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Showing content with the highest reputation on 10/04/2018 in Posts

  1. Originally I got two brothers who were born to the same parents who looked like they could be twins. Their parents didn't look anything like them, so I was surprised. I was kind of sad when they got old. But then the younger of the two had a baby (pic 3) that looked just like him the day he died. 😂 Then that one started getting old and before he died he had a baby.(Pic 4) It turned out to be the odd duck of the family. We'll see if I can continue the line.
    4 points
  2. A buffer gate that takes time to activate and instantely deactivates
    3 points
  3. OK, so the drones can fly, but that doesn't mean they don't have to deal with land travel. Instead of having your drone scrape against the ground, why not slap some wheels onto it? Wheels would be able to have 4 basic settings, neutral, brake, rotate clockwise, and rotate counter clockwise. They could also just stick with the first one (or two) if the developers aren't up to having them all. Stop that soaring and let's get rolling! This idea brought to you by my memories of Affordable Space Adventures.
    3 points
  4. We are fully planning on adding wheels during early access, it was one of our Kickstarter stretch goals ^^ Until then, you can improvise wheels yousing free free hinges, motorized hinges, springs and other parts
    3 points
  5. On whale island one time, a sickly double winged and beaked wanderer flew out of nowhere... Stinky (or whoever it was): We have a good amount of tribemates already but I'll attempt calling anyway *aaarOOOUGH! aaarOOOUGH! aaarOOOOOOOUGH!* Finch: *swoops down out of nowhere* I hear you are attempting a birds challenge,,,,
    3 points
  6. 3 points
  7. |####`--|#|---|##|---|#|--'##|#| _ |____,--|#|---|##|---|#|--.__|_| _|#)_____________________________________,--'EEEEEEEEEEEEEE'_=-. ((_____((_________________________,--------[JW](___(____(____(_==) _________ .--|##,----o o o o o o o__|/`---,-,-'=========`=+==. |##|_Y__,__.-._,__, __,-.___/ J \ .----.#############|##| |##| `-.|#|##|#|`===l##\ _\############|##| =======-===l |_|__|_| \##`-"__,=======.###|##| \__," '======'
    3 points
  8. Think a tractor beam part might be a good addition? It could work somewhat like the magnet, but directional. Maybe have it include an adjustable arc for it to affect.
    2 points
  9. I think snipers are awesome but the old one was a little bit difficult to use. I suggest a super fast bullet that travel as a straight line, high power, range and penetration at cost of rate of fire. Think like an instant beam sniper.
    2 points
  10. I frequently find that I want to translate one key press into multiple key presses. For instance, if I have a ship with "tank" controls, I'll want to activate the thrusters on the left when I hit A, the thrusters on the right when I hit D, and all of the thrusters when I hit W. Right now this is doable with a bunch of If blocks, but that's kind of a pain in the butt to set up and maintain. It would be nice if there was a single "demux" or "demultiplexer" component, that could (for instance) directly turn W into G and B.
    2 points
  11. I think we maybe should add a fear for water tiles ^^? Then they would only go in if they're super desperate
    2 points
  12. Hey crew, We just released the update 0.5.7 for Nimbatus. It fixes some problems you found and adds two new logic parts. New Features: Added NOR Gate Added Triggered Impulse part that acts similar to an impulse giver, but can be triggered by an input key. Reworks: Added Tooltips for Impulse Givers Editor Settings (Center of Gravity, Tags, etc. ) are now persistent Balancing: Slowed down the turning speed of the Snake Bugfixes: Fixed overlapping music while inside Sumo Testarena Fixed floating point input fields on systems that use comma as decimal seperator First launch on Linux systems will now be windowed mode to avoid resolution problems Fixed a display bug for the page control in the drone browser Thanks for reporting bugs and posting suggestions, keep it up! Cheers, Stray Fawn Studio Remark: Its advisable to update your game before you go into a sumo tournament, as drones using the new parts won't be downloaded until you update.
    2 points
  13. i think a sandbox gamemode would be great so that you can build big creations and toggle enemies on or off
    2 points
  14. Yes, I also want to have this feature Not sure when we focus more on the sandbox part, but it most likely will happen during the early access Thank you for joining and posting this suggestion! We love how players come up with crazy big drone ideas.
    2 points
  15. @bostonlobstah Also had a hero of the day in Adam's line. The poison fangs were just about to go extinct due to the purrsnout.
    2 points
  16. love the ideas! I also have some more ideas hidden on my computer, just waiting to be presented to the team. THANK YOU ❤️
    2 points
  17. As someone in love with the idea of launching orbital attack satellites to unleash death wherever I click, I support this idea. Especially if it can have the bullet go out the other side of the planet.
    2 points
  18. Just a rope/chain to attach a magnet to would allow the creation of a crane... or maybe a wrecking ball... ...which would certainly not be used for hedgehog extermination! 😅
    2 points
  19. Two featurerequests in one. But I upvote the multi-select part myself!
    2 points
  20. Star: I should use call for no reason! I'm probably gonna get a good laugh at all the crippled girls that'll appear, though- *Anasi appears* Star: How did I...?
    2 points
  21. Oh, wow! Meanwhile my pack stagnates at replacement rate. And everyone is polyarmorous... because immunity genes are evil.
    2 points
  22. 2 points
  23. A way to balance plasma could be that appart from consuming energy, also burn fuel (that also makes sense). In exchange it doesnt loose damage.
    1 point
  24. I Miss the satellite designs that were possible in the demo, it allowed for compact and complex designs to be made. I understand it brings some of the challenges out of the game, but I feel like it would work if you could toggle it and then features like world progression and resource collection would be disabled. The challenge is still there but it allows the satellite build to come back. I might just be an idiot and there might be a way to do the satellite build that I don't know about. If there is please tell me.
    1 point
  25. Hey, I'm new here. I just bought Nimbatus this morning as it went into early access release on steam. I just wanted to post a bug that I haven't been able to find much help on so far. I've seen resolutions for windows, but I'm on Linux. Ubuntu 18.04.1 64 bit 8 gigs ram AMD Athlon 860k quad core processor GeForce GTX 750 Ti with 2 gigs video ram 1TB free disk space I'm also running Nvidia drivers version 396 Thank you in advanced for any help Player.log Settings.ini
    1 point
  26. In the graphics options, there should be a setting to limit the max frames per seconds that are getting rendered. Nimbatus isn't very taxing on the hardware, which is why it's rendered at >300fps for me - way above the 144fps my monitor can handle. I'm not even sure I need 144fps in this game, but anyway: rendering at >300fps is just wasting energy and creating heat for nothing.
    1 point
  27. Hello devs, I wanted to suggest you to implement this in the editor https://i.imgur.com/91877xt.png This would be really interesting for when you have a lot of parts and logics going on THX FOR READING HAVE A NICE DAY
    1 point
  28. 1 point
  29. "Toggle center of mass" gets reset (to off state) whenever switched to another window. The opposite is true for "Toggle editor hotkeys" (off to on). Other toggles are unaffected ("part overlap detection" and "tag bindings"). Not sure if this is a bug or is intended to be this way
    1 point
  30. Lovely drawings and cool ideas. Thank you very much for sharing those!
    1 point
  31. A comma separator is not shown in the value textblock. A value, that is entered to the textbox, is parsed incorrectly (see attached gif).
    1 point
  32. Good idea to make this configurable, the upper limit is currently set to 300fps.
    1 point
  33. Well, I think I HAVE mentioned in another thread the idea of an ammo type that could recharge batteries (might have had some extra about being able to overload them to the point of being temporarily disabled). Maybe you could make fuel guns or even resource guns that use up fuel and resources respectively instead of energy and use THAT to transfer them.
    1 point
  34. I am not quite sure how to imagine that but it sounds hilarious
    1 point
  35. Has any consideration been given to a part that would work like the resource collector, but instead works with fuel/power/resources stored in a drone piece? Just... you've got your little gathering of fuel tanks (We'll call it the "station") decoupled and left somewhere out of the way of trouble and the mobile part of the drone (We'll just call it the "drone") has a non-refueling tank and this fuel collector piece (Calling this one the "collector"). You fly the drone to the station and activate the collector. The collector starts drawing fuel from any nearby sources and spreads it among fuel tanks that are physically connected to it. In this case, it'll be drawing fuel from the tanks in the station. This collector could possibly draw fuel from tanks it's connected to in order to redistribute fuel between connected tanks so that a large, emptied fuel tank could get refilled by smaller tanks to the point that all tanks on the drone reach empty at the same time. It could also see some use with resource collection by having a largish drone make mini resource collecting drones with factory blocks and having them collect resources in much the same way early demos did with the minidrones giving their resources to the main drone.
    1 point
  36. The logic parts are wireless, so distance should not be a problem. You can achieve this by using an OR-Part
    1 point
  37. Thanks for reporting! Ill check it out and fix it
    1 point
  38. And I can see that Om nom nom Worm is there which is created by me and sumta. Nice.
    1 point
  39. Yeah. Welcome to UTC+3 where everything doesn't go that well.
    1 point
  40. I am currently waiting for something to wait for. No wait, I am already waiting for waiting. But if I stop waiting I will start to wait again. So therefore I am in an infinite loop on waiting for something to wait for while already waiting for something but after I stop waiting for something to wait for I need to wait some more since I don't have anything to wait for. Which means... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    1 point
  41. Wolf Quest 3, the Niche sand box update, Infinity War 2 (so maybe I can piece my heart back together) and Lucifer season 4
    1 point
  42. Short answer: Add ping thingies on the minimap Long answer: So, I was playing around with Nimbatus when I had this quick idea for an idea/addition part. What this part does, is that it adds a node to the minimap, when given the instruction to. The node will show it's location on the minimap, and can also be the target of directional sensors. But! It will also have some neat tricks up it's sleeve! The node can have it's icon changed in the editor, to help relay specific information, such as whether the node represents a certain type of drone, or it's situation. The node can also have it's color changed (like LEDs), which will be reflected on the minimap. The node can also be "pinged", where it will show an outline of the node expand over the minimap. This can be used to show a specific alert from the node. This will be useful for players using autonomous multidrone systems, especially now with the printer, so they can easily see the status of their drones without having to complicate things with cameras.
    1 point
  43. Maybe a radar part? For example, if you set it to 360º its radio of action would be smaller but if it was like 30º it would have a way better range.
    1 point
  44. Maybe this could be a function of the core rather than placing parts on the planet. Think of the snake or meteors that could destroy the locator parts. Add this feature to the core (or a special part) that adds a blip in the radar screen wherever the core / part is when a button or tag is activated. Different colours with different buttons / tags should help to differentiate between the three resources, quest location and enemies. This could also bring up the possibility of having a permanent marker for later visits to the planet. Edit: Another way to solve this would be to enhance the mini map to a level where it will show the visited parts like a real picture of the planet. Like clearing the fog of war in many other games.
    1 point
  45. Today we finally managed to take a team picture Meet the team ^^ From left to right: @David: Tool developerStephanie: Artist@ArnoJ: Gameplay programmer@Philo: Game designer / Marketing@Micha: Programmer / Game Designer@Roger: Technical artist@MadMax: Programmer / Game DesignerAnnika: Artist / Game Designer@Markus: Artist / AnimatorClaudio: Music / Soun
    1 point
  46. Just ropes and chains. Thats all .___.
    1 point
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