Leaderboard
Popular Content
Showing content with the highest reputation on 10/12/2018 in Posts
-
I remember having a brother and sister mate because of my tribe almost going extinct. At the moment I don't have the picture, because the tribe went extinct anyways, but the brother and sister had the EXACT same genes. But they had a child that wasn't sick. It made me scream so loud.4 points
-
Well, we have melanism and albinism, so why not piebaldism? Oh, right... Some of you don't know what piebaldism is. *ahem* Piebaldism is kind-of like a weird blend of albinism and normal skin. It's where some parts of the body have missing pigments, resulting in that part being pure white. In animals, it looks like this: EDIT: I have been told that the dog has a similar disorder called vitiligo; not piebaldism. So, to make up for it, have a cute piebald fawn. Other than it looking beautiful, it doesn't really affect health. I think it would look something like this in Niche? What do you guys think of piebaldism in Niche?3 points
-
If you have a specific or unique bloodline or 'breed' that you either selected for or just kept track of, post them here, and tell us what they all have in common and who the founder of the line is! Also tell me what, if any, your 'breeding goals' are I shall post some here soon... Including my Clam Bloodline (Working towards distinct bloodline. all have platypus beak, bearyena snout, or big nose. Breeding towards platypus beak with big body in grey and yellow varieties.) my Melon Bloodline (Working towards distinct bloodline. all have short snout, bearyena snout or big nose. Breeding for short snout, blue eyes, double nimble fingers and red or orange fur) my Larkspur/Warrior Bloodline (all big nose or cracker jaw, and have red or red/brown horns, and pretty fur in shades of chestnut brown, red brown, grey, sandy, pink, and white. All have either Raccoon Mask pattern or spots.) my Pastelle Bloodline (all have beaks, wings, and ram horns, and come in shades of brown and pink. Solid, spots, sometimes tuxedo mask.) my Shocker Bloodline (neon colored winged birbs with beak or cracker jaw. Solid, or white or grey spots or masks.) my Ladybug Bloodline (red with black spots, double wings, green eyes, bird beak or cracker jaw) and my Fancy Oreo Peacock bloodline (double wing, beak, peacock tail, dark spots and pink or white colored body)3 points
-
I didn't really have any specific lines from when I still played Niche (other than my panda army from version 0.1.5.), but I did have this one melanistic/black fur line from a while back. They were my favorites of the tribe, and I was super proud of them. I think the line still exists in that save Unfortunately, the poison fang, big ears, and bearyena claw line did die out after a while. So, I'm just left with black fur and melanism. Such a shame! No more edgelords! I'm sure there are more attractive lines, though!3 points
-
I once had a 'Russet' line. Sadly I don't have their screenshots anymore but essentially they had russet fur or horn colour while the others were all purely white. So they stood out and there was usually only one 'Russet' (playing with the Warriors challenge so we had Russetclaw etc.). The Russet then had to have a child that had the russet marking as well, which would then be called Russet as well This line just came up by accident, when I noticed that I named all the russet looking Nichelings Russet and that they all came from the same line3 points
-
You know you play Niche to much when one of your safes has 24 hours on it.3 points
-
Hah... amateurs. WHAT?! You thought I used the console? Well, I would like to tell you- er, um... Okay, I did use the console. Since using the console is basically cheating, and I obviously don't use it, I only got a few non-console clones before. These two guys are an example. I think the guy on the left was the father of the child on the right? I dunno. They almost look the same, except that the child's mane is slightly more red. Okay, time to go back in time to when the graphics were broken and there were glitches galore. These two twins almost had identical genetics, but their patterns are different. Let's go back a bit farther to version 0.2.2. where I liked the graphics the most. These two grey creatures had exactly the same genes, and were siblings. I called them "Little and Big Monsters" 😅 What's that? You've never heard of Video Brinquedo's terrible knockoff of Monsters Inc.? How uncultured are you?! Other than that, since I mostly played around with the console, I didn't really have any "natural" clones.3 points
-
like the decoupler, although the two separated parts are connected by a faint energy beam. and when the assigned key is pressed the two parts are pulled together and rejoin, allowing them to be decoupled a second or third time. it would make it much more fun to have mini-drones in our builds.2 points
-
Snake Body: -1 Speed, +2 Stealth Rattle Tail: +1 Distasteful Noise (since it's not a voice persay) Big Eyes: +3 Sight Tetrachromat: +4 Sight Farsighted: +5 Sight, blind to nearby tiles Night Eyes: Avoid enemies at night Spider Body: Web attack (Prevents movement for a turn) Spider Legs: Wall climbing (treat upwards hexes as two hexes ) Inner Jaw: +2 Strength, +1 Fishing (No, not just the xenomorphs from Alien: moray eels actually have this) Light Body: +1 Speed, +2 Flight to winged creatures Herbivore Head: Bonus to finding edible plants Carnivore Head: Bonus to finding edible animals Pistol Claw: Ranged-only attack at +2 Strength (Pistol shrimp are weird and scary.)2 points
-
https://steamcommunity.com/sharedfiles/filedetails/?id=1536995283 Helle people! 5 days after launch I bought nimbatus, and the first thing i did was... Of course NOT completing a mission, I started working on a minigame inside nimbatus. This is the very least playable version I could create. There definitly a significant amount of things to be improved. Anyways, that's all I wanted to share, just wondering if this is the right forum, thank you for reading.2 points
-
2 points
-
I made a file where the whole tribe had albinism, water body, swimming tail, claws, and cracker jaw. All my other tribes before had been on land, so it was fun breeding them. But then I quickly got bored because there's nothing that exciting in water environments compared to land. I had a file where i was just searching for wings the whole time. I stopped playing after i got my whole tribe with 2 wings and bird beak. I find that I kind of get bored after I have already bred for the traits that I want.2 points
-
I had a rabbil line. All my nichelings had white fur, black eyes, big ears, lean body, runnerslegs, normal hindlegs, short snout and fishing tail. My tribe was usually very small and creatures had to inbreed much. It was common for me to only have a parent and a child and they would breed together. Somehow I got lucky with the genders and immunities. My tribe lived a long time and almost no one was sick.2 points
-
We had multiple cores with multiple abilities in an earlier version. One ability was self repair, another one slowmotion for a few seconds. But they were a bit too overpowered. Maybe different cores could be a reward for completing the sumo tournament, or for defeating a boss enemy. But I'm not sure about this yet.2 points
-
Actually, this is something he heavily discussed shortly before launching the early access. That we could redesign our fuel/battery system in a way that we have "batteries without recharging" and "rechchargers without capacity" And we would have different types of these rechargers, some need sunlight, others might produce energy by speed, etc. But we did not implement it because we didn't have enough time to properly test it before the big launch We still have it on our mind we might implement such a system if we think it adds enough fun and variety to the game. But no fixed plans about this yet2 points
-
I'd support this. I've seen a number of similar suggestions for computers and processors before. I would still like the potential to compress logic somewhat; perhaps put a 3x3 grid for logic inside a 2x2 container.2 points
-
2 points
-
Will you push a bug fixing update before the big one? Or will it all come in one? Because a small bug fix update would be super handy2 points
-
2 points
-
Oooh I wanna win. I always wanna win. I love that you guys actually do giveaways.2 points
-
2 points
-
As a drone builder, I want to be able to get an overlay of all key bindings being used on my drone in the drone editor. I would like to be able to distinguish between inputs and outputs and show the key binding overlaid on the part. This is so I can quickly determine which keys are still free, and follow the logic flow through a multitude of parts quickly. Maybe a simple input/output color scheme for the keys to know which way logic is flowing... Showing connections between inputs would be too messy i think. Font size and bigger ships could be an issue when zoomed out... I'm sure you have thought of this, but i didn't see it on the forums. Keep up the great work!2 points
-
I have found a couple more (actually a lot more!) My first little platypus, Clam and her last child, obviously named Clam the Second. The story is, Clam was once a happy little nicheling, daughter of a big bodied, big nosed, moss brown/white nicheling named Angelica, and a handsome orange wanderer called Vankir, and they lived in a swampy area of Grass Adventure. Clam grew up and became mates with her childhood friend, Diggy, a gray cracker jaw. Clam built a nest on the shore and soon they had a little white purr snouted son named Snow. While Clam was out trying to find food, Snow wandered out of the nest and became lost. When Clam returned, Snow was nowhere to be found. Clam searched and searched, but in her heart she knew what had happened, and was devastated. When Diggy came home, we was devastated too. But he was also very angry towards Clam, and he blamed her for Snow's death. So they broke up and went separate ways. Clam was heartbroken, but still wanted another opportunity at a happy life. Soon she found another male named Claw, a bearyena-headed gray nicheling. He was an older nicheling, but still alone. Clam was the perfect match for him. (At this point, my tribe was getting ready to leave to a new island. And I sooooo badly wanted to take Clam with me. I hoped that with Claw, Clam would have a platypus child to make the journey, as Clam was getting older.) Soon Clam had a beautiful, almost identical looking daughter, aptly named Clam II. As she grew up, she knew she wanted to go on this journey. Her mother was sad to see her go, but knew that that was what Clam II wanted. And so Clam bittersweetly said goodbye, and learned to let go a final time. Clam II met another tan-colored bearyena snout called Kunu who was also coming along on the journey. They had many children, though only four had platypus beak. Three of those went on to raise many children. (One of them only has a couple so far. But his wife is by far the best match for him. Both of them have double digging paws ) They have gone on to form a huge line of platypus nichelings who live on their own small little sandy island off the mainland where they breed with each other and dig up worms all day. They are one of my favorite lines! ❤️ A picture of Clam, baby Snow, proud grandma Angelica, and Diggy watching from the tree stump (before Snow was carried off ;-;) because why not! Here are some more identical Clams (I am making this save more of a playing-with-genetics-and-creating-a-specific-breed kind of save rather than a survival challenge, so there are a lot of nearly identical Clams due to selective breeding!) Perl and Shell are sisters, both daughters of Clam II. All of their physical genes are exactly the same, and their genotype is also ALMOST exactly the same! Ripple and Ruffle are sisters, both daughters of Perl. Their only phenotypical difference is that Ruffle has a peacock tail and here's Stream, Ruffle's daughter. (I honestly could swear I had more nichelings who were older that looked like this...I guess not. My tribe is younger than I think, lol) And here is the Platypus Family fairly recently: (the bottommost white one is Snow, the first son of Clam II. He was named after the Original Clam's son. He was the sire of almost all of the platypus beaks in the photo! Our main stud, lol. Unfortunately he very recently just passed away. ) In the picture are all four of Clam II's platypus children, and their children, and their children! The big eared dark yellow female is named Clam III. (Also........................................pay no attention to the huge amount of tribe members and barely enough food. This was my first tribe EVER so I'm allowed to use the console, right? :,) I already had to cheat myself into more food before on this tribe so I can do it again!!!!) sorry for all the pictures but I think it kinda makes up for my lack of good clones in my last post! lol!2 points
-
I didn't play with the old graphics (I'm too much of a noob lol) but I have to say, I REALLY like the colorful tiles, it's very appealing to me. Spit snouts...not so much 😛2 points
-
2 points
-
Actually, it'd SIGNIFICANTLY spice up sumo for the advanced builders. Being able to program complex behaviour can make for super interesting strategies. Could always make a second sumo league where the advanced logic parts are allowed.2 points
-
THE GIVE AWAY IS NOW CLOSED! Hey space travellers We're running a give away to celebrate the launch For every 25 comments in here, we'll draw a random winner! Leave a comment to enter the raffle. Winners from page 1 - 16 have been announced here. Winners from page 17 - 20 have been announced here.1 point
-
Could be useful for sumo or the upcoming races, but a block, that when activated, will stick to anything it's not attatched to, like walls, enemies, and other drones or parts of the drone it's not attatched to. This would only be active while it's key is pressed. Maybe it consumes energy?1 point
-
i build some ships with huge amounts of logic blocks. its getting very complicated and wibbily wobbily. so i thought maybe its possible to implement an scripting Block. an block where you can do the logic stuff in a console (like lua) or like an graphical overlay like in scratch where you can drag and drop your Elements to create Logic i think it will be more easy when you controll your sensors with such an block the Pic shows an example of scratch, for guys who dosent know what it looks like1 point
-
I've done world-breakers before. Autonomous drones whose sole purpose is to demolish every ounce of mass on a world. And it used to be possible to mine at the same time too, but no longer. So I have a goal now; a drone that will return to the hopper autonomously to drop autonomously mined material. The problem is, I can't figure out how to find the hopper. I had a working model, then I took it off my test planet and learned that the hopper is never at the same altitude twice; it has to be modified, tested, and re-modified for every planet, and being a percentage, a change of '10' means a different thing to the altimeter on each planet, too. My only other idea is to disconnect the drone core and smush it up against the Nimbatus to use as a homing beacon - it's a cheat, in my opinion, but it's all I got. Keep 100 altitude, cruise until the core enters the tolerance of a directional sensor, then cut altitude control to drop in. Maybe set off some TNT to self-destruct once a directional sensor hits bottom. Anybody got a better idea?1 point
-
Oh and, how do you open save files? I have been trying and it doesn't work.1 point
-
In order to stop infinite energy/fuel cheese with factories, why not change how this works? I mean, as much as I enjoy infinite energy setups, it's a bit cheesy to have the recharge of 175+ batteries crammed into 8 batteries worth of space. Soooooo, instead of battery and supercapacitor, have these 2 block types Reactor (current batteries become reactors) same as what the battery currently does, with the same sizes, except it has no energy buffer (or a very very small one). it just generates energy, and you can run your stuff directly off of it as you can with batteries now. charges capacitors using the excess generated energy (the leftover recharge rate after providing power to guns/shields) Capacitor (current supercapacitors become capacitors) same as supercapacitor, except it can (re)charge. starts fully charged. charges using excess power from reactors. no cap on charge rate, excess reactor energy is simply dumped into capacitors. drained only when your reactors can't handle the energy demand of your systems. empty when printed with factory, requiring you to let it charge from the parent drone before decoupling if the sub-drone doesn't have reactors itself. For fuel, the exact same mechanic could be implemented. This completely stops infinite energy and fuel factory cheese without hindering the functionality of any involved blocks for most purposes (sumo still works with just capacitors, etc) It also makes capacitors more useful instead of just the thing you use for sumo or factory cheese.1 point
-
A bloodline... that wasn't related at all. Basically, you settle on an island, populate it and weave a story. Two wanderers have children on the other side which will be send to the ports. Or I send the two wanderers directly. Sometimes the families meet. Sometimes they don't. Here are two no-pawed wanderers found in the Oasis, Sunny and Meme. As luck would have it, they found a surrogate father in their last days. Their son and another nicheling born to the main family with a wanderer. Might as well be twins. Only that the latter hit the genetic jackpot while the other bore the last derpsnout of his line. Sunny's granddaughter in her old age, wandering the shore. It bears the least risk of being eaten by a killer bearyena. This time I send the son of the main family with her, though.1 point
-
OP said 2x2 so either they meant 1x1, they're thinking about the wrong sensor, or are using a different scale than grid squares. *shrug* I do believe all square sensors where the orientation of it matters for its function should be round, regardless of their size.1 point
-
I think that the drone core in the game currently is just a concept and and it lacks importance. So what if when building a drone, whether its the main or a factory made drone, they would all need a core, and different size cores could be chosen. The larger the core, the more blocks could be on the drone with the core. For example: 1x1 - 10 blocks, 2x2 - 25 blocks, 3x3 - 60 blocks, 5x5 ( the normal ) - 150, 7x7 - 300 blocks, and possibly more?1 point
-
Oh yeah, I forgot the upgrades. I am not sure how big the impact could be if more upgrades would be possible, but I think in the future more slots will be added anyway (I think). I think it might get too problematic if you can't use any energy efficiency upgrades, a bigger laser could use too much, dependend on how big the scaling would be. I think it might be a bigger topic to discuss the weapon balance as that feature for customization shouldn't be for weapons only, and I am not sure what possible upgrades there could be for other parts besides weapons. Maybe another way of balancing could be that the part doesn't have a specific disadvantage at the start, but maybe you are forced to select one per a downgrade, which would increase (even if not in the intentional way) the upgrade slots. A problem could be that downgrades could be used in a way that might benefit more than it gives a disadvantage, but I think that is rather making something positive out of something negative and not a balance issue. The point is that the extra slot(s) would only apply to larger parts and not the smallest one. I am not too fond of my last idea about the downgrade, but is just an idea. I think it might be better to rather increase/decrease stats in an intentional way (or atleast there should be smaller and/or bigger variants for downgrades, as some could be too drastic if applied).1 point
-
I agree to your point of view, that a single block might be op, but I think there are other ways to avoid that problem. Ways like: - Banning that block type, so players are forced to use more blocks - or that there is some point of limitation when using that block, that there is some way of "counting possible parts". Not sure how they would plan to introduce such a "script block", if it is some type of actual scripting or maybe something more related to the current logic parts (only set amount of inputs, outputs, etc.), so with the latter option it could be possible to "count" things as if they would be the actual parts. But besides that limitation, I think there is a problem which may make it even more OP, which you didn't (clearly) mention. It isn't the fact that it occupies a single part slot, but the size gets way smaller. Normally you could consider that as soon as a specific logic part gets destroyed, the drone malfuntion gets too big and it might lead to an easier lose, but the "scripting block" could be much more easily protected. But again, I don't think it is a real problem, instead it could be seen as a challenge between experienced players, and in a combined way of "banning" it, it would be rather another category of sumo battles, so you normally are not allowed to use it except in that category. Edit: I don't think it would be too convinient as you rather try to clarify the issues with sumo battles, but it should be added as an overall game feature. The sumo battle is just a game mode, with the explanation above I think such a thing could be just avoided, but the main game experience should be rather boosted. For me such a block wouldn't be really helpful, as the main point of the script block should be the needed space and a better overview of the logic and its connections. Additionally the script block works normally, as if it would be a placed block, but your variant would be seperated and might make it more complicated if you need to specify inputs and outputs seperatly. But it's just my opinion, people could have others, I stated my main reason before the edit.1 point
-
I had this quick idea for a simple tool for use in the test flight mode, the keyboard debugger. When in test flight, there will be a small doodad up the top, which when pressed will display a keyboard on screen. The keyboard’s letters will light up when the appropriate key is pressed, including when done so by logic gates. You can also insert a tag into a text box above the keyboard, which will then show the key inputs for the appropriate tag. I just figured this neat little addition would be apriciated by some people.1 point
-
I think he means logic Filter gates. Requires the input to be activated for an amount of time before sending an output, but will shut down the output as soon as the input goes off.1 point
-
how about a block that would be in the structure tab that would have multiple connections to other blocks and would be 1x1!1 point
-
Honestly, you guys are the devs. The logic can be anything from "The inverse field flux of the quantum entanglement negates the quantum zero-state energy layer of a resource's mass matrix" to "Fairies did it."1 point
-
I like this idea a lot! You could have, for example, 3 inputs and 1 output. Do whatever you want to inside the block with basic match and boolean logic.1 point
-
One of those faulty parts might be Distance sensor (I had an ejectable armor part on my ship which would explode when distance sensor didn't detect Own Drone anymore. The problem was that even though the sensor pointed at the main part of the ship from point blank range, the TNT linked to it via NOT operation exploded immediately). The logic chain was this simple: Sensor (Own ship, DETECT), NOT (DETECT, EXPLODE), TNT (EXPLODE). (This is from memory, but I think that was how it was built). The ejectable armor part (including the sensor) was created by a factory, in case it has anything to do with anything and the logic parts were within the ejectable armor part too.1 point
-
1 point
-
I have concerns that oversimplifying the logic would hurt gameplay, but if you're building something so large that it's becoming unstable from the amount of logic, then yeah that becomes a bit of a problem. I think it'd be a great idea as long as it's not allowed in sumo, and if it was locked behind some research it'd still encourage new players to play with and learn the logic gates before giving them a part that replaces them all1 point
-
Moin moin, i am just some random gamer dude from germany calling himself R3zn4K online. Found a gif about Nimbatus around November 2017 and liked the idea. Bought the game after i find out it was available on Steam. Hobbys: I guess i could say watching anime, driving my motorbike, playing videogames... obviously. Oh and sorry for bad English.1 point
-
Thanks for the good report I could reproduce the issue and I just updated the game to 0.5.8. This patch should fix the bug.1 point
-
1 point
-
1 point
-
I like this idea! Though I'm a guy, I just want to give the Loyal Loner Lover in the main post a hug!1 point