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Showing content with the highest reputation on 01/24/2019 in Posts

  1. Hi there, wanted to share some characters of mine I've drawn: Anameis: Laana, a seer of the sea descended from Seri's Doeli: Kois: and Yuki, a fan-incarnation of Seri's snow god: Hope you like. They are all digital over scanned pencil. Oh and they're all from a story (is fic allowed?) but when the sandbox update comes out I'll probably make in-game replicas for fun.
    5 points
  2. OHHHHHHH MY HECC IS THAT WHY IN MY IMMORTAL TRIBE IT NEVER SNOWED ON ANY OF THE ISLANDS!!??!?!? I was constantly leaving the game and coming back because console commands
    3 points
  3. Really into it today. AKA I am procrastinating at my housework. I'll do a few more days. Tess has died of old age. Guius and Alfin's daughter has the coolest pattern I've ever seen! Unfortunately little Blublanc is also Sickly and does not have Scorpion tail. Might do one more try while waiting for friendly Beareyna to grow up. Young Roufus looks exactly like his mother. Unfortunately he is sickly like his sister. To try and get some better genes showing up Fie has mated with Guius. Millium and Jusus have become mates. Millium gets High fertility from the Whims and Claw from me. Jusus gets Pattern shape D from the whims and Fishing Tail from me. Rean has died of old age. We are really low on food. Alother beareyna attack. I hate to say it, but... At least it went after a sickly one... Also young Blublanc has died cause I needed food and she had to be put on cactus fruit duty. Oh boy. The Beareyna turned and killed Fie so she did not have her baby. New Matriarch is just born Selene. She has he fathers Claw and Possibly her mother's Lean Body. Tribe size has stayed at 10.
    3 points
  4. I generally expect (up to) 60 days. Some shorter, some longer. It's just that instead of melting, it sometimes melts halfway and then snows again. And that's the bug-free version... better to prepare for longer and bring heat body.
    3 points
  5. I would rather add a move that could be done by other nichelings to “save” their fellows from under a coconut tree, like snatch/push them away when they are stunned.
    3 points
  6. Naaaah don't worry. Over the years I've gotten pretty resilient. You could throw me against a wall and I'd bounce right back into place though i'd be kinda mad at you if you did that to me XD
    3 points
  7. probably??? the only time ive ever beaten story mode I non-stop played for about 13 hours (this is something I usually never do, but there was nothing else to do and it was the weekend so I committed and played 'till the end on one of my favourite story mode tribes) and I had zero problems with long winter, which is weird because nearly everyone else has ended up with problems. so yeah, that would be why
    2 points
  8. This just came to my mind after I read a steam post where a Nicheling was stunned for ten days until it died because the coconuts kept falling. So here we go: once your Nicheling is stunned if you don't pick up the coconut no new coconut wil fall and the Nichling can be free again while only taking one point of damage.
    2 points
  9. Im still naming them after an obscure video games characters, and Selene is a cat in the game too. LOL Still no guesses as to what game...?
    2 points
  10. i think the easiest way is to just play until the ice melts and not close the game, every time you close the game the weather patterns reset so you may be getting extremely unlucky with the weather always generating snow.
    2 points
  11. waves hands from the other side of the room Art trades sound fun! Also since no one else is requesting their creature drawn... I need something new. Probably gonna pull a creature from one of my old playthrough's to be drawn because Dragon Tear is too frequently making an appearance lol
    2 points
  12. Hey, thanks! Since I have to go to school in a bit (ew), I’ll send you my request. Either one of them is fine, but if you can do both that’d be epic Again, thank you so much!
    2 points
  13. Thomas and Sharon where given the task of swimming to try unlocking water genes. both ended up drowning cause I couldnt find a water plant fast enough. Both Fie and Tess have mated with Valimar. Fie has had a healthy set of twins. The girl is named Alfin and has digging paw, The boy is Cedric and has ram horns and a Claw. Tess has had a son with Ram Horns, Digging paw and a SCORPION TAIL! I never get scorpion tail... He is named Guius. Elliot and Emma have died of old age. Tess and Fie have each mated with Valimar again. We have had a double Beareyna attack. Both went after poor Guius Who poisoned them and now must flee. Fie has had a handsome boy named Jusus with Claw. Tess has had a daughter who I think has Lean body. Her name is Millium. We have defeated the Beareyna and tamed their child. Unfortunately Valimar was too elderly to handle the excitement and Alisa was gravely injured, both died in battle. Alfin was very impressed by Guius in the battle and has agreed to be his mate. Alfin gets Short Sighted eyes from the Whims and Good Eyes from me. Guius gets Brown Horn Color from the Whims and Claw from me. Cant wait for you to see the baby.
    2 points
  14. So I've started a new Adam's Quest playthrough (First actual one where I don't cheat or give up instantly) may or may not post my progress here 😛
    2 points
  15. That reminds me of the times I fell of a horse. It didn't happen that many times but one was particularly funny and the other particulalry bad. Funny thing first. I was riding a pony without saddle and gallopping through the arena and we rode around the curve/ bend and I tell you people riding a horse bareback is slippery. So I just slid of in the curve and fell to the ground. It was funny as hell and I laid there laughing because nothing happened. I just slid off. The other time I was galloping on another pony/ small horse (it was almost to big to be a pony) and the horse stumbled, meaning both it front legs gave way and I flew over it's head faceplanting into the sand of the arena. Broke my nose, helmet and an arm but I was immediatly up on my feet again and my riding teacher was like "what are you doing? Lie back down!" because she was afraid I had a concussion and would pass out or something. I didn't have a concussion, the horse was fine to (though they sold her which sucks because I loved her).
    2 points
  16. For my non-story mode community challenge, it melted in about 10 days. But when I did it in story mode, the first one took about 130 and the second 75. Just be patient, and if your tribe runs out of food escape to the nearest port (I suggest whale island because you can get to the crossing from there) You will know that the ice has melted when you hear a cracking sound and the rabbits have spawned.
    2 points
  17. By now, i've spend some time on Niche and really like it. However, i feel like progressing through the story-mode can be rather slow. Maybe that's also in part on me, as i usually spend about 1-3 generations on each island, depending on how big it is. But by now, i've already crossed a couple of islands and in between i was wondering, when i will get to see something new and if i am progressing rather slow, or not. To improve on this experience, i would offer a couple of suggestions: a) Include an indicator for direction In a way, a lot of the time you don't even know where to head. Thematically this is fine, you start lost and also don't really know where to go. Adam wants to return to his home, although he will never make it himself, it is the start of a journey for the following generations. However, it could be nice to get some pointers in between. Recently i got the "tip", that there are "more islands to the north", which made me wonder... "where the heck is north anyway?" There don't seem to be any indicators in the game currently, so the simplest suggestion would be to include a sort of compass for that. b) Options to alter world-setup when starting story-mode This could include the posibility for "faster progression/ fewer islands" and "slower progression/ more islands" as well as everything in between. It could also include information on what is to be expected. A lot more options would be possible, although i would suggest to maybe work up to that later. c) link progression to different dynamic factors As i understood it, currently when you start the game a "world" is set up, maybe with X islands in combinations of Y, which doesn't really change throughout the game. So another approach could be, to link progress to a mix of dynamic factors, like islands traveled, days survived, or generations, to impact progress, which then influences the ports on the next island.
    1 point
  18. I drew Likana on my phone because I haven't drawn her yet. I don't really like it but I find it easier to draw on my phone (it takes 2x longer for me to use my graphics tablet)
    1 point
  19. So pretty! God I love Likana :'O
    1 point
  20. There's some proof: Random awful starters (half blind and only one horn gene) Hit F1, blue box appears. Enter "setgene immunityGeneFamily", hit enter. The starting male now has two home island genes and will be sick. Enter "setgene ImmunityGeneFamily ImmunityGeneC" to fix it. As you can see, his head is now too big. He will also age a lot faster and die quickly. Exit the game and reload it and he will be back to normal, but with your chosen genes. Bring animals to home island: (I didn't exit the game). Adam's family will accept your nichelings.
    1 point
  21. I have a windows. It's just the little shift and tab thing tells me I can take screenshots. I don't know why it won't say that anymore. I've tried doing it when the shift and tab didn't appear, it didn't take a screenshot. I would go into steam and press play on niche. But steam doesn't want to open.
    1 point
  22. 13 hours!!?!?!?!??! I don't think I could survive that long X.x
    1 point
  23. I know. I've done it before.
    1 point
  24. Maybe I should use that file I keep refusing to delete but I don't play... Sure. It has all the heat genes unlocked. I will also do that. So the only genes I won't have unlocked are the cold genes.
    1 point
  25. Flame Fisherdigger is the heir of platypuses. Manteli Berryroot is so cute and useful!
    1 point
  26. Deer Rootwing is from the fourth generation of wings in this tribe. He's beautiful! Anaisko Coconutcoconut is sick and her mom doesn't know what to do. Good bye Nuku! Laana might be getting siblings. How did her dad get all the way over here??? Tatanu Berryface is born. Apparently I didn't hit PrintScreen well enough, because the screenshot was same as the previous... Good bye Korala! Strawberry Berryberry. Do I have to say anything else? Rameme Scorpionberry is born. Kunu Blindtail... Umm... Anaisko is sacrificed to a bearyena. (Apparently she wasn't good enough, because the bearyena ended up eating her mom too...) Kirkuvan-Punainen Rogueberry is born with a claw and toxic body. Nice! (His name means screaming red in Finnish) Tanuro Scorpionberry looks really cute. Hold on, is that lean body? Ronu Silentwing is another success! Islare Blindroot will soon be an orphan... She is quite cute! Anara Berrywing looks like her sister, but grey. Purple Coconutpurr was a big surprise! Like her mom and aunt! Mela Derpyberry is an average nicheling these days... Koko Berryrogue is the last child of Kore and Ossi. Luckily Ossi has already found a new mate! Hören Scorpionfisher is the last child of Yellow.
    1 point
  27. Selene is my cat's name! Though... my cat looks nothing like the Selene that is now your matriarch Her pattern is actually really cool if you look at it the right way. It looks like a distorted masked pattern. Anyone else see that?
    1 point
  28. The Amazon challenge -- you can keep only one male around at all times. Try to let every female have one child and avoid breeding pairs. Setting a low creature limit and starting on harder island adds more challenge. -- Randomize your starters with a generator. Don't give them any mutations, unless to "pull out" traits (recessive green eyes). Establish a successful line with possibly useless traits and send one creature to the next island. Repeat. (And maybe reset the food count). Start on a difficult island with this gene configuration: (all genes dominant and recessive) -- derpsnout + no paw -- lean body and no horns (for zero strenght) -- hemophilia and bad fertility (1+1) -- mask, bright fur, any eye colour -- Stinky tail or Tailfin I recommend the deadly hills. All genes need to be unlocked and chosen by a random generator. Choose between 50 -100 food to start with, 70 is comfortable, 60 might mean some starving with bad luck. You also can't release creatures (but can kill them otherwise). Breeding with wanderers has to be unlocked. So if you manage to mutate claw + no paw, only no paw + any paw wanderers are available. Higher fertility and other Health genes are fine. I recommend this part to make it harder but not annoying. About the food, only invite wanderers to gather if you're running really, really low. The food count is meant to be a ticking time bomb. Whether you end up with speed, strenght or great gathering skills, you should be able to survive there.
    1 point
  29. This will be added in the next update
    1 point
  30. *GASP* I DIDN'T REMEMBER SPORE. I LOVE SPORE.
    1 point
  31. Most of the games I love, are the ones I can't play. Here are those ones: Sims 4, Tyto ecology, Equilinox, Slime Rancher, Cattails, I could go on but, my brain stops when I have to remember things, then later I remember I bunch more. The ones I CAN play: Niche, Minecraft, Goat Simulator and Dog Sled Saga. (The app game.) There's more, but I don't want to list anymore.
    1 point
  32. The bottom one makes me smile oH MY GOD As an artist that prefers traditional over digital, how are you able to do that? I’m actually curious. But anyway, pretty artwork and cute creatures!
    1 point
  33. I would love to do an art trade. It normally takes time for me to get traditional pics on computer, but I have so waiting so I'll take pictures anyways. if you didn't understand what I'm saying, here it is in a nut shell: It wouldn't take as much time as it normally would for me to upload traditional stuff.
    1 point
  34. 1 point
  35. Oh my god these are so beautiful!!! Any tips on drawing fur? I am always struggling with that
    1 point
  36. XD yeah i can see that happening, the graphics are gorgeous. My current computer situation is a 10 year old (and counting) laptop which I use for school and minecraft, whereas if I want to play a really high graphics game like Subnautica or ark I have to use my fathers gigantic PC. I am yet to find a game with the power and beauty to crash my dads computer xD.
    1 point
  37. Lot of gender-neutral names. Hmm... I’ll think of some names! (Er, ones I can pronounce.) For Boys: Blue (since Red was taken) Chrom Greyson Amaranth Creek Burgundy Icarus Cerulean For Girls: Erin Harlequin (NO NOT HARLEY QUINN AAAAA) Viridian Taupe Sangria I literally just did colours
    1 point
  38. an art trade seems fair..
    1 point
  39. I’d like to do an art trade. Send me your nicheling when you have time? When you do I’ll send you my request. Thank you so much.
    1 point
  40. I have a god of rouge males >.< His name is Tigazi He got like all my females pregnant in a random playthrough
    1 point
  41. So I wanted to recreate which creatures would work best for their specific biome, and my inspiration came from wondering what the prehistoric creatures would look like without mixing in the 'modern' genes. I like to give the creatures realistic backstories to their genes, and give them more animalistic personalities, rather than human ones. And here they are, The female is the ideal hunter, though slow due to her mammoth feet, she has a strength of five and a very high heat resistance. If she were in a large pack, they would surround walrusdeer to take them down easily, and with her strength and defense stats, she can hunt the balance bears as well. Between her mighty horns, great fangs, and hammertail, she is the top hunter in the winter biome. Her high heat resistance allows her and her pack to hunt all through the winter, and easily navigate the snow. The male is a herbivore, with a digging trunk and paws to match, simply searches the island for roots to feed off of. Usually making home near a permanent nest, they travel in very small packs, preferring to build up a food supply in the short time before snow falls, and then huddle together to collect nearby roots during winter. They are easy targets for the predators of the biome, and will usually leave one creature behind, usually the eldest, as a distraction when attacked by a balance bear, so the rest of the pack may escape. Saberfanged creatures tend to make their homes near these digging trunk creatures, and lie in wait for a balance bear to attack. The digging trunk creature has a short time to escape during this fight, for if it doesn't, it might become the fanged creatures next meal. Moving on to their opposites, the Savannah. These two creatures are much closer in relation than the two from the Winter biome, but still wouldn't breed together due to their difference in body types. The female is the gatherer. Her species survives off the bushes of the Savannah. Though her movements are a little slowed due to that armored body, it does allow her to collect from the cacti without receiving any damage. Due to her armored body protecting her from harm, she has no defensive genes and is a herbivore. They tend to nest around large collections of cacti and berries, gathering grasses for nesting materials. The male on the other hand, lacks her strong body, and instead has a leaner one more conditioned to survive the heat and allow fast movements. He is equipped with two digging paws to allow him to collect four roots from a single spot. These creatures prefer to settle at permanent rests around known root spots, and send out scouts to find more roots, as well as check the land for the starts of fire, since the land is prone to it. The two species live in harmony the way a chipmunk and a squirrel would, but if food becomes scarce they will attack each other for resources. Next is a very funky pair from the swamp biome, won't make any sense at first but hear me out. Let's start with the male, clearly his genes look very odd for this biome. But the two have a symbiotic relationship (They need each other to survive). The male is equipped with the most damage resistance a creature can get, which is 5. In the swamps, the thorns give a damage of 4 and take up half of the island. Clearly this creature can gather no food, so he is dependent on the female creatures species for resources, in return his species clears the island of its deadly thorns. He has a stinky tail to protect him from flies, and a spitsnout simply because I thought it fit the creature best. Once the island is cleared of thorns, these creatures will simply live beside the Poison creatures, being shields against bearyenas, and sitting next to children in nests to keep away blue birds. The female is a toxic bodied creature, surviving off the plentiful toxic berry bushes on the island. Her people's main issue is getting around the thorns. They entrust the spitsnout creatures entirely, knowing one cannot exist without the other. Her two berry paws allow her to be stationed next to three berry bushes at a time, collecting the maximum amount she can hold in a day. Her stinky tail swats away the nasty bugs that would lull her to sleep. The two species never fight each other, and though they cannot breed, they treat each other as equal species. Next we have another symbiotic relationship, though they are not dependent on each other for food. It's the jungle! The female is by far the top of the food chain on this island. Nothing can harm her except for the Meat Eating Plants. Her species has evolved specifically for this biome and its threats. Coming from a distant line of bearyenas, she has their claws, and evolving from the species of Saberfanged creatures in the Winter biome, she has the mighty horns, fangs, and hammer tail. All in all, she is a killing machine. Her species hunts the Great Apes of the jungle. Surrounding the creatures when they come down from the trees and killing them easily with a pack. The creatures give enough food to feed her pack for days. But there are a few issues with her species, they cannot smell, and the apes hide from their Saberfanged appearance. This is why the males species is needed. He has a lean body, no horns, no powerful fangs or tails. By all definitions this creature is a herbivore. Using its digging paw to pull up the roots of the jungle, and its berry paw to gather the smelly berries off the trees, this creature lives with plenty of food to eat. Their existence is only threatened by the apes, who spot them in the grasses or catch scent of the berries they've eaten. They have a mutual agreement with the Saber creatures, they will use their ability to smell to find the dangerous Meat Eating Plants, and lure out the apes, if in return the Saber creatures will kill the apes and keep them safe. The two species nest in a large pack together by a decent food source of roots and trees, waiting for apes to find their way to their dens. Finally we have the water biome creatures, Sorry for the tiny picture, hard to get a good one from the water These two are entirely separate species, one living in the depths of the water while one lives closer to the surface. The female stays in the shallow end, near trees that drop their coconuts or acorns into the water. They swim along searching for clams to open up as well. Due to their fast speeds, they spread out far along the water, besides a nesting pair or two, and once they've collected all the nuts, seaweed, and clams for the day they spread out once again and wait for more to reappear in the morning. The nesting pairs are the ones selected to breed, they do not travel the waters for food but instead stay in one spot, preferably within reach of a few seaweed plants to rebuild their nests. They very rarely come in contact with the platypus beaked species, unless they are chasing a fish and stray too close to the surface. The male's species lurks in the depths, where there are more fish and worms below the sand. They are excellent fishers with their claw and fishing tails. Their beak allows them to dig up many worms, and they choose to nest in the holes they've dug up, as they cannot collect the seaweed. Unlike the pink creatures, they have no set nesting partners, and will settle down in any area with plentiful foods. They choose to avoid the light of the shallow end, as their eyes are not adapted to it, unless a swarm of fish manage to escape their grasp and make it towards the shallows. When they come in contact with the other species, they do not fight each other because neither poses any threat to the others food source Hope you guys liked this, let me know if there are any other biomes you'd like me to do that I forgot about, or feel free to do your own and show them below, I'd love to see what other people come up with.
    1 point
  42. Oof. Hate it when that happens. Not when something bad happens during a challenge, but when a bearyena stumbles upon your beautiful child and mom. Multiple bearyenas, even.
    1 point
  43. ok so im back I just played the next few days widowstar and his new mate thornwhisper settle down in their new home, anxiously waiting for the birth of their child. early next morning, they find a tiny child in the nest at thornwhisper's feet. she quietly opens her eyes, revealing pupils that are as dark as the cold abyss of space "nightheart" widowstar mumbled softly. "lets call her nightheart" ARE YOU PROUD OF ME MUM I WROTE SERIOUS the next day, adams journies towards the mole he heard earlier in the grasses, hoping for some food to feed his new daughter. and he is trapped with berry bushes so he cant get to the mole. for fu- hecks sake widowstar I thought you turned into a responsibe adult but no quite annoyed, he goes the other way to get to the mole, before he pounces and kills the mole. meanwhile thornwhisper worries about this whole new challenge of raising a child, watching as nightheart sniffs the air with curiosity, catching the scent of a root. she tries to follow her father, but thornwhisper grabs her, still worried about her. she has no ram horns or big body, after all. nightheart, eager to prove her strength to her mother, leaps to her father side and digs up the root she smelt, feeding both her parents for the day. unfortunately, thornwhisper is too caught up in her daughters safety to recognise she has been infected with a leech, which nightheart notices immediately and pulls of her mother. widowstar and his mate begin to realise that her daughter may be called nightheart, but she has a heart of gold. well done me I actually wrote seriously for most of this post. yaay for seriousness. on another note though I actually love the way this story has gone
    1 point
  44. Yup! That's what I picture. like Danny from Grease XD
    1 point
  45. That is more of a rare glitch thing. Sometimes it happens, should have kept it, you were super lucky
    1 point
  46. I don't suspect you are using console because using console to set genes on creatures makes them age faster so your starters would die quicker, and every other nicheling you used it on
    1 point
  47. Not sure if I would like less islands but some sort of more indication or something has been suggested as well recently. Story mode could use some improvement. Maybe even meeting a member of Adam's island the closer you get so that maybe you could breed in Home Island immunity in case you lost it
    1 point
  48. I love the idea! But, here's a problem this idea faces. How would you cool down your nicheling? If its a heatstroke, you need to be cool, but how could you do that? Would you breathe on them like a fan? Would you have to implement some sort of carrying feature, to carry them to water or under a savannah tree? Or here's a possible idea: I think sometimes, don't specifically remember, but doesn't it sometimes rain in savannahs? If it does, here's an idea. Reviving rain. Any nicheling suffering from heatstroke will be revived from it after a rain, giving them 1 energy to get somewhere. Or, a nicheling that isn't under some form of protection will get wet, an effect that lasts for a 1-3 days. While this effect is active, the nichelings with it can go to a nicheling with heatstroke and cool them with the water or just shake it off themselves.
    1 point
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