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Showing content with the highest reputation on 08/07/2018 in all areas

  1. More plaaaaaaaants!!! Fern: Appears in jungle biomes, can be destroyed with 4 strength to get 3 nesting material, can't be stepped on, regrows. Flowers: Appears in easy islands, can't be destroyed or covered by grass, attracts rabbils, can be stepped on. Short grass: Appears in grassland and savannah biomes, can be stepped on, doesnt do anything special XD Weird leafy sorrel thing: Appears in grasslands and jungles, heals one day of damage, can't be stepped on, regrows. Cucumber/pumpkin thing: Appears in jungles, "fruits"(?) can be harvested for 3 food, fruit regrows, can be destroyed with 4 strength to ged 3 food and 2 nesting material, can't be stepped on, doesn't regrow after being destroyed.
    4 points
  2. I have been playing Niche for a while now, and I have noticed that the island are "plain" and kinda dead looking. And I have been thinking, what if there was more vegetection? Like flowers, flowered bushes, different looking berry bushes and fruit trees. So I made something in photoshop today a similar post I have found by @Lilytuft (still cant link it but Jojo have linked it in the comments so you can found it there)
    3 points
  3. @Philo I demand we get all the nitty gritty details for ai! Pleaseee? You shared rouge males motivations and pictures, lust and fear. So can you give us more? Seriously I'm so curious. We must knowwww! (Pics of the Rouge Male Behavior)
    3 points
  4. Okay okay this is so funny. So I got to a grass mingle and like 25 days in, I see this. Two Koi together, with fish surrounding them and a very pretty scene with the algae in the bottom, like a yin and yang fish thing! Like this! Now my tribe will worship Koi. Why? Because why not.
    3 points
  5. Haha, yooouuu One more for today, feel free to ping me again tomorrow ^^ Dodomingos: (Jup, the nest sitting is a lust motivation xDD)
    3 points
  6. I don't think this makes sense, while I can see how it would offer a challenge and maybe balance, it would not make sense for a mutation not to unlock when it has the requirements met, meaning it would make no sense for Nichelings not to adapt just because the universes decides it shouldn't be
    3 points
  7. Quite a few of those have already been sugested under feature requests. If you want the possibility for your suggestions to end up in game, you might want to go over there and post some of them SEPERATELY so that people can vote on them Also I doubt Nichelings will ever partake in space flight. Currently there is an active voting for the sandbox customizations, you could vote on your Nichelings to have a longer lifespan.
    3 points
  8. @ChasingNyx Hehe ok The Balance Bear was designed and named by a Kickstarter backer btw ^^
    3 points
  9. Ok, let's do one at a time ^^ Which one do you want?
    3 points
  10. Well here's a lucky encounter- sort of. So I was starting on sleepy reeds and trying to do a challenge there, forget the challenge, but basically a playtpus beaked, toxic bodied, and crippled male came by. He started distracting the nearby bearyena, and since all of my tribe had 1 strength, that was extremely needed. So he basically gave his life up to the bearyena and it lost a lot of life due to his poison. Thanks to him my tribe thrived and we got food from the dead bearyena. Woop woop!
    3 points
  11. Hi everyone! We're revamping our GIF Competition to make it easier for everyone to enter. To get a chance to win a Nimbatus Alpha Key, all you have to do is post a good looking Nimbatus GIF you created yourself (with the demo version ) in this thread. Every other week our team will choose one GIF from this thread and award the creator one Steam Key. The competition stays open. Rules: You can only win once. If you already won a key in this or a previous GIF competition or you got a key via the giveaway, you are not eligible for this contest. Only GIFs made with the Nimbatus Demo are allowed. Several GIFs / entries per person are allowed. But please don't spam the thread with similar GIFs! Each GIF should be able to stand on it's own and is interesting in itself. If you enter this contest, you allow us to share your GIF via our social media channels. Have Fun! ❤️ Tipp 1: The GIF capture tool hides bad framerates. If you turn off the Bloom because of performance reasons, turn them on before recording the GIF. The game might have a low frame rate, but the resulting GIF should run smoothly and might result in nicer looking GIF because of the effects. Tipp 2: If you press F9, please wait until the "Generate GIF" message disappears, otherwise your recorded GIFs might get corrupted. Press F9 and wait, and then it should result in a 6 seconds long GIF.
    2 points
  12. You know those flower tiles on ports leading to easy islands? Wouldn't it be fun to have them on easy islands as normal tiles? We have the clovers in mountain biome, why not have flowers in grassland? ☘️ They would not be covered in grass, but maybe they could grow around berrybushes too. These flowers wouldn't serve any other purpose than to look pretty, but it would be nice to at least have them.
    2 points
  13. So, I just went to my main save file (the same one I reported on before here https://strayfawnstudio.com/community/index.php?/topic/2414-save-somewhat-reset/ if that matters) to get some screenshots for the project I'm working on, and then I noticed the "No Gene" filter. I decided to use that filter and realized that it was for male creatures and blood clotting. The problem with this was I realized on the suspicious twins I had, the female also was missing a blood clotting gene: This convinced me that something was wrong as these twins were exactly identical except for their sex. I dismissed it as very extreme luck until I saw this since that no blood clotting gene is definitely a bug.
    2 points
  14. So, I understand the naming system was changed to avoid typing around stuff. But, I loved seeing youtubers or other people just rename random rouges, like bob the crippled rouge male! Or Uncle Bearyena, who never actually got the name but you get it! So can we have that come back? Possible Way It Could Work: (Suggestion from Dingorok) Also.. Here's Bob.
    2 points
  15. Here are some examples of it in humans- real or fake I'm not 100% sure but yup.
    2 points
  16. Ha damn. All in da land of Switz? Cool! Welp enjoy your Netflix. ❤️
    2 points
  17. @ChasingNyx Our whole team is in Switzerland ^^ Zurich to be precise
    2 points
  18. Thanks, this is a bug ^^ Sounds like the genes were copies from the other twin and not adapted to be female Wow, this is a very rare bug, thanks for finding it!
    2 points
  19. I mean, it's not really cursed, but here's a screenshot I just took of my tribe showing what's currently happening in my Whims of Fate challenge.. Note: Where it says 'Male's Albino Child', it's supposed to say Rouge Male. Also, that blank square isn't supposed to be there. Edit: Forgot to mention that Rareana is pregnant with that same Rouge Male's child.
    2 points
  20. Haha, one at a time was the deal
    2 points
  21. https://strayfawnstudio.com/community/index.php?/topic/2159-flower-tiles🌺/ Oh hey cool that works, here's the link to Lilytufts post
    2 points
  22. Uhh Balance bears! Also they are so fluffy and cute Why did you guys make them so cute yet so evil
    2 points
  23. I mean you can make nicheling immortal with the console. Just give them -100,000 days and boom, basically immortal. But NEVER let those get hit by any predators, or they die instantly.
    2 points
  24. If the change were to occur, what would the new system look like?
    2 points
  25. I miss the grass 😂 it was sotisfing to watch
    2 points
  26. Just today I had the most adorable thing happen so first Kutaro showed up as a wanderer and hooked up with one of the leaders and together they founded the pink gem clan. They had a few children as you can see and this picture was taken when he was already dead for almost two generations (so glad I managed to take a picture of him) because at that time Tanunu shows up almost a perfect clone of Kutaro and that was just so sweet.
    2 points
  27. Unsure if this has been mentioned yet, but I would like to put in my ideas of what could possibly be added to the underwater world. The Underwater World is super barren right now, only being able to find seaweed, clams, rocks, fish, worms, and leeches. I have a few ideas of things that could be added to make this world much more lively. ISLANDS Basically, there'd be islands with a ton more water and lots more places to swim compared to your average big island. The island would be small, maybe the size of tiny green, while the rest of the island would be places that can be swam through by Nichelings. Take the grass mingle island for example, cut that to the size of tiny green but leave all that extra island space to the water. Picture example: PREDATORS I know that the Razorina is already somewhat of a predator, but they only attack you if you are bleeding. How about, for somewhat of a challenge, have a predator like the Bearyna that will attack you for no other purpose than food. It would have similar behavior like the Bearyna but obviously be different. This creature's name would be the Sharkidile, a cross between a shark and a crocodile. You could also find a mother with a baby and tame the baby for its genes, just like the Bearyna! Here's a picture of what I think it would look like, sorry it's kinda sloppy I rushed it: Genes you could get from a friendly Sharkidile: - Sharkidile Snout (2+ fishing, 1+ defense, 1+ smelling) - Water body (2+ swimming, 1+ scentless, underwater breathing) - Fin tail (2+ swimming, -1 Cold resistance) - Sharkidile Claw (2+ fishing, 1+ attack, 1+ swimming) - Sharkidile Eyes (2+ underwater sight, 1+ dry land sight) - Yellow Eyes - New Pattern (Overcoat color and undercoat color, affects camouflage in water, +2 camouflage) FOOD Definitely a lot more food needs to be added. More types of fish and things similar to the berry bushes on land. Examples in pics below: I'm still currently in the process of thinking of things that could be added to the underwater world of Niche. If I do get more ideas, then be sure to look for for a part 2 to this idea! Please feel free to suggest anything.
    1 point
  28. Wow cool! I wanna see this in my own game!
    1 point
  29. Ok! I'll do loners tomorrow I'm already in bed watching Netflix now (It's 21:30 in Switzerland)
    1 point
  30. @Philo Loners next please ❤️ 'Course, only when you have the time. Love that you're actually doing this Philo!
    1 point
  31. this stuff is so interesting. i want more XD!
    1 point
  32. @Philo Whenever you get the time can you put uh Dodomingos Then Bearyenas Then Loners?
    1 point
  33. @CarmenA This is used by the Artic Ram Fox and the Home Island animals ^^ With this you can basically motivate other animals to do a certain action (like attacking the player's animals if they attacked you).
    1 point
  34. @Philo what does " Requests help from near occupants" do?
    1 point
  35. I would prefer no cap, because sometimes I find a great island and can unlock so much there! And it's a pain to travel everywhere to unlock stuff I could just get at the island I like.
    1 point
  36. Find a similiar idea here: https://strayfawnstudio.com/community/index.php?/topic/2692-more-vegetation/
    1 point
  37. I can't link stuff either, I'll ask one of the admins. You can also tag @Lilytuft I found her post and would have linked it Like your idea
    1 point
  38. do what you think is best, i was just curious about it.
    1 point
  39. @Niche fan Ahh. Didn't know that! But I still think they should just be a cosmetic thing, ya know?
    1 point
  40. 1 point
  41. Rogue Males have 2 important motivations: Lust and Fear. Here is what it looks like in the game This basically says that rogue males are scared by fire and big groups of animals. Also, they indeed don't like spikyness. Another defense is growling at them or attacking them, which increases their fear. The reason that old rogue males are more interested in females could be that they really stocked up a lot of lust motivation
    1 point
  42. Sorry to request something because I know you all are working too hard, and I love your work! I came up with a few silly ideas that are just for fun. The Climbing paw The climbing paw would be a paw that could help you climb trees without needing wings, the climbing paw not be able to go as far as wings, just climb trees! And the wings can be a little annoying but this would be easier, but this does have a disadvantage, having a slower walk speed though it would have 1+ heat resistance, i don't know. You have to have climbed/flown into three trees. Wing patterns Wing patterns would be nice, a striped or spotted wing pattern would be really cool! No need to unlock, in the normal gene menu. Water eyes This could only be helpful if a few features are inputted, well first off in my little head cannon my creatures can only see 1 tile around them in every direction, because it is blurry underwater, and this would be terrible if their was a sea monster, that was as dangerous as the apes. And to see farther they would need the water eyes, which they could see farther underwater but be shortsighted on land. You need to have killed a sea monster. Sea monster This would make the game harder, they would have the same types as apes, big eyed, big nosed, and big eared. To hide from the big eyed, you would need to hide in the seaweed, where fish spawn, to camouflage. To hide from the big nosed, you would roll around in muddy sand, and last but not least for the big eared, you would have to have webbed paws. Note: When I play Adam's quest, there are never any hard island ports and it is awfully boring, and I've been to fifteen easy islands on one save file, and 20 on a second one. it is impossible to find the home island under these conditions.
    1 point
  43. This is the Nimbatus forum. I'll move it to Niche ( Don't worry happens)
    1 point
  44. I didn't come to whale island with the intent of starting a purely flighted line, so when two wanderers showed up... that line would have more luck than all others combined. In total they had two beak genes, two wings, two big bodies, scorpion tail and peacock tail. Perfect starters, in other words. However, they shared an immunity gene. Their children turned out sick, blind, too weak to hunt and easy to bleed dry. Oh, and winged, beaked with a rec. Big body. So the best of the litter moved to a stinky tree in hopes that their children would be more healthy. Only, there was... a perfectly healthy, one winged, beaked female with two novel immunity genes. This was not the end of it. Fast forward two islands later, two old birds settle down in the Summer mountains. Their first ice block boasts a big bodied, mega. horned female. Exactly the gene they wanted. They have 6 children, no one inherits the B immunity. The new female steps up to the challenge and has... three children with a beak, one fully winged despite the mother's big nose and running legs. This line had unusually easy match ups in immunity from there on and went to unlock all genes. They lost the supporting line in the killer cold biome that provided food when they couldn't. In the end, they all go back in blood to those four wanderers.
    1 point
  45. Gills they need more of a purpose, may I suggest 2 swimming or an ability to lure the smallest of fish to give it purpose? Poison Fangs perhaps we could bring back the 1 strength to this gene or add some sort of battle cry(boosts adjacent creatures attack by +2) with this gene? Antlers ... a bit of a hassle to get, honestly outclassed by ram horns, perhaps they could add attractiveness in males? Because Male deer Hammer tail ... a supposedly strong powerful offensive tail, only gives an honestly puny 1 point of attack, maybe it could also inflict some sort of knockback? maybe it can knock back an enemy 1 or 2 tiles? or maybe this gene is ok now coz it has cracking
    1 point
  46. First thing I want to say is I literally got this game three days before starting this post. So, I haven't gotten very far, even with my 16 hours of playtime. I haven't looked at let's plays or the like, trying to teach myself as much of the game as I could, and the tutorial provided. Essentially I learned how to do things and develop a semi-decent strategy that works for the first 50 days. Anyways, this is a suggestion list of mine, so... yea. 1 - Expanded / Expandable Family Tree. On a personal level, I don't like how nichelings are taken off the family tree when their direct heritage is discontinued. I wouldn't mind if, on one of the further islands, I can take a moment, pull up the family tree, and scroll all the way back to the roots, look through everyone again to reminisce about when I didn't get them all killed, and continue with newfound motivation. To further this, maybe allow an option for the 'game over' screen to include a family tree? So that I can really feel bad about not having them survive. 2 - "Workshop" Support Alright, listen, I know that modding support was a no-go. For now, anyways. But, I had this idea one time, where, maybe, players could get the option to 'create' their own island- like the level editor in the Civilization 5 SDK- where players could input their own starting genes, available genes from wanderers, design the full island themselves- and the other islands it can lead to, maybe even have a type of story they can write for the level. Then, they submit their level creation to the workshop, and people get to play these 'challenges' that other players created, like that. Even if this is undertaken I won't expect it soon, but it's nice to dream, right? 3 - "Multiplayer" / Challenge Mode? Likewise to the modding support, I read that multiplayer was a pretty far-fetched idea for this game. While it would be really cool to have a massive island with multiple players guiding their own tribes, that's a game that will probably take longer than most civilization games. Not to mention be incredibly demanding with the size that the island would need to be to make sure the tribes start out fairly. So instead, a 'multiplayer' idea would be using my previous suggestion of the custom islands and levels, or maybe just harshly randomized levels, and a high-score like feature. These challenges could be set in stone, or change on a certain basis, such as one week, having a challenge for all players on a new snow-based island, and the high score would be based on how many days they survive, or something. Nifty little feature that gets us a step closer to multiplayer, without needing all the extra development that would go with real-time multiplayer. That's all I have for now, I think. If I get any more ideas, I'll edit this post. See yaaaaa !
    1 point
  47. I agree with this entire post, I just didn't want to quote the whole thing.
    1 point
  48. I make games. $20 is cheap for a complete game. They are so much work to make.
    1 point
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