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Showing content with the highest reputation on 08/17/2018 in Posts

  1. She's so precious and tiny aaaaaaaaAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH SO CUTE
    4 points
  2. Imagine having your bearyena headed creature roar out from a stump XD I would run if I were a Nicheling
    4 points
  3. I found this cuteness wandering by one of my males. she will sire the next generation because she's adorable and i love her let's just not mind how much her genes suck I dub her Honey
    4 points
  4. it would be cool to make a maze out of rocks that you could give to a friend to survive on. or make it big and dont remember the way thru XD. you could make the paths 1 wide except for little stops for berry bushes and things like that. you could also make the very end impossible to reach without breaking the rocks so that you need to breed with bearyenas to beat the island.
    3 points
  5. Nah, he's cute! Okay, maybe he's staring into our souls, but maybe he's just searching for somebody to love him
    3 points
  6. And now the starters usually havelong nose or cracker jaw
    2 points
  7. I'd try to make a continent island. It would be a very large island with a decent amount of each biome in it. Temperatures and climate would depend on which part you were on (for example, it would be mild if you were in the grassland part while it would be cold if you were in the mountain part.) Biome-specific predators/prey (such as balance bears) never leave their home climate.The ocean would start off shallow, though get deep a couple tiles in. The island wouldn't have that many ocean tiles.
    2 points
  8. I think another tribe used to live there, who had special genes that we haven't seen before that let's them make permanent nests. But it's been so long since they were there that all/most of the grass on the island has grown back.
    2 points
  9. Derp derpity derp derp derp derp derpity derp the derp will live on
    2 points
  10. i think the strong voice is just for scaring away predators. i kinda don't feel like that would also be attractive.
    2 points
  11. How did this all start? I experimented on a rogue male. Before the hunt, I recreated some legendary nichelings with the console -- or at least, attempted to. They never look quite the same. The rogue got wings, as he was meant to mate with a bird of mine. However... I was curious if he could fly properly now. Fly he did! Right into my water line. The funny thing is, they mate as they land, simutaneuosly. If you have good eyes, you might have spotted the product of this forbidden relation. And so it ended as it all began. My nichelings committed the same crime as the hunted.
    2 points
  12. 10. The last Hunt. The northern morale is shattered. Our birds are on their own. Mama angry bird delivers the last blow. Have they truly won? Has she attained revenge for her sister, when the rogue male population is as steady as ever? These are the last moments of her life. In the war against darkness, stalemate is victory. Deep down she knows though, that her line and her purpose will never die. Because her husband has a thing for ducks. There ain't any rogues in the sea, man. Yet
    2 points
  13. Yeah, thought about the bitten thing as well oh and licking a bleeding one could be more or less the solution as there is not much that can make a toxic body Nicheling bleed currently as they are usually avoided by predators and leeches can't harm them anymore either
    2 points
  14. I don't really agree, but thats mostly because I got the impression that a nicheling's poison isn't topical, like a poison dart frog, but instead must be actually bitten into and ingested. You will notice that the toxic body anatomy has a lot more mass around the neck area, which appears to be meant to be an extra organ created for the sake of making poison, but that poison appears to be stored there rather than secreted on the skin, like frogs. Considering nichelings appear to be naturally furry creatures as well, I feel like it would be pretty inefficient to secrete poison under all that fur, especially fur that needs to be groomed like any furry creature. This is just how I've interpreted things though. Now, licking a toxic bodied nicheling who is bleeding out after being attacked could be a different story!
    2 points
  15. Tell me: What are your favorite games? (This includes Niche and Nimbatus!) Mine are Niche, Cattails and Minecraft ^.^ (everyone does ^^, but I think ^.^ looks cuter ^.^) Though I do hope to get WolfQuest and Tyto: Ecology Soon (I'm about to play Nimbatus Closed Alpha for the first time so I can't put that on the list quite yet) I just got Cattails recently and just got married to Scout (I'm on Spring 9th, Year 1 right now) Edit: I just remembered! I also love Pokemon Y too ^.^ (I recently memorized the Pokemon center music. I've also memorized 5 of the Anime them songs ^.^) (^.^ is now my favorite emoji )
    1 point
  16. Sickness sucks, right? Yes. Yes it does. Don't even try to argue. So what if we could turn off either the common cold itself, or the spreading of it if you still want that little challenge of immunities. I feel this should also include the Sleeping Sickness, as that sucks even worse. So, puddles would still form in swamps but wouldn't spawn the evil death mosquitoes.
    1 point
  17. I feel like the nests we have now in the game do not really match up with the biome. like nests built in the water should look more like seaweed and coral or maybe a nest built in the mountain biome should look like those dark colored plants you find on the mountain with white flowers in it, the jungle biome nest should look colorful. Basically what I am trying to say we should have different types of nests depending on what biome they are currently located in.
    1 point
  18. Well that's why its toggleable, silly. Plus there are no consequences if you get the right immunities~
    1 point
  19. Short Snouts A simple thing about them Who has seen them in the last month or more of playing the game? Because I sure haven't. Wether it be wanderers or nichelings of my own, short snout is basically gone. So can we fix that? Basically what I'm asking: -Increase Short Snout spawn rates in wanderers and starters 'Cause let's be honest Short snout is so damn rare anymore no one gives it a second thought.
    1 point
  20. I have played the game about 13 hours total so far. 90% of wanderers I found had derp snout. All others had big nose. Often they had shortsighted eyes but no homozygous blind eyes yet. I have only been super lucky with one who had big nose, double claw, scorpion tail and recessive beak.
    1 point
  21. Do you think they'll bring them back? They were so common, after all, but they don't really have much purpose.
    1 point
  22. I like that no spreading option, but I'm not a big fan of no sickness at all. We need consiquenses of inbreeding.
    1 point
  23. I suspect it might end up... As very large. Sorrounded by deep dark water With grass that only rarely regrows Plagued by seasonal heat and cold waves. The only solace being under the larger trees of the gigantic forest, spending shade and prey in Winter. Not very original overall, other attributes would likely be build on that basis and what would be available to make it more interesting. As it is, those are just preferences.
    1 point
  24. Do you mean when you link here in the forum to another thread? I also had this problem from time to time. I could fix it last time when i removed the last "/" from the link. So in this case, try: ".../community/index.php?/topic/2750-error-403-is-back" instead of ".../community/index.php?/topic/2750-error-403-is-back/" Maybe it works
    1 point
  25. we need this i want glowy nichelings please also shouldn't it give -1 camoflauge if completely glowing? because glowing isnt exactly sneaky and what if it glowed the color of the eyes?
    1 point
  26. What a sweetie 😍
    1 point
  27. I think they are fallen tree stumps that have comfy moss growing in them, so nichelings use them as nests because they are comfy. shrug
    1 point
  28. @bostonlobstah I have. I like it, but I also like the idea of being able to switch on or off sicknesses and toggle their spreading. I also upvoted your idea
    1 point
  29. Check out my suggestion too, that is switching off immunities. I like the idea of immunity sickness not spreading
    1 point
  30. (This story is complete) 1. The setting. This island is made for experimentation, and we recently got a whole batch of females to attract the rogues. We" ll give this one a prettier face and make it female. 2. Attraction. They do approach males... and females. Is this just their idle animation, though? 3. The pregnant rogue (fe)male #1 Many turns later, the specimen is finally trapped on a nest! This moment of truth, however... Results in a coffin birth. No baby? 4. The angry bird family is faced with an insurmountable rage. No revenge? This needs further testing!
    1 point
  31. 7. Tired of using the Pale Lady as bait, the south decides to join the northern families in hunt of the more daring rogue. This daring rogue has permitted atrocities. Wherever it steps, bearyenas follow. Wherever it goes, it sexually assaults the wildlife. 8. The showdown. The birds have joined the northern hunt. The rogue is cornered! Victory is ours! Or is it? In a last act of defiance... the rogue does nothing. (9)
    1 point
  32. 5. The distasteful family plots a heinous crime. Rogue #2 enters the picture. 6. Meanwhile... Angry bird junior has his way with two rogues. Not to be outdone, The three families in the south chase the rogues for many, many turns. However, with very little success.... The rogues evade our protagonist again and again!
    1 point
  33. Maybe it could become it's own separate update?
    1 point
  34. Something tells me that baby grew up to be a depressive goth who hated everyone in the tribe... Or she forgot her mother had been murdered when she was given food.
    1 point
  35. I think derp snout makes more sense but spit snout does sound better ^^
    1 point
  36. I think that they're built by dodomingos
    1 point
  37. How dare you disgrace the forever-cute Vanro and his sisters/half sisters.
    1 point
  38. These two random wanderers are the perfect example of recessive genes at work: Honey, did you cheat on me with my father? The pumpkin lady Dad in White, pictured with the first poison fanged creature since Adam. A great find Are you sure that's mine? An Army of Adams, improved Adams.
    1 point
  39. I'd create an island that was an extensive ocean with shallow and deep water, and islands made of mostly beach tiles with some mountain tiles as well, for rocks in the middle of the sea. Clams, a few coconut trees and crabbits are the main sources of food for Nichelings who cannot breathe underwater, but further down there are fish of all kinds and worms to be gathered with Platypus Beak. The climate of the island would be +1 heat, unless it's raining, then it would be 0 heat. Maybe there could even be a new tide mechanic, where every five or so days the ocean would rise and bring with it a lot of clams, and after five days it'd fall again and take any clams with them, as well as pull creatures who are in the water and have less swimming than their distance to the nearest beach/mountain tile out into the sea, one tile, two tiles or even three tiles far, depending on how deep the tile they are standing on is. This way, Nichelings who aren't careful could get swept away by the ocean and drown. Crabbits would get swept three tiles far, no exception, unless of course there's on land when the water retreats.
    1 point
  40. But why would that be an issue? If you want an entire island with tree stumps why not do it? And I mean this would be a sandbox feature why have limitations or balance?
    1 point
  41. I never thought a rogue's baby would become one of my ever favorites nichelings. I once had this royal family with purple eyes ( the purple eyes being the sign of their royality). A rogue male attacked one of my female which was the leader's mate and also the mother of the whole royal family. She then ran away in the savana and gave birth to the baby and she raised him all alone. The baby had one claw so she tought him how to use it. I initially thought he was gonna be just another uselees creature, and as every rogue baby he was am omega, but after his mother passed away he surprised everyone. He became the bearyena slayer ! He defended the tribe and killed 3 bearynas ! He became famous and loves, being finally accepted by the royal familly as the hero he was. He found himself a mate ( which he saved from a bearyena) and had 2 beautiful scorpion-tailed babys! also here are some other of my favorites nichelings.
    1 point
  42. @Snowy Owl You mean "professor frecklebottom" xD? Well, he was actually a classmate of mine. We asked him to dress up and play the professor in our video ^^
    1 point
  43. So, I voted limited movement but let me explain my perspective in more detail. I think that blind creatures should have full access to do anything in smell and hearing modes as that is all they’ve ever known and would make the added smelling and hearing more useful. However for normal-eyesighted creatures, they are much more dependent on sight so they should not be able to do as much during these modes as blind creatures.
    1 point
  44. And once you deactivated your anti virus it worked?
    1 point
  45. Hi, this is the wrong bug forum. This is for Niche and is on Nimbatus. Don’t worry about it, it happens all the time. Anyways, console controls are not an actual part of the game and will not be fixed. It’s also always important to back up your save files just in case anything is game breaking.
    1 point
  46. Yes, spots are the only pattern that also get a random value, aditionally to the genetics. Maybe we should make sure to use the same random value if twins are born ^^
    1 point
  47. Sorry i have no clue what im doing here 😖 this is really the first time using this
    1 point
  48. Nicheling notes would be a helpful addition for the roleplayers of Niche. Ideally, it would be an optional tab to record information about your nichelings in more detail than the family tree can provide, such as: their name, their age, their physical appearance, who their parents were, who their siblings were, who their mate was, how much offspring they produced, how far they traveled and how they died. Nicheling notes would be recorded in the family tree even long after their death, so that their contribution to the tribe’s history would be remembered. I think this idea has potential, and could bring new meaning to the game for the truly dedicated.
    1 point
  49. I know this has already suggested and that wings will be implemented later on, but I'm just so excited for the possibilities of wings and flight! I've even drawn some illustrations of Nichelings with wings to help visualize my ideas, as well as give a breakdown of all the flying related genes for each. For how it would work in-game, if the wings are made into arms, each wing would give +1 Flight. You would need +2 Flight in order to fly; so thus, you'd need both arms to be wings in order to fly. If the wings are a body, then maybe just +Flight is given. Depending upon the wing, it could also give an extra stat, i.e. Bat Wings giving +1 Collecting, or Pterosaur Wings giving +1 Movement. +Aerodynamic would also be needed to fly. I'm not sure how flight will work mechanically, if it'll be like another type of movement (i.e. Walking, Swimming) and you can travel X amount of tiles (but much longer distance than either walking or swimming), or if it'll be something different. Whatever the case, there's still many possible wing and flying related genes you could have! All of these ideas are just examples of what wings could potentially be like. For example, you could have... Gliding Body! Not enabling for true flight, but allowing for gliding when jumping off of high tiles/trees! Stats: Gliding Body - +Gliding (Glide for 4 tiles or farther when at the top of a tree or tree stump.) Prehensile Tail - +Climbing (Able to climb up trees.) OR... Bat-like Wings, allowing for true flight, maybe short distance only Stats: Bat Wing - +1 Flight per Wing, +1 Collecting per wing Aerodynamic horns - +1 Strength, +Aerodynamic (The only horns you can fly with unless more variations are added.) OR... Pterosaur-like Wings, allowing for true flight, maybe long distance Stats: Pterosaur Wing(arms) - +1 Flight per Wing, +1 Walking Speed per wing Crow beak: +1 Smelling, +1 Cracking, +1 Strength Aerodynamic horns - +1 Strength, +Aerodynamic OR... Walking-On Wings, which enable the hindlegs to be used as paws Stats: Stilt wings (arms) - IF ONLY ONE WING PRESENT: +1 Walking Speed per Wing IF BOTH WINGS PRESENT: +1 Flight per Wing, +1 Walking Speed per Wing, +1 Swimming per Wing, +Off the Ground (A Nicheling needs +2 Flight in order to fly (so two wings), and +2 Off the Ground in order to have their hindlegs off the ground to become graspers.) Aerodynamic Snout - +3 Smelling, +Aerodynamic Nimble Hindlegs: IF OFF THE GROUND, THEN: +3 Collecting; IF NOT OFF THE GROUND, THEN: +2 Speed, +1 Swimming OR... Traditional add a third pair of limbs on the back route: Dragon Wing Body, "Feathered" Wing Body (feathers are actually modified fur), and/or "Feathered" Dragon Wing Body, all allowing for true flight! Stats: Dragon Wing Body - Flight Feathered Wing Body - Flight Feathered Dragon Wing Body - Flight (All genes give the ability of flight, they're just different cosmetically) OR... Hummingbird wings, allowing for hovering in the air and drinking nectar! Stats: Hummingbird Wing - +1 Flight per Wing, +Hover, +1 Hover Speed per Wing (Hover is only active when both wing genes are present. Hover works as a new form of locotion, allowing Nichelings to move across tiles (like walking/swimming). Wings will only work if Petite Body, Small Hind Legs, and Hummingbird tail are present.) Petite Body - +Petite, +Iridescent, +3 Scentless, +3 Stealth, +1 Heat Reistant (Petite makes a Nicheling look very small and scales down genes to size. Also makes Nichelings weaker to attacks, so they will take an extra day's worth of damage. Does not stack with normal damage. Iridescent makes a Nicheling look shiny. Hummingbird Beak - +3 Nectar Feeding, +3 Smell (Allows Nicheling to collect +3 food in the form of nectar per gem used.) Small Hind Legs - +1 Speed, +1 Swimming (Will act as a crippled verison of Hind Legs when not on Hummingbird Nicheling.) Hummingbird Tail - +Aerodynamic, +1 or 2 Hover Speed (Gives Aerodynamic to let a Nicheling fly, as well as either 1 or 2 Hover Speed. (I'm leaning towards +2).) There's so many more possibilities, like insect wings, owl wings, albatross wings, etc! I just wanted to put out a few ideas of the ideas I had. I hope you enjoy them! All of these artworks plus a more in depth description can be on my Steam: Gliding Body Break-down: http://steamcommunity.com/sharedfiles/filedetails/?id=1133331609 Bat-like Wings Break-down: https://steamcommunity.com/sharedfiles/filedetails/?id=1139661945 Pterosaur-like Wings Break-down: https://steamcommunity.com/sharedfiles/filedetails/?id=1144388206 Walking on Wings Break-down: https://steamcommunity.com/sharedfiles/filedetails/?id=1145279934 Third Pair of Limbs Break-down: https://steamcommunity.com/sharedfiles/filedetails/?id=1191179878 Hummingbird Wings: http://steamcommunity.com/sharedfiles/filedetails/?id=1216282557
    1 point
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