Jump to content
Stray Fawn Community

Leaderboard

Popular Content

Showing content with the highest reputation on 01/03/2019 in all areas

  1. oh ok then I just started the save so ill stop, but I will use that save because I love the starters I just got I mean look at these two I love them already someone tell me what to name them edit: this was my 100th post! yay!
    3 points
  2. I think you are putting way to many human emotions into this. Animals don't rape. They just want to pass on their genetic heritage. They run on instinct. They don't have morals or consent. They aren't good or evil. They just want to survive and pass on their genes. That is what they do. Males and females. When the notification about a rogue male breading with a female in game shows up it says 'a female bread with a rogue male' so technically the rogue males do nothing. "But my female attacked the rogue and he still did it" she wanted to test his strength. He proved that he was strong enough/ persistent enough and therefore qualified to pass on his genes. (Cats do that from time to time. In many species the males have to prove themselves) Yes rape is bad but there is no rape in Niche. Yes the descision is forced on the player but just we force everything on the Nichelings. Also the player isn't the Nichelings. Humans don't understand the bare need for genetic survival. Nichelings are animals. They just want to pass on their genes and when there isn't a good made chosen for them they choose themselves. No one goes and looks at cats mating and says "wow that she-cat was totally raped and is now traumatized for the rest of their life". Because she isn't. Animals aren't traumatized by this. They don't judge. They don't hold grudges. They move on always trying to do the best with what they've got. So I highly disagree with you saying that rogue males symbol rape. They symbol a part of nature, they symbol something we can't control, we can't control nature and imposing our human standards on it will do nothing but harm. Uncontrolled mating is a part of nature, rape isn't.
    3 points
  3. so this is my first time doing a playthrough so im just sticking to a rule that every 10 days I stop and update it so I dont forget the story, so here is the first 10 days: we start on sleepy reeds, a swamp. our starters, cookie (the male) and raisin (the female) have come here to start a new life after their tribe kicked them out, because they dont like raisins in cookies. (I have hit an all-time storytelling low) they set out to find a "home base" around the thorns, where raisin can fish and cookie can eat the coconuts in relative safety. they make it to the base, and there are a lot of fish to catch! yes! also, a rogue male has appeared across the stream. he can stay there, he cant get to us. the pair decide to settle down in the nest, hoping for a child to help gather food. baby violet is born! apart from her beautiful eyes, she is sort of useless for fishing or cracking the coconuts, so she can pick poison berries I guess. um wHAT A TOXIC BODY WANDERER THAT EARLY??? gET HER WE GOT HER. I LOVE HER AND SHE IS CALLED ORANGE NOW. yes I know I forgot to rename her but that is her name oh no. well I guess violet can do more than pick poison berries.. she can be bait! so much for being bait, the bearynea got scared of orange's derp snout and ran away. but raisin killed it so I dont really care also in the middle of that whole ordeal gingerbread was born, and she is actually useful. she can fish and get the coconuts, nice! that's it for now! ill carry on playing and reply later. also, does anyone know another way to add the text in so you dont have to post the images and then edit the post to add in text?
    2 points
  4. I kept the numbers small so the days were shorter, and i'm also really shocked the tribe survived that long. I never start on hard islands apart from jungle gate or summer mountains, I guess we were just lucky with the first glacier to have a trunk and the abundance of prey.
    2 points
  5. ok next 10 days are here violet is picking the poison berries with orange, who has the sleeping sickness. whoops. also raisin got pregnant because we need a male to have orange's children instead of a male we got chocolate, the most useless creature yet. she doesn't even look cool like violet. well I guess orange and violet have a new friend raisin got pregnant again because we still need males a wanderer spawned now its a game of how long it takes for me to realise he is surrounded by thorns and sending cookie and gingerbread over there has no point identical twins! male identical twins! they can also have orange's babies so im happy I called then fudge and brownie because they reminded me of the ice cream called chocolate fudge brownie. now im hungry goddammit since raisin has had all the kids she needs to I let her pick poison berries, she dies the next turn gingerbread got a leech also we found the rogue males dead body the realisation he is surrounded by thorns and there was no point to bringing cookie and gingerbread other here. well it was good family bonding time nevermind cookie got angry he came here for nothing and just attacked the thorns, killing him. the wanderer is also very cool, I haven't seen melanistic toxic body in ages. also I had no idea he had poison fangs??? he can have kids with gingerbread too fudge and brownie were gonna get eaten by the bird so violet made herself useful for once and guarded the twins chocolate clears some thorns by the stream so gingerbread has a good spot to gather food. also violet died wow another bearynea already also a wanderer but he looks pretty boring tbh so we did eventually kill it but oRANGE NO MY PRECIOUS CHILD WHY I guess he got too hungry and attacked her anyway, she better hurry up and have kids so here is where we are now. orange is having fudge's kid, and chocolate is now pregnant with a rogue male's kid. idc honestly im just not gonna let it be born. also midnight (the black toxic bodied wanderer) was hit on the head by a coconut
    2 points
  6. I agree in general. A pregnancy slider to set the days before anything happens when you place the mother on the nest still might not be the worst idea. It would be great for challenges and you couldn't cheat. If we only had no slider or slider I'd just leave it as it currently is. Though having a Nicheling that lives for 300 days or so and remembering every time when you want to put her on a nest might become cumbersome so some indication (or slider) could be useful. Really depends on how complicated it would be to implement as I feel this is not a hard need for the sandbox options.
    2 points
  7. This suggestion is for an "Echolocation/ Ultrasonic" gene for either ears or snout to make Nichelings with low vision, i.e. shortsighted & blind ones more viable. A similar suggestion was already made, but i wanted to offer this one, as it poses a little different approach. If the gene is active, it turn's "hearing" into "seeing" movement wise, meaning that the Nicheling with the active gene can move up its maximum hearing distance when in hearing-mode (currently 3 at minimum and up to 5 with big ears and blind eyes, provided it has enough speed of course). [Edit:] It could provide this range for all in the tribe, or could only be shared with all Nichelings also having the gene active, but not others. It could also make it possible to move through grass more freely, as they can "hear through it". This can make shortsightedness & blindness viable, to some extend even "better" than seeing, while balancing it with the requirement of another gene-slot. Minor stat adjustments can be made for the gene as well. Also, "Bat-Nichelings"!
    2 points
  8. I basically just had to fill in the blanks and it made it into a story. In a bungalow there lived a weathered, fake Dragon named Violet Fox. Not a handsome wobbly, idyllic bungalow, filled with trousers and a warped smell, nor yet a ginger, brown, curvaceous bungalow with nothing in it to sit down on or to eat: it was a Dragon-bungalow, and that means happiness. One day, after a troubling visit from the Wyvern James Duncan, Violet leaves her bungalow and sets out in search of three greasy bananas. A quest undertaken in the company of people, old folk and noisy fairies. In the search for the Wyvern-guarded bananas, Violet Fox surprises even herself with her braveness and skill as a housekeeper. During her travels, Violet rescues a kettle, an heirloom belonging to James. But when James refuses to try partying, their friendship is over. However, James is wounded at the Battle of Four Armies and the two reconcile just before Violet engages in some serious partying. Violet accepts one of the three greasy bananas and returns home to her bungalow a very wealthy Dragon. xD
    1 point
  9. Don't you get frustrated if those delicious moles burrow right before you? Would you like some more use for your digging skills? If so, then i' suggest the possibility to dig up burrowed moles (sorry, i don't know what they're called ingame). This would be a possibility for any Nicheling standing next to the hole. Success however depends on the digging skill and could be guaranteed for digging 4+. Digging it up would/ might not kill the mole though, so you need another action for that. [Edit:] So if you don't kill it, it will either just reburrow, or maybe try to flee towards the next hole. Obviously this is not the best strategy, as it is much less efficient than attacking before it burrows, but it would open up additional use for Nichelings with high digging skills.
    1 point
  10. This is very much linked to the suggestion of climbing or at least being in the treetops or on a stump, but since so many people have suggested climbing tails and climbing limbs, I decided not to make another suggestion surrounding that. So here's the idea. I think the tops of those huge jungle trees could easily support a few nesting sites. This is where the new head comes in. Howler Head 1+ collecting 2+ smelling 1+ loud call The principal of loud call is similar to strong voice in some ways but different in others. Loud call can only be used on a high place, such as a stump or a tree. It can scare away predators (including apes!) and rogue males within a certain range of tiles so you can safely descend from the trees to gather food (just make sure you get back up there fast!) and it has a higher chance of attracting wanderers than the regular call.
    1 point
  11. This is my journal fro the Community Challenge! My island is First Snow, so I get to start there and die instantly! I don't like my first pair of starters, so i restart and oh my goodness look at her Other than her beauty, they don't have any other wanted genes so I'm gonna have to restart But i'm putting their save here so one day i can try playing with this beauty (or just recreate her)! Anyone can use it Slot4.nichesave The next game looks pretty good, so I'll stick with it. I renamed them Fox and Deer. The two collect berries, rabbil meat and a coconut before having their first child. Hunting goes very well, since the rabbils don't even move for some reason. A Bearyena appears beside Fox and Chestnut, and the two attack it, but the Bearynea lands two hits on Chestnut before Fox finishes it off. The rabbils hunting continues to go well (it's like they move around, but if my creature sees them, they don't move a single tile...). It becomes colder, and Fox and Deer get a little cold. Fox gives birth to identical twins, Reed and Red. It starts snowing, and Deer freezes. Fox gets out there and unfreezes him and becomes pregnant. Deer dies. Chestnut takes some damage from a leech (everyone is preoccupied). Five Arctic Ramfoxes spawn nearby. Fox give birth to another son, Bear. A Walrus Deer and Balance Bear spawn nearby. The twins start heading toward the nearest grassy area. Chestnut passes away. The twins reach the grassy area, destroy a toxic berry bush, clear the grass away from a nest and healing plant, and find a young female. A Bearyena appears, and Red and Razz take damage from it before killing it and taming it's baby. Razz and Bear have a child. (Razz and the twins shared A Immunity.) Three Rogue Males are spotted. Razz has to more sons, one with antenna. The tribe attempts to kill a Walrus Deer. It stupidly (and thankfully) decides to stop under a coconut tree and gets stunned. The tribe finally kills the Walrus Deer, gaining 30 food. Bear gets sick from a wandering (and infertile) female, and the sickness spreads around quite a lot. Red dies. The tribe takes in a new female, who mates with Reed before he passes away too. Razz and Bear have a few more sons. Icicle gives birth to a Purr Snouted daughter. A couple of Razz's sons kill a Ramfox. Our Friendly (Bearyena) Friend dies, but his meat is appreciated. Purry finds a scik, purr snouted teen and takes him in, giving him a welcoming purr. Nothing interesting happens. Purry and the purr snout male have kids, Icicle dies, other dies, etc etc. The tribe mostly stays at 9 members. Look at this child (his parents are a daughter of Purry and a son of another daughter of Icicle's)! All he needs is some fore fertility and some more white and he's the ultimate winter creature The ice block is broken and unfortunately it's Digging Trunk. We don't need her, as we have Beak already. Ultimate (that strong child) kills a Balance Bear all by himself because it's measly 2 attack only does 1 damage to him because of his defense A female is born who is like ultimate and they can breed so yayyyy Life gets boring because all they do is kill and eat so much fooood OOPS I bred the wrong creature with ultimate and they had a sick baby. Well I guess if he survives the birds he can kill some balance bears and such Ultimate and his true mate had a ton of sons and one daughter. I'm not naming anybody btw because this is really boring Literally all the tribe does is breed and kill. At least they're getting tons of food Here's a picture of the tribe! They're nearly at 400 food wow I like sticking to low numbers because there's not that much food so I like being able to get food with every creature rather than have a few that don't do anything because there isn't anything left. Whelp gtg byeee
    1 point
  12. I believe that Basil was going to make a Hunger Games, but I am making a challenge that has the same set up, but instead you play it. When you fill out the 'registration form' I will put it in here. Then you will get assigned a sandbox mode island, and when it starts, you have to post your playthrough on the forums. And whoever survived the longest wins! The rules are simple: No travelling to islands No console So, here are the forms: Player 1: @Skysplash8 Island: First Snow Player 2: Heyitsgeorgie Island: Sleepy Reeds Player 3: Jutzi.sophie Island: Rainforest Player 4: Larouxxiaa Island: Long Winter Player 5: Kitten Island: Oasis Player 6: Lilytuft Island: Burning Savanna Player 7: Magpie Island: Summer Mountains Player 8: bannergirl411 Island: Deep Jungle Survived until: Day 27 Player 9: Aetherskye Island: Deadly Hills Player 10: Jojo Island: Frost Lands Survived until: Day 21 Player 11: RandomWanderer Island: Summer Mountains Player 12: Bostonlobstah Island: Summer Mountains or Burning Savanna Player 13: Kepa-Shanyang Island: Deadly Hills Player 14: Medicine cat Island: Overgrown Jungle Player 15: @ValkyrieWolff Island: Long Winter Survived until: Day 16 Player 16: AMEcco Island: Swampy Hill Player 17: Meridethheck Island: Overgrown Jungle Player 18: @Kwainie Island: Frost Lands All you have to do is say I want to join and I'll add you to the list. Once your name and island are added you can start! Have Fun!
    1 point
  13. By now, i've spend some time on Niche and really like it. However, i feel like progressing through the story-mode can be rather slow. Maybe that's also in part on me, as i usually spend about 1-3 generations on each island, depending on how big it is. But by now, i've already crossed a couple of islands and in between i was wondering, when i will get to see something new and if i am progressing rather slow, or not. To improve on this experience, i would offer a couple of suggestions: a) Include an indicator for direction In a way, a lot of the time you don't even know where to head. Thematically this is fine, you start lost and also don't really know where to go. Adam wants to return to his home, although he will never make it himself, it is the start of a journey for the following generations. However, it could be nice to get some pointers in between. Recently i got the "tip", that there are "more islands to the north", which made me wonder... "where the heck is north anyway?" There don't seem to be any indicators in the game currently, so the simplest suggestion would be to include a sort of compass for that. b) Options to alter world-setup when starting story-mode This could include the posibility for "faster progression/ fewer islands" and "slower progression/ more islands" as well as everything in between. It could also include information on what is to be expected. A lot more options would be possible, although i would suggest to maybe work up to that later. c) link progression to different dynamic factors As i understood it, currently when you start the game a "world" is set up, maybe with X islands in combinations of Y, which doesn't really change throughout the game. So another approach could be, to link progress to a mix of dynamic factors, like islands traveled, days survived, or generations, to impact progress, which then influences the ports on the next island.
    1 point
  14. New playthrough! Here's the rules: - The tribe functions like a monarchy. The oldest child of the current king or queen is the heir, and takes over once the king or queen dies. - If you are a king, queen, or heir, you are an alpha. If you are child of the king/queen/heir you are a beta. If you are not directly related to an heir you are an omega. - If the ruler dies before having children, the closest related capable nicheling will take their place. Our kingdom starts off with King Flame. Originally called Lizardface, King Flame left his tribe to become something more than what they all said he'd be- a nobody. Admittedly he is quirky, but he is still very clever. Now, flame would be alone if it weren't for his trusty queen, Haunt. Haunt has sass to whatever she says, but she is not arrogant- she just likes to cause a laugh. The first child of Flame and Haunt is Darkul. Humble, chivalrous, and brave, Darkul is a great candidate for heir. It is decided that Darkul should not grow up alone, so Flame and Haunt have another child- a sweet but strange girl by the name of Bibi. When the two of them grow up, Flame announces that the clan will be leaving for the next island. Though scared, the family braces themselves and dives headfirst into the future. How will it go?
    1 point
  15. For @Brokenshock's challenge. I didn't have high hopes for this tribe at the start, but the tribe is somehow STILL ALIVE after 150 days (I played for 2 hours). I'll post the first few screenshots in this post, and post the next few in the replies. I don't have good screenshots because things were really hectic for the first few generations. If you have any name suggestions you can comment them below but please don't suggest a name for a specific nicheling until I ask for name ideas for that creature. Decent starters, however they don't have the digging paws. I decided to start anyway because I was stupid. rip my tribe 😮 the first glacier has a digging trunk! The tribe tries to catch a walrus deer for the food. The digging trunk has had a purr snout child who is being attacked by a ramfox and a bear! Luckily he survived. And the pairing had similar immunities, but he wasn't sick. Also the blind nicheling was invited into the tribe later, and she defended her tribemates from the bear and foxes. the snow melted. more bears. and this thing popped up out of nowhere. infertile boi the winged nicheling gave birth to this cute digging trunk! SHE WILL GET US SO MUCH FOOD I have like 100 more screenshots but i'm too lazy to post them rn so have these for now
    1 point
  16. I based the original design on a marmoset because marmoset are adorable as heck! But I may upload a howler monkey-esque design to see what people like the best 🙂
    1 point
  17. @Jojo & @Larawolf The default solution here is to keep things as they are now. If we have enough time, we will add a pregnancy slider.
    1 point
  18. Awww fluffy boi ;D I like this idea!
    1 point
  19. I think the good thing about pregnancy is that the player can decide the amount of a time a creature will be pregnant by not putting her on a nest, so if someone feels like pregnancy should last longer with longer lifespans, all they have to do is avoid placing the mother on a nest.
    1 point
  20. ok actually dont tell me what to name them, im calling them raisin and cookie. the ultimate couple. raisin cookie haters have left the chat
    1 point
  21. yeah that's what I thought but I guess ill wait. maybe its because if someone with a killer island starts, they might be out of the contest before some people have even started? I guess its so you can see every tribe play out together
    1 point
  22. They said that everyone will start once all slots are filled. Though i do want to go ahead and start
    1 point
  23. ooh I got sleepy reeds that sounds easy for me, a person who can get all their food from unwanted nichelings poisoning themselves. yay! ill start it now maybe? also @Larouxxiaa I feel so sorry for you, that island is very not good. try starting over and over a few times to get cracker jaw, claws and mostly digging paw. are you allowed to try for different starter nichelings or are the first ones generated the ones you have to use? idk I wont incase it is breaking the rules I actually haven't been on a swamp island in ages. yay for swamp music and inevitable death. ok bye im starting mine cuz im bored
    1 point
  24. I have decided to put two of the names suggested by @Goggles-kun together. Drum roll please! Meet AutumnStag! Blitzen has died of old age leaving his mate Dandeelion expecting their last child Stormy has had another beautiful spotted boy. Nimble fingers, Antlers and Poison Fangs. I have named him Cheddar. Stormy's Mate Golden has died prematurely, as I failed to notice that the wanderer that kept following him around was sickly. Oops Our Matriarch Stormy has dies of old age. For the first time ever we have a Patriarch. AutumnStag is chosen as leader over his brothers. Tribe size goes down to 11. Sunni, Slivo and their sons Olaf and Shiitake decide to leave the tribe to start their own. Olaf and Pippi have a secret night together before he leaves and Pippi becomes pregnant. Pippi receives Brown pattern from the Whims and Claw from me. Randi has died of his illness. So much going on... So Mimi was attacked and killed by a Beareyna in the wilderness that she has been exploring. Dandeelion has died of old age leaving behind a beautiful little girl named Koko. AutumnStag and Cremini had decided to become mates and all of a sudden a nasty Rouge attacked her! Ugly rouge baby was born. Looks just like her father. Not sure if shes gunna stick around.
    1 point
  25. I love this idea, but i think it should be longer and hairier so it looks a bit more like a howler monkey
    1 point
  26. I like it. I'm also for having armor on a cosmetic layer. Heat resistant armor could continue to have less HP than standard armor, so the trade off wouldn't be free heat resistance, you're losing overall armor for it. I wouldn't mind seeing shields act on this layer as well, as they could act to soak damage rather than destroying projectiles without actually protecting from the effects of a blast.
    1 point
  27. Also, I'm using a random generator for the islands!
    1 point
  28. Yay, I know what you mean. Whenever I'm on any snow mountain I die on 10 to 20 minutes.
    1 point
  29. oh no not this island my tribe will last for 1 second
    1 point
  30. So guys, I know you've all been busy, but we're a feisty lot with a fickle attention span. Might we get some more information on what the current implementations are looking like? Understanding that what we see today might be different than what you decide to work on tomorrow, it often gives us some insight to offer some ideas and feedback, and . . . and . . . and I wanna see. I wanna.
    1 point
  31. I'll join! I might be a bit busy but I'll try to find time.
    1 point
  32. Really? To be honest I kinda got bored reading Moth Wing’s Flight. Somehow I still finished it, though! And, on the subject of sad books, I don’t really have a specific book I thought was sad, but for some reason Hollyleaf’s death kinda tugged at my heart.
    1 point
  33. Well, I'm in. Only question: Is there a time amount in which we have to post? Not that important, I'll die pretty soon anyway...
    1 point
  34. 1 point
  35. Not sure if I would like less islands but some sort of more indication or something has been suggested as well recently. Story mode could use some improvement. Maybe even meeting a member of Adam's island the closer you get so that maybe you could breed in Home Island immunity in case you lost it
    1 point
  36. When playing i often find myself spending some time in the family-tree to plan on further actions, to keep my tribe healthy and sometimes to set breeding goals. As i see it, this is what the family-tree is really good for and the filters provide some aid for that. However, i think a couple of improvements can be made, some simpler, some a little more complicated: life expectancy visible show the life expectancy, as visible on the map over the portrait of the selected Nicheling, over the full body depiction in the family-tree as well viewing the selected Nicheling when exiting the family-tree currently, if i've found what i am looking for over the family-tree, a Nicheling with specific properties, i then have to remember or mark it somehow to find it on the map - so, simply keeping the selection when exiting the family-tree would make this easier and faster sorting options (different to filters) so far the "sorting" in the family-tree doesn't make a lot of sense to me. Younger generations are generally put under their parents, but they are often put next to, or even above much older Nichelings, sexes are mixed, even identical twins can be put apart from each other... seems somewhat random to me the possibility to arrange Nichelings on the family-tree freely, or in self-selected groups could provide more and better information on a glance this could be possible through simple drag&drop, or through the possibility to divide the family-tree in columns with selected criteria this could also extend to the order of tab-selecting Nichelings (which currently seems rather random to me as well), making selection easier every turn, as you can influence the order and know what to expect for tab-selection i also suggest a key for reverse-cycling easier visibility/ "tracking" genes when breeding for specific genes, the filter options are ok, but when filtering, you often have to check individuals if they are actually still alive (as the filter overwrites the present/absent status), or if they are otherwise viable/ wanted for breeding. Best example is when trying to breed with healthy immunity, you have to chek for pretty much every immunity gene seperately, which can be a drag. the possibility to view the actual representation of certain genes as numericals (gene X is present in the population Y times), in the family-tree, or generally on the screen (currently the left middle seems free) could make this a lot easier this could work like so: you can select the genes in the family-tree to track, which then shows as a numerical for genes present in the current tribe this could be further customisable when linked to selected groups, columns, or other criteria selectable in the family-tree Somewhat unrelated to the family-tree i would also add a small suggestion: A key to use as an action for Nichelings to "wait". This would be useful for Nichelings which already are in a spot you might not want to move them away from, but where they also can't use up all their actions (often the case for pregnant females who just got in a nest). So you just order them to "wait", they lose the rest of their actions and you don't have to skip them yourself every time cycling through the tab-selection. Well, that's what i can think of right now. Sorry the list has gotten rather long, though i would be happy if one or another of these things would be implemented in the future.
    1 point
  37. This has been suggested already (don't worry) take a look at this I really hope we get this one day
    1 point
  38. For me, one of the saddest books is Bluestar's Prophecy. But other than that, it's mainly just certain character deaths.
    1 point
  39. By , do you mean by In-game days? (i don't know how else it could be buuut)
    1 point
  40. Never found this! Looks very similar, but in the form of a new predator and without the ability to drag hostile creatures. Neat.
    1 point
  41. WhoOPs, should have noticed these posts earlier. That said, the picture is working on my computer, and I assume it's working for everyone now, so I have no idea. *And then a few hours later, it's not working again and I have to fix it. Ugh.
    1 point
  42. So basically, a different Niche Competition. (I''m still playing mine, but nobody else is, sooo... I guess I won?) Great! Sign me up!
    1 point
  43. I agree on the front of if, for roleplay purposes, the rogue male did nothing wrong and lived a happy life so therefore he is not looked down upon, but just in general rogue males are, in their simplest form, nicheling rapists, and people saying they do not deserve to be seen as bad makes me really annoyed. the thing with you forcing nichelings to mate is an interesting argument, though. my say is that most people roleplay their nichelings growing to love eachother, but if a match is forced for the purposes of survival, im ok with that because its not plainly "a nicheling just raped one of your nichelings" and it is a clickable option you trigger, so technically it isn't one nicheling deciding to rape the other. that isn't even my point, I dont even mind rogue males existing, I just dont like the way some people treat them nicely. if a specific rogue male never breeds with your nichelings and lives a happy life, maybe even having a female breed with it if they become close, im ok with that because that specific rogue male is not a rapist in your tribe and did not rape anyone; what I dislike is rogue males in general being seen as fine, because that is saying rapists are ok, which they are not. not in any way, shape or form is rape ok. now some people may say, for example, a rogue male isn't raping your females and just seducing them and then mating with them, but that makes no sense. your female can be attacking the rogue male, but still, he makes her pregnant. it is 100% rape, to clear that up. what I think might be happening is that it is not actually stated "rouge males= rapists" anywhere, and children are not aware of what rape actually is, and that is what rogue males do, or maybe children have never learnt about rape at all, so they think this is ok and say they are fine. there are, to me, two solutions: -remove rogue males. it would remove a large challenge of the game, and balancing may need to be done, but removing them entirely would be a quick fix. however, people would still remember them, so the problem hasn't been completely solved. -add a notification when the game starts. something along the lines of "note: animals will appear in this game called rogue males, and they are nicheling rapists with bad genes, made to further challenge the player. if you are unaware of what rape is, ask your parents now, and they can tell you or disable them in the settings menu." and add a way to disable them. I think this is the best way to handle rouge males. I do love this game, but the rogue males are one of the few things I dislike about this game. you can tell the devs (who I absolutely love and have made my favourite game of all time) have implemented rogue males not considering their demographic, and avoided explicitly using the word "rape" to avoid complications, leading to a community with some people who think creatures, that are rapists, are ok. in my eyes that is kind of immature and I hope it is fixed.
    1 point
  44. We wish you all happy holidays Our game characters have gathered and are celebrating together ^^
    1 point
  45. Using this Steam discussion, I will be attempting to replicate those Nichelings while doing challenges, some made up by me and some by others. To make it harder for myself, I will be switching save files each time the desired Nicheling dies. Current Challenge The tribe has a starting limit of four, but they must accept all wanderers, and they up the limit, which is currently six. Current Nicheling Goal Head: Cracker Jaw Eye Color: Green Eyes: Shortsighted Horns: Black/White Antlers Pattern Color: Brown/Brown Body: Water Body Paws: Claw and Claw Hind Legs: Webbed Hind Legs Tail: Swimming Fur: Grey/Black Pattern Type: Mask Story Ebrahim has his first daughter, and they name her Kai. Artur is now a child. Unlike his brother/his entire family, he wants to leave the comfort and safety of home to go explore. Ebrahim has to convince Lucine that he'll be fine. Andrey continues to crack open coconuts while Lucine approaches Ebrahim. "What is it?" She asks. "...Look, Lucine. I'm nearing my final days. My gems are dimming. I...I would like to have another daughter, if possible," Ebrahim sighs. Lucine agrees. Instead of having a daughter, Ebrahim has a son, named Milor. He is basically a living replica of his mother. Without warning, Ebrahim suddenly lets out all of his feelings, screaming about how he never loved Lucine and how he only wanted daughters and many other things. This kicks off a life-long problem for Milor that makes him nervous in the most ordinary situations. Eventually, everyone is forced to ignore Ebrahim as he continues ranting even when he is out of moves. Ebrahim passes away, though no one cares too much after the previous day's outburst. Andrey is grown up now, meaning that he can now crack open more coconuts because I NEED CRACKER JAW IN THE MUTATION MENU he can now have a family of his own. Kai decides to run off into the unknown with her brother. Artur grows up, making Lucine trust him even more and allowing Kai to run off with him. After being startled by a mole, Milor gets even more anxious and refuses to leave the comfort of home, only clearing grasses. Kai and Artur continue to run off. "Mom, the nest is broken!" Milor exclaims with a shaky voice, pointing to the half-destroyed nest. "It'll be okay, dear. It's just more nesting ma-" "NO!" Milor yelps, leaping in the way of what would've been a paw swipe. He repairs the nest. Lucine finds comfort in being able to kill the mole, despite only having 1 strength. Kai and Artur, both grown up, make some headway into their exploration. Well, I gotta be honest. I am getting pretty bored of this, it being quite uneventful. I may do my own "Clans Divided" playthrough with my own twist on it, or maybe "How much food can you get in 50 days?" or something different. I will do a few Steam Niche Challenges as well. If you want to know my favorite Nichelings from this, then here they are: I hope you all enjoyed horny Bearnice, the rivalry between the two brothers, and Ebrahim's outburst before he died!
    1 point
  46. I think rogue males should live as long as regular nichelings BUTT because of their inability to literally do anything for survival they can starve so their lifespan is shorter! Realism on both levels!
    1 point
  47. I actually did some research and the number 666 is associated with Satan, and that idea was first brought up in the New Testament and the Book of Revelation that it was Satan's number. It was later popularized in modern culture as such. Also no I totally didn't go on Wikipedia
    1 point
×
×
  • Create New...