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Showing content with the highest reputation on 07/05/2018 in Posts

  1. Hi pack It's time to run another give away for Niche Steam keys! The summer sale (Niche's first sale ever) is now over. Let's celebrate this important event in Niche's life. Leave a comment here to win one of three Niche Steam keys ^^ Deadline to enter is July 11th! Best of luck!
    3 points
  2. sorry it took so long! its the fourth of July! i didn't put it up against a real opponent because it would have lost. its more of a proof of concept. one way i could see it being used is on a planet so you can launch the brain into space and only need a few sensors. but then again i heard you guys may be making a proximity sensor witch would probably simplify things a bit. https://drive.google.com/open?id=1YR_9btltkwLTpAysxlFzokWmzUYB0Mge This version is A LOT smarter. only took me a few hours... https://drive.google.com/open?id=1rd-NHYX2_i_nX9LlhSStq_G76jNdgp8N
    3 points
  3. 2 points
  4. So, I suggested fluffy ears in the last community voting. It didn't get enough votes though, so I thought I would suggest it again with some art I did. They would be floppy (just because I'd love some more ear variety) and the stats would be: +2 cold resistane -1 heat resistance. +2 hearing (a little less hearing than normal cause of all the fluff!) +1 Smelling (I saw someone suggest this) I would really like to hear what people think. Also, digital art is not my strong point so I apologise for the awful drawing.
    1 point
  5. Okay, I know what you're thinking, but I have a very good reason for not putting on a head, tail, or coloring the legs: I wanted the full focus to be on the body! XD You will most definitely still have a tail and head and colored limbs, I just wanted to focus on the body. Speaking of the body, though, let me first focus on the actual main body then I'll get to the wings: The body is broken up into three sections. The top section of the body is very fluffy and puffy, similar to that of the Big Body, and takes on the dominant fur color. The middle section is smooth and takes on the recessive fur color. The bottom section is also smooth but matches the top section in taking on the dominant fur color. The middle and bottom sections are supposed to be round/cylindrical like a butterfly's body; I did my best to get that kind of impression. The middle section is where the top wings connect, and the bottom section is where the bottom wings connect, though since they're butterfly wings they look like it's all one big wing, so I guess it doesn't really matter when it comes to actually making the models for the game. XD Now for the wings attached to the body: Butterfly wings can vary from bottom [facing toward you] to top [when you view them from the back], so as a result I decided to draw three different types of butterfly wing. All of them offer +4 flying and you can fly with this body, but no swooping. Having two bird wings instead would get you a lot farther a lot faster, of course, but flying for this body is more or less a background ability; it's what you'll see below that's the real stars of the show. Type 1 [at the top with the gradient]: +1 attractiveness, +1 distasteful appearance, +1 poisonous [when being attacked] Type 2 [bottom left green one]: +2 camouflage +1 attractiveness Type 3 [bottom right yellow one]: +2 intimidate +1 distasteful appearance .::EDIT::. I figured it would be best to show a full body complete nicheling with this body as an example, so below I will do just that! Type 1: Type 2: Type 3: .::EDIT2::. I had the idea to draw out variations of the wings, so here we go! I included as many fur colors, horn colors, and eye colors as I could to make these Type 1 Variations! But first, a little info: The body's midsection is the recessive fur color, and the top and bottom are the dominant fur color. The wing's outline is the same as the horn color. The wing's semi-transparent gradient goes like this: The color closest to the body is the recessive eye color and the color closest to the tip of the wing is the dominant eye color. I replaced Violet with Pink because I like it better that way. Besides, pink stands out more. The wing's spots go like this: The big spots are the complimentary color to the dominant eye color [example: Blue-Orange, pink-yellow], and the little spots are the complimentary color to the recessive eye color. Now on to the wings!! Just the wings by themselves: The wings with the body outlines: [because I've been told these are easier to see] The full examples of wing variants with colored bodies: And for flavor, here we have an example of an Albino and a Melanistic nicheling:
    1 point
  6. Ore Detection Sensors to configure for one ore type. Detection Sensor with different sensibility. Example: Long Range, small cone of detection ... Short Range, Wide cone of detection
    1 point
  7. [Disclaimer: Those ideas are supposed to be reconsidered during winter 18/19, after Beta release and getting more players] First part of the post is copy of part of my conversation with Micha, He said that I should post it on forum so other devs may see it. Before spamming his inbox we were discussing about drone rating itself. Rating would range from -10.00 to 10.00 Fights with drones with negative ratings would be ignored. Winning with rating, for example 7.1, will give you 7.1 points to calculating machine for your drone. Losing to a drone will give you pretty adequate amount of points, becouse losing to enemy with lower rating will cause losing more points, for example losing to 9, will remove 1 point, and losing to 3.5 will cause losing 6.5 (10-n) It is mainly designed, so losing to very strong enemies, or winning with the weakest, won't influence your score significally, but once you win with strong enemy or lose to very weak, your score will change very much. Here is a little spreadsheet so you may check how would the rating more exactly work: https://docs.google.com/spreadsheets/d/1AkhHVJNjXNNLTLNM3rZyMrDPQ54BE3Hl4SxrRBGm8zg/edit?usp=sharing Post scriptum: After the end of a league all of scores from it, before resetting may be saved and attached to a drone, and let it be X^(Log(10+sqrt(10));(Y) Where X is the rating of a drone at the end of the week, and Y is the highest score in the leagues this week. Then, winning with drone from higher league won't give you X points to rating, becouse, hey, it's higher league, it will give you X+sqrt(X) The underlined equation is supposed to keep all the ratings close to the -10 => 10 range, highest impossibly value to end up a week with would be 13.16, but drones from league below will still get you as 10/13.16 (10+sqrt(10)~=13.16) Final word: Thank you if you managed to get trough my bullsh1t without skipping any part. ☺️
    1 point
  8. This week @Roger, @Markus, me and @Micha (from left to right) went game jamming in the Swiss alps. (Which is not too far, since we live in Switzerland xD). We wanted to see if we can come up with some fresh ideas for future game projects. It was a nice change of pace since we could just hack together code and prototype stuff really quick Now back to work on Nimbatus and Niche ❤️
    1 point
  9. I know many have made this suggestion before, but an upgrade tree for shields, with things like heat/cold resistance, increased radius, sharing HP with shields it's in contact with, increased HP, Parted shield (Shield is split into multiple segments, each with their own HP. It would have much greater HP overall, but each segment would have less HP than the original shield would), Impact resistance/momentum absorption (Shield bleeds off impacts fromsources like ground impacts, or the new hammerhead enemy coming up. It would slow down their movement in the shield, bleeding off their impact into the drone over a larger amount space than the normal impact. This could be increasing or decreasing percentages, with 100% making the shield essentially solid), increased efficiency, and explosion resistance
    1 point
  10. It would be so nice that when you go into your family tree, it keeps the nichelings where you moved them. My screenshot folder is full of pictures of the nichelings I've paired up. Every time I load a save, I have to find the appropriate screenshot from one of the five saves I have, then arrange them back together before I can even continue playing. Especially if you have a large tribe with multiple breeding pairs, and many 'rejects' that you don't want to breed. Here's a few examples of what I mean. And I try to keep my tribe under 30. Right are the breeders/newborns, left are the rejects. Or in some cases, omg space plzzzzz. Suggestions and comments are welcome.
    1 point
  11. This ship moves as it should in testing or another planet, but is completely unmovable in the arena.
    1 point
  12. I have a game save in story mode, and at over 140 days, it's the longest my tribe has ever survived -key word being survived. I just had to be unlucky enough to cross through the savanna when I was already having problems with food beforehand. Everyone starved to death, I reached a low point of 3 creatures at a time, and just when I thought I was going to bounce back in the jungle, my last remaining star failed to leave an heir no matter how many babies she had. So, my three remaining creatures survived the savanna and we have plenty of food in the jungle, but there are no more creatures with home immunity and I don't think trying to "restart from the same bloodline" would give me a creature with home immunity. Which means that I've effectively lost the game. What is the worst situation your tribe has ever been in?
    1 point
  13. I’ve been letting my brother play my copy of Niche and it’s all he’s been talking about.
    1 point
  14. Agreed. I guess a Creator's Mode would solve your issue and still help me achieve mine. As for the simplicity, fair enough, thats a game style you prefer and I will, probably, not be able to convince you Nimbatus is better off otherwise. Fair enough. These are simply suggestions and ideas at this point. I agree, we will need to see some progress before we continue to support or change our points of view.
    1 point
  15. No, I think your English was spot on. I actually wouldn't have guessed you weren't a native speaker; you articulate very well. But what I meant was making complicated weapons seems far from the point of the game. There's a good variety of weapons modifications as is, and I expect there will be even more before the official release, since modification suggestions are common in the forum. As it is, it's simple, easy to manage, and I can get on with customizing my gear for whatever particular drone I need, rather than managing a complex array of stats, slot costs and grinding out the resources necessary to make a couple of decent mining lasers and a handful of defense blasters. It seems to me that your proposed system would require an enormous amount of gameplay balancing, in terms of cost and stat values, and basically require a whole new play type besides the sandbox creation mode we have now. Honestly, it sounds like it might be fun with a campaign or competitive game, but until those are added, I don't think I would enjoy it. This is, of course, my personal taste in games, and not a reflection on the value of your suggestion.I think I'd like to revisit this thread once we see which direction the devs are planning for later releases.
    1 point
  16. wow those are some really pretty pictures nice job😀
    1 point
  17. Seems like a great game. Would definitely like to check it out.
    1 point
  18. I'll try my luck, I've wanted to play niche since it was on beta!
    1 point
  19. Ive done art for this and i want it to be in niche
    1 point
  20. one thing Ive just started doing is splitting my nichelings into two factions. one geared towards as much strength as possible and one towards collecting. i made sure both had the home immunity. and this might help you avoid that situation because if one faction looses the home immunity you've still got the other faction and you can rebuild the faction that lost the home immunity from the other using mutations.
    1 point
  21. ooh i could probably find someone to give a key to.
    1 point
  22. I'd like to join, I love this game!
    1 point
  23. Congratulations! Wishing you more good sales in the future! You deserve it :)
    1 point
  24. My husband just got the game, it's so cute! Hope to also play...he's not buying 2...poop.
    1 point
  25. @ChickenBatnana Yeah, it's fine ^^
    1 point
  26. May the mass X acceleration be with us all.
    1 point
  27. I would like to join for a friend, is that allowed?
    1 point
  28. Let's all try our luck again.
    1 point
  29. Keeping the GUI clean would be the best way to go I'd say.
    1 point
  30. Restarting with the same bloodline in story mode should give you an home island offspring, if it doesn't its a bug. I had a similar situation like this way back when they first added the new feeding system (the one we have now where a creature eats one food a day and not one with every action) I was not adapted to the new system and at one point everybody was starving to death on a hard mixed biome island, I survived and had perfect creatures because of the hard inbreeding. I was really proud of myself and happy because it was an awesome challenge
    1 point
  31. @OmegaDeltaZero Thank you a lot for posting here. I have to take some time to dig through all your informations and ideas and formulate my own opinion about it. Sorry for asking for some patience It's awesome how much thought you put into this, I'm looking forward to read through all your ideas
    1 point
  32. Quick answer: Make the faster fuel/power providers be consumed first. Long answer: What I noticed is that the order in which power and fuel is consumed is mostly random, but this has some issues about the effectiveness of them. For example, a large battery is incredibly useful for storing a charge so you can go all guns blazing to take out a transmitter with no issues, to supply a heavy load for a short duration. However, sometime what happens is that large batteries may be consumed first by things like shields or magnets, where a fast charging solar panel would be much better for the task. The solution would be to prioritize power/fuel storages that recharge the fastest first, before going to consume from slower charging batteries or fuel tanks.
    1 point
  33. I'm only trying to say that if there aren't any resources on a planet, then the visuals shouldn't have them, either. It's misleading and could cause a waste of time as it often takes long to dig through a planet.
    1 point
  34. 1 point
  35. Tolerance adds a sort of dead zone to a directional sensor, where neither key will be activated. It can help with shaking and stuff.
    1 point
  36. Could you tell me what tolerance is for the directional sensor?
    1 point
  37. Helomst! Not so new here, but maybe I still should introduce myself. I'm an B+ student from Poland interested in ITC-direction education. Would like to maybe somewhere in the future open a studio creating manual entertainment software, aka games. I'm here to play Nimbatus and give ideas for improvements in it. I can't do anything, but if you ask me to do anything, you still may get what you wanted (If I want you to get it). Right, that's it I guess.
    1 point
  38. Ant Love Forever! I think you're going in the right direction, but perhaps I could offer a few tweaks to be a little more realistic? For the Ant Gaster tail, the thing about ants is, males don't live for very long- they only exist to mate and then die. I could see having an Ant Gaster on a male halving his lifespan but increasing his fertility by 4, however I can't see doing that for the female. It seems like the gaster you're looking at for females is that of a queen, which I suppose makes sense- Nichelings could be likened to a species of ants that have gamergates instead of queens so that all of them are fertile but the vast majority do not reproduce. However even then I can't see adding fertility to them because females live much longer than males, especially the queens. I also disagree with the negative points toward movement; an ant's gaster doesn't inhibit their movement speed in real life, it's just like a human torso, holding their organs. To them it's weightless. I love the 'double birth' idea which slightly mirrors the real life storage of sperm for the ant's foreseeable lifetime, though I'm unsure of whether or not they would actually implement it into the game. I might be able to see the developers allowing this tail to always give twins and sometimes triplets, though, as it could offer up the possibility of having too many babies at once and creating a lack of food resources, thus balancing the tail's good effects with the possible repercussions. I also have to admit that the defense could do with a minor nerf, since this tail is already giving a lot of things whereas most tails only provide one thing. Personally I don't mind no defense at all, but just for you I'll keep each having + 1 defense. Thus, for my edits to your idea, see below: Female Gaster: +1 Defense +1 Venomous + Replacing possibilities of offspring [instead of always 1 baby with the possibility of twins, it's always twins with the possibility of triplets] Male Gaster: +1 Defense +1 Venomous +4 Fertility - Half of the nicheling's lifespan [cannot be regained from purring or eating healing fruit] And to top it off, I'm going to offer my own Gaster possibility that is at once realistic and bending the realism at the same time. Why? Because I will be foregoing the mating aspects for instead a worker-replete aspect instead. Because often I have pretty males that I would rather not lose to a halved lifespan just to trade for a higher fertility. How does the Food Storage and Trophallaxis work, you ask? Simple: Food Storage allows for that nicheling to store however much food there is in the +, so for females it'd be storing 1 point of food, while males store 5 points of food, and at the end of the day, instead of reducing the food on the main tribe counter, they first reduce food from their gaster. If they haven't picked up any food that day, or received any through Trophallaxis, they will take from the main tribe counter. As for Trophallaxis, those nichelings that can use it can select a button on a fellow Trophallaxis-having nicheling in order to gain or give their stored food. For females, this means she gives up her one point of food to give to the female who has no points of food stored. However, more ideally, you would have a male and four females- the male would have five food points stored, and would be able to give one food point to each of the four females while still having one food point for himself. As Repletes [males] could potentially be born unable to move at all, this would make the nest-making ability much more useful, as having a Replete baby in a permanent nest basically destroys your possibility of using that nest until the Replete dies, whereas if you have a Replete in a hand-made nest, you can just pick up the material after you have the baby. And y'know, I like my idea so much that I'm going to post it in the current Feature Requests section XD You're free to post your own Gaster idea there, too! Ours are so radically different that no one should have a problem with two separate gaster posts. Worker Gaster [female only]: +1 Venomous +1 Food Storage + Trophallaxis [active only with Clever Jaw] Replete Gaster [male only]: +1 Venomous -5 Movement [if there's not enough land speed, it reduces swim and/or flying as well] +5 Food Storage + Trophallaxis [active only with Clever Jaw] As for the hind leg idea, I like it, but allow me to make an addition: Climbing. Ant legs are specialized all-terrain transportation, so I feel it'd make sense to give them a Climbing ability in order to sit wherever flying nichelings can sit. So your lineup would look like this: Chitinous Hind Legs: +1 Defense +1 Speed +1 Swimming +1 Climbing -1 Cold Resistance I have nothing to add to Pincer Paw; it's perfect~!
    1 point
  39. Here is my loved angry little bird and her first child!!
    1 point
  40. i didnt know how to call these bugs, but here they are: i dont know if sticky bullets are supposed to work like this: Wierd shield bug, it moves: Drills arent working how they should be:
    1 point
  41. Gimme gimme! This looks awesome and I was confused to look at Steam (a while ago) to see it's not playable yet when there's an entire forum for it already!
    1 point
  42. I love this idea! I always feel bad for my females when they have to give birth to babies with megalocerous horns!
    1 point
  43. I agree that it would much sense for them to give camouflage but the deaf ears or weak ears could also maybe be tied in with another feature (apart from giving other senses a buff). You see pulled back ears or flattened ears are often a sign of aggressiveness, that's why some cat breeds with flat ears have trouble staying out of fights because they look aggressive to other cats. So maybe we could have an aggressiveness feature similar in effect either to strong voice or distasteful appearance that would scare away hostile creatures and or wanderers.
    1 point
  44. Yeah, what we currently have is the feature to flip groups of part vertically and horizontally by pressing F or G. But a Mirror mode would also be nice
    1 point
  45. I have found it frustrating when building a drone that I cannot either select multiple parts at once or a way to copy/paste the settings from one part to another. I realize both these scenario probably work best when the part type is homogeneous. If this was implemented it would make updating the configuration of a set of parts much easier.
    1 point
  46. I personally probably won't need this, but if it helps other players I'm all for it!
    1 point
  47. I studied game design (Bachelor and Master). But it was very hard for me too choose between game design and biology. So I made a deal with myself to make a biology game as my final thesis for my game design studies. And that's how Niche was born ^^
    1 point
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