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Showing content with the highest reputation on 08/26/2018 in Posts

  1. first ever copy/paste twins super cute father and son! I may post more later.
    2 points
  2. Sickness sucks, right? Yes. Yes it does. Don't even try to argue. So what if we could turn off either the common cold itself, or the spreading of it if you still want that little challenge of immunities. I feel this should also include the Sleeping Sickness, as that sucks even worse. So, puddles would still form in swamps but wouldn't spawn the evil death mosquitoes.
    1 point
  3. I'd like it if we could generate an island, and then add stuff ourselves. Like, generate a peaceful meadow and then be able to choose what kind of grasses are there, and be able to place and remove stuff like bunny burrows, berry bushes, tree stumps, etc. That'd give us so much more control! And what if we could save these islands so they can be in our game normally, like we make it once, save it, and then boom implement it into files or smth and it's another island?? -cough cough- plus I can't get enough tree stumps for a Lek Mating Challenge and I seriously need this option Edit: So @PopsicleNinja had a good idea. This could become its own seperate update. So I suggest this: If this is the 1st rated thing or in the top 3, could the admins, mods, and all of them ppl consider that as an option? Because I do realize this is a very big, but would be a loved request.
    1 point
  4. You could choose an option in which you have two or more tribes in one game. Pretty much you have the option to create (and customize) two starter creatures per separate tribe. These tribes could be on separate land, and you can switch between tribes while playing the game.
    1 point
  5. here is one of the things i want to see the most, have the option to have all genes unlocked. here you go fixed it.
    1 point
  6. you have the ability to start with two niching you create from scratch. you get to customize all the genes from fertility to eye sight. start with all the genes unlocked might be a bit over powered but you can have the option to play with unlocked genes from story mode. What do you think?
    1 point
  7. In real life albinos have pink noses so maybe they could in game too???
    1 point
  8. The basic idea is that a tribe such as Adam's inhabits the same islands you do. They want to steal your food, nests, or attack your pack under certain conditions. This was already suggested before the wings update multiple times. Is there still interest in the community concerning rival tribes? They would make the game significantly harder.
    1 point
  9. Went walking in our woods today, and look what we found! There were so many colorful mushrooms in the woods and some were huge! Thought I would share. Nature makes some beautiful surprises sometimes This picture includes the different types of mushrooms we found, including two hickory nuts and a blue jay feather. (Also a tiny sprig of...something in the second pic) ๐Ÿ„ ๐Ÿ„๐Ÿ„ (Sorry for the awful set lol)
    1 point
  10. In Grass Mingle, there is less food to be found and the island is more of a hill. It also has the sleeping sickness and rarely it will have an ape. Grass Adventure has much more food to be found, and in my experience, less bearyenas and less rogue males.
    1 point
  11. Lol, as someone who mods his Skyrim to death and has at least 1 mod in all other moddable games this is an odd thing to hear. Of course modders can do horrible things but no one forces you to download them ^^ so I think it would be an odd thing for somebody to say that is the reason why there is no mod support XD As stated above the devs said it would be to difficult which I find super sad because I loooooooove modding, sigh. If we had Niche mod support I might have started creating mods myself
    1 point
  12. Huh. I dropped my dye in the ocean one day, and I didn't know what happened to it until now ๐Ÿค”
    1 point
  13. maybe the wanderers but i don't like the idea of one of my nichelings just randomly deciding to go join the other tribe
    1 point
  14. What if when you edit your sandbox mode, you could choose to add your own nicheling NPCs? You could choose whether they'd be agressive or not, or possibly some other options of what they do? Such as maybe they only steal a certain type of food. Maybe in the jungle you could make them try to attract the apes? Possibly edit them so all they know how to do is kill. You could choose if they move the same as your nichelings or at night like bearyenas. You'd have to choose all of their genes and choose a name for them. Just, this seems like the closest you could get to making your own NPCs, just to add some more fun as you play.
    1 point
  15. It would be good to be able to share these challenges and have a shareable community where you can like download the settings for each challenge or something. Would really build the community feel of the game haha
    1 point
  16. I like the idea of scent marking, and I imagine that it would work by giving most objects a new interaction called โ€œScent Markโ€, which would allow you to mark the object with your scent for a few days. Scent marked objects would glow green when smelling, indicating that it belongs to your tribe, while yellow scent marked objects would indicate wild nichelings, and red scent marked objects would indicate rogue males.
    1 point
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