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Showing content with the highest reputation on 10/12/2018 in all areas
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I remember having a brother and sister mate because of my tribe almost going extinct. At the moment I don't have the picture, because the tribe went extinct anyways, but the brother and sister had the EXACT same genes. But they had a child that wasn't sick. It made me scream so loud.4 points
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Well, we have melanism and albinism, so why not piebaldism? Oh, right... Some of you don't know what piebaldism is. *ahem* Piebaldism is kind-of like a weird blend of albinism and normal skin. It's where some parts of the body have missing pigments, resulting in that part being pure white. In animals, it looks like this: EDIT: I have been told that the dog has a similar disorder called vitiligo; not piebaldism. So, to make up for it, have a cute piebald fawn. Other than it looking beautiful, it doesn't really affect health. I think it would look something like this in Niche? What do you guys think of piebaldism in Niche?3 points
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If you have a specific or unique bloodline or 'breed' that you either selected for or just kept track of, post them here, and tell us what they all have in common and who the founder of the line is! Also tell me what, if any, your 'breeding goals' are I shall post some here soon... Including my Clam Bloodline (Working towards distinct bloodline. all have platypus beak, bearyena snout, or big nose. Breeding towards platypus beak with big body in grey and yellow varieties.) my Melon Bloodline (Working towards distinct bloodline. all have short snout, bearyena snout or big nose. Breeding for short snout, blue eyes, double nimble fingers and red or orange fur) my Larkspur/Warrior Bloodline (all big nose or cracker jaw, and have red or red/brown horns, and pretty fur in shades of chestnut brown, red brown, grey, sandy, pink, and white. All have either Raccoon Mask pattern or spots.) my Pastelle Bloodline (all have beaks, wings, and ram horns, and come in shades of brown and pink. Solid, spots, sometimes tuxedo mask.) my Shocker Bloodline (neon colored winged birbs with beak or cracker jaw. Solid, or white or grey spots or masks.) my Ladybug Bloodline (red with black spots, double wings, green eyes, bird beak or cracker jaw) and my Fancy Oreo Peacock bloodline (double wing, beak, peacock tail, dark spots and pink or white colored body)3 points
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I didn't really have any specific lines from when I still played Niche (other than my panda army from version 0.1.5.), but I did have this one melanistic/black fur line from a while back. They were my favorites of the tribe, and I was super proud of them. I think the line still exists in that save Unfortunately, the poison fang, big ears, and bearyena claw line did die out after a while. So, I'm just left with black fur and melanism. Such a shame! No more edgelords! I'm sure there are more attractive lines, though!3 points
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I once had a 'Russet' line. Sadly I don't have their screenshots anymore but essentially they had russet fur or horn colour while the others were all purely white. So they stood out and there was usually only one 'Russet' (playing with the Warriors challenge so we had Russetclaw etc.). The Russet then had to have a child that had the russet marking as well, which would then be called Russet as well This line just came up by accident, when I noticed that I named all the russet looking Nichelings Russet and that they all came from the same line3 points
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You know you play Niche to much when one of your safes has 24 hours on it.3 points
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Hah... amateurs. WHAT?! You thought I used the console? Well, I would like to tell you- er, um... Okay, I did use the console. Since using the console is basically cheating, and I obviously don't use it, I only got a few non-console clones before. These two guys are an example. I think the guy on the left was the father of the child on the right? I dunno. They almost look the same, except that the child's mane is slightly more red. Okay, time to go back in time to when the graphics were broken and there were glitches galore. These two twins almost had identical genetics, but their patterns are different. Let's go back a bit farther to version 0.2.2. where I liked the graphics the most. These two grey creatures had exactly the same genes, and were siblings. I called them "Little and Big Monsters" 😅 What's that? You've never heard of Video Brinquedo's terrible knockoff of Monsters Inc.? How uncultured are you?! Other than that, since I mostly played around with the console, I didn't really have any "natural" clones.3 points
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like the decoupler, although the two separated parts are connected by a faint energy beam. and when the assigned key is pressed the two parts are pulled together and rejoin, allowing them to be decoupled a second or third time. it would make it much more fun to have mini-drones in our builds.2 points
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Snake Body: -1 Speed, +2 Stealth Rattle Tail: +1 Distasteful Noise (since it's not a voice persay) Big Eyes: +3 Sight Tetrachromat: +4 Sight Farsighted: +5 Sight, blind to nearby tiles Night Eyes: Avoid enemies at night Spider Body: Web attack (Prevents movement for a turn) Spider Legs: Wall climbing (treat upwards hexes as two hexes ) Inner Jaw: +2 Strength, +1 Fishing (No, not just the xenomorphs from Alien: moray eels actually have this) Light Body: +1 Speed, +2 Flight to winged creatures Herbivore Head: Bonus to finding edible plants Carnivore Head: Bonus to finding edible animals Pistol Claw: Ranged-only attack at +2 Strength (Pistol shrimp are weird and scary.)2 points
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https://steamcommunity.com/sharedfiles/filedetails/?id=1536995283 Helle people! 5 days after launch I bought nimbatus, and the first thing i did was... Of course NOT completing a mission, I started working on a minigame inside nimbatus. This is the very least playable version I could create. There definitly a significant amount of things to be improved. Anyways, that's all I wanted to share, just wondering if this is the right forum, thank you for reading.2 points
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2 points
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I made a file where the whole tribe had albinism, water body, swimming tail, claws, and cracker jaw. All my other tribes before had been on land, so it was fun breeding them. But then I quickly got bored because there's nothing that exciting in water environments compared to land. I had a file where i was just searching for wings the whole time. I stopped playing after i got my whole tribe with 2 wings and bird beak. I find that I kind of get bored after I have already bred for the traits that I want.2 points
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I had a rabbil line. All my nichelings had white fur, black eyes, big ears, lean body, runnerslegs, normal hindlegs, short snout and fishing tail. My tribe was usually very small and creatures had to inbreed much. It was common for me to only have a parent and a child and they would breed together. Somehow I got lucky with the genders and immunities. My tribe lived a long time and almost no one was sick.2 points
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We had multiple cores with multiple abilities in an earlier version. One ability was self repair, another one slowmotion for a few seconds. But they were a bit too overpowered. Maybe different cores could be a reward for completing the sumo tournament, or for defeating a boss enemy. But I'm not sure about this yet.2 points
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Actually, this is something he heavily discussed shortly before launching the early access. That we could redesign our fuel/battery system in a way that we have "batteries without recharging" and "rechchargers without capacity" And we would have different types of these rechargers, some need sunlight, others might produce energy by speed, etc. But we did not implement it because we didn't have enough time to properly test it before the big launch We still have it on our mind we might implement such a system if we think it adds enough fun and variety to the game. But no fixed plans about this yet2 points
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I'd support this. I've seen a number of similar suggestions for computers and processors before. I would still like the potential to compress logic somewhat; perhaps put a 3x3 grid for logic inside a 2x2 container.2 points
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2 points
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Will you push a bug fixing update before the big one? Or will it all come in one? Because a small bug fix update would be super handy2 points
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2 points
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Oooh I wanna win. I always wanna win. I love that you guys actually do giveaways.2 points
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2 points
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As a drone builder, I want to be able to get an overlay of all key bindings being used on my drone in the drone editor. I would like to be able to distinguish between inputs and outputs and show the key binding overlaid on the part. This is so I can quickly determine which keys are still free, and follow the logic flow through a multitude of parts quickly. Maybe a simple input/output color scheme for the keys to know which way logic is flowing... Showing connections between inputs would be too messy i think. Font size and bigger ships could be an issue when zoomed out... I'm sure you have thought of this, but i didn't see it on the forums. Keep up the great work!2 points
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I have found a couple more (actually a lot more!) My first little platypus, Clam and her last child, obviously named Clam the Second. The story is, Clam was once a happy little nicheling, daughter of a big bodied, big nosed, moss brown/white nicheling named Angelica, and a handsome orange wanderer called Vankir, and they lived in a swampy area of Grass Adventure. Clam grew up and became mates with her childhood friend, Diggy, a gray cracker jaw. Clam built a nest on the shore and soon they had a little white purr snouted son named Snow. While Clam was out trying to find food, Snow wandered out of the nest and became lost. When Clam returned, Snow was nowhere to be found. Clam searched and searched, but in her heart she knew what had happened, and was devastated. When Diggy came home, we was devastated too. But he was also very angry towards Clam, and he blamed her for Snow's death. So they broke up and went separate ways. Clam was heartbroken, but still wanted another opportunity at a happy life. Soon she found another male named Claw, a bearyena-headed gray nicheling. He was an older nicheling, but still alone. Clam was the perfect match for him. (At this point, my tribe was getting ready to leave to a new island. And I sooooo badly wanted to take Clam with me. I hoped that with Claw, Clam would have a platypus child to make the journey, as Clam was getting older.) Soon Clam had a beautiful, almost identical looking daughter, aptly named Clam II. As she grew up, she knew she wanted to go on this journey. Her mother was sad to see her go, but knew that that was what Clam II wanted. And so Clam bittersweetly said goodbye, and learned to let go a final time. Clam II met another tan-colored bearyena snout called Kunu who was also coming along on the journey. They had many children, though only four had platypus beak. Three of those went on to raise many children. (One of them only has a couple so far. But his wife is by far the best match for him. Both of them have double digging paws ) They have gone on to form a huge line of platypus nichelings who live on their own small little sandy island off the mainland where they breed with each other and dig up worms all day. They are one of my favorite lines! ❤️ A picture of Clam, baby Snow, proud grandma Angelica, and Diggy watching from the tree stump (before Snow was carried off ;-;) because why not! Here are some more identical Clams (I am making this save more of a playing-with-genetics-and-creating-a-specific-breed kind of save rather than a survival challenge, so there are a lot of nearly identical Clams due to selective breeding!) Perl and Shell are sisters, both daughters of Clam II. All of their physical genes are exactly the same, and their genotype is also ALMOST exactly the same! Ripple and Ruffle are sisters, both daughters of Perl. Their only phenotypical difference is that Ruffle has a peacock tail and here's Stream, Ruffle's daughter. (I honestly could swear I had more nichelings who were older that looked like this...I guess not. My tribe is younger than I think, lol) And here is the Platypus Family fairly recently: (the bottommost white one is Snow, the first son of Clam II. He was named after the Original Clam's son. He was the sire of almost all of the platypus beaks in the photo! Our main stud, lol. Unfortunately he very recently just passed away. ) In the picture are all four of Clam II's platypus children, and their children, and their children! The big eared dark yellow female is named Clam III. (Also........................................pay no attention to the huge amount of tribe members and barely enough food. This was my first tribe EVER so I'm allowed to use the console, right? :,) I already had to cheat myself into more food before on this tribe so I can do it again!!!!) sorry for all the pictures but I think it kinda makes up for my lack of good clones in my last post! lol!2 points
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I didn't play with the old graphics (I'm too much of a noob lol) but I have to say, I REALLY like the colorful tiles, it's very appealing to me. Spit snouts...not so much 😛2 points
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2 points
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Actually, it'd SIGNIFICANTLY spice up sumo for the advanced builders. Being able to program complex behaviour can make for super interesting strategies. Could always make a second sumo league where the advanced logic parts are allowed.2 points
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1 point
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I never played with the old graphics. But seeing screenshots of it is very nice. The different colored eyes r beady looking, but like in a good way. And I especially like how the stripes look. Sometimes I can't even tell if my nicheling has stripes in this version, but in the old version it is very prominent.1 point
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1 point
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Sorry I still haven’t been able to get pics yet—I will soon—but the “melon line” and “clam line” are both from my first tribe, the Breaking Dawn Tribe, which has sort of become more of a tribe for gene experimentation and developing my own nicheling varieties. I have cheated food with the console and intend to do it again if food supply gets a bit too low. The other lines from other tribes were not as strictly bred as my melon and clam lines. Some are not strict at all but the same genes keep popping up each generation without my help. And some are not as distinct. For example, my Pastelle, Shocker, Oreo, and Ladybug lines are all in the same tribe, and of the three the Ladybug Line is by far the most distinct. The other lines often mix but the Ladybugs consistently look the same. It’s kind of driving me nuts. When the first Ladybug was born, I was like, cute! Your name is Ladybug. Ladybug has some kids. You are named Ladybug II. You are Miraculuous Ladybug. You are Ladybird. And you....Ladybug the Third...okay I’m kind of getting tired of all the Ladybugs.. My Larkspur Clan is interesting and even though I didn’t interfere at all they are the prettiest things ever :0 Some of my favorites aesthetically.1 point
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Everytime i win a game and i click on back to nimbatus the game just crashes output_log.txt1 point
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I think this is one of the games which could have many tutorials, because it offers many possiblities for building things. Because of that it could be smart to categorize them rather than showing a (big) single list. The first category would be the basic one about basic building and convinience (like showing the tag feature (requested in another request)). More categories could include more complicated ones, because the current ones are very basic. Tutorials shouldn't be too basic, or it might get confusing for less experienced players when further playing the game. Of course it can be fun to experiment with things, but showcasing and explaining could be pretty helpful if a player is unsure about something or wants to know about more possibilities. Not sure if it would be categorized as convinience or something feature related, but some gameplay elements should be explained so it doesn't get confusing. While playing further I asked myself what the transmitter really did, and didn't know why I didn't do that connection in my brain earlier, but it should be explained that the transmitter grants the advantage/disadvantage, that is shown in the top right corner in the editor, until it is destroyed. The biggest confusion was when there were too often planets with more gravity/air density, but in reality it was the fault of the transmitter, which decreases the thrusters' force by half. Not sure if it is really convinient, but maybe the tutorials could be unlockable (depending on the future content). With my lack of creativity, I don't know too many possible tutorials that could be locked away until you really need them, as the game is rather sandbox oriented, but it might be possible if more mission types get available. Instead of locking them away, it could be smarter to show a hint box when it might be helpful to do a specific tutorial when you reached specific points, like the above example of the transmitter. The tutorial isn't really necessary earlier, but as soon as that disadvantage occurs it might help confused players. Well, I am not someone with the creativity to know what tutorials might be possible or really necessary, but I think these points should be considered.1 point
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You hit the nail on its head. We know about that feature request and I am almst sure that it will eventually be implemented. Still, thank you very much for the suggestion1 point
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Not sure if already suggested, but anyway: At the beginning of playing the game I was at a loss because of all the keybindings that had to be done and that they would overlap sometimes. I saw the icon "tag" in the top left corner, but didn't see any effect so I turned it off again. At some point I asked myself how the game would be if you could write own variables instead of selecting a key input, and got reminded of the word "tag", which could be similar to a variable, and saw the effect. As soon as you work with more complicated drones, in most cases where logic gates and sensors are used, it might be helpful to know about that feature beforehand so it will be easier to create more complicated drones earlier, than testing around and wondering what that icon on the top left corner is (like I did).1 point
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Mostly I'm just reminded of an old mod for GMod called WireMod; it involved wiring up simple gates in the source engine to do whatever you want, usually attaching them to thrusters and sensors for flight. Then, they eventually released Expression chips, which allowed you to get rid of all the gates and just write code - and over time, these chips evolved to be able to alter the laws of time and space, up to and including spawning props and applying forces to them without an origin. As you might expect, the player population dropped massively because doing anything in it was trivialized - a build that used to take hours of complex thought and wiring instead took 2 minutes of coding, and very quickly everything that could be done, had been done. The point I'm getting at is, a game like this is successful at least partially because of the complexity in using basic logic. If the basic logic could be replaced by code, or by one chip that does all the logic, it would remove pretty much all of the challenge in automation. If we wanted to code, we'd open an IDE and do it - a game should provide enough of an abstraction from code that it's a separate challenge entirely1 point
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I would really like to see the energy/fuel satelites & stations return with a part mecanic 1.Energy/Fuel wireless transmitter 2x2 2.Energy/Fuel wireless receivers 1x1 so the basic concept is to put a transmitter on your energy source and a receiver on external contraptions allowing them to be smaller while having an energy station further away. the energy could be split via multiple contraptions and therefore output normally like it used to as long as you have the transmitter and receiver. if balance is needed you could always add a range where the fuel and energy is reduced and at a point stops entirely but that would be quite annoying. and or restrict it to only energy and not fuel wich is an ok compromise I think this could work. also adding a simple cap on how much energy can be sent per secound or just how much batteries and fuel tanks can be used by 1 receiver and 1 transmitter so you cant build overly exessive contrapions. to be honest I think the game isnt loved for its dificulty and balance , and more for the freedom offerd by the building mecanics and discovering crazy ways to improve your contraptions much like in gmod or other sandbox games.1 point
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I think you're right - but it's unfair, too, as being an early access title, balance isn't fully implemented. I also think that the limits of gameplay are exactly what make it interesting and challenging. Brandon Sanderson (Author) spoke once about systems of magic, and said that it's the limitations that make it interesting, not its capabilities. I think in a game like this, driven by logistical challenges, taking out logistics is counterproductive.1 point
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For larger weapons, they should require more energy and have better damage, but have slower turn speed and weigh more. Maybe larger weapons could give you 4 slots for the tech tree, but you couldn't use the energy efficiency modules on it.1 point
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Enabling this in the logic splitter would be nice. I'm trying to build an ore courier that i can dispatch, but I can't figure out how to tell it that it's detached, and now it can fly away.1 point
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Yep, it works fine with a splitter between the factory and the drone. Newbie mistake. Thanks for the game btw - it is a game that makes me enjoy logic again, allows me to be creative and includes problem solving. And if you want to, you can even have serious pew pew power on the ships, or have Exterminatus happen. Lots of stuff to do. Keep up the good work! Edit; Btw, I didn't actually test it, but I did similar builds with other drones and they worked fine.1 point
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Hopefully I'm not restating something someone else said (and hopefully you can't actually already do this and I'm just dumb and can't figure out how to do it myself) but I think it would be nice to be able to rename saved games. I always forget to name my saves when creating them and I end up with them all named New Game which is really confusing. Especially since I can't go back and rename them later. Even when remembering to name them, it'd be nice to be able to rename my save to the name of the current biome I'm in or the name of my current pack or something , too, to avoid confusion with my other saves. Sorry if this is already a feature or someone else has already suggested it!1 point
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Does it work now with the logic splitter for you? The logic is wireless, so unless you split it off, it will be shared. We currently have a known bug where the energy gets shared between subdrones printed with the factory part. We're working on a fix for this.1 point
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This is amazing! I can totally understand why the upcoming sandbox update will probably not be that big but this is still an amazing peace of work. Maybe the devs will even use it for future reference1 point
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This is great. I was really hoping for literal custom islands, where you can say, move rocks to create a den and so on. But that is likely too much programming effort, anyway...1 point
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Great idea ^^ Maybe on easier islands you have like...2 truns?...to accept their love until they become loyal? when you turn them down, they are heartbroken and become normal rogues or wander off, never finding love again....*sniff*1 point
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