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Showing content with the highest reputation on 11/07/2018 in all areas

  1. welcome to my tribe ! :3 i'm really excited to see how this unfolds for everyone, including myself. i'll still have character development in this, similar to my warriors playthroughs, but it will be less focused on clan lore and more centered around... well.. surviving. the only things i'll really be keeping are my name generators and gene generators, to keep things interesting. I'll be using a random gen to see who is alpha, beta, omega, etc. without further ado, i'll get started... Welcome to... TRIBE OF QUICKTHROAT! Who is our hero, you ask? Quickthroat- beta by birth, alpha by choice. He comes across Katarina, an alpha female. The two of them bond, and decide to start a family. Together, they have Softsneeze, a meek female. When Softsneeze is old enough to keep up, the three move to a new island. Once settled in, they have another child- Yellowthorn. She uses her wit to get around. They then have a son named Waveroar. A wanderer approaches the clan. Introverted and eloquent, his name is Summerdew. He mates with Yellowthorn and they have Ambertrout, a handsome male. Softsneeze also takes in an orphaned adolescent named Pearhope. Waveroar becomes her mate when they both mature and they have a child. They call her Troutmoss. Quickthroat dies peacefully at an old age, as does Katarina. Ambertrout takes over as leader. Find out what's next...
    4 points
  2. Hm, what's this? Eve seems to have found a wanderer! While this old bag may have snip snout, hemophelia, and webbed hind legs, he also has velvet paw, nimble fingers, and recessive big body, cracker jaw, and antlers! I'd say it's a fair trade. And besides, he's new breeding potential. Welcome to the tribe, Rororo! Meanwhile, everyone's preparing to move to the next island. Eve has passed on, and Adam has decided to stay on the island with his dead mate out of respect and love for her and her assistance in helping him create tribemates who may one day find his old family for him. As Rororo makes his way over to the port, painfully slowly, the five kids say goodbye to their remaining parent. The next day, Adam passes away and the remaining members of the tribe venture out into the big wild world, unaware of the oncoming dangers, challenges, and new adventures and experiences they have yet to face. -Chapter 1: Origins - has ended.-
    4 points
  3. This is all Arno’s emoji reminds me of: ”IT’S NOT A PHASE, MOM!!!”
    4 points
  4. This is my Update Journal for the Niche Tournament/Competition. I'm gonna start it by updating as I play, but if Kepa-Shanyang tells me to do it differently, I will. I'm never this far away from the port! :( Hey, Eve! Go away! (Only two creatures were needed to take the Bearyena out. This is already a strong tribe!) Dear Bark (son of Adam) fell in love with a wanderer and had a baby with her. And Juniper fell in love with another wanderer. TO BE CONTINUED
    3 points
  5. Today I made some emojis for our Nimbatus Discord and thought, hey why not make an emoji for each person on the team while I'm at it Doing this was so much fun xDD @Markus @Roger @ArnoJ @Philo @inmiu @Micha got 2! And this is our sound designer, Claudio
    3 points
  6. Hello there! I'm super excited to be doing this. I haven't played niche seriously in a long time, and this looks like fun. Anyways, our story starts with.. the intro cutscene not loading on my low-power computer, and of course, Adam! Aside from the tutorial, moving onto the next island, here is Eve. Quite a lucky set of genes we've received! Nimble fingers, and spiky body! I only wish she had a more appealing fur colour. Welp, here's our first child. Kinda wish she would've inherited the nimble fingers, but hey, we have tribemates! With a bit of preparation, we're onto the next island. We also gave birth to another kid, a clone this time. Only difference? This one has home island immunity! We're gonna have to work hard to preserve that. Here's some twins we gave birth to! I favor the one on the left. I love that cute little pink paw! Anyways, we're steadily expanding our tribe. it seems that spiky bodies are quite popular among the genepool. Also, as of now, I really wish I could give myself unlimited food! Haha! But I won't, that'd make the odds unfair for the other competitors. Will update as I continue!
    3 points
  7. I was writing a rather sizeable message before I finally understood what you meant (well, perhaps). Either I am slow today or we really do not think in the same way, both of which are probable. If I understand correctly, what you are asking for is for signals from the children of a logic connector to run all the way to a potential logic splitter (parent ones as well as child ones), rather than only propagate to children of the connector, then hop to the drone core and propagate from there. Correct? If so, then I would welcome such a change. Additionally, when you want to give an example or make a bug report, make it an exploded view with as little straight lines as possible. If anything, it helps making sure it really is a bug.
    3 points
  8. These are ridicoulusly great
    3 points
  9. 3 points
  10. The tribe seems to like having power. A female with unsavory genes appeared, and the tribe took out their wrath on her (I made sure to only attack with Big-Bodied creatures so their defense would protect them from the Spiky Body). An Empress is born! Not in the eyes of the tribe, but in her name. Isi has fallen in love with the resident Friendly Bearyena... ...and had a child with him! Current tribe. TO BE CONTINUED
    3 points
  11. So currently, when you successfully defeat a Killer Bearyena, you only get... 10 food? That's the same amount a normal Bearyena gives you which doesn't sound right. A Killer Bearyena is nearly twice the size as a regular Bearyena, therefore I think they should give at least twice as much food. If 20 food is too much, then at least 15, because 10 is too low in my opinion. It takes alot of time and effort to kill a Killer Bearyena and most of the time you lose Nichelings in the process. I just don't think it's worth risking half your Nicheling's life for ten food on a creature that takes twice as long to kill compared to its normal form.
    3 points
  12. Okay, No Head needs to be an actual head gene because it's scary and why the heck not?! Stats: Cancels out ears, eye color, 0 smelling, 0 hearing, 0 eyesight, 1,000,000,000,000,000 distasteful nightmarishly freaky appearance
    3 points
  13. My idea is that a nicheling with a low scentless score and 2+ strength/ claw could be able to “mark” trees by clawing at them. If they were adjacent to the tree ( but not on it) then they would have another icon appear, a scratch symbol. A marked tree would cause all spaces around the tree for a certain distance to not spawn: 1. Rogue males or wanderers with lower strength than the creature that marked it; 2. Lowers the chances of dodomingos 3. Bearyena if the marker has stronger strength than the bearyena, but not if they have bearyena genes. The distance could be customised in the settings, as well as the time it lasted (i’m Thinking five days) , the option to remove it entirely and the amount of trees that can be marked at one time. I think that this has great potential as both a (warrior cats!) role playing device and a gameplay function. -if a rabbil wanders into the marked area, it will retreat if possible. This would apply for other animals too, except for bluebirds, and possibly apes. -There could be options as to which creatures it repels in the settings. Let let me know what you think of this idea!
    2 points
  14. It's sometimes annoying when I try to find my friendly bearyena, but it just keeps running away. It would be good if nichelings with bearyena snout could call for friendly bearyenas. It would also be an useful way to call help if nicheling is attacked by a bearyena or some other predator.
    2 points
  15. This, obviously. Wait... are you not allowed to use the console? Damn.
    2 points
  16. Getting all of the nesting material is probably because I have only made like two nests, while all the other creatures used the permanent nests. They've also already cleared out most of the grass on the island. XD oopsie
    2 points
  17. No worries. I would have done it myself, but in my uncaffeinated state, I thought you might want to mark it a resolved issue, which I couldn't do. I'm glad it was a design flaw; I had hoped someone could help me see it, but I hid the problem too well. Thanks.
    2 points
  18. I solved this with a brief look this morning. I had to reconfigure more than half of it before the problem became visible. I had parented an LED ACROSS the transmitter instead of directly to it, and the struts were hidden. Wireless modules now seem to behave correctly. I still think in this example, the bottom left LED should light - I don't feel wireless should act as a splitter. That's what we have actual splitters for.
    2 points
  19. Strong tribe = Berry Bush Destroyers = Lots of food Friendly Bearyena also = food See below: One hundred thirty three food. HAH goodnight I must eat and sleep
    2 points
  20. When I realize I have soooooooooo many Miss Niches ;-; I'll enter them next month I guess. Starting with the lovely Feldspar (the result of forgetting the mutation menu existed):
    2 points
  21. You are a weird, goofy kind of crazy. I like it.
    2 points
  22. I love it!!!! LOL!!!!!
    2 points
  23. oH mY gOsH I'm definitely joining this, I'll post a screenshot soon Look at my beautiful fish child, Dragon Tear ❤️ EDIT: So I decided to add her backstory in here since I just want people to be informed more about this mysterious Dragon Tear Dragon Tear was born on a rainy stormy night, being the first of her 5 siblings to not be sick. Her mother named her Dragon Tear based off the pain she endured while watching her children die before her but the strength she saw in this small delicate strand of hope for the tribe. As Dragon Tear grew, all of her sickly siblings had passed just after she earned her final gem and her parents passed soon after. Dragon Tear isolated herself far from the tribe because she wanted to grieve alone. While she was out, something happened to the rest of her tribe. The Apes attacked. One big eyed ape and one big nosed ape came along and began to terrorize the tribe. Hearing about this from a winged creature in her tribe, she raced back and ultimately sacrificed herself to the apes so the newborn babies in the tribe could thrive. She finally realized that the one thing she needed was company and the feeling of her tribe around her.
    2 points
  24. Dear crew, Here is a short overview on what we are working on and what new features and improvements you can expect in the future: Next Update: New Campaign Mode For the next update we are splitting the game into three different modes: Campaign, Sandbox and Competitive Mode. The campaign mode will feature a whole new set of rules and an improved progression system. We are experimenting with part unlocking, deployment costs and travel events for the campaign. However in the sandbox mode you will still be able to build huge drones with all parts unlocked from the start. This is a big update which requires time to develop. As soon as we have something to test, we will open up a preview branch so you can help us find bugs and give us early feedback before the update goes live. Planned Features and Improvements There are some features we already promised during our Kickstarter campaign and things we'd like to improve. Those will be added at some point during the Early Access: Ice planets Drone vs. drone combat arena Terrain rovers (wheels, ...) More environmental events & weather Bossfights More Settings for the sandbox mode Localization Suggest and vote for new features In addition to the features we have already planned, we give our best to listen to your feedback and include suggested features or improvements in every update! Here is how you can participate: Visit our Forum and go through all the drone part and feature suggestions to upvote the ones that you want to see in the game! Post your own suggestions and ideas, so other players can upvote them We look through all suggestions and decide which ones we are going to add for each update. The upvotes help us to see which suggestions are popular. The current plan is to fully release Nimbatus on Steam in Spring 2020. We are happy to have you on board and we are excited to keep improving Nimbatus together with you! Cheers, Stray Fawn Studio
    1 point
  25. Drone stability is a major issue in nimbatus, and to help fix it I propose the Rigid Strut. It works like springs, as in it is a 1x1 block with a different type of strut, except instead of a less rigid strut, it has a completely rigid strut. It would still be balanced because you need an extra block for each rigid strut, so most struts would still be as they are right now, and only the necessary struts are rigid. Edit: what if instead of an extra part, the connections between basic blocks (and maybe the drone core) were rigid? It would solve the problem of basic blocks being relatively useless right now, and would make them very useful “skeleton” or scaffolding inside of your drones.
    1 point
  26. So, we have seasons on snow mountains. Why shouldn't we have other islands with seasons? I present to you... The Seasons Island! Also, people who have had this idea before me, sorry for stealing it! I didn't find a topic about this. So this island has seasons that effect the ammount of food and the colour of grass, etc... Summer: Plants are green Grass regrows fast It's warm. Creatures get hot easily Rain is normal Prey is common Medium ammount of berries Nuts are raw so they're rare unless you have a creature in a tree Fall: Plants turn yellow, orange and red Grass regrows normal speed It's -1 cold Rains a lot Not as much prey A lot of berries A lot of nuts Winter: Plants lose their leaves and get snow on them Grass regrows really slow Weather is cold It snows every few days Prey is uncommon and rabbils are hard to spot Berries regrow slow Some nuts Spring: Plats are light green. Ground is covered with flowers Grass regrows fast Weather is a bit warm but creatures don't get hot easily Rain is normal Prey is very common and baby bearyenas are very common Some berries Almost no nuts
    1 point
  27. And moved the thread back again, sorry @Lurkily. I hope you don't mind. Cool that you could find the logic error. Good discussion here.
    1 point
  28. I'll recheck tonight, make sure I didn't do something stupid. I really do think signals should be able to cross a transmitter, though. Then you could split a section of your ship, put a switch or if block on the other side of a transmitter, and transmit only certain signals, while forbidding any other crosstalk.
    1 point
  29. I'm assuming he spawned up there or something? Cause I don't think they can just waltz their way up the tree and be able to perch up all high and mighty and away from the apes... angerly stares at the ape in the background
    1 point
  30. Do you mean genes when you say parts? Because for the majority of your posts I thought this was supposed to be for Nimbatus ^^
    1 point
  31. Sounds good even for things like "taking notes" if people want something more gameplay focused. Maybe players want to remember the nicheling has a vital immunity gene, or want to write down a specific pairing they want with it. Gets my upvote at any rate!
    1 point
  32. 100 food. BOOM. *series of explosions followed by ooohs and ahhhs*
    1 point
  33. Oh my gosh those two spotted babies are so precious Do you have pics of their genes? I want to recreate those two now
    1 point
  34. I havent any pandas, can I interest you in a Dalmation? "Perdi"is the eldest child of my best breeding pair. Her family line is becoming known for their Dalmatian pattern. Two of her siblings have it and three children are white with the spots recessive.
    1 point
  35. I can see how this would be problematic on a larger scale. 1)Assuming that +3 for a full set is independent of actual speed and you need at least three cold resistance, strenght would max out at 7 or 6. 2) Standard built with one running leg/Velvet paw: 9 or 8. 3) No velvet paw: 12 or 11. So you sacrifice about half of your attack for speed. 2) is mainly for big game, then. I can see this work. Bearyena hindlegs on the wrong animals would get messy, though. Keeping two lines would be more efficient, but can get annoying. Or one doesn't hunt balance bears, goes for the digging trunk and sits on 4/5 attack. Is this balanced, then, in your opinion? I am sorry if the outlining is annoying, but not seeing the impact of stats seems the cause of quite some overpowered suggestions.
    1 point
  36. I think this island would be really cool if it were really big and had no ports. Of course it'd be a sort of challenge mode that you can't access from regular sandbox mode islands.
    1 point
  37. Mintbreath. That's all. Wait, I just used my random generator to see if any funny ones came up, and it came up with Puddlefuzz. It makes me think of a puddle of fur. Ew.
    1 point
  38. OK so I've been playin for a while, and the nichelings have two islands occupied (I'm slow at expanding) This first island is where we started from. Somehow it has a lot of derp snouts. It just ended up that way. I think it's cool how we started with only 1 derp snout nicheling, but it obviously spread! That orange spikey body nicheling in the center is an outsider we welcomed in. He's been havin quite a few babies. You can see a few of his spikey body or cracker jawed children hanging close. This is the second island we have occupied. I only let the good children move on to the next island and have kids. That means they had to have good eyes, nimble fingers, ram horns, and at least 1 big ear gene. A few of the nichelings here have wings, that's because we let in an outsider with a wing. I'm trying to get nimble fingers back in. The nichelings here are much more cute. I'm only going to let children with big ears move on to the next island.
    1 point
  39. I'm only upvoting because that drawing right there is 100% art goals
    1 point
  40. Accidentally posted in wrong section. Could a mod move it to new part suggestions?
    1 point
  41. Hell yeah we need this. Upvote
    1 point
  42. After seeing a post about implementing albino wildlife, I just knew I had to make a post about wildlife with melanism genes. Having creatures other than Nichelings with melanism would be so cool! This would also add a hint of challenge because the black fur would allow the wildlife to not be seen as easily but you could obviously scent them just as easily as a normal creature.This could literally apply to any creature in the game, including Stagmoles, Rabbils, Bearynas, and even possibly creatures in the jungle biomes and the snowy biomes. Similar to the mention in Lilytuft's post, I think that you would also be able to have the ability to earn achievements for killing creatures with melanism because... well... it's not every day you'd see a melanistic Bearyna! Lilytuft's post about Albino Wildlife ^^^
    1 point
  43. Now he just looks cool.
    1 point
  44. Hah, amateur! Back in my day, YOU COULDN'T DROWN!
    1 point
  45. By far the most terrifying is the meat eating plant one. A seven tile radius and they wander the island?! Gods help us.
    1 point
  46. Water biomes just need more food in general imo Can't really support large tribes like living on land can.
    1 point
  47. Star: I should use call for no reason! I'm probably gonna get a good laugh at all the crippled girls that'll appear, though- *Anasi appears* Star: How did I...?
    1 point
  48. We have albino nichelings, but doesn't almost any animal in real life have a small chage of being albino? It would be amazing to find an albino bearyena! So my idea is to add a small chance for almost any animal in niche to be albino, not just for the nicheling. This chance would of course be really small. If an animal is an albino, it should have it's eyesight decreased. Albinism would also make some nice achievements! Something like hunthing an albino rabbil or killing an albino bearyena or even encountering an albino ape or balancebear would be great achievements! + I think that albinism should decrease nicheling's eyesight too!
    1 point
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