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Showing content with the highest reputation on 07/30/2018 in all areas
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I had been in a savannah island for like, 50 days, mkai? A fire had started around day 10 and stopped at day 25-ish. A nicheling lifetime later, that ash is STILL THERE! WHY?! I get to day 80, the ash is still there. At this point, the fires have raged around and killed nearly all the land, so I had to leave and go to a new island. So, can we make it so ash goes away after a few days? Like 5? Or atleast can it be washed away by a rain? I'm getting tired of a burnt up, charred, crispy savannah. (Cough cough, second time writing this I accidently hit some keys and closed the frikin' window. THE FIRES WANT TO SILENCE ME!)3 points
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Unsure if this has been mentioned yet, but I would like to put in my ideas of what could possibly be added to the underwater world. The Underwater World is super barren right now, only being able to find seaweed, clams, rocks, fish, worms, and leeches. I have a few ideas of things that could be added to make this world much more lively. ISLANDS Basically, there'd be islands with a ton more water and lots more places to swim compared to your average big island. The island would be small, maybe the size of tiny green, while the rest of the island would be places that can be swam through by Nichelings. Take the grass mingle island for example, cut that to the size of tiny green but leave all that extra island space to the water. Picture example: PREDATORS I know that the Razorina is already somewhat of a predator, but they only attack you if you are bleeding. How about, for somewhat of a challenge, have a predator like the Bearyna that will attack you for no other purpose than food. It would have similar behavior like the Bearyna but obviously be different. This creature's name would be the Sharkidile, a cross between a shark and a crocodile. You could also find a mother with a baby and tame the baby for its genes, just like the Bearyna! Here's a picture of what I think it would look like, sorry it's kinda sloppy I rushed it: Genes you could get from a friendly Sharkidile: - Sharkidile Snout (2+ fishing, 1+ defense, 1+ smelling) - Water body (2+ swimming, 1+ scentless, underwater breathing) - Fin tail (2+ swimming, -1 Cold resistance) - Sharkidile Claw (2+ fishing, 1+ attack, 1+ swimming) - Sharkidile Eyes (2+ underwater sight, 1+ dry land sight) - Yellow Eyes - New Pattern (Overcoat color and undercoat color, affects camouflage in water, +2 camouflage) FOOD Definitely a lot more food needs to be added. More types of fish and things similar to the berry bushes on land. Examples in pics below: I'm still currently in the process of thinking of things that could be added to the underwater world of Niche. If I do get more ideas, then be sure to look for for a part 2 to this idea! Please feel free to suggest anything.2 points
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When I was sending my creatures to the last "island" in the archipelago before the swamp, the first three creatures that tried to cross the water drowned. As I was leaving, a wanderer spawned on that island and got hit by a coconut. My stay at Swampy Hill was surprisingly peaceful, but when I tried to leave, a chain of events happened. I had a rogue male mate with my home star, and killed him with poison. Shortly after that, a rogue male with toxic body spawned. One creature looked very similar to his father, and I accidentally mixed them up. The path to the jungle port involved walking through a section of shallow water, and I had a creature get hit by a coconut. When I was almost there, I encountered a wanderer. I figured that this wanderer could start a family with the other creature I was leaving behind, so I sent her into the mini jungle in the center of the island... Only to have her get attacked by the carnivorous plant in the mini jungle. I've never traveled to a Rainforest island with so much jungle foliage before. I swear, there was twice as much foliage as there usually is. The river in the center was more tedious to cross than ever, in part due to the foliage and a carnivorous plant. I decided to get out as quickly as possible because there wasn't enough food. To add insult to injury, the first smelly fruit tree I encountered was surrounded in stick piles. As I was almost out, I found a wanderer who might be mistaken for a rogue male, he was blind with two bad paws and derp nose. I'm not sure why I decided to waste food on him. I am currently on Overgrown Jungle. I had a toxic rogue male mate with two of my females without me noticing, and then I had to save a creature from another carnivorous plant. The direct path to the blocking vine roots is blocked by carnivorous plants, so I have to take the long way out of the swamp. I swear, this save file is cursed.2 points
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Alrighty, lemme edit this right now, and I didn't know about the other post oof. Maybe if better water biomes get accepted these ideas could possibly get mixed!1 point
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as of now fire is unstoppable besides being rained on, also apparently the burning savannah is a "medium island" which is odd, with the way fire behaves now it's at least hard due to diminishing resources, also nichelings can have mole claws, maybe they could burrow or dig a "trench" to stop it?1 point
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But why should it be fair? In the end it is about survival and fairness has no place there1 point
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Hello there! So... My name is Ocelot (I'ill not tell you my real name >:3). I am from..... UK. I like to listen music and play video games. For example PvZ Garden Warfare 2, Niche, Portal and others. I have a pet. His name is Tobasco. He is a dog. Well... see ya later!1 point
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I never drank enough salt water to actually feel sick but it makes you more thirsty, also it tastes really horrible, still think there should be a debuff for it1 point
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I like the idea, but we would have to make a differentiation between salt water and river water. Drinking salt water would either make your creatures sick (not spreadable) or something else to show that drinking salt water is bad.1 point
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maybe drinking could give a "cooled down" buff for ~1-2 days that reduces the heat a Nicheling has to endure by 1 (and that way lets it have the extra energy unless it is waaaaayy too hot)1 point
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Since all actions in niche take up gems, this idea might not flow well in the game. However, perhaps you could have a nichling splash another to cool it down and allow it to regain that gem, or a nichling could splash some nichlings in a radius of them. Or, if that nichling jumps into the water, they could get their gem back as well.1 point
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It could be one sensor detecting polar coordinates based on your collector or the ship. Or maybe a sensor that interacts with other sensors and communicates relative coordinates?1 point
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