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Showing content with the highest reputation on 10/06/2018 in all areas
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Hiya! I found this game from a post over on another forum. Immediately bought the game when I found out it was released, and am right now going through some tutorials. I love it already. I was super thrilled to see multi-platform support for this.3 points
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How did you find out about Niche? What were your first impressions of it? I found Niche through Seri! Pixel Biologist!'s videos. Niche was on verion 0.0.6 and didn't look very interesting. Still I looked it up on Steam. I was kind of interested, but my sister conveced me that this game was not worth it. My English was really bad at the time, so I tought this was a strange game about genets. (You know, the animal?) That made the game seem really unrealistic to me XD. And so I was left wondering what would happen if you filled an entire island with these strange creatures. Later Seri started making videos about Warrior cats untold tales. I started watching, because I really liked that game. She also had a Niche series called the Jannu tribe. I slowly started to understand it, until I was sure I wanted Niche. I got it during the jungle update and it's one of my favorite games. It has really helped me understand genetics! (but not genets XD)2 points
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Two quick suggestions which may have already been made but I have not seen. First is custom parts. Allowing for creating line a chain of batteries and having it available for other drones also like a laser wheel or rocket wheel. Second single part editing and rotation mostly, oops put a block facing the wrong way but have over 100 parts connected allow for rotation of just that part. Mostly the balance sensors Other suggestions that I have seen is multi part selection, multi link have one part linked to two parts for more stable builds (maybe just a new part that does this so it doesn't change the current system much), and a link optimizer select a series of parts and link them together in the most efficient way possible.2 points
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I think a separate queue that would match up opponents based off of how many parts their drone is made up of would be a great addition to the game! The current issue is that if you're trying to make a simplistic drone (under 15 or so parts) it's almost definitely going to get beaten by even a basic engineered, larger drone. It really limits what you can do with a smaller drone when you constantly have to contend with larger, smarter, and more powerful opponents. On the flip side, it's pretty silly to have your 100 part enemy tracking behemoth slam into a ~15 part dinky dinkster and blow it out of the ring. It feels like a waste of a match. I don't think it should replace the normal queue because it's still a good thing to have. You should still have the option of being able to face whatever opponent the game puts you against. David vs Goliath moments are pretty cool.2 points
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Have outputs on when Resource Collectors are Full or Empty. This could make for easy automatic resource collecting drones.2 points
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I had been wanting to play a game with breeding mechanics for a long time. I just googled games with breeding mechanics. A lot of results were stuff I already played, and like.... it had breeding but that wasn't the main focus of gameplay. Things like pokemon, the chao gardens in sonic adventure 2, final fantasy 7 chocobo breeding, fire emblem awakening It was kind of surprising how few games i could find with breeding at its core. This game was like the only game i could find that came even close to what i wanted, and i am totally satisfied. Also, if the team who made Super Meat Boy ever do finish that cat breeding game called "Mew-genics" you kno i'm totally going to buy it.2 points
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I kind of heard about the project when it was still in its earliest version, randomly, when browsing odd games on you tube. Two seemed worth checking out... sometime... in a few years. Never found the other again; but hey, Niche!2 points
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I found Niche through JessiMew. It was just randomly suggested to me on YouTube and I watched the vid. I wasn't even subscribed to Jessi back then. Well I was immediatly in love with the game (and with Jessi). It was a no brainer. I binge watched everything from Jessi I could find on it and then convinced my brother to buy it for me and then I played like probably almost a 100 hours in the first week or so (it felt like a lot of time though Steam didn't record any of it due to poor internet) and ever since then it has become my favourite game together with Skyrim and has currently almost 490 hours in my Steam library ^^ At that point I already understood genetics very well and that is a big point why I loved them game so much. I love all the different gene possibilties2 points
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As an expansion to this, the shield could absorb explosive damage for a large energy drain, and force of collisions would directly contribute to energy usage. the part could also be used in Sumo, if the energy usage was high enough. The shield would conflict with standard shields, as stated above, where in the sections where the physical shield and standard shields mix, a red field is displayed, and nothing is blocked, and shields can't be projected through them, creating holes in unoptimised shield setups.2 points
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Thank you very much for this suggestion. I would also like to see more stats KSP of course is much more physically accurate and has a whole simulation which makes sense, whereas we just tweak the values as we think it's the most fun But I also think that it would be useful to see a total usage/production/capacity statistics for fuel and energy somewhere in the editor to eliminate guesswork and make drones more efficient2 points
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I think he means being able to take a group of parts and instead of copy and pasting them, save them so that you can paste them later, possibly in another drone. So if you have a particular group of parts that you like using (like a factory block that produce a large missile), you don't have to make it from scratch every time you want to add it to a new drone. If that isn't what he means, then consider adding it anyway, because that will be very useful for those of us that like to reuse ideas/configurations from previous drones.2 points
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You could choose an option in which you have two or more tribes in one game. Pretty much you have the option to create (and customize) two starter creatures per separate tribe. These tribes could be on separate land, and you can switch between tribes while playing the game.1 point
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The "Several breeds of drone" guide mentions carriers as a counter to pushers with the justification that they can confuse the pusher's sensors. However pushers can use a pair of directional sensors attached to the ends of it's contact surface to detect whether the enemy core is in a triangle in front of them which can't be confused by detached units. It is still possible for a carrier to overwhelm the pusher but that's generally unlikely given the reduction in parts count of the non-core drones (and if there's more than one of them the possibility that they don't work in perfect coordination). A ram of similar quality as the pusher will clearly beat it as it replaces logic and sensors with more engines and therefore wins the shoving match, but that's not very interesting and it would lose many other matches. Is there a category of drones which if well made would consistently beat a well made pusher (other than pushers or rams)? I could imagine something which stays some distance from the edge and uses jump thrusters to dodge at a right angle from on coming targets, but I haven't made one. Do people think that would work? Is there something else?1 point
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Well, this was what I thinked after watching some of jessimew's videos. The walrus deer just walk into the nicheling's greedy paws and no matter how many times they are attacked, they keep coming back! Do they have a fear stat? Why do they tend towander into nichelings? Also, what goes trough the mind of the ramfoxes? They dont seem to be too fierce, Its as if they only liked hunting bunnies.1 point
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Using latest linux build, I find that often the Nimbatus full screen window gets pushed to the back if I interact with the game's GUI. I click on something in the game, and the game window is suddenly in the back, with my other apps being popped to the front. $ cat /etc/issue Ubuntu 18.04.1 LTS \n \l This can happen a few times, and I think it stops as I minimize all other apps. Player.log1 point
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What if weapons when made would have different visuals depending on what kind of upgrades were added to them? I think there should be little pieces and shapes added depending on upgrade.1 point
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Rogue males mate with pregnant ladies, the friendly neighbourhood bearyena, teens, males, clams and the seagrass, all resulting in the same untraceable notification. Walruus deer eat your creatures whole and leave only the skin behind. Meat eating plants now have a 7 tile radius and wander the island. Food rots after two days. All nests are replaced by dancing apendages every time it rains. Dodomingoes get the respect they deserve and develop into winged rogue ladies. Rabbils steal the shape of your young and drain their lifeblood, replacing them with an infertile copy. All berries are replaced by extra crunchy eyeballs, giving the "existntial despair" debuff (complete with a spelling error).1 point
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Ooo, actually a magnetic wrap style which attaches to the opponent then intelligently spins to keep your core at a particular (not-straight on) angle actually might work well. Just watched a fight that gave me that idea.1 point
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would be usefull but in KSP you only realy have 1 direction to go in. and here you have 6 (up, down, left, right, rotate left and rotate right) would be a lot harder to calculate1 point
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I haven't put to much thought or experiments in it yet, but I one wanted to make detachable drones which stick to pushers from the side and use side-force to bring them out from their intended motion vector. So this strategy might work against them if your main-part can evade the initial push. Just thinking aloud here, not yet tested1 point
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A new planet type that lacks both gravity and air resistance with new, more powerful Corp enemies where the goal is to raid one of their shipping containers for illegal goods or resources. Or perhaps destroying/redirecting an asteroid on a collision course with another planet in the system, with smaller asteroids flying around presenting hazards to the drone. In either case the drone can either face them head on, or dodge around. Maybe a new kind of resource out in asteroid feilds too, with relevance to gravity type upgrades, and maybe projectile speed/mass upgrades.1 point
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if you use the -20% energy use and the -80% energy weapons become free1 point
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I had to do a project a few years ago about my future job that required an interactive component. I want to be a genetic engineer, so I was trying to find a video game that involved genetics and I stumbled upon the Niche Kickstarter. I was disappointed that the game wouldn’t be out in time for my presentation so I left it. Later, I was recommended a Niche youtube video and soon after found Jessimew and fell in love with the game. I’ve always loved genetics and video games so Niche was the perfect game for me!1 point
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Certain weapons could apply status effects to the ground, such as cryogenic creating ice, making the ground more slippery. Kinetic could do some sort of "ripple" effect, causing something like a miniature earthquake. Bio would still build. Plasma would heat up the ground, perhaps even lighting a fire on the surface.1 point
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I usually use a magnet somewhere, to make carrying them easy. I'm working on a magnet on a detachable return ship to carry them home for me.1 point
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Currently there are batteries that hold power and generate it. There also is a battery which holds way more, but doesnt generate energy. I just feel that there should be a battery that would hold no power but would generate way more than other batteries. And as a nerf it should either consume fuel when activating it, or be explosive.1 point
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I like this one. I think efficiency loss is the way to go with balance; with the player relying more on fuel, you'll have more explosive fuel tanks anyway.1 point
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Put them on the other side of a factory, use an altimeter to get them to the right altitude to pass over your hopper, then let them fly themselves home.1 point
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This seems like you could implement it with some logic and dynamic thrusters. I once suggested wings; a piece which would generate upward trust, based on a combination of altitude and speed. I once suggested wings; a piece which would generate upward trust, based on a combination of altitude and speed. There doesn't seem to be a lot of love for atmospheric mechanics.1 point
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Ramfoxes are quite meek, but also smart. Or at least it would appear so, when they go after isolated nichelings sometimes.1 point
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Maybe they can't feel pain but are just a little bit skittish. No, but really, it kind of forces your hand to make them that way as a foodsource. But you know that. I keep wondering what they eat in the killer mountains. Those plants for nestern material? The pine trees? That's never going to be enough... Maybe they wait till your nichelings die and eat the corpse. That would explain a thing or three. Wanderers would be their usual supplementary diet, and not strong enough to do much damage on average. Aside from that, there are quite some around, so they reproduce quickly and can take a risk. I'd be nice to have some game-lore. Just some non-nightmare inducing stuff.1 point
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I would actually prefer this to the current hopper. Automated drones have issues with gettting over/under that hopper.1 point
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Oh.. yeah! Nimbatus. Honestly didn't realize this was a multi game forum when I signed up. My bad.1 point
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NotITG, Nimbatus, Cosmoteer, Terraria, Garry's Mod (Especially Devinity 2 gamemode), Maplestory and couple others that I cannot list otherwise this would go on for a while.1 point
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Basically a shield that when active works as a physical barrier, (i.e stopping creatures from moving past it and having collision with the terrain) but doesn't impede hostile weapons . It would be helpful for planets with a lot of asteroid strikes or when maneuvering at speed through terrain, and perhaps even hold off the direct effect of lava damage (though heat would still bleed through the shield. To keep game balance it should also not be able to be powered up at the same time as the normal shield.1 point
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I set up some missiles as heat seekers. I was going to use them as more or less untargeted weapons; a satellite factory would manufacture orbiters that would rain death from above, and heat seeking would help home those shots in on any hostile target. That doesn't seem to be happening.1 point
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Looks like a bug to me then, we have not changed them for a long time. I'll look into it.1 point
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Yes, that would also be useful! I mean, you basically can get that information now anyway, but you have to keep going into test flight to see if you have enough fuel/battery/thrust, and then if (when) you don't, go back and edit it again, then rinse and repeat. Since it doesn't really change the balance of the game, it would just be a nice little convenience to help get into the actual action quicker by eliminating a lot of the repetition involved. So instead of build, test, build, test, build, test etc. it would be just build, test and (conditional) build if you don't like it after the test. 😃 And yes, I know it doesn't really have the whole physics simulation, but since you aren't actually trying to reach orbit here, it would actually carry a lot more information in a very simple package, since most of the values for these kinds of stats wouldn't change like they do in KSP, since we aren't dealing with atmospheric pressure, drag, lift, etc.1 point
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Ah, interesting. Yes, that sounds really useful. I was also thinking of having something like area where you can deposit small constructions and leave them there to re-organize things and then use them instead of always parenting them to other parts so that you don't lose them.1 point
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One time my friendly bearyena kept going into deep water and we had to corral him back onto land. It was a waste of time for me, BUT I NEEDED THOSE EDGE-LORD GENES! Also, A moment of silence for all those creatures that drowned themselves on their last day. In the savanna we CAN'T drown! Ha! Amateur!1 point
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I think we maybe should add a fear for water tiles ^^? Then they would only go in if they're super desperate1 point
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@Goggles-kun I knew you were a girl!! it always throws me off so badly when people are not the gender I think they are1 point
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True Beginnings Mode: A mode that makes it a 'you're-the-only-creatures-in-the-world' challenge. No Wanderers or Rogue Males New Immunity genes (ones that the breeding pair doesn't have) have a chance to be randomly mutated (but not in the mutation menu) Genes that need to be bred in from wanderers (i.e. antenna) would either need a way to be unlocked or be randomly mutated like the immunity genes Bad genes (blind eyes, shortsighted eyes, deformed paw, etc) have a chance of being randomly mutated in like Immunity genes Released males have a small chance of becoming rogues Every time a day passes, a new plant has a chance to spawn (ex. You are on a Tiny Green. Tiny Green could have, say, a max of 5 bushes spawned in when your creatures enter the island, and a max of 5 bushes that can be spawned in. Every day has a 10% chance of a new berry bush spawning in, and once one does spawn, the chance of a new one appearing after that goes down to 9%, and so on.) This could happen with berry bushes, poison berry bushes, healing fruits, carnivorous plants, those plants that looks like cotton and give nesting material, kelp, water-breathing plants, and grass (explained further below). If a plant does have a chance to grow, it will spawn in as a seedling, eventually growing to maturity. The island you start on is called Eden. Only a few berry bushes are full gown, and the rest are still seedlings. All grass is already 'cleared out', and the re-growing grass is still regrowing. I'm too lazy to write anything else so the rest can be decided by devs/comments.1 point
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We now have a factory part that can replicate and decouple the parts that are originally attached to it1 point
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Its like an altimeter, but in the x axis. I just got a super idea: Using the altimeter and the GPS, 8 drones go to a specific place in orbit (Forming an octagon). Then you activate all the camera blocks that I saw in Development WIP at the same time, so the camera zooms out and you see the whole planet.1 point
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