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Showing content with the highest reputation on 08/16/2018 in all areas
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are those bears in the grass getting a little too close to your nursery? tired of birds always snatching your babies? is that goddamn razorania eATING EVERYONE THAT COMES NEAR THE WATER?? WELL FEAR NOT! i believe a good option is to bring down (or up, for challenges) the level of aggressiveness for "red" entities. Example 1: Your starting pair lands on a small jungle. As your male steps into the grass, he is greeted by a large red plant, with an evil odor. You brace yourself for the nicheling to be scooped into the plants mouth, but nothing happened. Of course! The "Entity aggressiveness level" was set to 1! the plant will not attack you for 1 day. But sit there too long, and it might just snatch your beauties! Example 2: You're tribe has conquered a killer grass island! Everyone has at least 9 strength, and can tear apart any predator! However, you long for more challenges, and adventures. How about setting that aggressiveness level to 5? The bears spawn more frequently, more likely to be killer, stats are brought up, and most of the time, 2 will spawn in one day! Your tribe has trouble surviving on this island, but that's the fun of it! The "Entity aggressiveness level" can be found when creating a sandbox save. It can either be a drop down of 1-5 (1 being peaceful, 5 being killer) or a drag slide thingy where you drag a white dot to the left for 1 or right for 5 (not sure how to explain lol) what do you guys think?2 points
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I don't really agree, but thats mostly because I got the impression that a nicheling's poison isn't topical, like a poison dart frog, but instead must be actually bitten into and ingested. You will notice that the toxic body anatomy has a lot more mass around the neck area, which appears to be meant to be an extra organ created for the sake of making poison, but that poison appears to be stored there rather than secreted on the skin, like frogs. Considering nichelings appear to be naturally furry creatures as well, I feel like it would be pretty inefficient to secrete poison under all that fur, especially fur that needs to be groomed like any furry creature. This is just how I've interpreted things though. Now, licking a toxic bodied nicheling who is bleeding out after being attacked could be a different story!2 points
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Well, even though I mostly play with the Warrior Cat challenge I actually have quite some Gods and Godesses. The first one war Birch/ Birchstar. The greatest leader to ever be known and one of the first to send a patrol of his clan out onto the travelling ports to spread the warrior code all over the Nicheling world. He was a white male with a big nose, a brown mane and eyes with one nimble fingers and one running leg. Therefore he wasn't the strongest but very wise and knew about strength in numbers and loyalty. He is known as the God of wisdom and leadership. But as the name suggests with the warrior code there follows war and many great warriors but not one was quite as strong as Fierce/ Fierceclaw a grey female with jet-black stripes, poison fangs, doubles claws and piercing yellow eyes. Her love of fighting brought her back into the world of the living way more often than any other good at that early time and made her the Goddess of war who hears many warriors pray to her before battle. And even though Fierce brought battles and won them for her clan, happyness followed in the form of Kois with her starry silver spots on dark red fur. She was the first to be marked by the stars. To carry these new colours. So she was to be known as the Godess of colour and happyness, always bringing light and healing after Fierce's battles. Colours came also in the form of fire and Dukdukro a red male with black eyes and the same cracker jaw as Kois. He is not known to be reborn as he lives forever in the flames on the burning savannah. One day he left his tribe to investigate these strange flames and found himself unable to resist their call. And to quench the fire came the sea. Two brothers. Claw and Night who patrolled the edge of the ocean unable to breathe underwater until death took them and granted them that final wish. Both able to crack shells with their mighty jaws. Claw, as his name suggests, able to hook fish out of the water with his claw, his dusty grey pelt merging with the beach. And Night his pelt dark with even darker spots and the fishing tail so that he too could fish. But the savannah wouldn't let itself be so easily overthrown by two brothers. Lioness, another female, known to be reborn often in the MountainClan. Her pelt mossbrown with an outstanding black mask and sharp bearyena ears, even sharper sabre fangs. With her double runner legs she was known for her endurance and became the Godess of the savannah. Just one other leader made it into the ranks of the gods after Birchstar. Her name is Thornstar, known for her bravery and beauty in life. A dark red female with a beautiful cream mask. She came to be the Godess of hunting and Motherhood because in her urge to protect and feed her clan and children she didn't even back down from the bearyenas and when some of her children wanted to leave, she let them go, which took more courage than fighting a bearyena. One of the more famous Godesses after Birchstar and Fierce is Blood. Her fur as red as her name suggests. Her eyes as green as the poison that drips from her fangs. She quickly concurred Fierce in being the most reborn Godess and she is the only God or Godess whose traits were enhanced through rebirth. Because at first she was only known as Godess of Poison but then she founded the great beast line and became the Godess of Sickness as well. That was around the time Crow found his calling. A black and silver spotted male, son of Blood with the same green eyes. He was mortal at first. Born from one of her mortal reincarnations and guarded the shores at the archipelago island. Trying to help all those that tried to cross but many sick ones (courtesy of his mother) drowned and he refused to leave the shores until their souls could travel up to the sky. So he became the God of the drowned and lost souls. Probably one of the Gods with the hardest job. When Crow knew how to make sacrifices he still couldn't reach Jaypelt, a brave silver grey male who heard the danger approaching with his big ears and viantly defended the child of the leader and another child from a bearyena. Losing his life in battel without the chance to ever passing on his genes but very well remembered within his Clan. Timberclaw was another warrior whose life ended by a bearyena but he was old. He knew his life came to an end. He had a son who would became leader and a granddaughter after that who became leader as well and the only regret he had was never taking his chance, always living for somebody else. He is one of the very few Gods who didn't show great potential in life and only in death, by the deeds of his children, he became the God of ambition. Giving a fire into the souls of all Nichelings with goals. The times of unpredictability, even for the Gods, should change soon though. Kirku wasn't a Clan Nicheling and he sure wasn't a warrior as he was blind but his blind eyes helped him see more than any other Nicheling ever could and his antenna guided him through the world. With his extraordinary ability to predict the weather and introduce the gift of that foresight into the Clans he became the God of Foresight and a fast friend of Birchstar. But as all good things start one day they come to an end when an albino Nicheling was born into a pile of bones. Little Frostkit blended in so well, that her Clan almost left her behind only her eerliy red eyes giving her away. The spitsnouted female grew into a powerful warrior by the name of Frostskull but her Clanmates always found her fascination with death a little creepy. She always seemed a little out of touch with the living. As if she could hear the voices of the dead. It was no surprise that she followed that fascination in death and became said Godess. Well, this turned out better than expected. I had my Gods and Godesses all written down and I even have a drawing of a few of them and screenshots of most of them but I never wrote a text like this. Horray! And here is and old drawing of some of the gods, when I only had a few ^^2 points
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Sickness sucks, right? Yes. Yes it does. Don't even try to argue. So what if we could turn off either the common cold itself, or the spreading of it if you still want that little challenge of immunities. I feel this should also include the Sleeping Sickness, as that sucks even worse. So, puddles would still form in swamps but wouldn't spawn the evil death mosquitoes.1 point
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I think it would be cool if there were an ear gene to make bird-like creatures feel even more bird-like. These are some of my ideas of what a bird ear could look like. Please let me know which design(s) you like the best if any, and feel free to chime in with more ideas if you have any. Ultimately if there were a bird ear gene implemented, I would likely only want 1-2 (if they offer a lot of variety, then 2; otherwise, just 1 would be nice) to be chosen as "the bird/feathered ear allele(s)", so to speak. These are just some possibilities I came up with on the fly. 😉 Gene modifiers by each design (some of them have either/ors because I can't decide which is better; that's where your input comes in): a. No visible ear, covered by fur. Your classic, simple bird design. +3 hearing (normal hearing). b. Feathered ear (kind of like dodomingo). +3 hearing (normal hearing), +1 cold resistance (due to the extra feathering), -1 heat resistance (due to the extra feathering). c. Phoenix-like layered feather ear. Is much longer and fancier than the feathered ear. Either +3 hearing (normal hearing) or +2 hearing (less than normal hearing because of the thick feathering around the ear), +2 cold resistance, -2 heat resistance (more temperature differences than feathered ear just because of the length), -1 or -2 camouflage (because they're so noticeable). d. Tufted ear, a little like a great-horned owl's tufts called "plumicorns", which are not actually part of their ears, but I based this design off of them visually. This design also comes with the bird-of-prey "brow". +4 hearing (since it's based on a bird of prey, which is known for great hearing), +1 or +2 cold resistance (due to the extra feathering), -1 heat resistance (due to the extra feathering), -1 camouflage (because they stick up so much) +1 camouflage in trees (changed because scientists currently hypothesize that owls with tufts benefit from their branch-like appearance), +1 speed (the thin, angled back design aids streamlining, which is important in fast movement). e. Ear hole visible. Certain bird species have more clearly seen ear holes than others, such as ostriches, which have less feathering on their heads than many other bird species. Even though this design is based on ostriches, this doesn't mean that the nicheling's head overall would appear to have less fur. It just means that the ear hole can be seen as opposed to letter a's covered ear hole. +4 hearing (ostriches have good hearing, and the bare ear hole likely helps), + 1 heat resistance (because less feathering), -1 cold resistance (because less feathering). Thanks for considering this idea!1 point
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(This story is complete) 1. The setting. This island is made for experimentation, and we recently got a whole batch of females to attract the rogues. We" ll give this one a prettier face and make it female. 2. Attraction. They do approach males... and females. Is this just their idle animation, though? 3. The pregnant rogue (fe)male #1 Many turns later, the specimen is finally trapped on a nest! This moment of truth, however... Results in a coffin birth. No baby? 4. The angry bird family is faced with an insurmountable rage. No revenge? This needs further testing!1 point
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How did this all start? I experimented on a rogue male. Before the hunt, I recreated some legendary nichelings with the console -- or at least, attempted to. They never look quite the same. The rogue got wings, as he was meant to mate with a bird of mine. However... I was curious if he could fly properly now. Fly he did! Right into my water line. The funny thing is, they mate as they land, simutaneuosly. If you have good eyes, you might have spotted the product of this forbidden relation. And so it ended as it all began. My nichelings committed the same crime as the hunted.1 point
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10. The last Hunt. The northern morale is shattered. Our birds are on their own. Mama angry bird delivers the last blow. Have they truly won? Has she attained revenge for her sister, when the rogue male population is as steady as ever? These are the last moments of her life. In the war against darkness, stalemate is victory. Deep down she knows though, that her line and her purpose will never die. Because her husband has a thing for ducks. There ain't any rogues in the sea, man. Yet1 point
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5. The distasteful family plots a heinous crime. Rogue #2 enters the picture. 6. Meanwhile... Angry bird junior has his way with two rogues. Not to be outdone, The three families in the south chase the rogues for many, many turns. However, with very little success.... The rogues evade our protagonist again and again!1 point
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Only flying Nichelings can hop on crabbits. Mine could do that too, I thought they were supposed to be able to do that? Might be a bug? (The one in the tree definitely is though! ^^ )1 point
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yes, this option would be like a button that says "change aggressiveness" or something. If not toggled, the game plays normally.1 point
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Yeah, thought about the bitten thing as well oh and licking a bleeding one could be more or less the solution as there is not much that can make a toxic body Nicheling bleed currently as they are usually avoided by predators and leeches can't harm them anymore either1 point
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Here are a few stories... Eve is from a distant island, she was carried away by the tide during a storm. She managed to grab onto a piece of driftwood and float across the sea until she reached a tiny island, where she was stranded until Adam found her. They decided to have a family, and decided to stay on Tiny Green for the rest of their lives. Their children went on to the next islands. A cautionary tale that nichelings make sure to pass down is the Tragedy of Kolais. Born in the archipelago, Kolais was light brown with dark brown spots and green eyes, and she was the home immunity nicheling whose genes were most desirable because she still had poison fangs. She made the mistake of trying to swim to the next island as a teen, and lost almost half her lifespan. As she tried harder and harder to find a mate before her early death, she eventually resorted to guilting the only single male into having as many children as possible, regardless of immunity genes. She never passed on the home immunity. So, moral of the story... Don't try to cross islands as a teen. The Tragedy of Kolais didn't end with her death. Future tribes on Archipelago have discovered a nasty curse. If any nicheling drowns while swimming to a new island, then the whole tribe is doomed to an unhappy ending, or at the very least, they experience unexplained hardship and bad luck. For a while, tribes have suspected the presence of a malovelent spirit. Someone finally made the connection, and everyone has come to the conclusion that Kolais gets offended when nichelings drown. So, as a precaution against Kolais's Curse, elders are no longer allowed to swim to the next island, they are left behind to provide extra food and watch children until they grow up. On Archipelago and Oasis, there is the Goddess of Water. Her original name was forgotten, she was brown with fishing tail and gills. She showed herself to a developing aquatic tribe as a wanderer. She stayed underwater and guided nichelings as they crossed from one island to the next, while providing a boost to the tribe's ability to choose their genes. Now, her purpose is to guide and assist aquatic tribes. She grants water genes and positive recessive genes, and fertilizes water-based islands. She keeps getting more powerful with each tribe she influences, and one tribe discovered that she's even become powerful enough to override Kolais's Curse. One day, the Goddess of Water got tired of dealing with the curse and decided to give Kolais a chance to prove her worth. Although Kolais had lost her leg in a battle with the Goddess of Water, she was given a digging paw and horns and told to help the tribe. So, an infertile, green-eyed, poison-fanged wanderer named Lais showed up on the island she was born on, the island that Kolais had previously haunted. If Kolais was able to help the tribe she joined, then the Goddess of Water would free Kolais from her curse and give her a second chance to pass on Home Immunity. The story of Kolais is not yet complete. On Swampy Hill, two nichelings gave birth to an Adam lookalike, orange with stripes, runner legs and fangs, except she was female with green eyes. All the nichelings interpreted this as one of Adam's family members reincarnating herself to guide Adam's tribe. She went on to have lots of healthy children with wonderful genetics. Kokoana is the spirit of fertility, black with two wings and green eyes. She was born on Summer Mountains from a one-winged father and a mother with no wings. She had a lot of healthy children with one or two wings. She killed countless bunnies, always aided her packmates in killing bearyenas, and spent her elder years perched in an acorn tree harvesting the nuts. Ever since she died, Summer Mountains suddenly bursted with life. Future tribes found so many berry bushes, twiggy bushes, and bunnies that they had an easy time preparing for Long Winter. Acorn trees were conveniently placed for nichelings with cracking ability, which proved very useful, and even healing plants were way more aubundant than before. Then there's Loana, the Goddess of Protection. She's gray with derp-nose, big body, digging paw and antennae. On Deadly Hills, she came out of nowhere as a wanderer to protect a baby from multiple bluebirds. She continued to protect babies from threats, and she helped the tribe locate food and healing plants. The same nicheling showed up at a dying Long Winter tribe in an attempt to help, though she wasn't powerful enough to save the tribe. Finally, a theory of mine, involving the Goddess of Home: The reason that lore translates from one Story Mode tribe to the next is that Adam and Eve keep being reborn again and again, the same events occurring again and again, and this is the work of a goddess. The reason for this is, Adam's tribe is so inbred that every single tribe member has the same immunity, and that'll surely lead to a disease outbreak. A goddess specific to Adam's Tribe saw his story, and decided to replicate it in hopes that it'll bring new blood to the tribe. In one timeline, Adam's tribe came down with Kolais's curse, and she reincarnated herself into the tribe in order to check in and observe the curse for herself. (She had a lot of healthy children in the process.)1 point
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Hello! My name is Akamushi, I mean, not my real name, but that's how I would like to be called by others. You can just call me Aka or Mushi, people tend to like Mushi more. I live in the USA, but I was raised in Mexico, I am bilingual. I have a Guinea pig named Hades, a black ball of fluff and hunger..... and what happens after you eat too, but I love him XD I am here for Niche, I love the game. I have never finished it, I never find an "Evolutionary line" That makes me happy. Or I just breed to see what I get and overpopulate the Island (I should play smarter Lol) Regardless, is hard and interesting. I hope I can help the game, and make some friends here! Happy to meet you all!1 point
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I like this! Though, could it also be a feature that could be toggled in gameplay? Like, setting, and then slide up or down and stuff? Because if I was just starting out, I think it'd be nice to have a little bit of peace to raise a few generations before death strikes.1 point
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I feel like we can make sandbox mode a place where it can be easy for those looking to just mess around and also toggle-able so that it can be harder and more challenging for those seeking a step up from the campaign. best of both worlds 😊1 point
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My tribes follow the deities of Seri and Jessimew’s niche tribes, but the deities they follow depends on the tribe. I only have one original goddess. Her name is Rubi and she was a red, double winged, white ram horned creator I met on whale island. She loved hunting bunnies and leaving the meat behind for another creature to get. She had many children on this one tree and both of her sons became kings (one was a rouge male reincarnation of Yuki, deity of snow and fertility). Rubi died eventually and became the deity of hunting and flight. She has been known to leave piles of meat for her followers.1 point
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Also pack, I could really use your help here! These are the genes requires to unlock the racoon achievement: If you can breed an animal that looks like it SHOULD get you the racoon achievement but has different genes, please post a screenshot here + a written list of what kind of pattern / fur color genes it has. That would be great! If we find some new combinations, we can allow them to also unlock the achievement.1 point
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I like the edit you made to the orange eye, but it's still too similar for my taste for an actual update item. If only modding were a thing.1 point
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I noticed that nichelings with peacock tail or antenna always have either purple or blue accent colors, respectively (at least from the front, and only males for the peacock tail). However, I don't think that that goes well with all fur colors, horn colors, and eye colors. I think that a possible solution could be either to make it a complimentary color of the color it is on, or have it based on eye color (so a nicheling with orange eyes would have orange accents, a nicheling with blue eyes would have blue accents, etc.). A new gene slot could also be a solution, but I don't think it's the best one, as it would only end up applying to creatures with specific genes.1 point
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