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Showing content with the highest reputation on 01/15/2019 in Posts

  1. My list of the hardest biomes! Hardest: anything to do with the jungle Easiest: Everything else
    4 points
  2. @Condorflight The error "Fatal error in GC,Too many heap sections" means that the game ran out of memory. The only thing you can do to make Niche use less memory, is to set the Animal Pattern Resolution to the minimum in the graphic settings, this will make the Nichelings look a bit blurry but the game should use much less memory because it does not have to store large textures. I hope this helps!
    3 points
  3. Little late to the party, but I wholeheartedly agree that the purr snout in it's current state is creepy :D Someone said it kinda looks like a fox for than a cat. I love cats and hope to see that soft adorable kitten look someday in Niche... For me the whiskers look kind of jarring, like to poor things have been victims of porcupine attack! D:
    3 points
  4. I'm always hesitant to breed Purr Snout in, not because of what it does (it's very useful,) but it's because it spooks me. Just... look at this... It's even scarier with black eyes x_x I'm sure a lot of people don't find it scary, I just thought this would be an interesting discussion: does anyone else think Purr Snout is spooky?
    2 points
  5. This thread is only for the male voting! Head to the female thread to vote for the male nichelings! Original Thread v https://strayfawnstudio.com/community/index.php?/topic/4073-missmister-niche-for-toxic-people/ Female Voting v https://strayfawnstudio.com/community/index.php?/topic/4110-toxic-miss-niche-voting/ THREE CREATURES WILL BE GOING INTO THE FINALE! (ANY GENDER MIX-UPS WILL GO INTO THE CORRECT FINALE CATEGORY IF THEY WIN)
    2 points
  6. This thread is only for the female voting! Head to the male thread to vote for the male nichelings! Original Thread v https://strayfawnstudio.com/community/index.php?/topic/4073-missmister-niche-for-toxic-people/ Male Voting v https://strayfawnstudio.com/community/index.php?/topic/4111-toxic-mister-niche-voting/ THREE CREATURES WILL BE GOING INTO THE FINALE! (ANY GENDER MIX-UPS WILL GO INTO THE CORRECT FINALE CATEGORY IF THEY WIN)
    2 points
  7. So... I just wanted to say we should have winter tails. Since we already have medium tails it would only make sense to have a winter tail to keep the nichlings warmer (Kinda looking like a fox tail). Possibly tiny tails- like a little Bobcat tail. I dunno. It would be cute. ...
    2 points
  8. The tribe is heading across the archipelago. Along the way, they bump into the most beautiful not-pink nicheling they have ever seen. Her name is Dragon Tear II (since her pattern is off OOF) and she knows the archipelago well. Bostonlobstah asks her if she could help to guide them to the next island. Dragon Tear II says yes, so she leads them to the last island in the archipelago chain. Meanwhile, the Forgotten Ones who were left behind on the first island have grown old without Bostonlobstah's magic. Pippin is the first fatality after 74 days. After saying goodbye to everyone being left behind, 10 nichelings move on to their first Medium-level island: Adam 2.0, Bostonlobstah, Stacey, Sense, Sensibility, Snowchild, Avrie, Adeline, Poozie and Frosty. The tribe finds themselves in a strange new land--with a huge and odd--looking port on the side.
    2 points
  9. In our studio, @Micha was the lucky one to pick number 3 and find the king
    2 points
  10. The king was hiding in piece number 3 You guessed correctly @Aetherskye! Would you like a Niche or a Nimbatus Steam key?
    2 points
  11. Unrelated, but you need our help, eh? Attention all Niche Gamers, Bostonlobstah is in great danger, and she needs YOUR help to get out of the island loop. To do this, she needs the island directions so she can mortalize Bostonlobstah again. To help her, all she needs is your credit card number, the three numbers on the back, and the expiration month and date. But you gotta be quick so that Bostonlobstah can secure the bag, and achieve the epic H O M E I S L A N D F L E X
    2 points
  12. I can't survive any snow islands. Die of hunger. And any other island that has a low food source.
    2 points
  13. Maybe the head would allow you to howl, which you can do at a tree stump, just like calling. Instead of attracting a mate, however, It could scare off larger predators and rogue males, or decrease the spawn rate of them for a short amount of time. Also, I personally think that the smelling should only be +3 smelling, since the big nose is canine-like and only gives you +3 in that stat.
    2 points
  14. HOW DARE YOU INSULT MAH CAT BABIES Why do my bears keep giving birth to cats?!
    2 points
  15. Perhaps choose the jungle, But i'd recomend just shutting the game off, and then turning it back on then getting away from console. Perhaps just try to survive on home island w/out home isle immunity? (Just to pass some time, I find that works) I've never had that weather glitch (Probably because I rarely check the antennae forecast) but the jumpto weather command WONT WORK it'll just break your game even more I think it'll register as winter no matter what so just try that??? (Purely theory)
    2 points
  16. I once messed with berry bush spawnrates and the deadly hills were nearly empty. Some island might really just react in ways others don't. Hadn't thought of that, thanks.
    2 points
  17. @Condorflight That sounds bad Sorry for the problems! I will look into it with our programmers as soon as possible and will get back to you. Thanks for tagging me @Skysplash8!
    2 points
  18. I chose Long Winter to be harder because there's only one tile of water and the rabbil glitch. Summer Mountains because there's more grass(which is easier. Overgrown Jungle has no water, and in the Deep Jungle creatures can catch fish, cool down or grab a water healing fruit to escape from an ape. And Home Island is sort of hard if you start on it, because Adam's tribe members always steal the food (unless your nichelings have cracking ability). Just so you know I made this list quite quickly, so there might be times where I put an easier island under a harder island.
    2 points
  19. 1: Peaceful Meadow (the reason i put this higher than tiny green is because it's literally tiny green but bigger, so there's more food) 2: Tiny Green 3: Crossing 4: Archipelago 5: Grass Adventure 6: Grass Mingle 7: Whale Island 8: Summer Mountains 9: First Snow 10: Home Island 11: Jungle Gate 12: Swampy Hill (unless the tribe have poison resistance) 13: Oasis 14: Deadly Hills 15: Rainforest 16: Sleepy Reeds (same as Swampy Hill, much easier with poison resistance) 17: Burning Savanna 18: Frost Lands 19: Long Winter 20: Deep Jungle 21: O V E R G R O W N J U N G L E
    2 points
  20. As much as I hate it, when my nichelings get a derp snout, I think it's important for the gameplay. As the derp snout is no health or functional issue, only a beauty problem, we have to choose, whether we want to get rid of the derp snout or rather blindness, crippled paws or hemophilia. That makes the game challenging and let us think about, what is more important to us, beauty or functional issues.
    2 points
  21. Just a small thing, but wouldn't it make more sense for the spiky body to add defense instead of strength? Animals that have quills or otherwise spiky bodies use their spikiness as a form of defense, not as a weapon Pictured below, from top to bottom, is a hedgehog, a porcupine, a thorny devil, a puffer fish and some sea urchins, all animals that use spikiness as a defense mechanism
    1 point
  22. This is mostly for realism, and is mean to correspond with the lifespan lengthening. I don't know exactly how this would work, but... If the lifespan for nichelings is set to more than a certain number of days, then although rogue males would have the same lifespan, their incapability at doing many tasks in order to gather food and resources gives them a toll on their lifespan. They would have their own 'food storage' and if it runs out, the begin to starve like the playable nichelings do.
    1 point
  23. It would be really nice if the underwater world would be improved upon. It's such a shame our underwater nichelings are just roaming a mostly barren world. Here are some ideas I have thought about: *Underwater biomes that correspond to the island. *Underwater predators of varying strength. *More underwater prey. *Underwater permanent nests. Here are a few examples of what I'm thinking about: *Warm islands would have oceans with lush, colorful coral reefs with tough shark-like predators and some type of smaller predator, like piranha or electric eel. Several types of hard-to-catch prey items, like fish and the like. *Oceans around cold islands would be more barren with tough orca-like predators and smaller seal-like predators. Prey items would be fewer and far between, but would maybe be easier to catch. *And finally oceans around temperate islands would be somewhere in-between the warm and cold oceans. There would be more rocks and seaweed everywhere instead of coral reefs. I don't have any specific ideas for predators, but a different type of whale or shark predator could probably work or maybe a sea lion or something like that. And then a moderate amount of prey items. *Permanent nest would be scattered similarly to permanent land nests. These are just my suggestions. The oceans could easily be different if other people have better ideas, I just really wish there were more to do under the sea!
    1 point
  24. Yep purr snout looks off to me,and kinda creepy sometimes.Heck i find Cracker Jaw and Derp Snout to be cuter than that thing
    1 point
  25. Mostly agreeing with the other lists. Many islands are easy with a certain gene or skill. Burning hell = armored body (+ big ears). The harder frozen biomes with winged digging trunks and the like. Cracking on home island, balanced water/land in the Oasis, Stinky tail in any swamp. But the deeper jungles are always a mess for me, no matter what direction -- who are you? Vs. The seeing apes targeting the wrong distraction. -- speed vs. strenght. -- small tribe sizes = lack of specialisation. Big tribes = lack of transparency In addition to all the foliage or lack thereof, it's the hardest in my book, assuming nichelings have all the genes they need. If they don't have the right genes and the amount of time to achieve specialisation isn't counted... I'd rate the coldest islands the most hard. With only digging paw and no great cold genes, survival is shortlived. The easier ones should work, though. In the hot climate, going extinct isn't that big a threat. The worst case scenario has been losing immunity genes by expense of a small tribe, but I haven't managed full blown extinction. Within the jungle, just not caring is a long-lived strategy. These two need to survive, the rest can get eaten. Find some foodsource and outbreed danger, survive in a really messy and harsh way... extinction won't really come, even if the genepool is awful. The deadly hills aren't too dangerous, either, as killer bearyenas have awful senses. As long as there is any stable food source, I'm good, but the harder cold islands are a fast game over. Starting there only really ever goes well with decent luck and certain genes.
    1 point
  26. going to the jungle means there could be a right port to whale island, at the same time going to the oasis could be a left port, but id say go to the jungle. left ports on hard islands will take you to really easy islands like grass adventure and mostly grassland islands, so not whale island.
    1 point
  27. 1 point
  28. Once upon a time, last year, I felt genuine spite for the Apes, so much so that I wanted a monster that could prey upon EVERYTHING... "One thing I can lament, though: I've wanted a spider-something predator, not to mate with, but to have as a big scary thing. I imagined two of the giant trees in the jungle about three hexagons apart, and in those three hexagons of space between the trees there connects a giant web. Trying to move through the space between the trees results in your nicheling getting stuck in the web. If it has a high strength, it can break itself free, but if not- I'll get to that in a second. Here's the thing: the giant spider monster wouldn't differentiate between nichelings and carnivores, so bearyenas and apes could get stuck in the web, too, and as far as I know none of them have strengths above 5 points. Thus, when the day is passed, the spider descends from the trees, getting closer and closer to whatever is stuck in the web. Once there, it will spin the web even further, making it impossible for even nichelings of 12 strength to break free, where it will then poison its prey and sit there, waiting for it to die. In the case of bearyenas and apes, as soon as the carnivore dies the meat it drops is picked up by the spider, so you don't get a chance to rush in and steal the kill. The spider wouldn't come down off the web because it'd be far too big, taking up a ring of six hexagons with its size. Thing is, I wanted it to be cute; something that, even though it's basically an even more unbeatable beast than the apes, more akin to a carnivorous plant in gameplay, you can almost kinda forgive. Like the real life spiders who wear water droplets as hats <3" Well, past me, I think I've done it. Based off of a Black Widow Spider and a Bearded Vulture, I give you: The Spiture. I figure flying nichelings will be the most at risk when it comes to this gargantuan foe, but I suppose really stupid wanderers [or if you willingly sacrifice your nichelings for some sick reason] could get stuck in the web on foot. I figure literally anything can get stuck in the web. I gotta admit, though, I don't really agree with past-me: I think there should be one day between the death of the captured and the Spiture eating it. Why? Because DO WHAT YOU WANT CUZ A PIRATE IS FREE; YOU ARE A PIRATE!!! -ahem- I mean, I think it would be beneficial if you could steal the food, especially if it's from an Ape. Way I see it, though, you would need a strength of, like, 10 to get it without getting caught in the web yourself. What if YOU get stuck? When it is the first day and you still look like the nicheling in the picture with her head and gems visible, you can be saved by another nicheling with at least a 5 in strength. If you are not saved, however, and you pass the day, you'll look like the big web ball in the picture, and will be considered dead. The good side to this? You can harvest food from the web balls, with a nicheling of at least 10 strength. Depending on what they used to be, you could get whatever meat amount you normally get from prey items and predators, and if it's a nicheling I figure giving 3 meat is generous, since normally you get nothing when a nicheling dies.
    1 point
  29. Rhea would make good friends with Mask holy cow
    1 point
  30. That same tribe also had the nest of death...
    1 point
  31. I think it would be cool if you had an island or mode you could start off on where there would be no wanderers. Your too nichelings would be the last two ever. Eventually you would have wanderers (maybe after you make it to generation 3 and release 2 nichelings from your pack?). I think this would be really fun and difficult, making it pretty much impossible in the early stages to have much diversity. But it would be like once you release your pack members they actually start families (maybe together? Yuck) and then those become wanderers too. That would make it when they had Adam and Eve (the same ones every time, with the same names) be a lot more like the real Adam and Eve from some religions.
    1 point
  32. The options are: Stop existing or Get reincarnated
    1 point
  33. Not sure if I would like less islands but some sort of more indication or something has been suggested as well recently. Story mode could use some improvement. Maybe even meeting a member of Adam's island the closer you get so that maybe you could breed in Home Island immunity in case you lost it
    1 point
  34. perhaps they could be herd-able like the walrus deer?
    1 point
  35. Bearyena hindlegs for non-winged nichelings. They're slow.
    1 point
  36. @Snowy Owl Yes, you can choose the age of each tribe member ^^
    1 point
  37. There are many players who do challenges in Niche already. I think it would be great if you could design challenges and also include a win condition. That way, the game will make sure you can't cheat and tell you when you reached the goal you set.
    1 point
  38. Crush the rogue male’s dreams before it can set foot on our lands
    1 point
  39. I would like to see an option to create the nichlings, wanderers, and island from scratch. You'd be able to use all genes you unlocked in story mode and create your starter pair and some wanderers. and the island maybe you could choose how many tiles are land and how many are sea. you could choose the spawn rate for certain animals and where trees are placed and when your done you press play and you start on your new island. If there are ports when you travel you can customize the next islands look and wanderers but nothing else. I think this would be a fun addon to the game to be able to play around with all the different possibilities for islands and nichlings in Niche.
    1 point
  40. I think the +1/2 fertility would be confusing and not needed, but I like the rest!
    1 point
  41. But wouldn't the Spiture be a great creature for the Tiny Green island? XD All jokes aside, I would love an ultimate powerful predator besides the apes or killer bearyena- which are honestly not ultimately powerful once you get ramhorns + double claws, bearyena genes, or snow genes. This way, players would honestly have a real challenge that they couldn't just fight with brute strength. :0 I love this idea so much! Take my vote.
    1 point
  42. Here's the sketch! ☺ I would make it digital, but I'm not very good at it I gave it the head, tail, body, and spots of a cheetah, but with the ears, horns, and legs of a kudu! (it also has that fluffy bit on the chest and back from the Kudu) I hope you like it
    1 point
  43. Taken from "Orca" and "Wolf", this intelligent predator is- OMG IT'S SO CUTE!!! -ahem- What I meant to say is, the Orcolf is a dangerous predator because it can go from water to land and back with no problem, so unlike with Bearyenas and Apes, you can't escape it by dashing off into the ocean. It does damage with its strong bite, as the picture above shows with the sharp teeth and ~precious smile~ Once they see you, they'll lock onto you and follow you, and often travel in groups of three to surround you. Occasionally, there will be a fourth Orcolf in the pack- a baby. Much like with Bearyenas, you can make this baby a friend by feeding it, but only after you've dealt with its protectors. Once that Friendly Orcolf is an adult, you can breed with it to get these genetics: Orcolf Snout: +2 Smelling, +3 Strength, +Underwater Breathing Orcolf Body: +1 Swimming, +1 Strength, +1 Cold Resistance, +1 Defense.Orcolf Hind Legs: +2 Speed, +2 Swimming Orcolf Ear / Slick Ear: +2 Hearing. [It's just an ear without the inner ear showing, like it's adapted to the water.] Black or White Fur Color Black or White Pattern ColorBlue Eyes Mask Pattern Runner LegTailfin As for where to find them, I imagine they're plentiful in the Archipelago and might have a chance of appearing on Whale Island. Other than that, I think they could spawn anywhere, but with a very low possibility, so that Bearyenas or whatever other predator there would be more likely to appear than an Orcolf pack.
    1 point
  44. If this is added, it would be nice if the ramfox would sometimes pick up whatever it kills and dropped it next to the nearest tribe member, since they do hunt as packs, they probably would share some food with their new pack.
    1 point
  45. Animals with prehensile tails such as possums usually lack the ability to actually climb with said tails. Maybe instead of being able to climb with the tail to reach the tops of trees, they can hang from a branch temporarily in order to escape from ground dwelling predatory species? It would be more accurate to the mechanics of species that can hang from their tails. Love the suggestion, take an upvote for the road!
    1 point
  46. I feel torn on this idea; on the one hand, it's very unique and I really like it. On the other hand, I feel that it might be a little overpowered. The idea that they have a chance to get your nicheling sick is really neat, but I feel like the rabies part is a bit too far. Also, the niche team seems to be a fan of making mash-up creatures; for example, the rabbils are rabbits + gerbils, and the arctic ramfoxes are rams + foxes. So maybe instead of just a rat, it could be a rat mixed with something else that lives in a swamp? I suggest either frogs or bobcats. If you mean them to be a simple prey animal, then frogs would be the better option, but if you mean them to be like bearyenas and have the chance to mate with a friendly one, then bobcats would be the better option. I also think that these creatures could move in packs like the ramfoxes! I hope it's okay that I drew some sketches ^^
    1 point
  47. Maybe the Peacock tail also attracts good gened females or males? And on a female, it should be brown, and add 2+ camo ;D
    1 point
  48. Good idea. If I may extend, maybe rogue males will attack males as someone said above but also babies too? In real life, males of some species will kill a female's children before they breed with them as to ensure that only their genes are passed down. Maybe rogue males could also be more or less likely to breed with females based on their proximity to other nichelings as well. For example, no nichelings in the adjacent tiles of the female the rogue male is trying to breed with could be the normal rate, and for every nicheling in a adjacent tile the rate of them trying to breed would go down around 5-10% based on difficulty of islands (lower percentage, higher island difficulty, vice versa).
    1 point
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