Leaderboard
Popular Content
Showing content with the highest reputation on 10/11/2018 in all areas
-
Currently there are some weapon upgrades that seem to be designed for making thrusters out of weapons. The upgrades that increases weapon recoil, and also especially the one that reduces weapon damage by 100%, those upgrades are very effective at turning weapons into engines, but are not very useful otherwise. Since it could be done with other weapons, I think flamethrowers should be given recoil as well as it would be a much better option for a makeshift engine. The acceleration from the flamethrower would be smooth, as opposed to weapons with low fire rate, it would not flood the screen with bullets, and it would be better in aesthetics as the visual effects would look just like a jet engine. Additionally, real flamethrowers do seem to have recoil so I believe that it would make sense in the game as well.4 points
-
You know the drill. I couldn't think of any sarcastic replies to other topics. Stripes: "Hey mom! Isn't the view so interesting?-" Spit-Snout in the Background: "GET IN THE VAN, I HAVE FREE WI-FI" Stripes with Horns: "Look at this, tribe! I'm gonna collect from two berry bushes at the same time!" Grey Spots: "And that there, daughter, is an example of a programming error." Panda: "I, um... Is it rude of me to say that I'm disappointed our child doesn't look like us?" White Stripes: "What-" Grey Stripes: "My, my, the fireflies like to swarm me when it rains, don't they." Spotted Gills: "This is fine."4 points
-
Hey derpxderp, I hope you don't believe that your chances are getting better by spaming the forum ¯\_(ツ)_/¯4 points
-
I have had that happen to me! sadly I don't have that tribe anymore but she was black with a white mask and spots with purple eyes, entente, nimble fingers, claw, normal hind legs, poison fangs, and lean body, needless to say from then on she was the mother to pretty much mom to every creature in the tribe4 points
-
3 points
-
TAGs are a wonderful way to remember what you made, especially if you come back to an older bot it's easy to get lost in large builds. Having those TAGs show up outside of the part's UI would make it even easier. So for example, you tag your W thrusters as "Forward", and on the left of your screen (with the TAG toggled) you see a list of your tags. If you click on the tag, it highlights the parts that share the same name or key event. Or you could do it blueprint style, with the word you used written on the margins of your drone with a line pointing at what part it is assigned. Here's an example of what I mean.3 points
-
As stated in the title, A logic part that activates two outputs with one input would be greatly appreciated. This would help make a few drone designs of mine less complex and much more viable.2 points
-
I think that the drone core in the game currently is just a concept and and it lacks importance. So what if when building a drone, whether its the main or a factory made drone, they would all need a core, and different size cores could be chosen. The larger the core, the more blocks could be on the drone with the core. For example: 1x1 - 10 blocks, 2x2 - 25 blocks, 3x3 - 60 blocks, 5x5 ( the normal ) - 150, 7x7 - 300 blocks, and possibly more?2 points
-
I like that you can create you own weapons, but I would like to see that feature more expanded, and not just to weapons. - Parts would have a base which can be chosen, bigger sizes give better stats, but can give disadvantages as well (weapons would normally cost more energy, but maybe making the efficieny upgrade less efficient? (80% might be too much)). Batteries and fuel could have bigger explosions, shields recharge more slowly, etc.. - Part types could maybe have different variants, like the different weapon types, and have their own tech tree (in most cases) for customization. Maybe there could be upgrades included that don't just give a advantage or disadvantage, but both, as an example a slower recharging shield for more capacity (or a faster one for less). Not sure if I said everything, but its open to discussion. Read below replies for additional content ideas2 points
-
I am really glad the studio is able to do these different giveaways. Best of luck to both the other entrees and the developers..2 points
-
You made something pretty complicated there so I can't go too deep into it and understand it. Why it jumps at the beginning: You have mapped "Y", "U" and "I" to the jump-thrusters. You have Trigger Impulses, which activate said keys (after a delay), when Arrow-Keys are pressed. Arrow-Keys are detected by sensors, which should not active in the beginning - but: You have XNOR gates which active arrow-keys, if certain other arrow keys are not turned on (which is the case at the start -> no distance sensor detects something). This means right from the start you have a jump-thruster loading and then soon charging forward because of your trigger-impulse, XNOR setup. On another note: You mapped all jump-thrusters which head up and down to "Y", but I think one set of those should be mapped to "T". "T" is not mapped to any thrusters if I got that correctly. I suggest you describe what you want to achieve with your drone and then we can brainstorm how we can help you. This is easier than understanding your logic without context. Also maybe we can find a simpler solution. For sharing here, you don't need to upload your drone to the workshop. You can also export the drone to a *.drn file and then upload here on the forum. So far I think the game logic behaves as intended, if I haven't missed anything.2 points
-
2 points
-
I think agree with Lurkily. If planet state would be saved after each attempt, you might end up with systems which cannot be 'solved' (for example you might destroy something you are not supposed to destroy.). Even if the saving would happen only after successful completion, it would cause trouble; in that scenario the saved state would prevent us from testing if some other approach would have worked better than the first solution. Saved state would be realistic and even cool in some ways, but the cons outweight the pros in my opinion. Also, it would most likely bloat our save files.2 points
-
Sometimes I want the mission, or the ore, or destroyed too many collectibles; I don't see a lot of upside to saving the state, unless a mission is really frustrating. (In which case you probably have to rebuild anyway.)2 points
-
Oh, new member introduction thread. I guess I count as new member so; I am Baka Red of Baka Rangers (league of legends team of friends who don't seek glory, but only wish to defend the Howling Abyss against evil coming from the other side of the bridge), but I adore the original Baka Rangers from Negima and kinda made my friends adopt their name as our team name. We Baka Rangers are from Finland and we are all working guys (ie: we even get paid!) in IT industry. I was brought to these forums by Nimbatus, which I found from Steam Early access last Saturday (I think), and I already have nearly two days worth of hours with it and it is only Thursday now. I see lots of promise in it, and I hope to see it even more purrfect in future. Like my name suggests, I am a big fan of anime and manga, like many others here seem to be. I also play lots of computer games (league is pretty much the only multiplayer I play. The others are solo games like Stellaris, Skyrim, Minecraft, Civilization (V in my case)... and lots of others, but I guess those four and league are my biggest ones for now. The comments I make are quite likely be like my counterpart's comments (They are called Baka Rangers for reason[For non Anime fans: Baka means stupid/fool/idiot]), but please bear with me. Oh, when do we get VR Nimbatus?2 points
-
2 points
-
What I had noticed is that in the demo release, the standard drone core had the item tip “ability: deploy drones” in my opinion, what I think this means is that the devs intend to give cores customisable abilities at some point. Sure, abilities and the item hint has been removed all together, but you never know.2 points
-
2 points
-
For example, When you complete a easy solar system you can get a basic tech tree upgrade or some resources. But when you complete a harder one, you can get a high tech tree upgrade (without having to research the parenting ones) or lots of resources.2 points
-
I think they made the walrus deer to act like a regular deer, will run if it has the chance but will attack if isolated like Jojo said.2 points
-
It would be nice to have folders to help you organize your drones in the drone selection menu. This would prevent you from having a huge list of drones in your my drones list. It would be especially useful if you had multiple variations of one drone.2 points
-
Hi everyone, It would be fantastic if we could select the shape of aura we want from shields, coolers, and heaters. One of the most challenging things I've found with building ships small and large is using these objects in a way I find doesn't cause issues with the rest of the ship. As it is right now, only for very small drones does a single, circular cooler/heater/shield provide even coverage, but with larger drones it's nearly impossible to not create overlaps which end up unintentionally melting or freezing spots while also providing coverage of critical parts, especially since the body of a drone can flex so much during flight. I'm imagining adding a 3rd slider to the piece would be easy enough and the slider would allow you to select from circle (default), square/rhombus, rectangle, oval, and maybe even something else such as an octagon (to match the core). Being able to select the color for your shields would just be a bonus but I'm sure everyone would love it.2 points
-
I'd love to see these get an angle and range setting; tailor the durability for shields so that less coverage means a tougher shield.2 points
-
Not 100% certain I'm on board with skins, but I'm notoriously unconcerned with multiplayer, so maybe that's just me. I'm far more concerned with logic and sensors. Not trying to disparage . . . I just worry sometimes that the admins get less feedback about what's important to players than they'd like. Maybe some feedback polls should go up. Not that you have to listen to us, mind, I'm just firing off random thoughts. I'm also sick, so maybe not thinking clearly as I should. \2 points
-
There have been a number of suggestions for a 'computer' or 'processor' block, which would contain a number of logic blocks in a second grid or table that you could open up. It would work as it is currently, except that the logic blocks would all operate from within a single part on your drone. (Keep that part safe!)2 points
-
What I'd like is for a selected logic part to have lines to every part its inputs or outputs are used by. Color those lines if they lead to something on the other side of a factory or decoupler, to indicate that they may not ALWAYS be connected. In addition, a fainter line indicating the inputs and outputs THOSE parts are connected to. So you see bright direct connections, and a hint of the larger web of interactions.2 points
-
Wires might look very messy and could make it really hard to make a drone look nice, but I totally feel you on wanting something visual. I know the current system can be really hard to tell what goes where, but that also means you don't know what a drone does by looking at it - which means a new player has to experiment and learn how to use the logic system, instead of copying some picture of how wires should be connected, and a player can't copy someone else's design just by taking a screenshot of it in sumo. The current system also adds complexity, effectively adding to the amount of time it takes to do anything, adding to the amount of gameplay a user can get from the game. This kind of artifical complexity is really important in these games, because without it the logic can quickly become trivial and a 100 hour game becomes a 20 hour game2 points
-
So if you are like me and like big powerfull guns, then you probably wanted an auto aiming turred with fixed weapons (you probably didnt but i want k dont judge me) in the sumo arena the directional ball can track the other enemie. but why not in the other missions? Requirements: - Beeing able to set the sensor to attack closest, furthest, weakest or strongest (doenst track hives, only things that can shoot back) - Must have clear line of sight - has a changable range of about 5 - 40 meters - has 3 outpust: turn left, right and shoot1 point
-
It would be nice to know when a shield is full or depleted, much like batteries/tanks. Then you can make shield management logic, or do fancy stuff like moving your now exposed side out away from the pain etc1 point
-
Hi everyone, I saw some topics regarding cold planets but I didn't see anything regarding other atmospheric conditions that would really add some cool gameplay mechanics/drone building challenges. Something along the lines of planets having extra conditions with different scales such as: Wind - Force players to build drones with lots of engines Low/None: default, as the game is now; maybe very slight forces at high altitudes Medium: Maybe either a constant, low directional force that acts upon your x/y axis or occasional gusts that push you around if you're above a planet's horizon; Small -flight speed to rockets, bullets, etc. High: Same conditions as medium but more severe changes from high to low altitudes/intervals; Greatly affect bullet drop/missiles, etc. Extreme: (hurricanes/planetary storms?) Think Death Wind from the old SNES F-Zero (having to constantly fly at a 30+ degree offset + high wind gusts that push you off course); Missiles near useless (maybe just slightly alter the current existing signal affect?) Rain None/Low: No changes/default; slight visual effect Medium: Visual effect that accompanies low/medium wind; Heavy: Maybe something extreme like has some adverse affect to sensors such as disables all distance sensors, etc.? Bonus: Perhaps have rain affect bio weapons like increase the fire rate/growth rate? Temperature Probably an obvious one/already suggested but maybe give planets passive temperatures that would force you to build heaters/coolers into your design in order to not overheat or freeze while exploring (rather than just have them to counter magma/meteorites); Also on that note, maybe add in a small cooler/heater affect to plasma/cold lasers that affect a .5-2 radius around the weapon while firing (.5 for short laser, 1-2 for long/extended lasers)1 point
-
You can connect multiple children to one parent, but you can't connect a child to multiple parents. Some are seeking this to make more stable drones that don't want to split or peel apart under heavy forces. My understanding is that multiple parent connections makes physics more demanding, more than any benefit to gameplay would justify.1 point
-
Sorry, couldn’t think of a simpler title😅 But anyways, my suggestion is that planets savet the states they were in. For example, you complete the objective, come back to the planet and it’s exactly how younleft it: no hives, all the tunnels you dug ate still there AND: the resorce you mined is gone. This last part will really remove some cheese from this game. I man being able to farm up infinite resorces off of one planet is a bit absurde. But this feature will open up a lot of other options as well: show up with one fighter drone & destroy the objective, and then come back wtha an unarmed harvester drone! Or landing with a drill heavy digger drone & digging up the entire planet, and just switching to a fighter for easy kills! The possibilities are endless!1 point
-
I have used Flamethrowers with engines purely for the visuals. I did a pod racer that had thruster groups on the end of strong springs, along with a flamethrower. It looked pretty nice.1 point
-
Actually, it'd SIGNIFICANTLY spice up sumo for the advanced builders. Being able to program complex behaviour can make for super interesting strategies. Could always make a second sumo league where the advanced logic parts are allowed.1 point
-
Interesting. This is something we did not forsee, as we focused on 16:9 and keeping it small enough for twitter. So far what we do, is use https://ezgif.com/optimize and throw our gifs in there to compress them to smaller than 8MB. I'm not sure, maybe we can add a setting someday in the option to set the compression (<8MB (Discord), <14MB (Twitter)) and aspect ratio. Good suggestion.1 point
-
You don't need to hit delete. If you start typing it will replace the existing text. That being said there is certainly a lot of room for UX improvements.1 point
-
Thanks for posting. I agree that we have to improve the user experience with how input fields operate (in general) I can't say when we can work on it, but we have it on our list for things we would like to fix1 point
-
Hi there! I was a fan of Spore in þe old days, and honestly the Niche system is what Spore wished it could be. I am here because I was hugely into animals as a kid, real or extinct or imaginary, and despite being ~30 I still want to be a dragon when I grow up. In other words, I have so many suggestions.1 point
-
or just add a round variant, sometimes the square sensor fits better with geomatric drones1 point
-
I had to look up the fancy Latin/Greek/scientific word for wind for this. So I was thinking that a possible ammo type you could have could be wind/air-based. Give it knock-back at the cost of damage against enemies. On terrain though, it would have a boost to digging power against weak terrain that would be comparable to sand and gravel. Either that or it would move them around, but I'm guessing the boost to digging power would be easier to program. I'm thinking that this boost should be a set amount instead of a percentage, so it'd be possible to make weapons with a digging power of 0 that could still get rid of weak terrain, but they'd do nothing against anything stronger like solid rock or ore. It might actually be kinda fun to use weapons with this to slam enemies into stuff to damage them, repel charge attacks, repel projectiles, and clear weak terrain from around ore without worrying about damaging it.1 point
-
I have concerns that oversimplifying the logic would hurt gameplay, but if you're building something so large that it's becoming unstable from the amount of logic, then yeah that becomes a bit of a problem. I think it'd be a great idea as long as it's not allowed in sumo, and if it was locked behind some research it'd still encourage new players to play with and learn the logic gates before giving them a part that replaces them all1 point
-
I can agree with that. The opponent bots should have a wins loose ratio and each round the chosen bot should be from a higher win ratio letting the matches get harder each round. I would also like a Weight Class if I am fielding a 10 block Drone then my opponents should be closer to 10 blocks then 100 blocks and vise versus My Drone Opponent Size <11 blocks <25 Blocks 11 - 30 blocks <50 Blocks 31 - 50 Blocks 15 - 75 Blocks 51 - 75 Blocks 30+ Blocks 76+ Blocks 50+ Blocks And "New Drone" should be disqualified If you don't care enough about your drone to give it a name the no one should care if it ranks.😝 I caught the live stream on steam with the Sumo Arena I deiced from it alone that I wanted this game I love puzzles and hope there are more build automation challenges to come1 point
-
I had the idea while reading suggestions for upgrades to allow a weapon to not harm ore. The idea of an air-based ammo that blows away loose soil/sand/gravel while leaving ore and maybe solid rock unharmed. The idea of it doing more knockback to enemies at the cost of damage was a bit of an afterthought. Also, bio, cryonic, and plasma form this earth, ice, and fire trio that is just asking for air.1 point
-
No, don't count children of a printed factory in the parent factory's build time. Only count it as part of the printed factory's build time. I don't think all factories need to start with empty meters, but PRINTED factories probably should. New factories are manufactured for a mission and can come prepared to print, but brand-new factories aren't that way.1 point
-
1 point
-
By far the most terrifying is the meat eating plant one. A seven tile radius and they wander the island?! Gods help us.1 point
-
Meringue, my favorite creature of all time! I bred his mother, Alice (part of my 'Apple line', which was really just a female named Apple Dapple and her 2 sons and daughter, who all had apple names- there's an apple called the Queen Alice apple), to a male named Ice (Who I still have a picture of because he looked so perfect) because Alice was about to die of old age on the island I just brought her to so I just bred her with my perfect little Ice. Unfortunately, the only reason I realized they shared an immunity gene was because their baby was sickly. I still remember he had doubled D Immunity A misclick of breeding a female with her son instead of her almost identical mate. Their child was sickly, but she looked awesome and went on across the river and met a sickly male and they has two children before they passed away.1 point
-
And here we have Shadow Niche River Niche Thunder Niche And Wind Niche These Niches all lives together Until the Fire Niche attacked Then the master of all four elements... I'm sorry. All the references Edit: Thank you guys for the hahas and giving me a heart attack with the notifacation bell. It scared the crap out of me >.<1 point
-
There's a thought. Equip miners on a ship like a weapon or a module, and have them beeline for resources and, with some inefficiency involved, burrow through any terrain that gets in their way.1 point
-
Sure it is. The effects of particle gravity, particle bounce, and particle lifetime, plus 'do not damage ore', should be very much like this. I haven't experimented with the bounce/sticky part of the research tree yet, but based on its behavior in the upgrade preview thingy, I think that'll do fine.1 point