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Showing content with the highest reputation on 07/28/2018 in Posts

  1. I like the swimming idea Maybe there could be a sort of lure feature because the creature looks like a fish and so fish are more attracted to creatures with gills
    2 points
  2. I am sorry, that was my mistake. I took my information from the niche wiki since I could not access the game, and I thought it was accurate.
    2 points
  3. Working on drone sharing with steam workshop integration
    1 point
  4. cool, maybe they try to nip the gills, like how tiger barbs nip the fins of betta fish, it will deal 1 point of damage after 3 turns of adjacent contact
    1 point
  5. Maybe it can let you unlock some sort of fishing snout? or give you swimming because it is streamlined, maybe 2 swimming
    1 point
  6. 1 point
  7. Sabretooth and Purr snout actually both have +2 smelling as well
    1 point
  8. I absolutely love the jungle, but I hope it gets more fauna, so far it only has apes and nichelings, it has plenty of empty ecological niches any creature could fill. I also love the apes and like to think of them as guardians and protectors. If you feel like a threat, they will get rid of you, but if you have the genes that let you fit in the jungle, they let you be and even protect you.
    1 point
  9. hmmm they never follow my nicheling long maybe a day by coincidence, but with the bearyena head he seems to be doing it until adulthood
    1 point
  10. (Out of competition) Yet it is pretty buggy, OmegaRouge prolly gonna make a mod that is gonna shorten time of making those from 2.5h (plus 3.5 hours due to 3 crashed and starting from beggining) to 20 mins also would like to see dynamic buffers (Like dynamic thrusters, but changing buffering time) 2018-07-13 21-45-48.mp4 snek.nimbatusdrone
    1 point
  11. I'm excited! Honestly not a fan of a couple of these, but I'm hyped for quite a few. I'm especially excited for more sandbox customization options!
    1 point
  12. Of course, it would be a pretty rare gene, that would never be in the starting pair but rather something you'd have to pick up from wanderers and rouges and also not in the mutation menu, sorta like the genes for albinism and melanism.
    1 point
  13. Ah, okay. I know they can be taken back, but I was thinking of looser rules for getting back the baby, like simply approaching it (I mean, surely they would choose their parents over an ugly, derp-snouted hag right?). I was thinking that lonely ladies could become aggressive once the steals a baby to balance the "reclaim by approach", since I think she would be determined to keep it. Lonely ladies not mating with spiky bodied males is good, but you would then need to watch both your males and females. My main concern would be the domino affect this causes: LL mates with one of your males Either steals a nest or an unclaimed one to have the baby The baby grows up to be either another RM or LL That's one more rogue to watch out for (or more, since I assume there's more than one lonely lady on the island) Rinse and repeat for an isle o' rogues I personally wouldn't want to deal with it, but maybe they could only appear on killer islands (or hard and above?). I think rogue males only appear on medium islands and above, or at least that's what I've noticed. I feel like being bombarded with lonely ladies and rogue males the moment you leave your grassy starter island might be a bit much and frustrating.
    1 point
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