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Showing content with the highest reputation on 08/03/2018 in Posts
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I think it would be awesome to have the option to toggle the genes on and off so that we can play a "blind genes mode" in which we can't look at the genes our nichelings are carrying, to make the game more interesting and challenging. That way we could look at the family tree and change nichelings' names without having to look at the genes. It could also be activated or deactivated during the game, that way, for example, you could set yourself a goal and once you reach it you can toggle on the genes and look at them. What do you think?4 points
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I didn't come to whale island with the intent of starting a purely flighted line, so when two wanderers showed up... that line would have more luck than all others combined. In total they had two beak genes, two wings, two big bodies, scorpion tail and peacock tail. Perfect starters, in other words. However, they shared an immunity gene. Their children turned out sick, blind, too weak to hunt and easy to bleed dry. Oh, and winged, beaked with a rec. Big body. So the best of the litter moved to a stinky tree in hopes that their children would be more healthy. Only, there was... a perfectly healthy, one winged, beaked female with two novel immunity genes. This was not the end of it. Fast forward two islands later, two old birds settle down in the Summer mountains. Their first ice block boasts a big bodied, mega. horned female. Exactly the gene they wanted. They have 6 children, no one inherits the B immunity. The new female steps up to the challenge and has... three children with a beak, one fully winged despite the mother's big nose and running legs. This line had unusually easy match ups in immunity from there on and went to unlock all genes. They lost the supporting line in the killer cold biome that provided food when they couldn't. In the end, they all go back in blood to those four wanderers.3 points
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3 points
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This is something I've wanted to do for a while. Let's say I want bearyenas to be more dangerous. Because all of the bearyena genes (Bearyena Snout + Bearyena Hind Legs + double Bearyena Claw + Big Body) equal 11 strength, maybe I could edit bearyenas to do 11 points of damage, which makes bearyenas kill a creature in one or two hits. Imagine that! Maybe I could give bearyenas 5 sight, 3 hearing and 3 smelling, just to add in the factor of scentlessness, stinky tail, stealth, and strong voice. Maybe make normal bearyenas have 1 defense, to make things harder. Let's say one of my nichelings has low cold resistance and gets separated from the tribe during a blizzard. My experience is that hypothermia is only a major problem if the frozen creature is ignored or gets separated from the tribe, or if the frozen creature is very old. What if I wanted to make the mountain biome harder than it already is? Hypothermia doesn't do much damage at the moment. Why don't I make it do 6 damage per turn, so hypothermia could kill a creature in one to three turns? Let's say that I've edited spawn rates and stats of predators to be super dangerous, and I happen to be in the savanna. Bearyenas do 11 damage, fire kills in one or two turns... The sandbox settings are already hard enough, and I think cacti is a nusiance, so I'll just edit it to only do one point of damage. That way, it's a safer food source.2 points
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Maybe you could set the temperature at an island so it’s more likely to be hotter or colder. So not every day on certain islands can be zero heat. idk2 points
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I think it would be cool if we could share Nichelings with each other Maybe we could even do stuff like Animal Crossing, where some genes are unique to some players and you need to trade ^^2 points
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Hi pack! We discussed with the whole team and these are the results of the second community voting The following features will be implemented in the next update! More customization options for sandbox mode Unlock gene menu notifications Insectivorous nichelings New gene: Bat Head New gene: Savanna Horns Customizable and Programmable Gem Colors * Please note that this feature will be added in a way simpler way than suggested. Players will have the option to write down color codes in a special file in their game's folder. Additionally the new update will feature: New gene: Bat Wings (We already prepared these for the flight update) 2 new bears (These are Kickstarter rewards) Customizable animal names (Since we have customizable gem colors, this is a very low effort task. Players will have the option to write down names in a special file in their game's folder.) How where these features chosen? We evaluated the 20 highest rated features based on their effort in the sectors programming / art / game design. Higher voted features are priorised. The highest rated suggestion "More customization options for sandbox mode" is a big feature with a very high programming effort. So all other features chosen were required to have very low programming effort. We hope to release the next update in Q1 2019. Now, let's discuss what kind of stuff we want to be able to customize in the sand box mode Head over here to post your suggestions: https://strayfawnstudio.com/community/index.php?/forum/70-customization-options-for-sandbox-mode/ Cheers, Your Stray Fawn Team2 points
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I have quite a few wanderer stories I want to tell. I just started a bearyena challenge tribe and started on Summer Mountains, I intend to go to the Burning Savanna and then work my way to Killer Island, where I'll try getting bearyena hybrids. Shortly after starting, I found these two wanderers! They don't share an immunity gene, but they might as well be a mother and daughter pairing. Maybe the one on the right found the one on the left, and they teamed up. Today, in a deleted save file on Deadly Hills, a mother was forced to step away from her baby, and a wanderer popped up out of nowhere and stood next to the baby. Keep in mind that there were two or three bluebirds in the sky. Yesterday, I had the bad luck of getting my mountain tribe caught in the snow almost immediately after traveling to Long Winter. A chain of events happened that killed my tribe. While there was still snow, I saw a male and female couple of wanderers nearby, waiting out the snowstorm together. I couldn't invite them, probably for the better. In that same tribe, I found a wanderer in the sea, and rescued him. I very often encounter wanderers that make me wonder if they were banished from their tribes, and it's especially obvious when I'm near the coast and a wanderer with water-related traits pops up. I told these stories before, but here are two more noteworthy stories from the cursed save file I complained about in another post: I was on Archipelago, and just as the last creature was about to cross, a blind wanderer got hit by a coconut. I was getting ready to leave Swampy Hill, and a second blind wanderer appeared. There had been a glitch where a mini jungle appeared in the middle, and I'd sent my elderly creature up there. That wanderer was also fairly old, so I sent her up to the jungle, and I like to think they had a family together.2 points
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having a pair with one A B and one D C is fine even if their siblings. but it seems most don't know that, when they first start playing, (those who don't watch others play) niche does't care if their family, breed away.2 points
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@Philo when will be revealed what is going to be in, the More customization options for sandbox mode, we are voting for?2 points
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I agree that you should be able to increase or decrease chances of finding wanderers with certain genes. For example I might want to increase chances of finding a purr snout or antennae or winged wanderer and decrease chances of derp snout or hemophilia. Or even certain immunities!2 points
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This happened to me aswell and three others I know of. Yes, on the island with the hardest difficulty and the others. Whatever the issue was, it disappeared as mysteriously as it came. It's most likely just luck. Odd things happen, getting two new genes from six ice blocks. Having 7 nichelings born in a row with the same immunity genes... from the same parents. The game of "is this a bug?" Is quite prevalent.2 points
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2 points
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ouch, i have been lucky enough to get them all without to much of a struggle. but i wish there was something to help with that, like the more ice genes you have the higher your chances are to get the one you lack.2 points
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You're welcome! and i love seeing the concept art some of you guys are making, it's awesome to see.2 points
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Ah, thank you so much @AceSpudman! I’m working on some concept art for the more sandbox features, and I need the completed mutation menu for well, the mutation menu section.2 points
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2 points
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@Skysplash8 1 & 2) No, for now only for wild animals. @Jojo Don't know yet ^^ And yeah Q1 2019 is a pretty long wait. We have a release this September/October (Nimbatus Early Access Launch). Let's hope it goes well and our studio can keep existing2 points
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It's easy to understand that adding a single gene takes way less effort than adding a whole gene slot with all it's genes. Next time there's a community voting, I'll need to think of something that will get even more attention... At least we get the gene unlock notifications back! We just had a huge update, and now I'm all hyped for this one! Also... @Philo, check your post count...2 points
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@ChasingNyx If you're going INTO 7th grade, then we're probably about the same age! (I'm going into 7th as well)2 points
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I know that there are other suggestions for family tree improvements, and here are links to all of them: https://strayfawnstudio.com/community/index.php?/topic/594-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2466-show-lifespan-in-family-tree-view/ https://strayfawnstudio.com/community/index.php?/topic/2486-show-islands-in-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2512-static-family-tree/ https://strayfawnstudio.com/community/index.php?/topic/2537-highlight-compatible-immunity-in-family-tree/ This idea contains all of them and more here in this picture (no I did not make it compatible with my creature creator on purpose *cough cough*): So starting at the top, we have the static button. For more information, you can view to original link, but the reset button is my idea. When creatures are erased from the family tree, the family tree leaves their space open and with the static feature, this can get annoying for some. The reset button allows for your family tree to reset as if you exited the game and came back so everything is in an orderly fashion. Next, there are the "P" and "G" buttons. The buttons stand for phenotype and genotype which lets you toggle what you can see. In this picture, the genotype button is deactivated which means you can no longer see the genotype both in and out of the family tree. Below that, there's a lifespan bar. The lifespan bar tells you exactly what you think it tells you. You can hover over it for the same information you would get from hovering over it outside of the family tree. If the creature is dead like the one above, you will still be able to see their lifespan bar along with any damage they had when they died. You will also either be able to see how many days they have left or their cause of death depending on if they are still alive or not. The numbers on the left side of the screen are blocks for both the endless family tree idea and the island family tree idea. The blocks can either be automatic and save all creatures for a set number of generations (which can be by island if you choose to do so) or be set up for you to save your current family tree at any time. In the case of the automatic saves, a notification will let you know when you have filled all of your slots and ask you if you want to overwrite your top block for the next slot. At the bottom of the screen, you will notice two gene filters. The top filter will filter in blue whilst the bottom filter will filter in yellow. You may notice that there are no creatures that are yellow, but there are instead green creatures. This is because the two filters will work together meaning that if a creature has both traits, then the creature will appear green rather than yellow or blue. You may also notice that some creatures are a lighter shade of blue than normal and that the bottom green is also different than the rest. This is because the lighter shade of blue represents creatures who are homozygous for the trait in order to distinguish between heterozygous creatures. The different green reflects this as that is the only creature that is homozygous in both traits. A more subtle difference is that on the family tree itself is that creatures are outlined in different colors. There are five different colors: black, white, green, yellow, and red. Black represents that the creature is dead. White represents that the creature is alive. Green represents that the creature is compatible based on immunity and is toggleable via the button in the bottom right-hand corner of the tree (when clicked on again, it will turn gray and will not show any green, yellow, or red outlines) (after-thought, maybe clicking on the button again will show yellow and red outlines for one compatible gene and no compatible genes. Let me know if you think this should be all in one or if they should be separated out). Note that the black and white outlines are only present when the gene filter is being used due to there being no way of telling who is alive or dead when it is currently being used. Also note that only creatures of the opposite sex to the selected creature will have green, yellow, and red outlines. You will also notice a small lifespan bar above each creature as well as three dots to represent gems. The small lifespan bar will appear exactly how it appears in-game currently. The gem dots will change colors according to what they are set to as well. Finally, I propose some new filters: There are now three new icons: a creature, a clock, and a DNA icon. The creature will show the ages of creatures. The clock will show how much time a creature has left. (Sorry for the creature and clock icons, I didn't have any ideas for what they should be.) Below I will explain the DNA icon in more detail: As you can see, it is found under the attributes filter with a different color. The different coloration indicates that it does not show numbers but rather letters. You will see two O's for this creature representing offspring and a "P" for partner. Other letter codes include "F" for father, "M" for mother, "A" for aunt, "U" for uncle, "S" for sibling, "H" for half-sibling, "C" for 1st cousin, and "N" for niece or nephew. Everyone who is not related in these ways will not have a letter and will remain a face. This creature was a wanderer, so she does not have much.1 point
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Sometimes I feel like it's more fun when there's not very much food, you know? When you have 1000 food and 40 Nichelings (like my tribe), you don't really feel like you're trying to survive, you're just trying to get cool creatures. What I propose is a adjustable bar that you can change any time that will adjust how much food each Nicheling takes from the food counter each time the day passes. So much food you don't know what to do with it? Make your creatures take 5 food a day. Want to just make the game a little tiny bit harder? Make your creatures take 2 food a day. Additionally, maybe you could adjust how much food a specific age of creature will take- you could have babies take 1, teens take 3, etc.1 point
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With Leech Tail I think the parasite ( Leech ) will not be able to attach itself to Nichlings with Leech Tail. And when you kill it instead of dropping one leech it drops two!. And i think its appearance should be a long thin tail like the fishing tail but instead of bait on the end their is a Leech the exact color of one too. Any other suggestions to help this become a real gene.1 point
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Not yet. We'll watch the discussion some more before we decide what to add first1 point
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I would use this to clone my dead nichelings 😈1 point
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There is no one better at finding food sources than a nicheling with three smelling and blind eyes. That's 5 smelling in total, I believe. Really op at scouting with a second animal.1 point
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i would imagine the genes would just be a cosmetic version of something else like round ears are. so you don't need them but it would still be fun to collect them.1 point
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That would make it quite hard for players like myself who play on their own... and I don't think one should face that sort of punishment for prefering to play offline.1 point
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That would be awesome! Not sure for how much longer I'll keep trying... definitely until the 1000 day mark so that I can get at least one achievement1 point
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it gives two because with leech tail it can snap it in half. And its okay i got stumped on this suggestion1 point
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1 point
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So once you got your bunny ears, would you unlock it on your game, or would you have to breed carefully to keep it? My daughter plays animal crossing, I'll have to ask her how that works.1 point
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I do have a save file with all of them unlocked, I don't have a picture of it though. I will be able to send a picture later tonight, but i'm betting someone else will be able to do it before then.1 point
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@Lilytuft Oh wow Was your suggestion new mane styles? It was a very close call! But indeed, the higher the effort, the higher the idea needs to be in the voting.1 point
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hmm maybe i should just delete the post i made about that XD. you said it way better.1 point
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You mean with the unique genes? Imagine we both start playing the game. You get, let's say "Bunny Ears" and I get a "Gecko Tail" gene in the game. But I can never find Bunny Ears in my game. So you'd send me one of your animals that you exported And I'd send you one with Gecko Tail, which you wouldn't be able to find in the game.1 point
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Maybe it could be like in the Sims? We could adjust it specifically so, for example, Nichelings would live as babies for 5 days, Teens for 2, and Adults for 30.1 point
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Whoo! I'm glad that we'll get the sandbox options, but I still hope the Breeder mode will be added one day By 'Customizable Animal names', does that mean: 1. you could rename all Bearyenas (example) 'Bob'; 2. Name a specific Rabbil (example) 'Arnold' but leave all other Rabbils named Rabbil; or 3. Make your Nichelings have names with colors and symbols and stuff? Also, what does 'Q1 2019' mean?1 point
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That makes sense I suppose. But I just thought of a simple-ish explanation because I don't really wanna stress the devs with an even more complicated gene system for eyes too? But if they wanna make it that complicated, they can. Or maybe we could put that experimental mutation system they were working on earlier in use for this, and have it be just a tiny chance of it mutating if the parents have some different eye colors, dominant or recessive. shrug1 point
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1 point
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Also, also we already have a small chance of doing that stuff with any Nicheling that doesn't have the skill. So technically once in a blue moon derpsnouts can crack nuts (as shown by the try button) so why not either up the chance of that happening with your idea, or just leave the original idea1 point
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Drinking would be a new action that you could do with water. Nicheling could drink only when it's hot. When you drink you would get the cool down effect for two days. Drinking salt water would make nichelings sick, or feeling bad other ways. It wouldn't help with heat. I would like to hear a little sound effect of drinking nicheling. Thanks to: Jojo for the salt water idea and Sheireen for the idea, that drinking could give cooldown effect for 1-2 days. (Before that I said that drinking wouldn't take any gems. This idea solved my proplem.)1 point
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I had been in a savannah island for like, 50 days, mkai? A fire had started around day 10 and stopped at day 25-ish. A nicheling lifetime later, that ash is STILL THERE! WHY?! I get to day 80, the ash is still there. At this point, the fires have raged around and killed nearly all the land, so I had to leave and go to a new island. So, can we make it so ash goes away after a few days? Like 5? Or atleast can it be washed away by a rain? I'm getting tired of a burnt up, charred, crispy savannah. (Cough cough, second time writing this I accidently hit some keys and closed the frikin' window. THE FIRES WANT TO SILENCE ME!)1 point
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Gills they need more of a purpose, may I suggest 2 swimming or an ability to lure the smallest of fish to give it purpose? Poison Fangs perhaps we could bring back the 1 strength to this gene or add some sort of battle cry(boosts adjacent creatures attack by +2) with this gene? Antlers ... a bit of a hassle to get, honestly outclassed by ram horns, perhaps they could add attractiveness in males? Because Male deer Hammer tail ... a supposedly strong powerful offensive tail, only gives an honestly puny 1 point of attack, maybe it could also inflict some sort of knockback? maybe it can knock back an enemy 1 or 2 tiles? or maybe this gene is ok now coz it has cracking1 point
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Hammertail also can crack nuts... not sure if it needs a bost that much. Yeah, poison fangs should have something else and I agree completly on the antlers, apart from different looks they just don't add anything that ramhorns give. I really like the attractiveness idea You are right gills are useless but I am not sure how they could be made better, because them giving fishing is a little odd.1 point
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So, the other day I decided on trying to create another exciting Niche world with Storymode. I figured that it'd be quite relaxing to play, since normally I challenge myself with hard islands right off the bat. So I make it all the way to having Eve join the tribe, as usual, and then they have three babies, all female, which is totally fine. Then, I move over to the next island. More and more babies are born, one after another, all female. At this point I'm desperate to have a boy, as my only male is Adam and there are no wild creatures to be found. Only two days left, and then another girl is born. Last day alive, female. I'm left with not a single male in the tribe. Since I had to force breeding at the end to hope for a boy, some of my creatures are dying of starvation. And then... a blessing arrived. This strange, spiky-bodied male shows up out of the blue, deformed paw and all, ready to breed with my first-born who he matches up perfectly with, and, happens to be the one that found him in the first place. Wow. This is what everything looked like. Eight females, and then our precious make on the left. Dreams really do come true. It was so fun seeing this all happen! (P.S. sorry for all of the warrior cat-themed names, I was doing this with my younger cousins, and they wanted to choose some warrior names, lol. Gingerstar on the far right of the second picture is the creature that found our lovely male. :))1 point
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We need this! Awesome! Also how you just gathered all the family tree ideas and put it into one. This would be the optimal family tree1 point
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wow this is very detailed and very awesome. i just hope there is enough time left for ppl to find and up vote it. or that the admins will do it anyway cuz there was so much discussion else where😁.1 point
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That happens to me so often. I even made a suggestion that there is some sort of mechanic that balances the genders a little more. I had it with all female and all male, though usuallly I have more females than males.1 point