think the first step to make an autonomous Sumo Drone is to make a pusher: Create a drone which simply flies forward. You place your thrusters that they are aligned in a way that when you activate them, you fly straight to the right. Then you use the "Button" Logic-Part, which simulates a keypress. Use a key as "Output" and then have all the thrusters use that key as "Input". Now you have a self-flying drone. One of the next steps is, you use "Distance Sensor"-Parts to maneuver your drone. Each Distance-Sensor casts a ray, and if the ray hits something, it outputs a keypress. That keypress can you use, to trigger other thrusters. This is useful to detect either the enemy or the Sumo-Border. More advanced is the Directional Sensor, which you can use to position your Drone relative to the Center of the Ring or towards the enemy drone. If you have any questions, we are happy to help. Also consider joining the Nimbatus-Discord, as there are always active players which love the Sumo Mode
    3 points
  4. [Disclaimer: Those ideas are supposed to be reconsidered during winter 18/19, after Beta release and getting more players] First part of the post is copy of part of my conversation with Micha, He said that I should post it on forum so other devs may see it. Before spamming his inbox we were discussing about drone rating itself. Rating would range from -10.00 to 10.00 Fights with drones with negative ratings would be ignored. Winning with rating, for example 7.1, will give you 7.1 points to calculating machine for your drone. Losing to a drone will give you pretty adequate amount of points, becouse losing to enemy with lower rating will cause losing more points, for example losing to 9, will remove 1 point, and losing to 3.5 will cause losing 6.5 (10-n) It is mainly designed, so losing to very strong enemies, or winning with the weakest, won't influence your score significally, but once you win with strong enemy or lose to very weak, your score will change very much. Here is a little spreadsheet so you may check how would the rating more exactly work: https://docs.google.com/spreadsheets/d/1AkhHVJNjXNNLTLNM3rZyMrDPQ54BE3Hl4SxrRBGm8zg/edit?usp=sharing Post scriptum: After the end of a league all of scores from it, before resetting may be saved and attached to a drone, and let it be X^(Log(10+sqrt(10));(Y) Where X is the rating of a drone at the end of the week, and Y is the highest score in the leagues this week. Then, winning with drone from higher league won't give you X points to rating, becouse, hey, it's higher league, it will give you X+sqrt(X) The underlined equation is supposed to keep all the ratings close to the -10 => 10 range, highest impossibly value to end up a week with would be 13.16, but drones from league below will still get you as 10/13.16 (10+sqrt(10)~=13.16) Final word: Thank you if you managed to get trough my bullsh1t without skipping any part. ☺️
    2 points
  5. Hello! My friend had a spare steam code from the Nibatus kickstarter, and so here I am. My name is Dillon, but online I go by DethLazrs (and any variation of that is acceptable). I'm a welding student, a cyclist, runner, D&D nerd (GM and player), and a bit of gamer. I'm from South Carolina, USA. I've spent entirely too much time on this game in the last week. I intend to continue spending entirely too much time on it. Can't wait for a full release
    2 points
  6. They can steal your poison berries and nichelings must have a high poison resistance to attack. Found mostly in swamps
    2 points
  7. Depends on the island ^^ The apes spawn from ape spawn trees, so how many apes can spawn depends on the amount on those trees on the map. I'd say 0 - 1 on medium, 2 - 4 on hard and 3+ on killer islands. Correct me if I'm wrong Fun fact: Stinky Fruit bushes love to grow next to ape spawn trees
    2 points
  8. Yeah, I definitely need to make a guide.
    2 points
  9. As someone new to the game, this seems very confusing to make.
    2 points
  10. The " strange B" stands for beta, and while this would be an interesting idea, it would be incredibly hard to implement into the game. And also please work on the grammar in this, it is incredibly hard to understand.
    2 points
  11. Ore Detection Sensors to configure for one ore type. Detection Sensor with different sensibility. Example: Long Range, small cone of detection ... Short Range, Wide cone of detection
    1 point
  12. Okay, so cold weather can kill a nicheling, but heat can't? Makes sense. I think it's OP that hot weather is less dangerous than cold weather. I think that heatstroke should function the same as freezing. This is just a thought I had, feel free to provide in-depth feedback.
    1 point
  13. If you've been playing Niche for a while, you probably never thought about being able to hit a rabbil with one strength but need two for a one-hit-kill or that an ape moves twice at night while a walrus deer moves every turn. For new Niche players and old ones that may need a reminder, I am proposing that there's a health bar for entities that do not have a lifespan and expanding on the details for those that already have one. This would also be useful for keeping track of multiple of the same creature for both role-playing and functional purposes. I have a few examples with pictures and I'll describe some more. First, a health bar for a bluebird: The three icons on the top represent personal information (health bar creatures only), primary role to you, and current activity. For the bluebird, the first icon lets you know how long this bluebird has been around and an estimated time of leaving. The second icon indicates that the bluebird is primarily a predator. The third icon indicates that the bluebird is flying around. The third icon for the bluebird can also be "targeting" (focused on a specific meal, either meat or baby nicheling), "hungry" (in search of food), and "satisfied" (has just eaten, more likely to leave). Next, a health bar for a rabbil: The three icons are representative of the same things as the bluebird. The first icon tells you how long this rabbil has been around. The second icon indicates that the rabbil is primarily prey. The third icon indicates that the rabbil is currently hungry and is searching for food. The third icon for the rabbil can also be "eating", "resting" (is not moving), and "wandering" (is not after anything specific, just around). You can also see that on the health bar that this particular rabbil has been hit once; this allows you to know which rabbil this is. Also, a complex health bar for a crabbit: The first icon is the same as a rabbil's second icon. The second icon indicates that this creature is focused on a certain creature and will potential follow that creature. The second icon for the crabbit can also be "eating", “wandering”, “hungry”, "resting", and "very focused" (where the crabbit locks its eyes on one creature despite being hit from behind). You'll also notice that the crabbit has both a lifespan and health bar and that the damage is where the lifespan is. This is because from my experience, I have realized that crabbits have a set lifespan of 6-8 days (it's been a while since I tested) and can be attacked. However unlike most entities in Niche, crabbits' lifespan and health work independently. Some other comments I wanted to make about what other entities could have in terms of information are stagmoles having one health and one defense (and also having the current activity of “hiding” which gives you an estimate of when the stagmole will come out of its hole), carnivorous plants having a health bar that does not show how much health it has until it is either opened or taking a nicheling (when it has a nicheling, clicking on that nicheling twice brings up the carnivorous plant's stats), and fish swarms will also show how many fish they have in each swarm via the "Food worth" section (they also have the current activity of "breeding" where they are increasing their numbers). Another side note is that entities that move every day instead of every turn also tell you how much energy they have. For example, the apes have 2 energy as they perform two actions after the day is passed.
    1 point
  14. I love the tech tree and capability to improve my weapons and keep them organized. However at at this point, my only way to further my ship/game is to keep hitting the two major red/yellow mining planets over and over. What if there were special artifacts that could only be discovered through exploration (possible multi-planet quests?) They would be items of which you only have one (so each ship can only have one copy). They could be things like a weapon with 4 slots, an shield generator with extra radius, or a solar panel with double regen.
    1 point
  15. I've got three ideas for you, with pictures! #1: Glamour Maw! This is my idea for an angler fish inspired head! It doesn't give any smelling ability, but it does allow underwater breathing, +1 fishing, and attracts fish. The bulb is the same color as the eyes, which are solid with no whites or pupils. #2: Sticky Tongue! This is my idea to combat the insect swarms; it gives the normal +2 smelling and allows you to use the gather option on insect swarms. I took inspiration from frogs and anteaters <3 #3: Strong Beak! This is my idea based on the Gila Woodpecker! It gives the ability to collect from cacti without getting hurt, and adds +1 strength! No smelling, though. #4: Tusk Mouth This is my idea based on wild boar! It gives the normal +2 smelling, as well as +1 digging and +1 strength. #5: Clever Jaw This is my idea for a new head based on ants! Thanks to the AntsCanada channel on YouTube, I've discovered the wonderful world of ants, and I've fallen in love with these tiny geniuses! Thus, I thought it would be awesome to make a nicheling head based off of their jaw-centered skills! The Clever Jaw adds +1 gathering, +1 cracking, +1 digging, +1 strength, and has no smelling ability, since ants smell with their antennae, which I think would make for a great horn slot option. Instead of a horn adding strength, the antennae could add +2 smelling like a normal snout's nose would! #6: Grabber Gob This is my idea for a head that's actually based on another suggestion of mine: Crarks! They're crocodile sharks But anyway, the Grabber Gob adds +2 smelling, +1 strength, underwater breathing, and the Grab/Grapple ability, which allows the nicheling to hold its prey still to keep it from running away while it's being attacked, but at the expense of becoming the prey's sole target for attacks. Example: Six nichelings surround a walrusdeer with one of them having Grabber Gob. The walrus deer, held in place by the Grabber Gob nicheling, is attacked by all six, but it focuses all its attacks on the nicheling holding it. *Bonus Points if you can tell me what all their visible genetics are!*
    1 point
  16. sorry it took so long! its the fourth of July! i didn't put it up against a real opponent because it would have lost. its more of a proof of concept. one way i could see it being used is on a planet so you can launch the brain into space and only need a few sensors. but then again i heard you guys may be making a proximity sensor witch would probably simplify things a bit. https://drive.google.com/open?id=1YR_9btltkwLTpAysxlFzokWmzUYB0Mge This version is A LOT smarter. only took me a few hours... https://drive.google.com/open?id=1rd-NHYX2_i_nX9LlhSStq_G76jNdgp8N
    1 point
  17. Hey thanks for posting our discussion to the forum, so we can discuss it together I think it's a great idea to have a score for the sumo or other arenas that reflects how good the drones are compared to others instead of just the number of wins like we have it now. The leader board is currently hidden because the scores look pretty boring, all top 10 players have 10 points. Also having different leagues for different types of drones (weight-classes or allowing just some part types) and different skill level is an interesting idea! Would be great to hear what other alpha testers think about a tournament system for sumo or drone battles! We currently work hard on the next update coming next week, so we'll discuss it as soon as we start working on improvements on the sumo tournament.. @Markus also had some ideas using leader boards for daily challenges.
    1 point
  18. Also I'd like to see few comments here if that's possible.
    1 point
  19. Ant Love Forever! I think you're going in the right direction, but perhaps I could offer a few tweaks to be a little more realistic? For the Ant Gaster tail, the thing about ants is, males don't live for very long- they only exist to mate and then die. I could see having an Ant Gaster on a male halving his lifespan but increasing his fertility by 4, however I can't see doing that for the female. It seems like the gaster you're looking at for females is that of a queen, which I suppose makes sense- Nichelings could be likened to a species of ants that have gamergates instead of queens so that all of them are fertile but the vast majority do not reproduce. However even then I can't see adding fertility to them because females live much longer than males, especially the queens. I also disagree with the negative points toward movement; an ant's gaster doesn't inhibit their movement speed in real life, it's just like a human torso, holding their organs. To them it's weightless. I love the 'double birth' idea which slightly mirrors the real life storage of sperm for the ant's foreseeable lifetime, though I'm unsure of whether or not they would actually implement it into the game. I might be able to see the developers allowing this tail to always give twins and sometimes triplets, though, as it could offer up the possibility of having too many babies at once and creating a lack of food resources, thus balancing the tail's good effects with the possible repercussions. I also have to admit that the defense could do with a minor nerf, since this tail is already giving a lot of things whereas most tails only provide one thing. Personally I don't mind no defense at all, but just for you I'll keep each having + 1 defense. Thus, for my edits to your idea, see below: Female Gaster: +1 Defense +1 Venomous + Replacing possibilities of offspring [instead of always 1 baby with the possibility of twins, it's always twins with the possibility of triplets] Male Gaster: +1 Defense +1 Venomous +4 Fertility - Half of the nicheling's lifespan [cannot be regained from purring or eating healing fruit] And to top it off, I'm going to offer my own Gaster possibility that is at once realistic and bending the realism at the same time. Why? Because I will be foregoing the mating aspects for instead a worker-replete aspect instead. Because often I have pretty males that I would rather not lose to a halved lifespan just to trade for a higher fertility. How does the Food Storage and Trophallaxis work, you ask? Simple: Food Storage allows for that nicheling to store however much food there is in the +, so for females it'd be storing 1 point of food, while males store 5 points of food, and at the end of the day, instead of reducing the food on the main tribe counter, they first reduce food from their gaster. If they haven't picked up any food that day, or received any through Trophallaxis, they will take from the main tribe counter. As for Trophallaxis, those nichelings that can use it can select a button on a fellow Trophallaxis-having nicheling in order to gain or give their stored food. For females, this means she gives up her one point of food to give to the female who has no points of food stored. However, more ideally, you would have a male and four females- the male would have five food points stored, and would be able to give one food point to each of the four females while still having one food point for himself. As Repletes [males] could potentially be born unable to move at all, this would make the nest-making ability much more useful, as having a Replete baby in a permanent nest basically destroys your possibility of using that nest until the Replete dies, whereas if you have a Replete in a hand-made nest, you can just pick up the material after you have the baby. And y'know, I like my idea so much that I'm going to post it in the current Feature Requests section XD You're free to post your own Gaster idea there, too! Ours are so radically different that no one should have a problem with two separate gaster posts. Worker Gaster [female only]: +1 Venomous +1 Food Storage + Trophallaxis [active only with Clever Jaw] Replete Gaster [male only]: +1 Venomous -5 Movement [if there's not enough land speed, it reduces swim and/or flying as well] +5 Food Storage + Trophallaxis [active only with Clever Jaw] As for the hind leg idea, I like it, but allow me to make an addition: Climbing. Ant legs are specialized all-terrain transportation, so I feel it'd make sense to give them a Climbing ability in order to sit wherever flying nichelings can sit. So your lineup would look like this: Chitinous Hind Legs: +1 Defense +1 Speed +1 Swimming +1 Climbing -1 Cold Resistance I have nothing to add to Pincer Paw; it's perfect~!
    1 point
  20. OK I understand now - I went back to my game and learned there are no different levels of poison resistance, you either have it or you don't. Guess I learned something new
    1 point
  21. Alright i'm planning on going to the jungle, but before that i need to know: how many apes can spawn on each island? the max amount i mean. Because i don't want to think i will only get one and get 2 or more. And backwards too, thinking there are more apes coming when i'm at the max amount. @Philo seeing as you where a big help with the mountains can you help this time to? Edit: Philo answered my question, thanks Philo
    1 point
  22. Thank you that is what i want to know, how many each difficulty has, you are amazing.
    1 point
  23. I like the idea but currently poison resistance doesn't stack so what exactly is high poison resistance? ( I actually think it would be cool if it stacked)
    1 point
  24. Great suggestions @jbox1. I think at least one of them will be included in the next update Other ones are interesting as well. The turrets need more balancing, so they will definitely change in the future. Your suggestions and observations are very helpful.
    1 point
  25. This is dependent on whether you're using the demo or the closed alpha. Demo: On the drone brain, you can set a keybinding to "release drones". This will release a number of little harvesting drones that will (painfully slowly) mine the resources around you. Closed Alpha: There is a separate tab for harvesting resources in the build menu. To harvest resources, you will need a recourse collector, and a recourse tank of the appropriate type. Then, you will need to go out and use the recourse collector to suck up the resources into the tank. Once the resources are all collected, or the tank is full, return to the recourse "bucket" (below where you spawned) to dump your resources in it for use in research.
    1 point
  26. I am using version 0.3.2 I don't know if this is a bug exactly (or avoidable), but circuit elements do not seem to start simultaneously when a level is loaded. I have a button with an output which goes to XOR gate which goes to a not gate which activates a toggle. It seems that it takes a fraction of a second for the button to turn on when loading a level, which causes the not gate to be active for that very short duration.
    1 point
  27. You could attack them without it, but you would get poisoned
    1 point
  28. Here he is! The light in the pic makes him look tye dye but he is actually light blue and lilac
    1 point
  29. OMG! This is so amazing 😍I really really appreciate your work here ❤️Very detailed and helpful. I hope we can improve the Sumo Tournament soon so more players are motivated to participate and even more strategies are created This thread sparks my imagination like crazy. I'm thinking of creating a drone which creates a field of repelling magnetic satellites, which arrange them self around the border and help you stay inside the circle. Trying to find ideas which are not yet mentioned here
    1 point
  30. What about ore sensors also having different modes, and sensors can only detect one type of ore, depending on their mode? The idea of ore sensors also having different FOVs and ranges sounds fun, and I'd much prefer a slider for this, just so you know
    1 point
  31. Of course, along with ranged sensors like this, I'd also like distance sensors to also have an "ore" mode, so you can tell automated drones what to mine and what not to mine.
    1 point
  32. I got super lucky and when I started my Killer Frost Lands file it spawned FOUR ice blocks! So of course I'm going to share! Please comment below on what you got out of your ice blocks, and I'll post an edit here with what I got! Have fun~ ❤️ RimeSlot0.nichesave .::EDIT::. I died twice XD and on the third try, after 60 long days, I finally cracked open all the ice blocks! Here's my progress, in chronological order:
    1 point
  33. Hi @KageAngel02 Thanks for getting in touch and welcome to the forums! The thing with the swaped genes and locked genes is preview to main branch bug. It should be harmless. But the crash and save file loss sounds like a big problem. Sorry for the trouble! Could you maybe upload your .log file and maybe some of the broken sale files here? You can find them like this: Hopefully we can figure out the problem! Also tagging @Micha here.
    1 point
  34. Hi everyone! I am new to the forum but I've been a fan of Niche long before I even bought it! I go by multiple names, (many nicknames) so you can just call me Brook! I'm currently having an issue playing Niche but hopefully that gets cleared out soon, here are some things about myself! I'm a female and I absolutely love animals, currently we have 9 pets! I have a big family so naturally I love little kids, I love drawing, Once I am able to, I would like to get into the career of ethology (being an ethologist, studying animal behavior) I am a quiet person (with a big mind!) I love the genetic and biological aspect that Niche includes in the game, I absolutely adore it I used to read Warrior Cats, I'm still a fan though Well that's all I can think of currently!
    1 point
  35. @Murkusfast Woaaa, these GIFs are so satisfying to watch I hope you have a good time with the Alpha @All: I love the GIFs here, awesome work! Really motivating to see everyone having so much fun experimenting! ❤️❤️❤️
    1 point
  36. SOS planet filled with boombugs! so they wanna go boom, huh?
    1 point
  37. Hi! I'm BannerGirl. I am an adult female who lives in the USA. I am a nanny by trade and a kid at heart who loves; Disney, Marvel, Elder Scrolls, Pokemon and chocolate! I have just recently purchased Niche, after waiting forever for it to be fully released and on sale. I Love It! I played seven hours straight my first day. LOL. Happy to meet you all!
    1 point
  38. The Planet Eater eating a planet:
    1 point
  39. Blixemis songs are awesome! Love her
    1 point
  40. Hello! I just joined yesterday so I could contribute the the Niche Feature Requests. I write fanfic for Warrior Cats, and as you can see, my favorite warrior cat is Pebbleheart. I am also a Niche player, which I love very much. I also love reading my Webtoons! I listen to Warrior Cats fan-made music by Blexemi, and that's also how I found out about Niche!
    1 point
  41. Hello all, I'm Xaetis, currently studying Music Technology and will be going on to study a degree in Music Production at University in October. I came across a tweet about nimbatus and was instantly drawn to it as it reminded me a lot of Reassembly, and now here I am ahah. I am a keen gamer with over 500 hours of Kerbal Space Program, 242 of reassembly, 40 on FTL (yeah i like space and sandbox/exploration games ahah), and countless others among them. My aim is to eventually work and collaborate with video game creators, designers as well as film makers in order to produce music and sound effects for their content. My music is quite Sci-Fi esque and slightly psychedelic, I do imagine some of my songs in adventure fantasy space games that i conjure up in my head and inspire myself on the spot when i do lol. I always loved the music for FTL by Ben Prunty and the music for Reassembly by Peaks and drew quite a lot of inspiration into my music from those games as well. Used to be a massive fan of anime and still enjoy them when i find the time. Anime's such as SAO, Fairy Tale, Tokyo Ghoul, Mirai Nikki, Death Note, Attack on Titan, and a few others are among my favourites. One of the things i like about a lot of anime, especially ones like Attack on Titan is the music used throughout is consistently good, like not just the intros but all the scenes as well. Anyways yeah thats my introduction, hope everyone's having a good day/evening/night. @alexlord105 I bloody love crossout!
    1 point
  42. The closed alpha we are currently running is for our kickstarter backers. But we have a GIF contest, where you can win a steam key!
    1 point
  43. I like nimbatus, it's fun due to the exploration and it has a very cool building system. I have been watching people play nimbatus for a year or so but either way I'm glad I have the game nimbatus now.🙂 P. S By any chance does anybody know how to get the version of nimbatus as the YouTubers on the internet - the version with Red and yellow resources? 🤔🤔😕
    1 point
  44. Perhaps the act of picking up the pup/kit would not take an action, but the adult would drop them into an adjacent tile immediately after moving? I also like the idea of applying this to larger nechelings somehow, like being able to drag another a tile, or at reduced speed.
    1 point
  45. Jeez, you seem to have a ton of great ideas! I know Niche is more of a solo game, but imagine doing this with friends! That'd be soooo cool! Take an upvote! Only downside is it has a few issues, like you said, but oh well!
    1 point
  46. Yes! No more wasting lifespands on the port for a lil baby to run over!
    1 point
  47. Deerest readers Last week our team travelled to San Francisco to exhibit Nimbatus at the Game Developers conference. ---> @Markus, @Philo and @Roger at the Nimbatus booth. We were super proud because Nimbatus won a "Best in Play" award and Roger managed to win the "GDC Pitch", where he had to present the game to a jury of game publishers. Nice job Roger! *pat on the back* Philo gave a talk about community-based game development. On our free day, we walked across the Golden Gate bridge with friends We also visited Japan town and bought LOTS of manga and art books (about 10kg in total). And there even was a rainbooooow! It was a great week! We met lots of new people and old friends and can't wait to go again next year
    1 point
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