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Showing content with the highest reputation on 11/20/2018 in Posts

  1. hEYA my royal FRANCE BADGERS (I will never do that again.) So, I finally decided to get up off my lazy arse and start the competition! I'm only, like, two weeks late! Ok. Let's start. Volume One- Adam All seemed to be normal in Adam's unrealistically huge family. The women were picking berries, the men were hunting, and the children were playing with each other in the amber clearing. Like I said, everything seemed to be normal. But not for Adam himself and one of his many sisters. She had spotted a stagmole, but it went back into its little burrow before she could catch it. So, she invited Adam to get it for her. Then, a shadow fell over Adam. He had little time to think before the blue bird's claws dug into his skin and took him away! Adam tried to fight back, but alas, the bird was strong. But during a thunderstorm, he saw his chance. As he heard lightning, he caught the bird off guard and clawed at him! The bird let him go, and Adam fell to what seemed like his fate. The next day, he woke up to a place that didn't look like home. It wasn't a dream, he thought. The bird actually got me. And thus, Adam's journey begins! (You better like that quality picture, because it's the only one that'll be in the highest possible resolution.) After Adam came to his senses, he quickly scurried to the ends of the island once he realized nobody else was there. To his surprise, there was a flower port leading to another island. He's seen one of these before back at his home, but he wasn't allowed to use it. Adam traveled along the path before him to an even smaller island. He thought that he was going to die alone before he could reach his home, and then-- HOLY MOTHER OF MARBLED POLE CATS. IS THAT EVE?! Adam was startled at first. Her strange arm that looked like a bird's wing, her crimson-red splotches, and her unique green eyes made him uneasy. She told Adam that her name was Eve, and they soon fell in love with each other. They had a child, and Eve decided to name him "Barry B Benson", because screw life. Adam and Eve agreed to have just one more child, but then things got out of hand when nature flipped off Adam and Eve and said "Two is better than one!" Eve couldn't sustain having three children. In an act of betrayal towards her pink-furred son, she abandoned him there to die. Her family soon left for the next island. Her other twin son, Tanukir, didn't seem to be hurt by this. He was more interested in the sight of his strange wing. "Such a weird thing", he kept telling himself. "I'm half-bird!" His older brother, Barry, was bothered by this. They shared the same job, and Barry was mad that all Tanukir did was look at his reflection in the ocean. So he came up to him one day and said, "Your vanity is bigger than the moon, brother! Help me collect berries!" Strangely enough, he did. Adam and the gang soon left for the next island (along with their new daughter, whom I named Nil,) and was in for a surprise when they got there. It was a vast island with many biomes and places to discover... TBA!
    5 points
  2. 5 points
  3. When I saw this as the next unviwed topic, I tought it was some noob who didn't know how to bread XD Yes, I spelled it like that on purpose. šŸž
    4 points
  4. I actually think that nichelings, while they may look like dogs or cats, are actually descendants of an entirely different group: The viverrids. These carnivorians share multiple similarities with the nichelings, and they are related to hyenas, like the bearyena, which is the closest relative of the nichelings. Nichelings also cant breed with ramfoxes, which are canines, so this makes sense. My theory is that after a mass extinction, many ecologigal niches were emptied, so viverrids were able to come down from the trees and diversify in many, many ways, giving rise to the nichelings. I also think that nichelings may be related to mustelids, because they also share similarities.
    3 points
  5. Why do I feel like this all originated from my typo ^^
    3 points
  6. AHJJASASJSDASJADKDJDSDSAADSAADDAS BARRY BEE BENSON also congrats on getting your journal up good luck w/ keeping up
    3 points
  7. Some people used to call them 'foxcats' though.
    3 points
  8. One review coming up. Recommended 4.2 hrs last two weeks / 68.8 hrs on record Posted: Nov 20 @ 7:15am EARLY ACCESS REVIEW Nimbatus is a game about making your own drone, and flying it on missions. The basis for it is quite simple. The logistics of construction is where it really shines. There's almost nothing you can't do. Would you like to put an explosive TNT block on a detachable mount with sensors, to create an enemy-seeking missile, instead of using actual weapon? Maybe instead of flying, you'd like to make a walker? It will be challenging, but can be done. Would you like to chain together a masive chain of ships into a massive snake-ship, spewing death in all directions? Maybe you'd like to install logic modules, to create a turret that detects and targets enemies for you; or even a drone whose sole purpose is to autonomously eradicate every scrap of mass on the planet. You could even set up factories that deploy swarms of subdrones, or that discard one weapon set to manufacture another, as needed. If you have the mind of an engineer, I think you'll enjoy this game immensely; and as development progresses, the roadmap looks promising, with racing drone challenges coming soon. (As of 11/20) If you take an interest, visit http://www.strayfawnstudio.com/ and check out their community; they have a feature request section that can get your idea in the game, if it's good, and the developers are constantly monitoring it. Their previous game is still getting updates and is still monitored by the devs as well, which I think is a good sign that this game, as well, will not be neglected even after it comes out of early access. Pros: Very involved building system, with the ability to use a network of logic to simply but effectively coordinate complex activity. Weapon workshops let you upgrade and adapt weapons, both for more effectiveness, and to adapt them to unique purposes. Diverse mission types involve more challenges that require multiple builds, or a very careful and complete single build. Asynchronous multiplayer arena called 'sumo' in which you craft an autonomous drone to push an opponent designed by a human out of a ring, which shrinks over time. Asynchronous Racing Arenas coming soon, with Combat Arenas coming soon. Planets and missions are procedurally generated, providing a wealth of unique worlds. Weather system on the roadmap for development. Cons: Mission types are limited, and can get repetitive with time. Only a few very challenging enemies as of yet. Progression mechanics are intended, but not yet implemented. Currently, only one arena, sumo, is available.
    3 points
  9. ahhh ty for ur halp now i can bread
    3 points
  10. plz how do you bread help ?!??!?!!!!11!!!
    3 points
  11. Hi folks Nimbatus is only a few Steam reviews away from reaching a better rating category. This is very important for us, since the Steam algorithm shows better rated games to more people. Pleeeease consider to write a Steam review! https://store.steampowered.com/recommended/recommendgame/383840 Thanks
    2 points
  12. ...this happened! I didn't even know this was possible! While spamming the Increasespawn PlayerAnimal command, I was able to spawn a little baby from Adam's tribe! I found this out by at first trying to invite her in. When it didn't let me, I got rather confused. So I went on ahead and checked her immunity genes and boom! She has home island immunity!! EDIT: I just found another one!!
    2 points
  13. Ignore the dev roadmap for a minute. If your three are on the roadmap, just reiterate how important it is. What three things do you think are fundamentally necessary for the final game to be a success story? Don't get caught up in the detail - don't tell me we need a rangefinder, tell me that drone sensors need to provide more awareness. Elaborate on that if you like, but let's try and keep our 'big three' conceptual. I'll start. 1. Progression mechanics. I think a reward for progress is necessary. I think it's necessary not to be able to build 500- part megadrones on day 1, but to earn and be rewarded by that kind of freedom. Not a grindfest, mind, but not just given for free - there's no reward there. Those limits will also increase the engineering people do - with progression limits, people will have to custom - build to specific missions more, and build JOAT drones less. And engineering is one place where this game shines, so requiring more engineering and more drone types will be good. 2. Every block in the workshop. This is a big ask, and a big project. But I think it will pay off in a big way. We all like monkeying around in the weapon workshop. Imagine fine - tuning your thrusters, and them your fuel tanks to support them, or tuning your tnt to a small -range firebomb, or upgrading decouplers to destroy themselves, and force parts away from each other as they decouple. I think this has huge potential to add fun and depth to the game. 3. Environmental and self awareness. I think that sensors need to be more capable. Logic is quite versatile, but right now it doesn't have the criteria to apply itself to. Rangefinders, adding an arc to the detection sensor, multiple configurable ranges for sensors as the devs have floated, more sensor criteria, trackers, etc will all provide the operators that a logic system needs to act upon. This isn't just for autonomy, either. Legs, formation flyers, missiles, interchangeable weapon pods, lots of controlled and active ships need logic, and by extension the criteria for that logic to act upon, to work well.
    2 points
  14. Hey crew, We just released the update 0.5.10 for Nimbatus. It contains fixes for two small but annoying bugs. Bugfixes: Camera Trackers are now disabled inside the sumo arena. We reduced the default camera recoil shake because it the effect was too strong on higher zoom levels. We are still heavily working on the new update! For work in in-progress updates and some sneak peaks of the Drone Racing Update, please check out this thread: Cheers, Stray Fawn Studio
    2 points
  15. I never thought that could happen! Maybe there is a viable way to keep this island alive, after all. Thanks for sharing. 😁
    2 points
  16. Winged eve! now that is some luck. I have the feeling that the bluebird transformed into eve to have her way with adam.
    2 points
  17. breed breadšŸž From now on, that's the only allowed way of spelling it!
    2 points
  18. You missspelled that! It's bread! šŸžšŸžšŸž
    2 points
  19. I've found the most compelling reviewers to be the ones unafraid to deal with agame as it is, warts and all. Thankfully, I think most of the cons here are things that the team seeks to address in development. Even if we have it on steam, via a key? If it's not a money purchase it doesn't count? Huh.
    2 points
  20. Of all things Nimbatus, I believe this one is the most difficult to accomplish. An ordeal of its own: to type a review of a game that is straightforward and clean enough that every attempt I muster up feels sluggish, bland, needlessly complex; when all I really should write up is Ā« What are you waiting for? Ā» O Great Drone Overlord, I beg of You, grant your puny servant the tiniest module of Your grand equation, that they compute this ordeal! self.graceWith(power_divineLogic);
    2 points
  21. 2 points
  22. I have one bot I use for snake eggs missions, as well as destroy transmitter, destroy lab, destroy hives (significantly less effective there), destroy hammerhead (single and shoal), and freeze lava fountains. It spawns freezethrowers (a freezing flamethrower, really?) mounted on spinning-tops, and all such tops jump in the direction they are facing from time to time. It is not particularly efficient, but if I were looking for efficiency I would just make a large cruiser. It is named "Party Animal", because it spins me right round.
    2 points
  23. Prepare for ludicrous speed! Meet Death Blossom, also known as The Angriest Snowflake. This little guy forsook thrusters all together and embraced the pew. With weapon mods emphasizing massive amounts of recoil, Deathblossom propels itself with nothing but guns. Deathblossom packs an insane amount of speed and firepower into a small package. It's ridiculously effective. I uploaded it to the workshop for those who like a little hilarity. Search for "extremely fast"
    2 points
  24. Made this today. Super proud of it lol. I might make it a closed species and adoptable.
    2 points
  25. Should’ve included that. You can invite wanderers.
    2 points
  26. You make me laugh! I have an even harder challenge! The only rule is: You can only breed with dodomingos.
    2 points
  27. I know this isn't really a suggestion, but I think this is the best place to put this. This is basically the ultimate sandbox mode where it has suggestions that I took from others, suggestions I made myself, and suggestions that I thought of first but then someone posted about it. I do not think that all of this will be implemented; I just thought it would be best to just create the ultimate ideal instead of something with less. Also because of where I got the suggestions, anyone is free to separate any of my suggestions into their own post because I don't remember/know which ones are which anymore. For upvoting and comments, I'm thinking if you just like the format or not rather than everything. I also wanted to mention that I have not finished all of the concept art I wanted to make, but I felt bad about teasing this for a really long time and not posting it because I got really busy and haven't had time to work on it, so I will most definitely update this later (how much later, I don't know). Without further ado, here it is: This is the new page that will appear when Sandbox mode is clicked (the buttons on this page are subject to change due to some pages not being fully thought out yet) (also I know that it says arcade mode and that's because I thought that have "challenges" would be arcade mode exclusive, but there is now a suggestion for that so I'll fix that later): I think that these categories are best to fit all of the suggestions I've seen and will go more in-depth with each one when I get to them. You'll notice a difficulty meter in the upper right-hand corner which will shift depending on your options or due to combinations of your options. Also in the bottom right-hand corner, there is a "Save Challenge" button which is meant to give you a code to send to other players. Now I will start with "Starting Island" and go down from there: This is just a standard selection and is pretty self-explanatory. However, you will notice there are two other buttons not usually found on this screen: "Custom Islands" and "Randomize". For the "Custom Islands" button, you will be able to create your own islands, play on previously made islands, or import islands. Selecting a previously made/imported island will look like this: Creating islands can be very versatile. You can make a specific island with specific placements for objects like trees and rocks, or you can make it more general like having three burrows spawn somewhere on the island. I believe the rest is self-explanatory. Next is the "Randomize" button: I think that this one is pretty self-explanatory as well. The next category is the "Mutation Menu" button: Here is a menu of all the genes in the game, not just the ones in the mutation menu. This allows one to add more genes to the mutation menu if they so desire. The green buttons seem pretty self-explanatory besides the "Custom" button. The "Custom" button allows you to edit the unlockablility of the genes meaning if you wanted to change the unlockability requirement for round ears to "discover all islands", you could. The color code may seem complicated, but you only need to focus on the top row. Clicking on any of the colors at the bottom themselves will allow you to either select or deselect all of the genes in that category. Double-clicking the colors on the top row in edit mode will allow you to change the status of those genes. The next category is "Starting Creatures": Here you can select the amount and specific creatures you want for your save file. In the future, I will add a random amount button to the "# of Creatures" button. For the "Specific Creatures" button, you can, well, pick specific creatures. You can create the creatures through a simplified version of my creature creator that only involves the ability to make one-off creatures. It currently isn't there, but in the future I will add a "Random" gene that allows you to have random aspects of your starting creatures. Next is the "Entity Factors" button: Here you can customize your wildlife. Spawn rate involves another screen that has a master spawn rate along with custom spawn rates for specific islands and island levels. Stats involve what you can typically see on entities such as strength, speed, collecting, etc. Extra involves anything from diet to fear to movement type. At the bottom of this page, there would also be a custom button. In the custom button, you can use one of the pre-existing entities as a base for a new creature that could involve simple color palette differences, size differences, and part editing. An example of part editing would be like making a balance bear have slightly longer and larger claws. Unfortunately, this is the last picture I have, but I will continue to explain the rest of the buttons. The next category is "Environmental Factors". This section includes weather, plant life, starting food, and starting nesting material. The weather section would include a button for where, how often it would occur, and effects. The plant life section would include where, how often it would occur, effects, food provided, and respawn rate. The final factor category is "Nicheling Factors". This section is about your creatures themselves and includes everything from lifespan (overall length and life stage length), food expendability, amount of energy, energy regained, dietary restrictions, sickness, population size (which could include island proportionality), and genes (which includes amount of mutations, hiding certain genes, gene dominance, and immunity genes (amount and importance). Next is "In-game Toggles". This section is the most arbitrary as it acts as either an easy way out of mistakes made whilst in this menu or to sustain evidence of completion. What I mean by that is that this section either says you are allowed to change such qualities after the save file is made or not. Subjects that you are able to allow to change include being able to show genotype, gene unlockability, conditions, mutations, sickness, notifications, population size, and gene existence and rarity. The final section is "Challenges". Here you can create custom conditions that can be more harshly reinforced in-game. So the game would give you tasks to complete with genes which could be either continuous or one-offs. ex: have only yellow eyes in your pack You would also have the ability to customize what types of challenges, time limits, predators, disease, pack size, etc. The types of challenges you could have could be ā€œCreate a Creatureā€ where you make a specific creature (which could vary in how specific), ā€œDominant Traitā€ where you make one or more traits be prevalent in all of your creatures (which could extend into phenotype or genotype), ā€œNatural Selectionā€ where you try to eliminate one or more traits from your pack (which could be paired up with other challenges and be ongoing meaning you can never have that trait in your pack), etc. There would also be an option for lives as in how many times you can fail objectives. You would also have a code to send challenges to send to other Niche players. The code could be set up as just a long number sequence where each number represents a stat. In the code, you might even be able to get really specific like the exact challenges you get. ex. 050003 (followed by more 0s) would represent 5 challenged by the first two digits, an infinite time limit represented by the third and fourth digits, the starting island would be the grass adventure island represented by the last two digits, etc. (If there’s a better and shorter way to do this, then I’m game as well) The game mode will end once all objectives are met, are failed to be met, all creatures are dead, or all lives are lost. If you have lost, there’s also the option to view the island. All creatures would have no energy and you couldn’t pass the day. It’s purely there for you to view your failed tribe and send it to others if you’d like. So, that's that I guess. Please feel free to comment below if anything else needs to be clarified or whatever else. I most likely have an explanation, I just forgot to include it. I'd be happy to explain whatever!
    1 point
  28. I love Adam's family ā¤ļøā¤ļø
    1 point
  29. *placeholder. update will come here... eventually.*
    1 point
  30. Yes, as soon as you got the key outside of Steam, they don't count the review.
    1 point
  31. I made one very long drone and had companions that used detection sensors to push in if they didn't detect your drone, and push out if they detect you; it sort of works, because it can't orbit out of position, but it won't stay on target while moving. The key is I need TWO points of reference for a directional sensor. That can give me orientation, distance, AND station. Angled sensors tracking something fore and aft of the main drone can control formation, orientation, and distance all at once, without even requiring detection sensors to keep distance. The only way I got real walkers that lifted their feet to work well was when I put thrusters on their feet to hold them down. But I got one or two that would even climb the inside of the test chamber. They didn't do as well with real terrain, though.
    1 point
  32. I would just call the sumo border a danger zone, with visual similarities. Unless you implement a battlebots version of sumo, with hazards. Then you'd need to differentiate.
    1 point
  33. -We're still in chapter 3, babey- Guess who got the motivation to play the game again? Anyways, we seem to have found a wanderer by mistake. While he does have recessive scorpion tail, literally everything else about him sucks (except for the ram horns). We'll kill him off next turn. Anyways, here's our tribe at the moment. While the island they've found is relatively good in food provision and being open in area, it's a bit small and lackluster. We'll be moving off of it in a few turns. It seems that the wanderer, Duknuro, has taken a liking to our fishing-tailed female, Lalara. While this wanderer does also have big body, a desirable trait among our tribe, his bad genes outbalance the good. However, Lalara leaves his alone, as he poses no threat to the tribe. Anara here is the first one to step foot onto the next island. She smells a berry bush nearby, but other than that nothing too interesting. She may take up a job as the coconut collector. Anyways, nearly the entire tribe's on the new island now after a few days, and... hey, this guy looks familiar! Kirdukku checks it out, and why, if it isn't old Nutaduk! He's definetley grown a bit older than when we last saw him. Anyways, we'll leave him alone. Undesirable for the tribe, but good company. Next day, and who's this? A little blind fellow called Nuvan, that's who! He looks awfully similar to Nutaduk, and even shares a few recessive genes. Perhaps this is Nutaduk's son? Well, nevermind. Despite the fact he's blind, the tribe takes him in. He'll be very useful for sniffing and hearing things out, and also.. he has recessive melanism. How interesting. We also invite Nutaduk. While we won't breed the old man, we'll use him for coconut collecting. Meanwhile, it seems that Siko will be staying behind on the old island to collect berries for the remainder of her life. Anyways, we've sorted out breeding pairs and everything's going well. However, Simera will have to wait an extra day to deliver hers, as she couldn't get to a nest before spending her energy. Fortunately, she still has two days left of her life. The next day, three new, poison-fanged babies are born, and despite being born to a blind father, they can all see! From left to right, their names are Koana, Sikosi, and Rodukta. Despite not being able to see his children, Nuvan is still a very proud father. Also, Nutaduk is a proud grandfather. He describes Nuvan's children to him, and Nuvan smiles knowing that one of his children will serve as a reminder of him through their spots, and the other is blessed by Adam themselves with the stripes. Hm... would you look at that! We're just great at finding wanderers, aren't we? This wanderer has recessive big ears, albinism, and melanism. Despite how much I want those big ears, her other genes aren't wanted. Also, it seems that lean body is quite common among the wanderers of the archipelago. Never fear.. Takir is here! His mother died on the same day he was born, unfortunately. Isisis, who is sitting nearby, spreads the news to Nuvan. Takir is blessed with Adam's stripes. Anyways, the tribe seems to be prospering. A group of four chats by a berry bush while three siblings play nearby, Nutaduk busies himself in cracking every coconut that falls, and the others are spread out to keep watch of the less popular parts of the island. We have 15 tribemates, 120 food, and 103 nesting material. Life is pretty good, but we'll be moving to the next archipelago island pretty soon. Unfortunately, this won't be so easy, as there's a one tile gap between the two. Drowning damage might get taken, but hopefully it won't be too bad. It's still raining, which annoys a few sensitive tribemates. These three teens say hello to their little brother. Rodukta is relieved he's not the only male of the litter. Meanwhile, Isisis and Reis, the only two females alive compatible with Nuvan, breed with him again. They'll probably do this until they're dead to supply the tribe with fresh youth. Children, children everywhere! Over here, and over there... two new kids are born. This litter is growing quite large. The one on the left is called Raaanaka, and the right is Vanta. Hmm... feels like that name's been in our tribe before. Aha. Yes it has! Here's the old Vanta for the sake of nostalgia. Nostalvanta? Anyways, it seems red and brown fur is quite common in our tribe at this point. Anyways, it seems some tribemates are getting ready to move. The waters are tested by someone who died one turn afterwards, and it appears everyone will take at least twodrowning damage. Stupid. You should only take drowning damage if you've been underwater for at least two turns, and not if you're in for one turn and getting out the next. Anyways, the first one over is Anara. Seems she likes being the first to cross over to new islands. Meanwhile, two new children called Meis and Rereis are born. What a nice rhyme when you say their names together. Next day, a child called Nuro is born. Our tribe is overpopulated by children. Oh my. Literally every adult is a few days away from dying. Anyways, next turn, the final child who will be born to Nuvan is born. Her name is Kais. Counting on the family tree, Nuvan is the father to ten children, four being male, and six being female. Nuvan earns the reward of "Largest family." When Nuvan dies, he will become the god of life in honour of his accomplishments. can we get some nuvan fanart in the chat In honour of Nuvan, here is his portrait. Who knew that the first god of our Niche world would be blind, and born to a wanderer we never truly wanted? And strangely, most of his children didn't inherit a velvet paw, despite him having double. Also, unfortunately nobody got melanism. Luckily, one of them inherited home island immunity despite the fact I forgot to pay attention to that. Moving to the next island is fairly successful, despite the drowning damage thing. Lucky for us, mostly everyone only took one damage. Once the children on the other side become adults, they'll be moved as well. We now have 144 food. On the new island, Sikosi seems to have found this cute boy called Takirru. However, his immunity is doubled-up and he's a pretty adverage nicheling. He does have recessive blue eyes though, which is a rather rare colour. She chases him away once he starts munching on a nearby berry bush. Exploration continues. We seem to have found a rabbit burrow, and an acorn tree. How exotic! Too bad we've probably lost anyone capable of collecting from it. Anyways, ending this post because my computer's low on memory and I need to close everything. This post's waaaayyy too long anyways.
    1 point
  34. Thanks for the explanation. For a mock contribution on my part: I recently realised (because I am slow) that we already had a rising edge of sorts, as modern processors do, and that it was extremely useful. It lets one e.g. use a switch to start a cycle of actions, and repeat said cycle until the switch is turned off. I suppose such behaviour can be implemented in various ways, but the possibility to use only two logic gates plus the switch made me a bit excited. This almost AT-AT here continues walking for as long as the switch is on, and stops when it is turned off. It is small discoveries like that that I am interested in most of all.
    1 point
  35. THAT’D BE TERRIFYING
    1 point
  36. Also yes I drew Ossen @Lilytuft Tangerine’s just a random one because I realized I don’t have the colours for Pacific šŸ˜”
    1 point
  37. Reminds me of this comic made by Lil’ Sun Leopard
    1 point
  38. 1 point
  39. @Goggles-kun @Jojo - Wow, I didn't notice that! I wasn't around for that version, but that's really cool! @awesomepastabunnies - Thanks for reading! --- 2 - Adam's Era (A.K.A. Still Not Home) One day, an ever-curious Issi suggested leaving the Bright in search of Home. There was a port stone here and everything -- surely this one would lead there. So the family prepares to leave the Bright. A very pregnant Eve isn't so sure she'll be able to make it across the bridge, but her mate looks so hopeful at the prospect that she decides to try anyway. Finally, on the first really rainy night in a long time, the preparations are finalized (*cough* destroying the berry bushes *cough* and they make their way to the port stone. The ground rumbles beneath their feet. They race across the bridge... ...to an island that is still definitely not home. But Eve is relieved: finally, a suitable place to have another kit! Eve soon gives birth to her second kit, Isra. Adam and Eve go on a search for a more permanent nesting location, leaving her older sister to watch over her. On another note, Issi has received her truename, Arya. Little Isra's first memories are of rain. This is a land of plenty. Also, it's far bigger than the Bright. The island's size makes Adam anxious. He would rather be closer to the sea, so he can keep looking for a hint of his Home in the distance. However, he agrees with Eve that it would be better to raise their children in permanests, rather than temporary ones. The little mustard child is growing up. Where Arya is endlessly curious, always looking for something new, Isra is stolid and practical, always trying to make herself useful. When her younger sister, Meisre, is born in the grasses, Isra dedicates herself to collecting food for the family. So she isn't around when Chess appears from out of nowhere (literally -- he must secretly be a relative of Eve's, he appeared that suddenly). Arya is preparing to watch over her new little sister when she runs into Chess. And I really could not get a good angle, so you guys get this awkward picture. Eve would like Arya to babysit Meisra again, but Arya explains to her mother that she has fallen in love with the newcomer, and would like to spend more time with him. "Ask your father," Eve says. So Arya approaches her father. Adam takes pity on his daughter and agrees to watch the nest while she romances Chess. They date for a bit, as young adult Nichelings will do. And finally, Chess and Arya approach the family with happy news. Arya is pregnant. TBC.... --- That's all for now! Up next is Arya's Era, as she and her mate Chess take over the tribe leadership.
    1 point
  40. ironically, im eating french fries rn. THEY DON'T HAVE ENOUGH SALT
    1 point
  41. -Chapter 3 Continuation- Many days pass. The only female compatible with Vanta's immunity set grows old and passes away before Vanta is even an adult. Berries are picked, the tribe is expanding their territory, when suddenly, a wanderer appears. Her name is Anara. While the tribe is happy to see her, they are also heavily disappointed. Anara only has one fertility, she is shortsighted, she has two hemophilia genes, she has a deformed paw, and recessive webbed hind legs. The only good thing about her genes are the recessive bird beak and her different immunity genes. The tribe is in desperate need of new immunities, but they know there's no chance of her ever having a kid due to her low fertility. The tribe kills her off to keep her from stealing food. Anara tries to run, but she is closed in by the three nichelings surrounding her. The tribe is somewhat sad. They cannot find anything here, it seems, other than the various amount of berry bushes. They decide to make a move towards the northern port, however, the port seems to lead to a swampland. In preparation for the toxic berries they know they'll find there, Vanta swears to help his father pass down his toxic fangs. The next day, three babies are born, and the only one with poison fangs (and stripes) is born sick. Her name is Merame. The tribe however doesn't mind the doubled up immunity. In fact, they'll use it to their advantage. If a tribemate has two of the same immunity, then if they breed with someone with two different immunities than them, then the baby is guaranteed to be healthy. Merame's lifespan may be cut in half, but this will not stop her from being a use to her tribe. As it turns out, Vanta and Merame are immunity-compatible. In this tribe, we don't care about incest. They're video game animals. Who cares, I want to live goddamnit. The tribe, not wanting to get sick, moves away from the newborn baby. Next day, and growls can be heard in the bushes. Also Vanta's father passed away so rip. The three nichelings closest to the bearyena head over to possibly kill the thing for food, and for safety. They are unable to kill the thing in the day, which makes worry arise. However, the bearyena is guaranteed to die the next turn due to the amount of damage dealt. Meanwhile, the tribe's striped creatures go off to hide into the grass. When Vanta goes to hide, he finds.. oh! Well, ain't that a pretty female! With poison fangs, too! While she is shortsighted, has a crippled paw, and only two immunity, her other genes are fine. And she has E immunity, too. She does only have two fertility, but it's better than one. Vanta invites her to the tribe. The two mate, and after two tries, the wanderer, Reisre, gets pregnant and builds a nest. The next day, Sirere (short snout) is severely damaged by the bearyena, but the three are able to take the beast out. The three begin to clear out the area by the yeena's corpse, so that the tribe may cross onto the next island when ready to progress northwards. Meanwhile, Resi is born. She is perfectly healthy, and only has one deformed paw. She also has three fertility. The tribe is beginning to look more hopeful, as the poison fang gene is being passed down to more and more creatures. However, since it hasn't rained in a while, the berry bushes are starting to shrivel. But in the meantime, everyone gathers by the island's bay so they may progress onto the next one. Next day, it rains! The tribe picks from berries and takes their first steps into the water. And finally, Merame is grown! Swimmin. Also.. ahoy! Who's this? Not a rogue male, just Kuta, a snip-snouted wanderer! Unfortunately, his genes are undesirable, so we'll leave him alone. Anyways, we're crossing the ocean, and I hate the drowning effect. Like what the actual hell drowning took off EIGHT DAYS of one of my creature's lives, killed the ONLY OTHER CREATURES WITH POISON FANGS BESIDES THE SICK ONE AND RESI, AND NOW EVERYONE'S GONNA FUCKING DIE IN A FEW DAYS BECAUSE OF THAT GODDAMN DROWNING EFFECT. FUCK YOU. WHY DO ALL OF MY CREATURES HAVE B AND HOME ISLAND IMMUNITY I CAN'T FUCKING BREED ANYONE RESI IS THE ONLY ONE WITH DECENT IMMUNITY LEFT I FUCKING HATE NOT HAVING ACCESS TO THE CONSOLE ARCHIPELAGO SUCKS AND EVERYTHING SUCKS OH AND WOULD YOU LOOK AT THAT! BECAUSE OF ONE SIMPLE MISTAKE OF LEAVING THE SICK ONE BY PEOPLE WHILE CROSSING EVERYONE'S SICK AND DYING!!! Get in our tribe you disgusting big-nosed piece of worthless shit. Anyways until Resi dies she's not allowed to stop making babies. Anyways she only had two cracker-jawed babies but im throwing them both in the ocean. They're worthless. Speaking of the ocean, the crossings to the next two islands to get to the northern port look relatively easy. We just have to get over there first. aaand I just realized our big-nosed idiot is the only male in the tribe. Sad. Next day, big-nosed bitches. I hate them but hey we have a man so I guess. Anyways, back to storytelling. My ranting's boring. Day 81 of niche hell. A bearyena has decided to come out of nowhere to attack the tribe.. but bonk! Looks like he's stunned! Two nichelings decide to go fight it, but then they do, they discover a strong as heck wanderer. He has a claw and the traditional spiky body. How cool! Get in our tribe so we can make you fight our enemies! Anyways, the next day the bearyena dies of poison and harassment before it can do anything. Everyone crosses onto the next island, which is easier than it should be. Also, I labeled everyone with their names so ya'll could know. Sorry for reduced quality, paint does that and I was too lazy to open firealpaca. This guy, Nutaduk, comes out of nowhere. He's a wanderer. Sexy young man. Too bad he's useless! He has lean body tho so cool. Oh and by the way here's the skeletons of those two kids I threw in the ocean. ANYWAYS MY PATIENCE IS SPENT SO IMA QUIT
    1 point
  42. So I like logic they way it is, but they idea of analog readings and math keeps coming up. In asides and whispers, perhaps worried that it'll be shot down as embarrassingly out of character with Nimbatus. I don't think I'd recommend it, but I have a concept on how to implement it. This would be a second class of logic blocks - math blocks. Only an output block would cross that divide, able to output a key or tag based on whether a variable is ==, !=, > or <. Sensors would have an option to output a variable, as well as ranged key/tag options. (Such as we use now.) Addition blocks could accept two variables and output a third, along with division, subtraction, multiplication, etc. Thus you could do things like produce decaying averages of sensor readings, or whatever else you like. I don't think I'll recommend this, though. I think solutions to these problems largely exist in basic logic, and that introducing math obsoletes many creative solutions. Like code, I think mathematical expertise would become a cost-of-entry for complex and efficient builds. Right now, a smart novice or an experienced idiot can both work up to very complex behavior with very simple basic tools, and I think that is critical.
    1 point
  43. This is amazing! I can totally understand why the upcoming sandbox update will probably not be that big but this is still an amazing peace of work. Maybe the devs will even use it for future reference
    1 point
  44. This is great. I was really hoping for literal custom islands, where you can say, move rocks to create a den and so on. But that is likely too much programming effort, anyway...
    1 point
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