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Showing content with the highest reputation on 09/11/2018 in all areas
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Title says it all. Looks like you got bored. Who would'a known? My favorite genes are the ones that make the creature look cool tbh. (Like sabre-fangs and wings.) I think lean body and peacock tail for ladies are adorable too. I mean, SERIOUSLY! Look at it! I love itty-bitty little tails! Anyways, what are your favorite genes? I'm sure somebody already made a post like this. Oh well.3 points
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Dear Drone Engineers, We just released the update 0.5.2 for the Closed Alpha of Nimbatus! Here are the patch notes: New Features Added Sort modes to Steam Workshop Browser (Newest, Trending, etc) Drones uploaded to the Steam Workshop can now be updated ingame Added Button to switch overlap detection on / off New Startscreen New Travel Animations New Client Icons Reworks: Snakes now move towards the broken eggs instead of the drone brain Made the landscape of the mushroom planet easier diggable Overlap detection now only works with less than 100 droneparts Downloaded drones can no longer be used inside tournaments You can now see the number of downloads of a drone inside the workshop Bugfixes: Fixed broken camera tracker part that was always active Fixed hammerhead spawn on fractured lava planets Fixed image download bug in steam workshop Fixrounding of float values in editor (Speedsensor) Thanks for testing, keep it up! Please continue to share your thoughts and feedback in our forum and report all bugs you encounter. Cheers, Stray Fawn Studio2 points
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Maybe this could be a function of the core rather than placing parts on the planet. Think of the snake or meteors that could destroy the locator parts. Add this feature to the core (or a special part) that adds a blip in the radar screen wherever the core / part is when a button or tag is activated. Different colours with different buttons / tags should help to differentiate between the three resources, quest location and enemies. This could also bring up the possibility of having a permanent marker for later visits to the planet. Edit: Another way to solve this would be to enhance the mini map to a level where it will show the visited parts like a real picture of the planet. Like clearing the fog of war in many other games.2 points
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No, it was my idea to pin it Thank you for your support and help in the Nimbatus community. It's greatly appreciated ❤️❤️2 points
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I know! Unless you're a really good artist or you have a YouTube channel Lawdie help us2 points
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Very cool! (But the game still thinks the creatures are goats 😅 They say "goat" also stands for "Greatest of all time," so maybe that's why!) Oh lawdie, I haven't been on Scratch in forever. I quit that website ages ago because nobody was looking at my projects 😞2 points
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And so I present several types of guidance systems for Nimbatus sumo drones! Also see my other guide for information about specific varieties of drone. Simple guidance systems Simple guidance systems are employed in more complicated designs, but can be perfectly practical on their own. If you're new to sumo drone design, start here. Unguided The unguided system is easily explained. The drone simply uses a button to activate all it's thrusters to go forward. Naturally, this is only seen on rammers, and is very rarely successful. Most modern drones are easily capable of compensating for this sort of system. A simple unguided drone, as it would be seen on a rammer. Directional guidance for steering Simple directional guidance uses a directional sensor, connected to the rotational thrusters of a craft. It usually suffices most drones, and can be used both offensively and defensively. A simple directional guidance system allows the drone to turn to find the center of the arena. It is less than idea for center seeker drones, and is much more at home in rammer or pusher drones. Distance guidance for steering Simple distance guidance uses distance sensors to sense opposing craft, and turn towards them. It was very common during the Nimbatus demo, but has fallen out of favor to much simpler directional sensor systems, once they were available. They are also often prone to issues when used versus multi-drone classes, where mini drones could give false directions on the direction sensors. Directional guidance for detection Despite being used for directional guidance, directional sensors can also perform the role of a distance sensor. The directional sensor can be set up in a way that it has a very large tolerance range, and that it outputs for only a small fraction of it's area. This can then be used to determine whether a target is in a key position, such as whether a sumo enemy is in front of them. This can be advantageous for many reasons. Directional guidance for detection also lacks any of the downfalls of distance guidance, and cannot be confused by multi-drone setups. Distance guidance for detection Distance sensors are often employed on pusher drones to dictate whether a target is in front of it, and whether it should trigger it's thrusters to ram it. This system is mostly foolproof, but has some key issues. The distance sensor can be triggered by mini-drones if the opponent is a multi-drone, and also has a very limited field of view, in a straight line only. As such, it has fallen out of favor to much more reliable directional guidance systems. Specialist Guidance Systems Micha-guidance Micha-guidance uses two directional sensors on each axis of the drone. The direction of the axis will dictate the direction to the drones target. Since it is omnidirectional, it works well for center seeker drones and spinners. Especially spinners, which rely on constantly changing direction, where conventional directional guidance systems would simply fail. It is named after Nimbatus developer Micha, who had used the guidance system in one of his own sumo drone challengers. A simple Micha-guidance center seeker drone. It can very happily move in any direction towards it's target, regardless of orientation. Glider guidance Glider guidance uses the arena wall to help it skim along the arena edge. It uses a directional sensor to keep itself pointed towards the center, and a direction sensor to detect the arena edge, to then boost it away from it. A simple glider guidance system at work. Think I forgot something? Want to contribute? Share your drone designs and guidance systems below!1 point
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Let's see if I can exhaust my ideas for awhile. Weapon Techtree Upgrades Laser Upgrade: Orbital Beam: Increases range, damage, and energy usage depending on its altitude. Higher up it is, the farther it goes and the harder it hits. I mostly want to use this to make an attack satellite on a planet with the death star laser transmitter and fly around the surface with a smaller drone section. Just click somewhere and a big laser from off-screen starts burning through the enemy. Fight Fire With Fire: Damage increases while weapon is receiving damage of the same element type or while under the effect caused by that element type. Plasma weapons do more damage when on fire, cryo weapons when frozen, and the others when being pelted with their respective type. Maybe have it get the boost for a short while after being hit Friendly Fire: Hits your own drone parts as well as enemies. I'm thinking it could see some use with a -100% damage upgrade on a plasma or cryo weapon to make an alternative to heaters and coolers. I admittedly don't know if your drone's own plasma and cryo weapon shots heat or cool its parts while travelling through them in the closed alpha or not, but this should be able to cover for that possibility. Would be interesting to see a cryo flamethrower used as a fire extinguisher. Maybe have a detachable line of them that fires in one direction while a drone piece flies over. EDIT: I made a separate topic for this. Batteries Solar Panels Need Altitude: OK, so some of us think that solar panels are the only battery worth using. Maybe that can be dealt with by having their recharge speed based on altitude? More Situational Batteries: How about a thermal generator that works like the solar panel, but only gets its full recharge speed when hot? Dip it into lava for a quick recharge. Maybe have one that works with cold instead. Maybe have a wind-powered one that works with strong winds or when the battery's movement is fighting air resistance. And I just realized that someone is bound to try using the thermal generator and a heater to transfer energy or maybe even a... plasma weapon... And that gives me another idea. Nothing Stopping These From Being Used For A Battery Workshop Techtree: I can already imagine a drone using batteries with more storage capacity and a higher recharge dependent on altitude in a rush to escape a fight in underground tunnels so that it can take to the air and replenish its strength before either going back down or luring the enemies up to where it is. Energy/Fuel/Resource Sensor: A sensor that detects how much energy/fuel/resources the drone or drone section has and gives an output when it is greater than or below a particular amount. Maybe these could even be built into the the individual batteries, fuel tanks, and resource tanks instead. It'd be nice to have certain parts auto-shut down when they start being too costly and then start back up again once you have the energy to spare for them. Also, being able to have an autonomous resource collection drone know when its full or empty is going to be a useful feature. Electrical Elemental Weapons: Can recharge batteries or even overload them, causing them (and everything powered by them) to temporarily cease functioning. Give it a -100% damage upgrade and... *goes back up and adds another suggestion* FRIENDLY FIRE and it becomes a great way to transfer energy between decoupled drone pieces. Or you can just fire it at enemies to disable their ability to shoot at you. They'd still be able to fly around and ram into you just fine though. This will probably be useful for if you ever decide to let planets have thunderstorms. Of Course There'd Have To Be Special Batteries: Maybe a battery that only recharges when hit with an electrical weapon, but it is harder to overload. Emergency Backup Batteries: Maybe have it be possible to have a battery turned off and that'll keep it from being affected by electrical weapons until it's turned on, but until it's turned on, it's useless. Organic Option For Basic Parts: And this is where my imagination seems to be hitting its limit for now. I was thinking of those blocks that now come in heat and cold resistant flavors, but this one looks a bit like terrain or possibly hive material, has less HP, and heals when hit by bio ammo.1 point
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It would be nice to have like 200% or 300% to build higher satellites, also I have too much air traffic xD.1 point
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So I was watching a video on YouTube that showcased the grenade launchers in the closed alpha. The person I was watching commented about how difficult it was to hit airborne targets with the grenade launchers. I was looking at how the grenades exploded midair and thought to myself “hey, flak guns would be pretty cool.” Flak. A fast firing weapon with low accuracy shots that explode when they get near a target. Low overall damage, high splash radius. Do nothing against terrain or grounded enemies (AA guns, hives, snake eggs, etc) because they are unable to blow up. Upgrade tree options could include things like: Explosion radius; how close they need to be to an enemy to explode and so on.1 point
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Short answer: Add ping thingies on the minimap Long answer: So, I was playing around with Nimbatus when I had this quick idea for an idea/addition part. What this part does, is that it adds a node to the minimap, when given the instruction to. The node will show it's location on the minimap, and can also be the target of directional sensors. But! It will also have some neat tricks up it's sleeve! The node can have it's icon changed in the editor, to help relay specific information, such as whether the node represents a certain type of drone, or it's situation. The node can also have it's color changed (like LEDs), which will be reflected on the minimap. The node can also be "pinged", where it will show an outline of the node expand over the minimap. This can be used to show a specific alert from the node. This will be useful for players using autonomous multidrone systems, especially now with the printer, so they can easily see the status of their drones without having to complicate things with cameras.1 point
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I created a sumo drone that won a tournament and uploaded it. I later fought my drone in the tournament that was under someone else's name. I don't know if they downloaded it then won a tournament then the bot got uploaded as theirs but it wasn't nice seeing someone getting credit for the drone I built. I uploaded it for people to use but something should be implemented to give credit to the original builder.1 point
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I remember I had one nicheling I named Rororoyourboat because his generated name was Rororo ^^ and of course there’s the wandering male Dukdukduk1 point
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Honestly my first save with Oasis went really well. It was a slow grind in the beginning, but I believe I started off with one clawed Nicheling and was able to unlock a lot of fishing genes that way. I'm had nearly 100 food, so life was very good. I think it's really luck of the draw when you decide to make a hard island your starting point. If you aren't lucky I'd suggest plunking those creatures in the water ASAP and hoping you unlock genes before they all die out.1 point
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I really have, im killing my computer with this new factory blocs xDDDD1 point
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I've been too lazy to work on it. They still have their goat bodies. It's so hard to get seen in scratch!1 point
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That is actually her hunting strategy. She makes you fall for her cuteness, and then she brutally murders you!1 point
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Creating my own starter pair has been my dream for a long time. If it was combined with starting with a pack, that would be perfect for a Warriors challenge!1 point
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the element would provide a temporary adhesive affect (similar to contact range magnet) that could build up adhere enemies to terrain or other enemies - kind of like the bio gun, but a temporary effect. With enough impact force, it might push enemies into things to adhere to, and hold them in place for slower weapons - Or be a double-edged sword for players with less manoeuvrable drones.1 point
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Honey is an amazing food source! Bee hives can be found in trees of any kind, or more rarely on the ground. Any nicheling can gather honey, no matter its genes, and you can gather as much as you want without emptying the hive. You can get 2 food points every time you gather, it does not seem like much, but you dont need specialized genes and it never runs out. Gathering honey causes nichelings to be covered in it, giving them a sweet smell, and other pack mates can lick the honey to get one extra food. However, gathering too much honey can anger the bees, causing them to sting you. At first each sting will only remove one turn from the nichelings, but many consecutive stings can cause damage, creatures with stinky tail have a lower chance of being stung, and those with armored body are completely immune to stings. You can attack the hive to break a piece which gives 5 food, and you can attack it 4 times before destroying it, giving a total of 20 food, however, this will stop honey production and enrage the bees, which will ignore stinky tail and armor body in this case. It takes a few days for the hive to recover a broken piece, and hives are rare, so you dont want to destroy one. If its on a tree, only flying creatures can gather from it, but you can shake the tree to bring down a honey comb, but shaking it often can break a piece or bring the whole hive down, so hives on the ground are better. They can be found from medium to killer islands. Genes: narrow snout: lets you eat the bees( unlocked by getting stung 50 times) honey paw: lets you gather one extra food point from honey if genes identical, also gives 1 gathering and 1 strength. ( Unlocked by inviting a nicheling with that gene and having all other honey genes.) Long tongue( It says tongue but its a snout gene): Can get 1 extra food point from licking honey. ( Unlocked by licking honey 100 times) Honey eating creatures: Honey glutton: A mix between a wolverine and a honey badger, this guy does not give a dam about anything, the fiercest creature in niche, it rarely hurts nichelings, but it will eat anything, from nuts to fish to bunnies and berries( It will sometimes destroy a berry bush because it does not care) but its favorite food is honey, it will fiercely guard a give, eating the bees, honey and sometimes breaking a piece, but sometimes it will go away, letting you gather. It cant reach honey on trees. It moves one tile every time a nicheling moves, and it has little defense, but If any creature gets near it, I will make and intimidating growl which will even scare away an ape! Nichelings affected by the growl cant interact with the glutton, essentially making it invincible, and letting it go on its merry way. They are rare, but will be more likely to spawn if there is honey. They can be found in any island with honey and live 50 days. Rarely, it can do a special attack that ignores defence and spikyness. honey parrot: A yellow parrot like bird which will fly around hives in trees. It will perch on the tree and gather honey, and if a nicheling tries to steal its honey, it will make a call which will instantly enrage the bees and it can cause a predator to come near. You can hunt it or lick the honey it gathers. It can be found in any island with honey.1 point
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@Lilytuft So then we need more parts! Male parts: Ha Sol San Ru Rus Ren Female parts: Cor ia So Ril Mu Al Na Se il Era1 point
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