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Showing content with the highest reputation on 07/08/2018 in Posts
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I ended up with my little scorpion family all in one spot, they're all so cute and also I'm kinda proud of myself, I haven't actually unlocked the scorpion tail yet, I was just lucky enough to get a wanderer with the tail and through some very selective breeding, I've managed to keep it in my tribe! I love my little desert family4 points
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I know that there are other suggestions for family tree improvements, and here are links to all of them: https://strayfawnstudio.com/community/index.php?/topic/594-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2466-show-lifespan-in-family-tree-view/ https://strayfawnstudio.com/community/index.php?/topic/2486-show-islands-in-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2512-static-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2537-highlight-compatible-immunity-in-family-tree/ This idea contains all of them and more here in this picture (no I did not make it compatible with my creature creator on purpose *cough cough*): So starting at the top, we have the static button. For more information, you can view to original link, but the reset button is my idea. When creatures are erased from the family tree, the family tree leaves their space open and with the static feature, this can get annoying for some. The reset button allows for your family tree to reset as if you exited the game and came back so everything is in an orderly fashion. Next, there are the "P" and "G" buttons. The buttons stand for phenotype and genotype which lets you toggle what you can see. In this picture, the genotype button is deactivated which means you can no longer see the genotype both in and out of the family tree. Below that, there's a lifespan bar. The lifespan bar tells you exactly what you think it tells you. You can hover over it for the same information you would get from hovering over it outside of the family tree. If the creature is dead like the one above, you will still be able to see their lifespan bar along with any damage they had when they died. You will also either be able to see how many days they have left or their cause of death depending on if they are still alive or not. The numbers on the left side of the screen are blocks for both the endless family tree idea and the island family tree idea. The blocks can either be automatic and save all creatures for a set number of generations (which can be by island if you choose to do so) or be set up for you to save your current family tree at any time. In the case of the automatic saves, a notification will let you know when you have filled all of your slots and ask you if you want to overwrite your top block for the next slot. At the bottom of the screen, you will notice two gene filters. The top filter will filter in blue whilst the bottom filter will filter in yellow. You may notice that there are no creatures that are yellow, but there are instead green creatures. This is because the two filters will work together meaning that if a creature has both traits, then the creature will appear green rather than yellow or blue. You may also notice that some creatures are a lighter shade of blue than normal and that the bottom green is also different than the rest. This is because the lighter shade of blue represents creatures who are homozygous for the trait in order to distinguish between heterozygous creatures. The different green reflects this as that is the only creature that is homozygous in both traits. A more subtle difference is that on the family tree itself is that creatures are outlined in different colors. There are five different colors: black, white, green, yellow, and red. Black represents that the creature is dead. White represents that the creature is alive. Green represents that the creature is compatible based on immunity and is toggleable via the button in the bottom right-hand corner of the tree (when clicked on again, it will turn gray and will not show any green, yellow, or red outlines) (after-thought, maybe clicking on the button again will show yellow and red outlines for one compatible gene and no compatible genes. Let me know if you think this should be all in one or if they should be separated out). Note that the black and white outlines are only present when the gene filter is being used due to there being no way of telling who is alive or dead when it is currently being used. Also note that only creatures of the opposite sex to the selected creature will have green, yellow, and red outlines. You will also notice a small lifespan bar above each creature as well as three dots to represent gems. The small lifespan bar will appear exactly how it appears in-game currently. The gem dots will change colors according to what they are set to as well. Finally, I propose some new filters: There are now three new icons: a creature, a clock, and a DNA icon. The creature will show the ages of creatures. The clock will show how much time a creature has left. (Sorry for the creature and clock icons, I didn't have any ideas for what they should be.) Below I will explain the DNA icon in more detail: As you can see, it is found under the attributes filter with a different color. The different coloration indicates that it does not show numbers but rather letters. You will see two O's for this creature representing offspring and a "P" for partner. Other letter codes include "F" for father, "M" for mother, "A" for aunt, "U" for uncle, "S" for sibling, "H" for half-sibling, "C" for 1st cousin, and "N" for niece or nephew. Everyone who is not related in these ways will not have a letter and will remain a face. This creature was a wanderer, so she does not have much.3 points
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and how do you suppose it could work in Niche? if there were an "intelligence" gene, how would it work in game? as you said, the choices are made by the player. so every Nicheling has the intelligence of the player controlling it if you want them to throw things, maybe there could be a throwing paw or whatever but since they can't act on their own or let alone think for themselves, how would intelligence affect anything? you can't just throw around what you would like to see in a game like this without giving a solution as to how it could work in that specific game and what do you mean with "computer toy" games are games. they are for having fun, as are toys. there is little difference between a game and a toy, the only one that comes to mind is that a game has rules and a toy is the object you play (games) with and the goal of Niche is not to form a civilisation, it is to find an evolutionary niche. both is about evolution but there end the similarities. if you want a game like simearth you are at the wrong adress because the game has a different intention.3 points
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Okay, so, blind eyes. Look cool, suck to have. Now, here's a question; Why can't they just move in scent view or hearing view? I get that its to keep blind eyes to being something that sucks, but blind creatures don't just sit around all day in real life waiting for someone to tell them where to go. So could the devs make it so they could move or collect and stuff in scent or hearing view? I feel like they should be able to considering real blind animals aren't completely helpless like they are in Niche. Oh well, tell me if you think we should keep them as they are or actually let our blind creatures not be helpless inmobile creatures.3 points
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Okay, I know what you're thinking, but I have a very good reason for not putting on a head, tail, or coloring the legs: I wanted the full focus to be on the body! XD You will most definitely still have a tail and head and colored limbs, I just wanted to focus on the body. Speaking of the body, though, let me first focus on the actual main body then I'll get to the wings: The body is broken up into three sections. The top section of the body is very fluffy and puffy, similar to that of the Big Body, and takes on the dominant fur color. The middle section is smooth and takes on the recessive fur color. The bottom section is also smooth but matches the top section in taking on the dominant fur color. The middle and bottom sections are supposed to be round/cylindrical like a butterfly's body; I did my best to get that kind of impression. The middle section is where the top wings connect, and the bottom section is where the bottom wings connect, though since they're butterfly wings they look like it's all one big wing, so I guess it doesn't really matter when it comes to actually making the models for the game. XD Now for the wings attached to the body: Butterfly wings can vary from bottom [facing toward you] to top [when you view them from the back], so as a result I decided to draw three different types of butterfly wing. All of them offer +4 flying and you can fly with this body, but no swooping. Having two bird wings instead would get you a lot farther a lot faster, of course, but flying for this body is more or less a background ability; it's what you'll see below that's the real stars of the show. Type 1 [at the top with the gradient]: +1 attractiveness, +1 distasteful appearance, +1 poisonous [when being attacked] Type 2 [bottom left green one]: +2 camouflage +1 attractiveness Type 3 [bottom right yellow one]: +2 intimidate +1 distasteful appearance .::EDIT::. I figured it would be best to show a full body complete nicheling with this body as an example, so below I will do just that! Type 1: Type 2: Type 3: .::EDIT2::. I had the idea to draw out variations of the wings, so here we go! I included as many fur colors, horn colors, and eye colors as I could to make these Type 1 Variations! But first, a little info: The body's midsection is the recessive fur color, and the top and bottom are the dominant fur color. The wing's outline is the same as the horn color. The wing's semi-transparent gradient goes like this: The color closest to the body is the recessive eye color and the color closest to the tip of the wing is the dominant eye color. I replaced Violet with Pink because I like it better that way. Besides, pink stands out more. The wing's spots go like this: The big spots are the complimentary color to the dominant eye color [example: Blue-Orange, pink-yellow], and the little spots are the complimentary color to the recessive eye color. Now on to the wings!! Just the wings by themselves: The wings with the body outlines: [because I've been told these are easier to see] The full examples of wing variants with colored bodies: And for flavor, here we have an example of an Albino and a Melanistic nicheling:2 points
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These genes are what allow nichelings to move, see, and interact at night. Ladies, gentlemen, and everyone in between, let me introduce you, Echolocation head Bat ears Night-seeing eyes These are Bat ears. Bat ears allow a nicheling to hear 4 around them, but give no heat resistance(like bog ears do). theyre about the same size as big ears, and are obtainable after "squealing" 25 times (squealing will be explained in the Echolocation head) mostly cosmetic, but still cool. This is Echolocation head. It looks simialar to a bat's head, and when sitting in a high position (like calling) you can make a squealing noise that allows everything within 3 tiles to become outlined with green, yellow or red (much like smelling/hearing, except it is seen on seeing, so everything around is also in color.) The affect lasts until said nicheling moves from its spot. The nose also has 2 smelling, 1 damage, and distasteful appearance. they are unlocked by squealing 50 times. These are Night-seeing eyes. They make a nicheling nocturnal, allowing them to move at night. If your tribe doesnt have this gene present, nights pass normally. IF so, the nights stop long enough for a nicheling with these eyes to move normally. (however, you cant move them during the day.) The gene also makes the eyes look a bit demonic, which can be fun if your going from a story perspective. The nichelings also only move during night if banished, and give birth by the time day comes. the eyes give a nicheling 1 normal sight, and 2 night vision. seeing and smelling apply the same at night. How does the night work? Any animal that would normally move during the day, would stay still at night. Any animal that would move during the night, move according to your nichelings moves. (example, a bunnil would stay still, while a bearyena would move twice, then sleep.) hope you like it! incase you couldnt tell, i REALLY WANT A NIGHT MODE!! its been an idea since the water update2 points
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maybe if we say it is supposed to be a narwhal horn instead they would not mind in that case, I think 1 strenght and 1 attractiveness would be enough (though magical healing powers would be cool )2 points
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I think our blind Nichelings should be able to move at least limited (if they could move just the same as the other Nichelings then there'd be no need for the blindness genes so limited movement) especially because wandering blind Nichelings just zip around like squirrels on crack.2 points
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We need this! Awesome! Also how you just gathered all the family tree ideas and put it into one. This would be the optimal family tree2 points
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We already have cave suggestions here: https://strayfawnstudio.com/community/index.php?/topic/1369-cave-island/ https://strayfawnstudio.com/community/index.php?/topic/1376-caves-or-burrows/2 points
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one thing that I tend to do is give breeding pairs matching last names(and sometimes also gem colors, as I'm seeing other people here also do); it makes them stand out both in the family tree and while looking at the creatures normally. (I also use it to track bloodlines over very long spans of time; EX: descends of a certain certain get a little diamond symbol in their names.)2 points
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Hey pack The official community voting starts now Make sure to post your suggestions and vote for your favorites. The voting will close on July 9th! We will then look at the suggestions with the most votes and choose what to add to the game. Gogogo2 points
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i have an new upgrade idea, the oppisite of the minigun upgrade it charges when you not hold it, and it gets less over time. i made an little gif: this can work on all weapons: Laser: less beams and range gun/shotgun/grenade launcher: less shots and attack speed flame thower: Less flames (kind of like in the gif)1 point
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I think this has been suggested before but it was in with a bunch of other ideas in one post and I just loved this idea so much and had another idea to maybe improve it So basically it is a horn slot gene of course, probably would be more rare and recessive. It would give +1 or +2 strength, possibly +1 attractiveness and maybe even healing powers? (like purr snout) I understand if people think that it would be too unrealistic and 'magical' for Niche though... You could unlock it in the menu by inviting a unicorn nicheling into the tribe and then healing (with purr snout or horn) 25 times? Here was the unicorn idea I found after thinking up my own (I did not take inspiration from this) https://strayfawnstudio.com/community/index.php?/topic/2280-niche-suggestions/&page=0#comment-7253 edit! I made a drawing showing the unicorn horn on a pegamercaticorn (Pegasus mermaid cat unicorn) nicheling. My tablet is not working so I am using good old fashioned paper1 point
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I think it would be cool to add a new game mode that makes things a bit more challenging. In this game mode the game starts with a tribe of animals (maybe around 5 or so). Things are peaceful for a short time and then the earth starts shaking. The island you are living on is slowly falling apart. Your tribe needs to reach the next island exit as fast as possible! And this is how it keeps being from now on. Every island you enter will fall apart after some time, so run for your lives! You only have a short amout of time to gather up resources before heading to a harder island. This adds an interesting time restriction to the game which makes every single decision more important. Maybe this could even be a story thing, like Adam's story. With a small intro and an end goal: Reach Paradise Island. An island full of food and where earth quakes can't reach you.1 point
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Concept drone: Art drone. "Landscaper" Bio flamethrower +particle lifetime +Particle speed +Sticky particle "Little Garden +" Bio short laser +Range -energy consumption "Eraser" Plasma short laser +Beams +Dig (Max) -Energy consumption "Scupltor" Cryo long laser +dig (small) -Energy consumption Self leveling with directional sensor, light build for fast movement and ease of maneuvering. AND gates to numerically select tools.1 point
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The echolocation head should allow nichelings to move as far as they can hear too1 point
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or maybe some people just want to share the experience of playing a game they love with their friends and so they think of ways that might make it possible to assume wanting to share your fun with other people is a mental illness does not only show how little you unterstand about human nature but it also makes you a very rude person1 point
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Found out about this game via a friend,the game looks cool so hopefully i get the key1 point
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squealing is like callling, so you can do it on a stump or tree, and it works well if you have little smelling or hearing in the tribe1 point
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Okay, this seems cool, but I'm confused. How does the squealing work? You say it works like calling, so normal nichelings would be able to do it on a stump or something..? I just don't get it.1 point
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Ah, thanks @DogCatCowPig! Being detailed is truly the common thread between my suggestions 😄. Anyways, I’m probably too late for this community voting, but seeing as we currently don’t know how a potential next voting will work with the current unimplemented suggestions, I’m hoping the devs will just carry the current feature request forum on so this can get more attention for next time 😃.1 point
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wow this is very detailed and very awesome. i just hope there is enough time left for ppl to find and up vote it. or that the admins will do it anyway cuz there was so much discussion else where😁.1 point
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I think that if this were either with the heterochromia trait (like I suggested) or its own gene, then there should be two alleles. Allele one would be dominant eye color with recessive bits, and allele two would be recessive eye color with dominant bits. Heterochromia would be more dominant over allele one, and allele one would be more dominant than allele two. It would work how albinism and melanism currently works as in you can only find it from wanderers and it’s not in the mutation menu. However, it should be rarer than both similarly to immunity gene J.1 point
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can confirm. tested out your save, and everything worked out fine.1 point
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Thank you so much!! ❤️ I like it a lot, but I think Type One is still my favorite XD I'm currently working on the project you inspired me to do- want spoilers while I'm working on it, or want it to be a surprise~? I believe it would be like taking a running start- your ground movement is in the tiles immediately around you, and then the flying movement is beyond that. Of course you could still go from being right next to a tree to being on top of it.1 point
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I like the idea of marking the ones who will travel. I normally have my prime pairs set to alpha, undecided as B and rejects U. My first gem I generally have as gender for easy finding if you have a lot of nichelings; pink: female, yellow: male. Second gem is the skills I focus on. Green: gather, red/orange: battle, blue: aquatic, yellow: exotic. Last gem is either pink: breeder, yellow: retired breeder or red/orange: never breed. I normally keep one pair for each category, and a pair as backup if either die.1 point
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Well since i already got 2 keys i won't be needing any any time soon. However that won't stop me from loving the heck outta this game. Here's a few gifs of some magnet-fed thruster dispencer in action inside the sumo arena. (looks cool, but really bad compared to most drones) Maybe i'll upload more later. we'll see :)1 point
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Hi Century Orion The use of the keyboard is restricted, because the fights in the sumo arena are supposed to be hold with automated drones. Therefor you'll need to use sensors and logic parts to let it fly for itself. It's not a bug, its a feature! ^^1 point
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Before you read: I plan to post here more stories about the non nicheling creatures that inhabit the world of niche, writing from their point of view, so I would love to see what you think, so feel free to comment! Also if you want, you could try to re create part of the story in game! It was a dark day on the mountains, some time ago, a balance bear had separated a pregnant nicheling from her tribe. She managed to gain some distance and hide behind a rock. The bear lost her tracks, but the snowstorm was cold and relentless. She built a nest in desperation, using some of the white flowers she had, and she curled up to endure the cold. The next day, as the sun escalated the mountain, it revealed the frozen remains of the mother, and a snow white baby with grey ram horns sleeping by her side. Suddenly, a three mysterious creatures started rushing to their location. Three ramfoxes.- Well well well, what do we have here- Alpha, said. -Looks like lunch, lets feast!- Kevin exclaimed as he rushed to the baby, but Betty, the beta of the pack, stepped in front of him. -Wait- she whispered -Just look at him, does he not remind you of a baby ramfox?- Betty murmured in a sweet tone. -I do not care!- Kevin yelled as he lunged himself to the baby, sinking his teeth deep in its soft flesh... Or thats what he was thinking would happen. Instead, the baby just stared at him as he struggled to get a good bite in the nicheling's ultra hard body. - Don't you see it has armored body?- Alpha laughed. -Damn it, at least the mother does not have armor- Kevin insisted. -The mother is too cold to eat,- Betty replied. -Besides, if we can't eat the baby, why don't we keep him? We wont gain anything by just leaving him. -Have you gone mad!?- Kevin yelled. - How are we supposed to feed it? -Betty has a point- Alpha continued.- There are plenty of rabbils here, and one gives sufficient food for the four of us. Kevin started screaming. -DONT YOU SEE HE IS A NICHELING!!! Those greedy beasts invade our homes and steal our food! We have to always hide, and when we are so desperate that we are forced to eat their babies, they just kill us!- Betty kept her usual calm expression. -He wont become like the other nichelings if we raise him in the ways of the ramfox. He will grow as a ramfox and hunt with the pack, he would be a valuable hunter with his speed, and maybe he could even help us reason with the nichelings in the future.- Her words managed to really calm down kevin, and suddenly, he felt a warm touch in his tail. The baby hugged him firmly with a wide smile on his face. -Tata!- The baby smiled, forcing a smile on kevin's face too. -Yep, he fell for the baby already.- Betty whispered. As the seasons passed, the baby nicheling, Tata, grew up strong and adventurous, hunting with the ramfoxes, he was a valuable member of the pack, and being widely accepted. Alpha and Betty had two sons, Rascal and Scout. Those two, along with their adoptive brother Tata, became great hunters, but they kept getting in trouble. Rascal was the clown of the group, always joking, while Scout tried to befriend basically every mountain dweller, which worried his parents, but Tata showed a great interest for the nicheling tribe established in the mountainside. One day, the three of them got too close to nicheling territory while chasing rabbils. When they were about to catch their prey, they heard a terrified call. -RAMFOXES! Protect the babies! RUN! Warriors, please save us!- The brothers realized that the nicheling's nest was close, as a proud brown nicheling stumbled down the snowy mountain with a menacing claw. -Guys, I think we should go.- Rascal said as the warrior walked closer. -I may not be able to take you on alone- the warrior said,- but my partners will come. Tata stepped between the nicheling and his brothers. -This is just a misunderstanding.- He said confidently.- We mean no harm. -Hah!- The warrior laughed. - What a joke! You helping these beasts!? Just come help me kill them.- He pushed Tata aside and raised his claw. The foxes stepped back, but he swiped with extreme speed! However Tata managed to shield them with his armored body, causing the claw to bounce off. -YOU BARBARIC IDIOT!- The warrior roared. -If you are with these beasts, then you will perish too! Come here Bertha!- As he called, a great beast surged from the snow. The most terrifying thing a ramfox could ever see. A hybrid, with white fur and blood red eyes, the legs and head of a bearyena, and the speed of a nicheling, clearly old and close to expiring, but still fearsome and agile, it started rushing toward them. -HAH!- Rascal yelled.- That thing cant get past Tata! - Actually...- Tata whispered.- I think we should run. -FUDGE!- Rascal screamed as they started running. The chase was desperate. They were fast, but the hybrid started getting closer and closer. -Follow me!- Scout said. - I know of a place where we will be safe!- They made a sharp turn and started running by the mountainside, but the hybrid climbed up. As they neared a humongous pile of snow, the creature surprised them from above and jumped in front of them, getting between them and the giant snow pile. Dusk was transforming into night, and the old hybrid made her move. Showing her razor sharp teeth, she let out a war cry and pounced to them with meteoric force! BUT THE MONSTROUS SNOW PILE BURSTED TO LIFE! A great paw knocked the hybrid out of the air, and the balance bear revealed itself! With the strength of the mountain the bear roared as it crushed the beast beneath the snow. The king of the mountain let out a victorious snarl, as he turned towards the brothers, Scout being the only one not paralyzed by fear. The bear just smiled. -Let me guess- Tata realized. -Its one of your friends.- Yep- Scout said with a satisfied smile. -Lets go home bros, and thanks Snowflake. -Youre WeLcOmE!- The bear growled.1 point
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Imagine a Loyal Lover and a Lonely Lady meeting up and having opposing immunity genes. Lord help us all, they'd create a horde.1 point
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I made a story mode tribe with the intent of getting aaaaaaall the genes possible before finally moseying my way to Adam's Island, it will be the first time I see the "story ending," and with my first save file too! We've cheesed the water genes to easily survive 70% of the islands, survived the jungle long enough to get stinky tail, and survived the swamps enough to get the toxic body, and now we've finally made it to the icy mountains. We managed to struggle the cold winds enough to get Big Body. We've taken down the balance bear, we've survived the sudden snow piles, and we got through our first winter. And with every ancient rock we broke we got a new ancient gene, it was all going so smoothly, we nearly had them all. another few icy island hops and we were golden - and then it'd be off to the promise lands except apparently we've just been lucky with ancient genes you don't get strictly new ones when you break another one open megaloceros antlers were no where to be found, and I had wanted that gene the most and now there were no ports to more mountains. my only option was to go right. I had to send 5 Mountain-Evolved Nichelings to the jungle yeah we got Rekked™ A smelling ape spawned almost immediately, one nicheling got chomped by a carnivorous plant in our rush and we had no time to save him, and by the exit port where I planned on popping out a few once we'd lost that first smelling ape, a second smelling ape decided he'd pay us a visit, and then the first ape caught up to us. We nearly lost our Home immunity and our next tiny island had a few inbreds to get through And here we are at the mountains again. Our only ports are a grass island to the left, and a 5 port jungle to the right. 2 out of 3 ancient rocks have been broken. A nicheling has found last one under the snow. I break it open... Mammoth foot. And I close my game.1 point
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The devs actually reached the goal of selling enough copies pretty quickly after Niches full release and they said they'll do another community voting in late 2018 so we'll have at least one update ahead of us (which I am really looking forward too). How Niche will be developed furthermore remains to be seen as they are working on Nimbatus as well and I can imagine they'll focus more on that for a while as it is still in early acess if I recall correctly About DLC I don't mind DLC's if they are worth the money, which is of course hard to determine but that is my point of view. However if there are a lot of DLC that all cost a lot (yes I am looking at you Sims) then I do mind.1 point
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I would like to suggest the addition of a new gene slot for lifespan, of which there would be three: short lifespan, medium lifespan, and long lifespan. A nicheling with the short lifespan gene would live for 20 days, a nicheling with the medium lifespan gene would live for 25 days, and a nicheling with the long lifespan gene would live for 30 days. People have expressed a desire for either shorter or longer lifespans, so this solution would please everybody and add an interesting new element to gameplay. Like most genes, it would be selected from the mutation menu to mutate onto a nicheling's offspring, if desired. Perhaps gene dominance would go in the order of: short lifespan > medium lifespan > long lifespan. This would make the long lifespan gene difficult to obtain, but rewarding to keep, because it would increase your tribe's chance of survival. A lifespan gene slot is not my original idea, but I wanted to suggest it again so that the idea is not forgotten.1 point
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Maybe the tiles that are going to disappear next can have crackes in them, so you don’t leave any nichlings to fall into the sea.1 point
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