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Showing content with the highest reputation on 10/31/2018 in Posts

  1. Hi folks! Last week, @ArnoJ and me went to Game Connection in Paris. The main reason was to attend the award ceremony because Nimbatus was a nominee. Unfortunately, our train got stuck and we missed the whole ceremony! (We didn't win anyways so it wasn't a big problem xD) On the first day, we mostly walked around and talked to other exhibitors. There was a pretty fancy apéro too. Santé! #BestSelfieEver Back at the airbnb Arno and me played "Random Anime" It works like this: First Arno picked a letter, then me, then Arno again. And we had to watch one episode of whatever anime was the result of that. On the second day, we had lots of meetings, mostly with other devs to exchange marketing strategies. We got a free booth because we were a nominee which was neat In the evening we also went to a restaurant and ate Korean BBQ with some other devs / friends. The last day was the best! We had lots of free time and walked around Paris Games Week. And in the afternoon we went shopping ❤️ Aka we went to check out comics in 6 different shops And also did some sightseeing (but only if the things to see where in between comic shops xDD) The event was cool! We'd definitely like to go again The travelling is continuing though as I will be heading to Lithuania this Friday!
    6 points
  2. Niche is getting in with the Halloween Spirit ( I can confirm the random generator gave me a Nicheling that was called Half Fawn.. )
    4 points
  3. But seriously @Micha mixed the "SetGender" and "SetGene" bugs with the console! This fix will be in the next update.
    4 points
  4. 3 points
  5. Now I've had quite a few weird warrior names since using a random generator, but you can just post other random generator names that popped up. My funniest weirdest were so far: Halffawn (poor guy) Stagleopard (not even sure what this is supposed to represent) Pigeonbark (apparently pigeons bark now people XD ) Harryvine (he was originally supposed to be called Harrybella but I just couldn't accept that) Creekbrook... (just couldn't stop thinking of Twigbranch) And then just some weird one appearance whise Yellowbrook... she was black with black eyes Spottedmumble had no pattern same goes for Barkspots Whitepad is pure red (though I really like the name in general)
    3 points
  6. Pregnant nichelings should consume more food, and this could be a slider from 1-10?
    3 points
  7. 3 points
  8. Thanks for reporting this folks! @Micha and me looked into it today. The problem is surprisingly complex ^^' To fix the problem entirely, we would need to rework the path finding in the game quite a bit, which can lead to a variety of new problems. So for now, we tried to come up with some small patches which hopefully prevent the drowning in most, but definetly not all cases. This fix will be in the next update!
    3 points
  9. Hahahaha i finished with all four kittens alive beat THAT I didn't even stay around the den long- I got lost, entered the tundra out of desperation for food, killed a deer, somehow evaded a bloody death of a cub by a wolf even though my kittens wouldn't get onto a ledge, and then finally, before leaving the tundra, let my kittens run free to their own lives. THough playing on survival mode is gonna be so hard... good thing it's gonna be a while before I play on that!
    3 points
  10. Echostar stumbles upon a rogue male during patrol, and her brother advises strongly against mating with him- he is sickly and quite possibly could be dangerous to be around. Nevertheless, Echostar knows that a kit will secure the clan's future for at least a while longer, and agrees to mate with him. Echostar gives birth to a kit named Shythrift. Clever and tough, Shythrift seems like a great candidate for living out the warrior life, even in a situation as tough as this. Upon maturation, Echostar named Shythrift deputy. Patrolling, Echostar finds Claystep, an optimistic and flirtatious young warrior not much older than Shythrift. The two of them become mates, and Shystar takes the throne when Echostar dies. They have Lavapelt, a fireball kit who looks much like her mother. Will Lavapelt be as successful as her mother? Find out in... Tinyclan!
    3 points
  11. Nettlelion dies shortly after their arrival on the new island, and Sorrelstar is plagued with a leech on her neck. With nobody to get it off, she becomes desperate and afraid that these might be her last moons. However, she is confronted by a rogue male, who promises that if she will mate with him he will remove the leech. She agrees, and off the male goes. Sorrelstar is about to have the kit, but she cannot help but worry. How will she take care of a kit with no other clan members In the midst of her stress, she is approached by a warrior named Losthatch who asks if she needs any assistance. She explains the situation to him, and he assures her that she and her kit will be fine. He was an orphan and grew up by himself, he explains, and though it got lonely, he knew how to survive. He offered, however, that if it made her feel any better, he would stay with her and help her raise the kit. She thanks him and agrees. Soon, the kit is born, and she names him Lostolive, after the warrior who agreed to help her. Unfortunately, she dies soon after his birth due to how long she had the leech, and this leaves Losthatch, now Loststar, to raise his adoptive son. He decides to be upfront with Lostolive from the start and explain that he is not his son, but he still loves him like one. Lostolive grows to be a rough and rowdy warrior, which Loststar assumes to be from his biological father. Loststar, however, dies, so Lostolive must become Loststar II and continue to search for a way to continue his clan like his mother had. Fortunately while stumbling through the tall grass, Loststar finds a perfect tree stump to call for other lone cats on. His calls attract a young female his age named Pricklefallow. Serious and reserved, she's by no means an easy female to warm up to, but Loststar II is determined to win her chilly heart. He mates with her. Before the kit is even born, another female stumbles upon to clan territory. She is named Softrose, and is a determined young she-cat. She seems to hit it off with Pricklefallow and they become fast friends. She helps her name her kit, Thornwhisker. Thornwhisker has a curiosity streak, which often makes it hard to control him when he is tempted to go out exploring. At least Softrose is there to keep track of him, right...? Soon after Thornwhisker is born, Pricklefallow and Loststar II have another kit. An ambitious young female, she is named Echoclouds. Thornwhisker is attacked by a Bearyena when straying a bit of a way off from the clan one day. He gets a grave wound, and is forced to live like an elder would. Luckily, he finds a healing fruit to stay alive, but he will never fight again. Echoclouds takes over the clan when her father dies and is renamed Echostar. She is a young, strong, and smart leader, but how will she be able to manage? How will her now crippled brother manage?
    3 points
  12. Today on Tinyclan: A new male approaches the clan and goes by the name of Loudstrike. He is as attention-grabbing as his name suggests, and finds it hard to take things seriously. Soon after, the clan is joined by Breezefire, a secretive young female. While Breezefire isn't interested in anyone, Loudstrike takes quite the interest in Grainpurr. Though she feels against taking her mind off of medicine cat work, she agrees to have a kit with him. She is named Sorrelflash, and is much more like her mother than her father. A predator enters the camp, near where Sorrelflash is resting in her nest. Loudstrike jumps in front of the nest and kills the predator with the help of the clan, but is gravely injured. He dies of his injuries overnight. This causes Sorrelflash to develop a slightly pessimistic outlook on life. The clan is soon joined by Nettlelion, a tall and sturdy warrior. Though a bit gloomy, he's rather shy and sweet, making him a gentle giant of sorts. Old clan members die, and this leaves Nettlelion and young Sorrelflash, now Sorrelstar, to fend for the clan. At fifty-one days, the clan moves islands. Will Tinyclan do well away from the Tiny Green island that gave them their namesake?
    3 points
  13. There's clearly enough evidence to show the Earth is in the shape of a doughnut. Please don't take this seriously
    2 points
  14. 2 points
  15. This is going to cover a wide array of things Ive experienced in the game. I hope whoever reads this understands the amount of time and effort I put into my thoughts before making this post, I'm quite OCD. That said while Im still new technically, Ive pretty much spent every hour of the last week playing and mostly tinkering with things. Im unsure if you unlock more things the more galaxies you go through but if I find anything new Ill add or amend things as I go. Weapon feedback TNT= This should act more like the heaters and coolers. RL explosives dont need to be very big, which is why I believe this shouldnt need to be bigger than 1x1. On top of that, it should have a slider to customize how much damage it does and a slider to adjust the range, just like the heaters and coolers, tho it does seem on the low side of things. Id suggest increasing the max damage to something like 1-2k. The maximum range seems fine where it is, but it would be very nice if we could shrink it so we can use it easier if we only want to destroy certain things. There is a reason TNT is on the top of my feedback list, id have enjoyed using it more if it was easier to use and more effective. Instead I get a thing as big as a rocket that can't even destroy a rocket. It needs a buff basically, but if you add in those options that the heaters and coolers have it could really shine. Flamethrowers= Weaksauce... utter garbage. Maybe Im not understanding something but Id figure a flame thrower would be the best at applying status debuffs on an enemy, aka lighting them on fire or freezing them etc. Instead it takes much longer than anything else Ive experimented with. On top of that its damage is abysmal and the upgrades seem to be mostly trash. I figured it might shine if I added a combo of longer particle life time and sticky particles, in my head I figured it'd act as a damage over time to really increase its elemental effect, but nope. Maybe the upgrades are just broken, I've noticed some that seem to be... but in its current state I dont even see the point of it in the game. Lasers= These show a lot of promise, tho the upgrade options are more limiting and not as good as other weapons. Surprisingly theyre pretty good at digging, as well as adding elemental procs to enemies so make good options for energy free utility weapons. But the range is abysmal for what I can assume to be no reason at all. Meaning if you want them to be worth a damn you're almost obligated to spend your limited upgrade options into range. I believe if the default range was increased maybe 50% or even double what it is that'd be fine as a "standard" range, to balance it you could say it does more damage the closer you are to an enemy or something. Other than that, many of the upgrades seem broken or meh. Split laser for instance, whats the point? Its so short you cant really hit anything with it unless theyre super close. The reflective one seems a bit better but in a random sort of way. Plus a lot of them dont work together. Say I wanted penetrating split or reflective lasers? Well too bad... why not? Then you have multiple lasers which make a default fan sort of shape, why not give us the ability to design our own designs? But with the fan design it makes it pretty much pointless outside of very specific situations, I like using it for digging for example and I throw on penetrating to debuff groups of enemies. The attracting laser and repelling laser seems interesting from a "what could I throw together" mentality but despite that sits about where Id put the fan lasers. To improve a lot of this I suggest just making it all work together whether it makes logical sense or not. And why does upgrade range over time come with a huge energy hit? Makes it worthless in the end compared to the default range upgrades. Again I highly recommend increasing the default range of the lasers so they're not terribad without the upgrades, upgrades should be optional not required. Blasters= Pretty decent default weapon, tho kind of think it should cost 10 instead of 12 like the majority of other weapons and I dont see why the default accuracy has to be so bad. Tho for upgrades I found that extra projectiles was pretty much required for it to shine as a weapon. Surprisingly it does good damage, as well as good for elemental procs. After I got the accuracy upgrade for it I stopped using lasers because their terrible range when this thing basically behaved more like I wanted from the lasers. With a projectile count upgrade it behaves a lot like a shotgun too, tho fires faster. I just dislike that the minigun upgrades additively increases the energy consumption instead of multiplicatively unlike EVERYTHING else. This mean trying to use that along with an energy efficiency upgrade is made kind of moot, otherwise minigun would be worth it as a top tier upgrade. But instead it takes a back seat to the default projectile count upgrade Shotguns= Seems to have potential, but weak compared to other options. With its short range and terrible accuracy/fire rate I ended up just using them as a cannon. Energy efficiency be damned since I'd only fire one at a time, I used 100% accuracy, more bullets and bullet force. Acted pretty good as a sort of inaccurate mortar blast. Again like my other complaints tho, there didnt seem to be many effective combinations. Rockets= Now we're talking, I really enjoyed these. In fact Im not sure why they're only 10 energy compared to the 12 the bullets use >.> But the favorite weapon in the game now is by far my MIRV missiles, with +3 remote guided projectiles with the cluster bomb addon... just too many of them starts lagging my game Otherwise, my only real complaint is the apparent uselessness of heat seeking missiles. I figured for them to work maybe I had to heat up a target first with fire damage but even then they were just hot garbage. My original plan was to put them on an auto turret so it could defend itself well, but I ended up just hedging my bets with more missiles with bigger explosions in hopes that at least one would find its mark. Also as an aside, theres a bug where cluster explosions and big explosions dont work together, the first will cancel out the next. Would have been nice to have huge cluster bombs. Grenades= Havent used them much. Seems like they default come with reflective projectile and big explosions while doing twice as much damage as rockets. But for how fun the rockets are I dont see them having much use for me. Im guessing they'd be pretty good with sticky upgrades but this is just another case of certain upgrades basically being a requirement to make something viable. Specific upgrades Sticky Bullets and Reflective bullets= Seems like you ran out of space in the "bullets" category or just couldnt think of enough things for explosions to do honestly... plus I dont see the point of sticky bullets other than grenades. It doesnt seem to do more damage or anything like that, maybe Im missing something? Air resistance= LOL! What is this even doing as an upgrade? This trash should be taken out and put in the sticky bullets/reflective bullets in its place~ make more room for "good" upgrades instead of stuff to waste resources on you'll never use. Projectile lifetime, bullet force and recoil= Considering we lack many options for things, I feel these should just all be combined into the same upgrade. Faster bullets that travel longer with less recoil. They're all sort of meh alone compared to other options and we're limited to picking the best 3 after all, which these are not it outside a relative few and very specific occasions. Minigun and laser upgrade over time= The energy hit is just too high for it to be useful strategically. Plus 100% more energy is additive, not multiplicative unlike all the other upgrades. I feel this should be multiplicative, so if I use an energy efficiency upgrade to drop my energy cost to 2, the double cost of firing it would then go to 4 not 12. *grumble* Really makes the efficiency upgrade in combination with this the least efficient upgrade. On top of that all the other upgrades 1= dont need to be charged up over time and 2= dont increase energy costs. I feel the necessity to charge it over time is a big enough penalty without incurring an energy hit. If you feel differently, maybe you should consider increasing the time needed to charge them up? But at least make it multiplicative instead of additive, I would have loved to use them if they werent statistically inferior and such energy hogs. Ship parts TNT= Yes Im mentioning it again because I really feel I need to, please make it behave more like the heaters and coolers? Pretty please? Its really sucky currently. Sensors= Theyre good... but could be better. Mainly, why limit the range so much? Instead of 60, why not 100? Or maybe include bigger sensors that can reach further? Energy generators= I feel theres probably some balancing needed here, the energy generators seem to be very weak compared to the energy requirements of litterally everything without an energy efficiency upgrade, meaning you need to make huge ships that are basically just big blocks of energy to power things. I feel if you doubled the energy gain it'd be about where it should be, allowing me to make ships with actual armor parts and stuff on it. You could always balance energy generators another way if you felt you needed to, this being a space game Im surprised venting heat isn't a thing? Big energy generators could just generator some heat that you'd need to get rid of with coolers and such. Id like to see some ship upgrades that improve energy generation and perhaps capacity, or if heat was included you could have an upgrade that lessened heat generation. Otherwise I feel when they explode they should damage things around them like the fuel tanks. Fuel tanks= First off I feel fuel tanks should NOT regen fuel automatically, they should just store fuel and you need some other method of acquiring more. Either that or the rockets should double both as a rocket and as a fuel tank and make a fuel generator to put in your ship somewhere. That said, I didnt need very many of these, Id generally just put 4 medium ones around my core somewhere and id be good to go really. I feel thats a weakness in the game when theres not much more to consider about them than that, even if they explode it doesnt matter since if my fuel tanks are taking damage things are already fucked. Rockets= Like I said above, I think these should also count as a fuel tank in terms of capacity, I also find it strange if they get destroyed they dont damage things around them... say for instance other rockets, potentially causing a chain reaction. Otherwise I feel the default rockets are good, tho Id like to see more customizability. For instance theres little point in picking a dynamic thruster over a normal one. since it has all the same stats, just one is programmable to an extent. Would be nice if all the thrusters were like that, and maybe we had some bigger options. Other than that, Im also not sure why these dont generate heat, but you can point them directly inward on your ship with no consequences. >.> Building blocks= I feel these should have more health than they do. A basic 1x1 block has 1k health... so does a gun. So why bother lining my ship with armor when I can line it with guns that both protect me somewhat and I can use to attack back with? I feel you should at least double the health values, and include an armor rating that mitigates damage. Id also like to see repair block, could heal your ship overtime and act much like the heater and cooler does currently. Because really if not, whats the point? Just make a bunch of energy generators and stack up on shields. Id like to see some upgrades for your ship that improve the armor or health of these as well. Resource tanks= I feel these should probably hold more than they do currently... need a bunch to be useful and they are NOT small. Plus when there's multiple resources to deal with, itd be nice if I could just switch them from yellow to red to blue without needing to manually replace them along with everything else it may be attached to. Shields= I feel the area they cover is too small, and the amount of damage they take before shutting down is weak. For what it does, I suggest either buffing those things, or lowering its energy requirement to something more reasonable like 10. I think it'd also be nice if we had upgrades for these as well, say like efficiency upgrades or shield regen time or max shield protection, range, etc. Plus, why do we only have small shields? By definition if we have a small shield we should have a big shield right? I saw a topic earlier that included a picture with different sizes of shields that covered different areas, I also thought the half circle shield seemed like a cool idea. Maybe it only protected from the front but could take more damage? Also... explosions still "pierce" through shields and damage things quite a ways behind them which I feel is a bit unfair. Decoupler= I feel the decoupler should disengage everything its attached to regardless of whether its a parent or a child. Whats the point of having one still stuck to your things after you wanted to decouple it? Like, it should just disappear after its used basically. Springs= No idea what these are for yet, havent really needed em. Good for having them tho, I guess? Magnet= Seems useful, never used one until I got to the relic mission and was wondering how in the heck I was supposed to grab the thing. Factory= this thing is seriously overpowered... I feel it should be a drain on energy and fuel and stuff. plus 4k health? Its the strongest part in the game! More reason to make the large 2x2 block have more health at least~ Drills, saws, spikes, etc= Havent used em, tho I feel the drill has way too high of an energy requirement, 25 wtf!? Which is probably why I didnt use em... heck even my fan lasers over time only top out at 20 and at least Im able to customize those so I just use them instead. Would be nice if there was upgrades for these things tho. Logic Logic gates= I know this is currently a hot topic issue on the forums, and Ive put in my opinions there too. But I really think these are too big, they should be at least 1x1. Even better, maybe have a black box or a brain box or something you can put into your ship which can hold these or a number of their equivalents. Maybe bigger boxes can hold more? I feel if we use different sizes tho the improvements shouldnt be 1 for 1, there should be some efficiency incentives to using bigger boxes taking up more space. and working around it. Logic in general= I think that unless you have a wireless receiver somewhere on a drone pod or whatever, that if something is cut off from energy and fuel it should also be cut off from logic. This would help a number of things for many reasons that I wont go too in depth here. But basically, its for consistency and giving the wireless receiver a point to be used as well as making certain builds better or easier. Logic splitter= I think this needs an on/off feature at least, but I think there should be also two types. One type would be the current one, no commands go IN. However I think we need a second type as well, nothing goes in OR OUT, meaning you could use a blocker and a wireless receiver together to control something without causing signal interference with things listening for the same frequencies. Timers= Im not sure why we need so many different ones... couldnt the same thing be achieved with just one timer and an option for a set number of ticks? Im thinking something similar ala minecraft where you had timers and just hit a button to change the timing. >.> Final Thoughts So as a TLDR, I really love and enjoy the game. I hope things continue to improve with more content and things to do. I know I might sound like Im shitting all over things, if so I apologize. I have aspergers so I can be pretty blunt. I also have OCD and Im hyper attentive to detail so I remember a lot of this stuff I think about, and for my own sanity had to release all of this. Im unsure if the devs actually will spend the time needed to read this or even if they actively view the forum at all. But here's to hoping my stupid ideas are received well and help make the game even better than it currently was without any of my input. Kupo. Sincerely, unmog
    2 points
  16. Alternatively, there is the game of "who will roll the murder aspiration?" And that feeling when it is the nicheling you suspected.
    2 points
  17. That feeling when... Your main line struggles, that one weird guy has perfect children and you, fed up, get ready to leave the island with them. To have a wanderer jump on a crabbit. And some weird pattern haunts the next six generations.
    2 points
  18. That feeling when you have two parents with recessive Bearynena Ears but they won't show up on any of their 8 kids, or on any of the other children of pairs with recessive Bearyena Ears. URGGH
    2 points
  19. I went ahead and started with Junip, and named her kittens Finch, Raven, Sparow (I couldn't fit that other 'r'), and Swan. (I hope they all survive...)
    2 points
  20. I was about to leave anyway, and I like getting the meat from them
    2 points
  21. That feeling when you have two parents with all the recessive genes you want and they actually show up on the baby
    2 points
  22. They aren't exactly clones, but there are a ton of them. (No, they aren't results from the console, instead, they are results of breeding brother and sister together for as long as I remember. [The Gatherers have those stripes from having to breed with an Adam when we didn't have any compatible siblings,,])
    2 points
  23. 2 points
  24. The earth is obviously an anime girl who is defenitly not flat...
    2 points
  25. Okay. Overpoweredalbinoedgynessclaw wandered throughout camp, looking for something to do. The other creatures were out chasing rabbils; Overpoweredalbinoedgynessclaw took no interest in such. She knew Underpoweredweakgreynimblefingers was in the camp, too, but he couldn't do much, since he was still a pup. Then, suddenly, there was a rustle in the bushes!
    2 points
  26. More slightly unbalanced parts, more twist. There is definitely a culprit in either the core, fuel tanks, or thrusters, as it is revealed when using only those. EDIT: Thrusters are my bet.
    2 points
  27. https://docs.google.com/document/d/12w0xfZUw-rJ-SnjkdVF8KLuR5Sn78Cm7cl0GOkt4LG0/edit?usp=sharing @Jojo here you go duder!
    2 points
  28. Be sure you add your voice to existing feature suggestions, or add your own. (After looking to see if it's been posted already, of course.) The game has been growing in response to the community's involvement, so feel free to get involved.
    2 points
  29. You were expecting something new and exiting? Sorry! This is just a simple suggestion to help rabbil hunting. See? Nothing interesting here! But before you leave, take a look at Dukdukvan. Now stop looking at Dukdukvan. If you can. You can't. He hypnotizes you to upvote this suggestion. But I suggest you read it first. Claw and runner leg are a common combination for hunters. This mix how ever, ofter results in double claws and double runnerlegs. I'm here to fix that. Hunter's paw looks mostly like runner leg, but it has small claws. It gives 1 speed and 1 attack.
    1 point
  30. Aside from the bug that rogue males get stuck in the water by themselves or if a female leads them there... This little one almost died digging up worms. Digging up worms may not be a bug, but it damages wanderers regularly. Should this be fixed?
    1 point
  31. My tag editing suggestions: 1.) be able to use arrow keys/mouse cursor to edit from the middle of the tag name. 2.) be scroll down through all of the tag names instead of only seeing the top 4. 3.) only delete the whole tag upon typing if editing from the end of the tag and backspace has not been used. 4.) list of tags shown includes all tags that contain the typed text, not only the ones that start with it. 5.) being able to sort shown tags with A) order created, B) last used, and C) alphabetically. All options should also be able to be sorted in reverse. 6.) highlighting part of the tag to delete and copy/paste. 7.) tags do not persist between different drones. (yes, there are tag editing suggestions already posted, but many of these suggestions are different)
    1 point
  32. Actual cats in the Warriors series with gorgeous names (better than Moonmoon): Harveymoon Billygoat Fidgetpaw (Whom I can assume will be named Fidgetspinner in series eight) Flaxkit Harrybrook ( ͡° ͜ʖ ͡°) Whorlpaw Curlypaw Bouncefire Shorty
    1 point
  33. My weirdest set by far came in the same batch: It really fools you with the first three into reading that list with serious expectations. Though Fernfern, Goosebird and Big Bush are serious candidates. Moosewater, Owl Fur and Fish Ear make no sense at all, on the othet hand. Dishonorable mentions: Stumpytooth, Cootstar, Wet Mist, Odd/Slow Cloud, Featherlegs, Fishleaf, Alert Fern, Sheeppetal, Boarface, Dustdust.
    1 point
  34. I like the idea to apply some conditions to the output events of sensors. But I'm not sure about the math blocks. Part of the fun also comes from being limited and have to find a creative way to work around the limitations. (At least for me)
    1 point
  35. What about a random die roll to determine what scar? Like: -nose -ear -body and the damage depends on how much damage was taken? (you can’t get scars from sickness, leeches or starvation)
    1 point
  36. The reason to isolate them is that unless it's isolated you can't have more than one of them on a ship.
    1 point
  37. Aaah, boss fights. Aaaaaah, sandbox. Aaaaaaaaaaaah... wheels. Keep up the good work!
    1 point
  38. Will be added in the next update. Cracker jaw can break coconuts, whale island doesn't have coconuts... This gene already exists, but with a different purpose. Other than that, your ideas have nice potential and I suggest you post these as separate threads in the feature requests section.
    1 point
  39. Not too long ago on the Archipelago islands my tribe was thriving pretty well and I was just about to cross to another island when this solid black one gemmed blind baby hopped out of the tall grass confronting my creatures. She had ram horns, 1 crippled paw and one runners leg. It was the cutest/saddest thing I've ever seen! She is beautiful non the less. I'll try to post a screenshot later. (She didn't have melanism btw, she was just solid black)
    1 point
  40. Though I disagree with much of what you said, you do have some good points. Upgrades over time shouldn’t ignore efficiency. Compared to fuel, the energy usage/generation ratio is way off. TNT should definitely have an adjustable radius (500 dmg seems reasonable as max damage, though).
    1 point
  41. Hey, I mean, he's the only derp snout in the tribe now, and his father looked just like him, and since Thrushblaze kiiiinda killed Seedcloud, they'd probably call him ugly (Lilyember was kinda only ever seen by Mintbreath, sooo).
    1 point
  42. DUSKCLAN-PART 2 Once upon a time, we decided to continue the story. Thrushblaze became too old to continue as deputy (technically he's the same age as Weaselstar, but he took damage from starving that one night). Thus, he sent the message through Grasssong (now grown up) that Lavendermud is now deputy. Now that Grassong is grown up, she wants a cosmetic gene in her mutation menu; meanwhile, Seedcloud wants to be around the ocean. Also, Seedcloud and Hollowshine have fallen in love, despite them having the same exact immunity genes. Unfortunately, this was the moment Thrushblaze had been waiting for his whole life, and killed Seedcloud. (the whole clan knew what happened) Right then,poor Thrushblaze the Murderer passed away. His line carries on, though, as Weaselstar is pregnant with his only child. Lilyember also passed away. At the same time, a Bearyena showed up with it's baby. Ugh. Luckliy, the clan soon killed it and tamed it's cub. Weaselstar finally gave birth to Thrushblaze's child, Leapfoot. Unfortunately, he has a very ugly face (sorry, Leapfoot, but it's the truth), but he does have a beautiful pink coat. Now I'm gonna end Part 2 because I want to reply to Lilytuft. Heheh. (I also have to go to school, so i might as well post this thing now) Will Leapfoot be judged by his father's crimes? Find out next time in: DUSKCLAN 2-PART 3 (By the way, this is Duskclan 2 because I didn't like the first one)
    1 point
  43. You’re something special Want you to know you are Your makers must have kissed in cosmic dust You’re something special You’ve got to know its true Could have been anything, but it's right that you're you You’re something special You’ve got to shout it out If there are doubts then we will groove it out You’re something special You are the little fang You keep on grinning And this world keeps nagging And if ever starts to feel bad little fang It’s easy to explain cuz this world’s not tame And if it ever starts to feel sad little fang Remember that your gifts are your gain And if it ever starts to pour down little fang The melody sings what the words can't say But they might laugh and they might be scared Of the one little fang with the trikes in her hair With the spikes in her hair With the trikes in her hair Hey Mrs. creepy head Hey Mr. fuzzy face Go gnash your teeth again You’re in the right place You’re something special Full moon you'll have no doubt Just let the astral music root you out You’re something special Don’t hide your wolven face You keep on creepin let the night be scary You’re something special We all will sing your name Embrace your darkness, never be ashamed You’re something special To be a little fang You keep on spinning And this world keeps nag-nag-nagging And if ever starts to feel bad little fang It’s easy to explain cuz this world’s not tame And if it ever starts to feel sad little fang Remember that your gifts are your gain And if it ever starts to pour down little fang The melody sings what the words can't say But they might laugh and they might be scared Of the one little fang with the trikes in her hair With the spikes in her hair With the trikes in her hair You’re a special little tooth (x8)
    1 point
  44. Lies! Blasphemy! The world was created by his noodly appendage, resting on the holy meatballs of creation.
    1 point
  45. Sure go right ahead! I love that this is somewhat of a community project now ❤️ . Your base idea was really great
    1 point
  46. I'm starting to do this with my Warrior Cats tribe I already have. Here's what I've got so far (there's not many cats b/c they just traveled to a new island): Juniperwillow~ This cat wants to have litters with multiple different cats.~ This cat wants to Become the leader of their respective Clan. This could be good or bad- do you want them to have honorable intentions, or to be power hungry.~ This cat wants to kill another cat. Shadowrose~ This cat wants to Find a mate for life. How romantic.~ This cat wants to Be best friends with one other unrelated cat.~ This cat wants to Master the fighting, hunting and fishing skills. They may be a bit of an over-achiever, huh? Berrypelt~This cat wants to Become the medicine cat of their respective Clan. Perhaps they want to care for others or to have connections with Starclan.~This cat wants to Kill a cat.~This cat wants to Be best friends with one other unrelated cat. Duckstar~This cat wants to Kill a cat.~This cat wants to be enemies with multiple cats.~ This cat wants to Leave their Clan to become a loner. Nightfeather~ This cat wants to Find a mate for life. How romantic.~This cat wants to have many close friends.~This cat wants to Become an elder. Bluemist~This cat wants to Convince an outsider to join your Clan.~This cat wants to Master the fishing skill. It's a hard task to master!~ This cat wants to Become the leader of their respective Clan. This could be good or bad- do you want them to have honorable intentions, or to be power hungry? Dustrabbit~ This cat wants to Be mates with multiple different cats. Alright..?~This cat wants to Have a litter of kittens. A happy family!~This cat wants to Become the mate of an important cat. Gold digger much? Snowtail~This cat wants to Find a mate for life. How romantic.~ This cat wants to Become the medicine cat of their respective Clan. Perhaps they want to care for others or to have connections with starclan.~This cat wants to Master the hunting skill. They seem like providers, perhaps? Shadebranch~This cat wants to Be mates with multiple different cats. Alright..?~This cat wants to Convince multiple outsiders to join their Clan.~This cat wants to have litters with multiple different cats. Nutlily~ This cat wants to Be mates with multiple different cats. Alright..?~This cat wants to Master the fighting, hunting and fishing skills. They may be a bit of an over-achiever, huh?~ This cat wants to See their kits have kits. sNow I think I'm just going to do 2 aspirations per a cat, but it is fun to do all of this!
    1 point
  47. I really like the ambition generator! I’ll probably use something similar in my own challenge. I’ll definitely be trying this challenge out. 🙂
    1 point
  48. I found this little guy in a palm tree while on the Archipelago. I'm not sure if it's a bug or just luck, but either way, I'm amused.
    1 point
  49. Well, they have camouflage in the snow.
    1 point
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