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Showing content with the highest reputation on 07/27/2018 in Posts
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Many good games mentioned here My favorites: Cave Story, Half-Life 1, Anno 1602, Advance Wars, ... these more or less There are many more that I like, but these are very important to me3 points
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Strap yourselves in, this is gunna be a long list.... Current favorites that I am actively playing are Niche, Elder Scroll Online: Tamriel Unlimited and Banished. Current favorites that I play off and on are Digimon World: Next Order, Digimon Cyber Sleuth, anything from the Pokemon series, the Zelda series, Xenoblade 2, Stardew Valley, the Atelier series, Pikmin, Trails of Cold Steel, and Theatrythim. Old favorites that I occasionally pick up again are Age of Empires 2, Recettear, Super Smash Bros, Nintendogs and the Animal Crossing series. I may be a little obsessed with video games...3 points
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Hammertail also can crack nuts... not sure if it needs a bost that much. Yeah, poison fangs should have something else and I agree completly on the antlers, apart from different looks they just don't add anything that ramhorns give. I really like the attractiveness idea You are right gills are useless but I am not sure how they could be made better, because them giving fishing is a little odd.3 points
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3 points
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I personaly like to read the posts more than posting or replaying. I am sure the most of us do the same.3 points
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My favorite games are Portal, PvZ Garden Warfare 2, Unturned, Hacknet and Terraria \(^_^)/3 points
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Gills they need more of a purpose, may I suggest 2 swimming or an ability to lure the smallest of fish to give it purpose? Poison Fangs perhaps we could bring back the 1 strength to this gene or add some sort of battle cry(boosts adjacent creatures attack by +2) with this gene? Antlers ... a bit of a hassle to get, honestly outclassed by ram horns, perhaps they could add attractiveness in males? Because Male deer Hammer tail ... a supposedly strong powerful offensive tail, only gives an honestly puny 1 point of attack, maybe it could also inflict some sort of knockback? maybe it can knock back an enemy 1 or 2 tiles? or maybe this gene is ok now coz it has cracking2 points
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From the side of Nimbatus it's also a bit of a calm before the storm as we busily prepare the early access launch There will be new wind soon, from all sides an communities2 points
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If you want a challenge start out with your starters on the oasis but make sure at least one of them has a claw, it is really fun Also you can manage to survive in the burning savannah for +50 days (I managed that exactly one time) it is a mix of being clever and lucky. So if you are really up for the challenge and possibly frustration burning savannah is your place to go. Killer jungles and frost island pretty impossible to survive on as starters. Deadly hills is fun though. Grass mingle is fun if there is no ape spawn tree and especially good for roleplaying, not as easy as grass adventure Can't stand the archipelago. Way to cumbersome to get from one island to another and no healing fruits to heal damage taken from drowning. Tine green and big meadow are good for newcomers to the game. Thought I'd add my two cents on some other starter islands2 points
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My favourite games are Skyrim and Niche, though as soon as WQ3 is out I think those two have serious competition Oh and Pokemon Y and Sapphire (old and new)2 points
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My favorite games are Persona 4, Animal Crossing and Digimon World ^^ Also loved playing Stardew Valley, NITW and Fire Emblem.2 points
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Man I really need to start working on these soon Was too busy working on the games in the last few weeks.2 points
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Tell me: What are your favorite games? (This includes Niche and Nimbatus!) Mine are Niche, Cattails and Minecraft ^.^ (everyone does ^^, but I think ^.^ looks cuter ^.^) Though I do hope to get WolfQuest and Tyto: Ecology Soon (I'm about to play Nimbatus Closed Alpha for the first time so I can't put that on the list quite yet) I just got Cattails recently and just got married to Scout (I'm on Spring 9th, Year 1 right now) Edit: I just remembered! I also love Pokemon Y too ^.^ (I recently memorized the Pokemon center music. I've also memorized 5 of the Anime them songs ^.^) (^.^ is now my favorite emoji )1 point
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I know that there are other suggestions for family tree improvements, and here are links to all of them: https://strayfawnstudio.com/community/index.php?/topic/594-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2466-show-lifespan-in-family-tree-view/ https://strayfawnstudio.com/community/index.php?/topic/2486-show-islands-in-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2512-static-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2537-highlight-compatible-immunity-in-family-tree/ This idea contains all of them and more here in this picture (no I did not make it compatible with my creature creator on purpose *cough cough*): So starting at the top, we have the static button. For more information, you can view to original link, but the reset button is my idea. When creatures are erased from the family tree, the family tree leaves their space open and with the static feature, this can get annoying for some. The reset button allows for your family tree to reset as if you exited the game and came back so everything is in an orderly fashion. Next, there are the "P" and "G" buttons. The buttons stand for phenotype and genotype which lets you toggle what you can see. In this picture, the genotype button is deactivated which means you can no longer see the genotype both in and out of the family tree. Below that, there's a lifespan bar. The lifespan bar tells you exactly what you think it tells you. You can hover over it for the same information you would get from hovering over it outside of the family tree. If the creature is dead like the one above, you will still be able to see their lifespan bar along with any damage they had when they died. You will also either be able to see how many days they have left or their cause of death depending on if they are still alive or not. The numbers on the left side of the screen are blocks for both the endless family tree idea and the island family tree idea. The blocks can either be automatic and save all creatures for a set number of generations (which can be by island if you choose to do so) or be set up for you to save your current family tree at any time. In the case of the automatic saves, a notification will let you know when you have filled all of your slots and ask you if you want to overwrite your top block for the next slot. At the bottom of the screen, you will notice two gene filters. The top filter will filter in blue whilst the bottom filter will filter in yellow. You may notice that there are no creatures that are yellow, but there are instead green creatures. This is because the two filters will work together meaning that if a creature has both traits, then the creature will appear green rather than yellow or blue. You may also notice that some creatures are a lighter shade of blue than normal and that the bottom green is also different than the rest. This is because the lighter shade of blue represents creatures who are homozygous for the trait in order to distinguish between heterozygous creatures. The different green reflects this as that is the only creature that is homozygous in both traits. A more subtle difference is that on the family tree itself is that creatures are outlined in different colors. There are five different colors: black, white, green, yellow, and red. Black represents that the creature is dead. White represents that the creature is alive. Green represents that the creature is compatible based on immunity and is toggleable via the button in the bottom right-hand corner of the tree (when clicked on again, it will turn gray and will not show any green, yellow, or red outlines) (after-thought, maybe clicking on the button again will show yellow and red outlines for one compatible gene and no compatible genes. Let me know if you think this should be all in one or if they should be separated out). Note that the black and white outlines are only present when the gene filter is being used due to there being no way of telling who is alive or dead when it is currently being used. Also note that only creatures of the opposite sex to the selected creature will have green, yellow, and red outlines. You will also notice a small lifespan bar above each creature as well as three dots to represent gems. The small lifespan bar will appear exactly how it appears in-game currently. The gem dots will change colors according to what they are set to as well. Finally, I propose some new filters: There are now three new icons: a creature, a clock, and a DNA icon. The creature will show the ages of creatures. The clock will show how much time a creature has left. (Sorry for the creature and clock icons, I didn't have any ideas for what they should be.) Below I will explain the DNA icon in more detail: As you can see, it is found under the attributes filter with a different color. The different coloration indicates that it does not show numbers but rather letters. You will see two O's for this creature representing offspring and a "P" for partner. Other letter codes include "F" for father, "M" for mother, "A" for aunt, "U" for uncle, "S" for sibling, "H" for half-sibling, "C" for 1st cousin, and "N" for niece or nephew. Everyone who is not related in these ways will not have a letter and will remain a face. This creature was a wanderer, so she does not have much.1 point
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so i was thinking what if nichelings with around 4+ digging can dig burrows to protect baby nichelings from the blue bird and maby add a bit of camouflage. the burrrow takes 5 nesting material to build and will collapse after 7 *days and the nicheling inside will have to be dug out. every day the nicheling is inside the collapesed burrow they will take 1 day of damage, after 5 *days the burrow will begin to fall apart and you can fix it by using 2 nesting material. Edit: I changed turns to days ( that's what i originaly ment)1 point
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It would be nice to have more weather types in Niche, not only for immersion but for gameplay as well. The new antenna gene would also benefit from this change by having more weather to sense. I have compiled a list of possible new weather types below. Fog sight reduced by -2 white fur increases camouflage by +2 Thunderstorm all animals have a chance to be struck by lightning lightning has a chance to start a wildfire Hail all animals have a chance to be stunned animals are protected by taking shelter Suggestions on how these new weather types could be improved are welcome.1 point
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Okay, I know what you're thinking, but I have a very good reason for not putting on a head, tail, or coloring the legs: I wanted the full focus to be on the body! XD You will most definitely still have a tail and head and colored limbs, I just wanted to focus on the body. Speaking of the body, though, let me first focus on the actual main body then I'll get to the wings: The body is broken up into three sections. The top section of the body is very fluffy and puffy, similar to that of the Big Body, and takes on the dominant fur color. The middle section is smooth and takes on the recessive fur color. The bottom section is also smooth but matches the top section in taking on the dominant fur color. The middle and bottom sections are supposed to be round/cylindrical like a butterfly's body; I did my best to get that kind of impression. The middle section is where the top wings connect, and the bottom section is where the bottom wings connect, though since they're butterfly wings they look like it's all one big wing, so I guess it doesn't really matter when it comes to actually making the models for the game. XD Now for the wings attached to the body: Butterfly wings can vary from bottom [facing toward you] to top [when you view them from the back], so as a result I decided to draw three different types of butterfly wing. All of them offer +4 flying and you can fly with this body, but no swooping. Having two bird wings instead would get you a lot farther a lot faster, of course, but flying for this body is more or less a background ability; it's what you'll see below that's the real stars of the show. Type 1 [at the top with the gradient]: +1 attractiveness, +1 distasteful appearance, +1 poisonous [when being attacked] Type 2 [bottom left green one]: +2 camouflage +1 attractiveness Type 3 [bottom right yellow one]: +2 intimidate +1 distasteful appearance .::EDIT::. I figured it would be best to show a full body complete nicheling with this body as an example, so below I will do just that! Type 1: Type 2: Type 3: .::EDIT2::. I had the idea to draw out variations of the wings, so here we go! I included as many fur colors, horn colors, and eye colors as I could to make these Type 1 Variations! But first, a little info: The body's midsection is the recessive fur color, and the top and bottom are the dominant fur color. The wing's outline is the same as the horn color. The wing's semi-transparent gradient goes like this: The color closest to the body is the recessive eye color and the color closest to the tip of the wing is the dominant eye color. I replaced Violet with Pink because I like it better that way. Besides, pink stands out more. The wing's spots go like this: The big spots are the complimentary color to the dominant eye color [example: Blue-Orange, pink-yellow], and the little spots are the complimentary color to the recessive eye color. Now on to the wings!! Just the wings by themselves: The wings with the body outlines: [because I've been told these are easier to see] The full examples of wing variants with colored bodies: And for flavor, here we have an example of an Albino and a Melanistic nicheling:1 point
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I think it would be cool to add a new game mode that makes things a bit more challenging. In this game mode the game starts with a tribe of animals (maybe around 5 or so). Things are peaceful for a short time and then the earth starts shaking. The island you are living on is slowly falling apart. Your tribe needs to reach the next island exit as fast as possible! And this is how it keeps being from now on. Every island you enter will fall apart after some time, so run for your lives! You only have a short amout of time to gather up resources before heading to a harder island. This adds an interesting time restriction to the game which makes every single decision more important. Maybe this could even be a story thing, like Adam's story. With a small intro and an end goal: Reach Paradise Island. An island full of food and where earth quakes can't reach you.1 point
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Hey folks We put together a road map that shows all the things we want to add to the game during the Closed Alpha. There will be a total of 4 updates. Update 1-3 will add new features and update 4 will mostly improve and polish things up. There will be plently of smalles updates/patches inbetween with bug fixes, improvements and new drone parts. To all Closed Alpha Testers: Please give us lots and lots of feedback so the game will be in great shape for Steam Early Access1 point
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More savannah content would be awesome We still don't have anything to pick from the cacti (except defense but that it not what I mean). Currently cacti are the only food source in game that cannot be safely picked, which is kinda odd1 point
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Honestly, I don’t like the Archipelago either. I like it as a water starter, but I always dread having to pass through it in Story Mode. It’s actually fairly easy to survive Burning Savanna for 50 days once you’ve done it a few times, and yet it’s always fun to survive in it. I just hope the savanna gets more content.1 point
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challenge idea: a challenge where you run your tribe like the condence runs alternia. so, substitute blood color for pelt color and/or certain genetics, and lusi could be a breed of albino nichelings. once a niceling reaches adulthood, they have one child and then are banished from the tribe. after this happens, their name is replaced by a title. alternitively, the adults will be moved to another area on the island. of course, this will mean the culling of anyone with deformed paw or double immunity1 point
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I think the forum calmed down a little after the second community voting and now everyone is just waiting to hear what the new features will be Also in most countries it's summer time so I guess people are on holiday and stuff1 point
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Ah! This would work well with this post I made: https://strayfawnstudio.com/community/index.php?/topic/2504-health-bars-expanded-entity-display/1 point
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Gills don't help with fishing in real life, so I doubt Gills would get +1 Fishing. I do agree that Poison Fangs should get something else, since it's useless if you have Scorpion Tail.1 point
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Since you posted this, 2 new people replied to topics. So I wouldn't say that the forum is dead at all ^^1 point
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I just uninsalled and reinstalled Niche and everything is finally working! Thank you for your effort in trying to help me @Micha and @Skysplash81 point
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This is only accessible through snow mountain islands. If you get to the very top and your creature has two wings with enough flight energy(explained later), you can go there. It looks like a patch of clouds. You would also need enough cold resistance, as it is as cold as a snowy mountain island. - Flight energy The amount of turns you can fly (does appear on creatures with one wing, though they can't fly) If these turns run out and you are on a cloud island, you will fall and take damage relating to the distance fallen If you have 8 or more energy, it is unlimited. There is a new "Broken wing" debuff which happens whens a nicheling with too little energy falls from the sky. With this debuff, you can not fly. It lasts 5 days. New feathered tail gene that gives an additional 1 energy and adds an attraction boost just like the peacock tail Stage 1 wings give 0 energy, Stage 2 wings give 1 energy,(etc.) (The stage increases 1 each turn, starting in stage 1, ending in stage 5) Nests can not be made on clouds because of the last bullet shown above. Now for the cool stuff - Flora (None) - Fauna (Little) Rabid Nicheling (Just like a wanderer, except gone rabid due to the sparse amounts of food) Blue Bird (Will attack ANY nicheling here) Wanderer Rouge Male (One upside is that it will have two wings, though here, this is EXTREMELY rare.) Small Bird (Like the bunnies on a normal island, except this biome You may also go back at any time.1 point
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Personally, don't like derpsnout and will never use it unless in dire situations. Plus, with that decently big nose on it, how would it not smell?1 point
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RESPECT DERPSNOUTS XD #derpsnoutsmatter I never thought about the smelling bonus on derpsnout to be honest. I don't mind. In my opinion it doesn't need to be debuffed or if it is debuffed let it have at least +1 smelling, would be odd to have no smelling at all, especially considering how rogue males would survive with no smelling (it is a wonder that they survive at all how it is currently ^^ )1 point
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Maybe the tiles that are going to disappear next can have crackes in them, so you don’t leave any nichlings to fall into the sea.1 point
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I couldn't resist making a Falcon 9. Click to view in full resolution and without the horrible compression.1 point