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Showing content with the highest reputation on 11/14/2018 in all areas
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There is two rules to this challenge: No Mutation menu! (This also means no console!) Babies can only be born when it is raining. If you are on an island where it snows instead, that works too. This seems very simple. IT IS NOT. What my tribe went through: Started a new save on Grass Adventure. It soon rained, and my female had identical twin boys. It rained again, and I managed to fit in two baby boys before it stopped. My starters passed away, and the four males were left to find mates. One of the twins instantly found a female with antennas and mated with her. It rained, and the baby was born. Another boy. The female mates with my other close-by male, and they soon have their child- another guy. Eventually, the female passes away the males are again left to find a mate. They search desperately, and, finally, when here are only the two sons of our sole female wanderer, they find a new female. A Bearyena comes and kills one of the males. A baby girl is FINALLY born! Another young female is found. My male impregnates both of his mates, hoping for the rain to come soon. The male passes away (he would have had two more days if that Bearyena hadn't hit him right before it died), and now we have an all-female crisis. it finally rains, and a boy and a girl are born. A Bearyena appears with a Rogue Male right behind him. The Bearyena kills one of my older females before getting killed itself. TBC5 points
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I created a save consisting of impossible-to-kill nichelings, to help me study the behavior of Bearyenas (which nichelings theyll attack before others based off of looks.) Here are some pictures i took: Are there things youve noticed about Bearyenas that could help with my research? Noticed anything about other predators? Please comment, and ill update my research!4 points
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Hi guys and girls, I'm Princesse_Zoura (yep like the Zora from The legend of zelda but misspelled or like Zorua from pokemon but misspelled again (i love both of thoses series btw)), I'm a girl that will soon be 18 years old. I live in Canada and my first language is french.I enjoy drawing in my spare time (I'm curently finishing the draft of my futur profile picture ). I discovered this game by complete accident while searching for new youtubers to watch. I bought the game (niche) when it was in early access but never talked with people in the community ( and now i want to be a more active member of that group). so ......yeah....sorry if it's too personnal to introduce myself that way but I dont know how to not make it that way. Kisses from far away where the snow is slowly invading the roads -Princesse_Zoura ps: Princesse is princess but in french '-'4 points
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3 points
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I was thinking maybe you could have, a little space to write where you store notes on your nicheling when you click on them in the tribe profile thing? If you're creating lore for your tribe, then I think it would make it a lot easier to keep track of all your characters!3 points
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I imagine this to be difficult to implement but I like it ^^ I want someone to code me a No Head gene!3 points
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imagine eve just sees this from the other island over "what the fuck? I'm just trying to pick berries and have a good time kicking rabbits into the sea what the FUCK is that?"3 points
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3 points
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I'm going to post my tribe playthroughs here. I have 4 and all of them are, well.........I got a little bit carried away. I'm going to add them soon2 points
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Discussion about logic has sometimes been confused by not understanding logic - some suggestions are feasible or silly based on certain criteria. The question is, how does logic propagate? Does it propagate? Or does a part just query for all connected signals? Or are segments of the hierarchy, separated by splitters and wireless parts, assigned to 'signal regions' determining what signals to respect, or not? This is mostly a curiosity, but I feel it could help avoid some logic suggestions from getting derailed by ill informed ideas of feasibility.2 points
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Sorry in advance to anybody who has suggested this already ^^. My idea is that nichlings with Double digger paw can make dens on certain types of dirt called soft dirt, which could be either light brown or light green. These dens would be see-through when you zoom in on them, like the trees are, and a small one could fit 1-2 nichlings inside, as well as a nest. However, if you found a patch of soft dirt about 3-5 tiles large, you can dig them all up and create a large den that could fit up to 3-5 nichlings inside. Basically however many tiles you dig up into a den will be the amount of nichlings that can fit inside. They could be rarer depending on the climate, and slowly deteriorate after 5-10 days. The only way they can be fixed is if a double digger paw nichling or a double nimble fingered nichling does it, and it will take up 20 nesting material to put it back to full health. If you are in a snow/mountain or Savannah biome they will be quite rare, however if you find soft dirt the den you make can keep nichlings warm in cold biomes and cool in Savannah biomes. The last thing is that if you cant find soft dirt, you could also inherit dens from other creatures. However, to do this your animals could inherit an abandoned one, or they could forcefully take one, but you will have to fight that creature in order to get it. If they win the fight, they get the den, but will have to fight off that same type of predator for up to 3-5 days (until the predator's scent is gone), and then its officially yours. The predators dens could be very valuable, and could have up to 10 tiles of space, and could also optionally have meat or dead rabbils/crabbites/stagmoles inside to eat. I just think this would be really cool2 points
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I have this bad habit of starting a run and then never finishing because I can never decide exactly how to pick mutations. Right now I’m leaning toward each clan in a tribe (defined by the number of permanent nests) having a different pair of mutations, but I’m still not sure. Complete randomization can give really cool and unexpected results, too. How do you guys go about setting your Nichelings’ mutations? Do you pick randomly? Do you pick them with the intent to breed out a given trait? Do you just pick what you like? Or is the caffeine in my tea just making me overthink it all?2 points
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I always notice that bearyena's like to hunt my spiky bodied Nichelings and usually nothing can distract them from it or they completly ignore me and run away from my Nichelings...2 points
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Seems like an interesting challenge in addition to a warriors challenge. I always worry way too much about immunity genes.2 points
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I'd like to see some form of anemones. ^ ^ (Did I spell that right?) I was thinking maybe they could function as permanent nests but only if the creature had a certain type of body. (Like toxic body maybe, or perhaps something new.) Like how in real life, clown fish don't get stung by anemones. (...Or so that's what I've heard. I'm not very educated when it comes to aquatic animals.) Maybe octopi too, those are nice! Octopi and squids. ^ ^2 points
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Oh YES! A partner in science! According to my research after watching various gameplays, I have come to the conclusion that bearyenas have a tendency to lock on to specific nichelings, only rarely switching targets unless they find a bunny. As a side note, I noticed that balance bears seem to enter hybernation once they are covered by snow, as they wont even budge. Another thing is that smelling apes seem to prefer smelly fruit over meat.2 points
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That comment suddenly made me think of spartans for some reason, maybe there could be a sparta challenge where you kill wanderers? Wait, whats written in tiny letters? Something about dodomingo murder!?!?! Nah, it cant be. Call off the ape army!2 points
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Here's one I used for a feature request elsewhere. Every button and every LED is set to 'x'. The lower left LED doesn't light up because it's asking the splitter what's active, and the splitter doesn't give a fig about the button beyond the connector, right? If splitters contained not just the signals from their segment, but also the signals beyond any child connector, then that lower left LED would light up. Since the LED queries upward, the connector wouldn't be able to deliver the information to the LED, unless I misunderstand. Now imagine that button is a switch, instead. I could activate it with a keyboard command. The splitter would still remain functional, hiding the keyboard commands I issued, but the drone would respond to the state of the switch normally. I could selectively send some commands, but not others, past the splitter. Normally you have to split-off factory-built drones, otherwise they crosstalk. You can split SOME things, like weapons control into a wireless section of the drone. But if you need that weapon control to respond to logic on board the drone, perhaps linked to maneuvering, then you have some problems on your hands.2 points
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So hinges, motorized hinges. At once, they both have tremendous potential, and they are a tremendous disappointment. Tremendous potential because of what they can do - swing a sword, aim a gun, walk like you have legs! But also a tremendous dissappointment, because of their inability to handle these tasks well. I want to brainstorm a few ideas on how to make hinges useful. Let's run down the problems they have. 1. Speed. You can't really move them intelligently. They have one speed, and you can use very fast intervals on a timer to slow that down by rotating intermittently (which is kind of slower) but you can't really speed them up or slow them down. 2. Speed, again. You can't move intelligent assemblies quickly. To be intelligent, you need sensors as child parts. To put sensors on them, they get heavy and clumsy. To let them rotate freely (without using yet more sensorts) you have to use long connections that are inherently unstable, leaving hinged assemblies sometimes wanting to shake themselves to pieces if you move them too fast. And every sensor you put on them is as unstable as the hinge itself is. 3. Self-awareness. Hinges don't know what direction they're pointing. You can hang sensors on them, but it makes them clumsy and weird and jittery with the weight unless you make them move slowly or incrementally, which limits their responsiveness. 4. No 'smart' activation criteria. You can't move left or right ninety degrees. You can't turn to a specific angle. You can move left one second, but if you change its speed, you have to change that time, too, and everything reliant on that interval. Hinges, unless used in the simplest possible ways, almost always have the potential to 'go bad'. End up at an unexpected angle, wedged against something, switching directions too quickly until they shake apart, or grinding parts against terrain until they explode. They NEED at least the capacity for intelligent handling.1 point
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It might be fun to have a variant of Sumo that includes three or more drones with low-ish part limits. It could become quite the spectacle.1 point
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Perhaps it could be used to repel leeches from that nichling, along with any others in a 1-2 block radius? A cool thing perhaps as well as that instead of repelling leeches, nichlings could leech off of wanderers or rouges and it can either add to the whole tribes food, or that nichling would not take out food from the store when you pass the day. It could act as another alternative for food when your tribe is starving or somthing.1 point
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1 point
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Perhaps it could also contribute to distaste? Some animals that have luminescent markings usually use it as a warning sign saying: "HI, DON'T EAT ME I'M POISONOUS/DANGEROUS". XD Or there could be different types of Bioluminescent markings, like how there are different pattern types for the regular fur genes. (ie. Spots, stripes, mask) There could be one that warns predatory animals away, one that attracts wanderers or rouges, and one that can make that nichling look like or bush or something and attract rabbils, or fish in the water.1 point
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Maybe for each head? For example, in the photo above it shows the poisonous nichling with slit snake-like eyes, while the big nosed one had larger softer eyes.1 point
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I love how your description is "I LOVE NICHE WHOO BEST GAME EVER" Typing this on a Wii U is super annoying. I love it1 point
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Rather than listing parts with active discussions in the parts tab, I'll toss a shoutout at a part that more accurately detects proximity. The current distance sensor is either in a zero state or a one. It either detects or it doesn't. I'd love to have a bunch of settings that allow me to send different signals from a distance sensor depending on the range of what it detects. While it's possible to create a similar effect by using a large number of sensors, having to cluster ten or more sensors seems more tedious than practical. A more sophisticated version would allow for more responsive drones. Also, a distance sensor that can be configured to act as a range finder would allow for the creation of radar capable of capturing enough real-time information to math-hammer a remote targeting device capable of accurately directing automated weapon fire, which is probably one of the cooler ways to end up on a government watch list.1 point
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Well, the connector doesn't generate a signal of its own - it doesn't even have a list of active signals of its own. As I understand, if an item queries the connector, it just gets a response from the drone brain, instead. A splitter should just be able to see all signals beyond a connector, add those to its list of active signals, and that's the end of the splitter's job. It doesn't have to exclude the connector, because there's not a real signal being generated there. (I think? I think the signals listed by the hubs are different. Maybe.) As for things beyond the connector reading parents of the connector, you're right; @Micha said it, too, but I was focused on signals going from the wireless segment to the split part, not signals from the split part going to the wireless segment. From the picture above, if the button were attached to the lower-left LED instead, it would need to light up the lower-right LED - the connector can duplicate a parent splitter's signals to accomplish that.1 point
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1 point
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ironically, im eating french fries rn. THEY DON'T HAVE ENOUGH SALT1 point
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God that whole paragraph is a confusing mess. I'm not at home, or I'd provide pictures. Say you split a drone off to avoid crosstalk with duplicates. I'd like to have a wireless part with a switch as its child, controlling the drone's activity. Right now, it sounds like most parts query the splitter, who doesn't know what the connector's children are doing.1 point
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I'd like to see the parents of a connector (or the other children of those parents) to be able to see signals from the connector's children - but not signals from the brain. If parts only query upward for a signal, it sounds like the splitter upstream of a connector would have to provide the active signals generated by children of the connector.1 point
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The drone brain, logic splitters and connectors have a "hub" which contains a list of active signals. The splitters and drone brain have a seperate hub, but the connectors just foward queries to the drone brain. Each dronepart has a reference to it's parent hub, which is found by traversing the hierarchy upwards starting from the dronepart itself. This reference is then used to ask if a signal is active or not.1 point
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Niche is all about adapting and thriving in your environment, as your nichelings evolve to fit the island you live in. However, once you are fully adapted to an island, you have to move on or nothing new will happen. In real life, species often evolve to keep up with other species. What I mean is that it would be really cool if there was the option to make the other species in the islands adapt too. It would make your time in the island much more entertaining and challenging. With this mode turned on, other animals have a chance of randomly mutating an extra stat, like a bunny with extra speed, bad eyesight, defense or more collecting. If depending on how well and how long this animal survives, it has a better or worse chance of "breeding". If it succeeds, other members of its kind will spawn with that extra stat, and over time, the stats that get passed on may completely change the species. For example, you could end up with a plague of faster, smarter bunnies with more defense, or a ridiculously overpowered bear with maximum speed. But you could also try to manipulate the populations, for example, killing bunnies with good stats and keeping ones with bad stats, eventually creating a population of blind, easy to catch bunnies. Maybe, cosmetic and behavioral mutations could also be added, like the chance for a dodomingo to be black or pink or an ape that does not like to attack nichelings. This would definitely make each island you visit more interesting, and more realistic!1 point
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woah! this tribe is so cool and colorful! But I really disagree with murdering innocent nichelings and friendly bearyenas, but everyone plays his/her own way, so im ok as long as no dodomingos are hurt. By the way Skysplash, I was sure you were a guy! (sorry) Now Im starting to think maybe I got everyone else's genders wrong.1 point
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Ahhh this challenge looks so fun! I *love* the ambition generator, too. Definitely need to give it a try!1 point
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I agree that Niche is a little overpriced for what it delivers (a lot of games over $20 would break my budget,) but it's called Niche: a Genetics Survival Game and not Niche: a Spore-Knockoff just with Cuter Graphics and Nutrition Survival Game for a preeetty good reason...1 point
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This is great. I was really hoping for literal custom islands, where you can say, move rocks to create a den and so on. But that is likely too much programming effort, anyway...1 point
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You have 8 days left. Your breeding pair is perfect and the recessive bearyena snout is a given. All you need is a CH male. Your couple has 8 CF females. The second couple has a CH female and two HB boys. Game Over.1 point
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