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Showing content with the highest reputation on 11/07/2018 in Posts
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welcome to my tribe ! :3 i'm really excited to see how this unfolds for everyone, including myself. i'll still have character development in this, similar to my warriors playthroughs, but it will be less focused on clan lore and more centered around... well.. surviving. the only things i'll really be keeping are my name generators and gene generators, to keep things interesting. I'll be using a random gen to see who is alpha, beta, omega, etc. without further ado, i'll get started... Welcome to... TRIBE OF QUICKTHROAT! Who is our hero, you ask? Quickthroat- beta by birth, alpha by choice. He comes across Katarina, an alpha female. The two of them bond, and decide to start a family. Together, they have Softsneeze, a meek female. When Softsneeze is old enough to keep up, the three move to a new island. Once settled in, they have another child- Yellowthorn. She uses her wit to get around. They then have a son named Waveroar. A wanderer approaches the clan. Introverted and eloquent, his name is Summerdew. He mates with Yellowthorn and they have Ambertrout, a handsome male. Softsneeze also takes in an orphaned adolescent named Pearhope. Waveroar becomes her mate when they both mature and they have a child. They call her Troutmoss. Quickthroat dies peacefully at an old age, as does Katarina. Ambertrout takes over as leader. Find out what's next...4 points
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Hm, what's this? Eve seems to have found a wanderer! While this old bag may have snip snout, hemophelia, and webbed hind legs, he also has velvet paw, nimble fingers, and recessive big body, cracker jaw, and antlers! I'd say it's a fair trade. And besides, he's new breeding potential. Welcome to the tribe, Rororo! Meanwhile, everyone's preparing to move to the next island. Eve has passed on, and Adam has decided to stay on the island with his dead mate out of respect and love for her and her assistance in helping him create tribemates who may one day find his old family for him. As Rororo makes his way over to the port, painfully slowly, the five kids say goodbye to their remaining parent. The next day, Adam passes away and the remaining members of the tribe venture out into the big wild world, unaware of the oncoming dangers, challenges, and new adventures and experiences they have yet to face. -Chapter 1: Origins - has ended.-4 points
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This is my Update Journal for the Niche Tournament/Competition. I'm gonna start it by updating as I play, but if Kepa-Shanyang tells me to do it differently, I will. I'm never this far away from the port! :( Hey, Eve! Go away! (Only two creatures were needed to take the Bearyena out. This is already a strong tribe!) Dear Bark (son of Adam) fell in love with a wanderer and had a baby with her. And Juniper fell in love with another wanderer. TO BE CONTINUED3 points
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Today I made some emojis for our Nimbatus Discord and thought, hey why not make an emoji for each person on the team while I'm at it Doing this was so much fun xDD @Markus @Roger @ArnoJ @Philo @inmiu @Micha got 2! And this is our sound designer, Claudio3 points
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Hello there! I'm super excited to be doing this. I haven't played niche seriously in a long time, and this looks like fun. Anyways, our story starts with.. the intro cutscene not loading on my low-power computer, and of course, Adam! Aside from the tutorial, moving onto the next island, here is Eve. Quite a lucky set of genes we've received! Nimble fingers, and spiky body! I only wish she had a more appealing fur colour. Welp, here's our first child. Kinda wish she would've inherited the nimble fingers, but hey, we have tribemates! With a bit of preparation, we're onto the next island. We also gave birth to another kid, a clone this time. Only difference? This one has home island immunity! We're gonna have to work hard to preserve that. Here's some twins we gave birth to! I favor the one on the left. I love that cute little pink paw! Anyways, we're steadily expanding our tribe. it seems that spiky bodies are quite popular among the genepool. Also, as of now, I really wish I could give myself unlimited food! Haha! But I won't, that'd make the odds unfair for the other competitors. Will update as I continue!3 points
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I was writing a rather sizeable message before I finally understood what you meant (well, perhaps). Either I am slow today or we really do not think in the same way, both of which are probable. If I understand correctly, what you are asking for is for signals from the children of a logic connector to run all the way to a potential logic splitter (parent ones as well as child ones), rather than only propagate to children of the connector, then hop to the drone core and propagate from there. Correct? If so, then I would welcome such a change. Additionally, when you want to give an example or make a bug report, make it an exploded view with as little straight lines as possible. If anything, it helps making sure it really is a bug.3 points
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The tribe seems to like having power. A female with unsavory genes appeared, and the tribe took out their wrath on her (I made sure to only attack with Big-Bodied creatures so their defense would protect them from the Spiky Body). An Empress is born! Not in the eyes of the tribe, but in her name. Isi has fallen in love with the resident Friendly Bearyena... ...and had a child with him! Current tribe. TO BE CONTINUED3 points
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So currently, when you successfully defeat a Killer Bearyena, you only get... 10 food? That's the same amount a normal Bearyena gives you which doesn't sound right. A Killer Bearyena is nearly twice the size as a regular Bearyena, therefore I think they should give at least twice as much food. If 20 food is too much, then at least 15, because 10 is too low in my opinion. It takes alot of time and effort to kill a Killer Bearyena and most of the time you lose Nichelings in the process. I just don't think it's worth risking half your Nicheling's life for ten food on a creature that takes twice as long to kill compared to its normal form.3 points
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Okay, No Head needs to be an actual head gene because it's scary and why the heck not?! Stats: Cancels out ears, eye color, 0 smelling, 0 hearing, 0 eyesight, 1,000,000,000,000,000 distasteful nightmarishly freaky appearance3 points
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My idea is that a nicheling with a low scentless score and 2+ strength/ claw could be able to “mark” trees by clawing at them. If they were adjacent to the tree ( but not on it) then they would have another icon appear, a scratch symbol. A marked tree would cause all spaces around the tree for a certain distance to not spawn: 1. Rogue males or wanderers with lower strength than the creature that marked it; 2. Lowers the chances of dodomingos 3. Bearyena if the marker has stronger strength than the bearyena, but not if they have bearyena genes. The distance could be customised in the settings, as well as the time it lasted (i’m Thinking five days) , the option to remove it entirely and the amount of trees that can be marked at one time. I think that this has great potential as both a (warrior cats!) role playing device and a gameplay function. -if a rabbil wanders into the marked area, it will retreat if possible. This would apply for other animals too, except for bluebirds, and possibly apes. -There could be options as to which creatures it repels in the settings. Let let me know what you think of this idea!2 points
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It's sometimes annoying when I try to find my friendly bearyena, but it just keeps running away. It would be good if nichelings with bearyena snout could call for friendly bearyenas. It would also be an useful way to call help if nicheling is attacked by a bearyena or some other predator.2 points
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This, obviously. Wait... are you not allowed to use the console? Damn.2 points
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Getting all of the nesting material is probably because I have only made like two nests, while all the other creatures used the permanent nests. They've also already cleared out most of the grass on the island. XD oopsie2 points
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No worries. I would have done it myself, but in my uncaffeinated state, I thought you might want to mark it a resolved issue, which I couldn't do. I'm glad it was a design flaw; I had hoped someone could help me see it, but I hid the problem too well. Thanks.2 points
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I solved this with a brief look this morning. I had to reconfigure more than half of it before the problem became visible. I had parented an LED ACROSS the transmitter instead of directly to it, and the struts were hidden. Wireless modules now seem to behave correctly. I still think in this example, the bottom left LED should light - I don't feel wireless should act as a splitter. That's what we have actual splitters for.2 points
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oH mY gOsH I'm definitely joining this, I'll post a screenshot soon Look at my beautiful fish child, Dragon Tear ❤️ EDIT: So I decided to add her backstory in here since I just want people to be informed more about this mysterious Dragon Tear Dragon Tear was born on a rainy stormy night, being the first of her 5 siblings to not be sick. Her mother named her Dragon Tear based off the pain she endured while watching her children die before her but the strength she saw in this small delicate strand of hope for the tribe. As Dragon Tear grew, all of her sickly siblings had passed just after she earned her final gem and her parents passed soon after. Dragon Tear isolated herself far from the tribe because she wanted to grieve alone. While she was out, something happened to the rest of her tribe. The Apes attacked. One big eyed ape and one big nosed ape came along and began to terrorize the tribe. Hearing about this from a winged creature in her tribe, she raced back and ultimately sacrificed herself to the apes so the newborn babies in the tribe could thrive. She finally realized that the one thing she needed was company and the feeling of her tribe around her.2 points
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You were expecting something new and exiting? Sorry! This is just a simple suggestion to help rabbil hunting. See? Nothing interesting here! But before you leave, take a look at Dukdukvan. Now stop looking at Dukdukvan. If you can. You can't. He hypnotizes you to upvote this suggestion. But I suggest you read it first. Claw and runner leg are a common combination for hunters. This mix how ever, ofter results in double claws and double runnerlegs. I'm here to fix that. Hunter's paw looks mostly like runner leg, but it has small claws. It gives 1 speed and 1 attack.1 point
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Basically, you would be able to create a gene, customizing stats and choosing its appearance. The appearance would be chosen out of a list of genes already in the game (and some that aren't), although there could potentially be the option to model and upload your own appearance, for those who have that kind of skill. Perhaps, since there are stat-based achievements, genes with those stats would have to be under a certain threshold to allow any creature with that gene to earn the achievement (so someone couldn't, say, make a 12-strength gene and automatically get the 'Hybrid' achievement). This function would be for creative mode only, and the genes would be set in the settings menu (or another easily-accessed menu from an individual save file) and automatically appear on wanderers in the save you put them in. You can only delete genes if no creature on the save file has them.1 point
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Niche is all about adapting and thriving in your environment, as your nichelings evolve to fit the island you live in. However, once you are fully adapted to an island, you have to move on or nothing new will happen. In real life, species often evolve to keep up with other species. What I mean is that it would be really cool if there was the option to make the other species in the islands adapt too. It would make your time in the island much more entertaining and challenging. With this mode turned on, other animals have a chance of randomly mutating an extra stat, like a bunny with extra speed, bad eyesight, defense or more collecting. If depending on how well and how long this animal survives, it has a better or worse chance of "breeding". If it succeeds, other members of its kind will spawn with that extra stat, and over time, the stats that get passed on may completely change the species. For example, you could end up with a plague of faster, smarter bunnies with more defense, or a ridiculously overpowered bear with maximum speed. But you could also try to manipulate the populations, for example, killing bunnies with good stats and keeping ones with bad stats, eventually creating a population of blind, easy to catch bunnies. Maybe, cosmetic and behavioral mutations could also be added, like the chance for a dodomingo to be black or pink or an ape that does not like to attack nichelings. This would definitely make each island you visit more interesting, and more realistic!1 point
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That feeling when you watch others play and they don't have over 50 tribe members and 100 food.1 point
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Welcome back to Quickthroat Tribe! Ambertrout has conquered the land after the death of his grandfather. Softsneeze has had a kit, called Cloudmaggot (pictured in previous clan photo in his nest). Her next kit looks just like her and she names her Flameswoop, for she is much more daring than her mother. We've moved islands. Here's the clan: Ambertrout mates with Troutmoss and they have Spiritdoe. (I'm going to generalize clan events from now on since this isnt a lore based thing)1 point
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Sadly I don't, this was quite some time ago and I think I deleted them due to the digging paw and missing strength genes1 point
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Ah, it's fine! Medicine cat, skysplash8, and I have already started our journals though. Maybe I should've thought about this earlier in development >.< Mine's still in the making. You won't find it until later.1 point
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Yea, wanderers do get attacked by predators and are affected by temps but the meat eating plants is annoying.... and not just wanderers, it bothers me that dodomingos and other entities literally circle those things just begging to be eaten and nothing happens1 point
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but you gotta remember the point of a friendly bearyena is that it IS rare and you gotta work to get those special genes vwv1 point
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My bearyenas always run away when I want to have babies with them. One time I had to chase is to the other end of the whale island.1 point
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As a jungle gene, adding speed in that eviroment would be useful. As it is, you have to clear certain tiles to move a nicheling on them. Velvet paw could forego that, allowing free movement through the underbrush. In Cold Biomes, it could allow you to walk on Snow. 1 tile for one velvet paw, 3 for a full set.1 point
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THE MOST ANNOYING THING I EVER EXPERIENCE IS; having the Bearyenas walk away from "camp"1 point
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I agree that Niche is a little overpriced for what it delivers (a lot of games over $20 would break my budget,) but it's called Niche: a Genetics Survival Game and not Niche: a Spore-Knockoff just with Cuter Graphics and Nutrition Survival Game for a preeetty good reason...1 point
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You know the drill. I couldn't think of any sarcastic replies to other topics. Stripes: "Hey mom! Isn't the view so interesting?-" Spit-Snout in the Background: "GET IN THE VAN, I HAVE FREE WI-FI" Stripes with Horns: "Look at this, tribe! I'm gonna collect from two berry bushes at the same time!" Grey Spots: "And that there, daughter, is an example of a programming error." Panda: "I, um... Is it rude of me to say that I'm disappointed our child doesn't look like us?" White Stripes: "What-" Grey Stripes: "My, my, the fireflies like to swarm me when it rains, don't they." Spotted Gills: "This is fine."1 point
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Rogue males mate with pregnant ladies, the friendly neighbourhood bearyena, teens, males, clams and the seagrass, all resulting in the same untraceable notification. Walruus deer eat your creatures whole and leave only the skin behind. Meat eating plants now have a 7 tile radius and wander the island. Food rots after two days. All nests are replaced by dancing apendages every time it rains. Dodomingoes get the respect they deserve and develop into winged rogue ladies. Rabbils steal the shape of your young and drain their lifeblood, replacing them with an infertile copy. All berries are replaced by extra crunchy eyeballs, giving the "existntial despair" debuff (complete with a spelling error).1 point
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If we're talking about lifetime achievements: I got roughly 279'576h on this game called real-life (not half-life)*. What about you people?1 point
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