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Showing content with the highest reputation on 01/28/2019 in Posts

  1. enters my name WHAT IS THAT!?
    5 points
  2. Was I the only person who played this demo and beat it 5+ times? Around 2015-2016 I found this demo and played it, it was either late 2015 or early 2016.
    4 points
  3. Well I wouldn't mind removing the downvote button. I agree it is disencouraging to get downvotes. But I also think we should have an option to change our minds. Like double clicking on it will remove it again
    3 points
  4. Hmm strange. We didn't change anything. But I was actually thinking about changing this anyways Maybe it would make more sense to remove the downvote button for good? Because if an idea is not super popular, it most likely won't get implemented anyways. And it might be discouraging to get that many downvotes fo an idea, especially for people who are new to the forums. What do you think?
    3 points
  5. its the next day! and so many things have happened. most notably, a gorgeous baby named greatheart has been born to sprucespike and bloodstripe, and that will be their last child. also, cloudmeadow is an adult! her painted markings are as gorgeous as ever. nightheart is pleased, as she knows her daughters have found out what they love to do in life; cloudmeadow paints markings and gathers berries, and raincloud loves building nests to the best of her ability. (oml I caught raincloud mid-blink and she looks like such a mood) flamethorn made it to the tree, and she chats happily with raincloud and the gorgeous cloudmeadow. she starts to worry if this white nicheling may be considered more beautiful than her soon, and her questions are answered when she spots maplestar watching cloudmeadow with a spark of love in his eyes..! nightheart decides that she should take raincloud to the nest she was born in to show her how her mother decorated nests so long ago. the child is exicted beyond belief, and can't wait to learn the nest-decorating methods of the grandmother she nether met but loves so dearly- she even hunts a mole on the way, the same mole widowstar struggled to catch when nightheart was just a baby, still in the nest. bloodmoon chats with his niece, who has just been left behind by raincloud, and maplestar approaches cloudmeadow, talking nervously to her, wondering when he should confess his love to her. see you on the next day!
    3 points
  6. AM I A JOKE TO YOU NICHELING EXPLORER HM? HM? HM?!?
    3 points
  7. Yeah, I always thought 'turns' meant 'moves' (3 in a day).
    2 points
  8. Yeah that is true. I'll look into it with our web programmer tomorrow, who is Micha's brother btw
    2 points
  9. I recommend it saying Day X instead of Turn X, as in game it calls them days (if you hover over the sun icon at the top).
    2 points
  10. surprisingly in the morning, bloodstripe gave birth to a baby in the same nest as flamethorn was born in. they called her redwood, and they are all happy to see a new face in the nest. the parents decide they should have more children, however, because there are not many males left except for the leader and bloodmoon they prepare for another child. flamethorn runs off to the tree, and bloodmoon quickly chases her. at the tree, raincloud decides to try and repair the nest and does very well at it with the help of her mother. cloudmeadow decides to gather some berries, and splattering some juices everywhere on accident, decides to try paint some pink markings on her white fur as if she was a fluffy canvas. she paints some gorgeous markings, and the entire tribe is amazed at the skills of her painting! (you do not even want to know how nervous I was using console to do the markings on cloudmeadow lmao I backed up the save and everything) (also I was ready to set the pattern colour to red and white but it actually turned out she had red and white pattern colour anyway lol)
    2 points
  11. were back! considering were only on day 26 and the savefile says ive been playing for about 4 hours, I think this is the longest stretched out playthrough ive ever done lmao. nightheart, staring down at the dead crabbit at her feet begins to accept that things will change, and her priority now needs to change from mourning her lost love to raising her two new babies, and the new leader maplestar is happy to help his older sister. nightheart decides the first order of business to help her children learn is to teach them how to crack acorns. surely if their mother could do it, they could too. cloudmeadow tries to crack one open, but her "nimble finger" begins to hurt and she just cant figure it out- but she doesn't tell her mother, since she thinks that she wouldn't know better than her; she's just a silly child, after all. maybe the pain in her "nimble finger" is normal. nighthear continues to force her to crack the acorns thinking she will improve, which cloudmeadow agrees to, even though she's in pain. maplestar seems concerned about the situation, seeing cloudmeadow's paw getting worse and worse every time she tries to crack something, but decides to wait and see if it will solve itself the new family- bloodstripe, sprucespike and flamethorn- are starting to settle down. they clear out the area more, and discuss what they should do with their new baby. she is the most beautiful of the tribe, and that should mean she would be better off being taught formally with the leader and her cousins, bloodstipe decides. sprucespike seems conflicted: he can spot what is happening with cloudmeadow and nightheart easily, and he doesn't want the same to happen with their child. after some arguments, they decide to keep her where she is to grow up and see what happens- the baby herself hasn't even had a say in the matter, after all. in the morning, maplestar musters up all the courage in him and confronts nightheart, after watching her force cloudmeadow- and now raincloud- to try and crack the acorns. "as the leader, it is my duty to inform you that what you are doing is wrong" he states, trying not to giggle. this is his first formal leader conversation, and he is pretty nervous. "what do you mean? the children are fine. they just need more practise, and they'll get there eventually. raincloud has nearly got it but cloudmeadow seems to be getting worse every day... which is strange, because she's the one with the nimble fingers. im sure they'll be just like their mother soon." nightheart replies, unaware of the situation. "that's what it is, isn't it?" maplestar was serious, not even giggling at the situation like he was before. "what do you mean? what is what?" "you want them to be like hazelmist. you're heartbroken at her lost, and haven't fully grasped shes gone, and youre trying to make your children like her to refill the hole in your heart. you're forcing them to do things you know they can't do, instead of figuring out what they can do and letting them do that" "what do you mean "cant do"? cloudmeadow has nimble fingers. of course she can crack the acorns." "if you actually looked at your daughter instead of looking at her and thinking of hazelmist, you would realize that isn't a nimble finger. that's a crippled paw, and you forcing her to do things with it has made it even worse. look." nightheart, slightly doubting her leader, glanced over at her daughter's paw. it was sore and swollen, and you could see the skin underneath was blood red. she was frozen in shock- she had no idea what she had been doing, and no idea how much she had been hurting cloudmeadow,- with tears in her eyes, she ran to cloudmeadow and explained everything to her, hoping she would forgive her, but knowing that she wouldn't. but, the pale white nicheling answered: "no, im sorry. I was going to tell you, but I doubted myself. if I had told you, you would have realized, and everything would be fine. you just miss hazelmist, I do too, and you saw her as us. you weren't purposely hurting me, were you?" she smiled. nightheart was shocked. how did her daughter forgive her? not only did she forgive her, but she completely understood. she smiled back and replied "no, I didn't. but I need to learn to love you as cloudmeadow, and love raincloud as raincloud." "and I need to learn to tell you when somethings wrong instead of doubting myself." "and, also, we need to find somebody who has learned how to make deformed paws better after evil mothers force their children to crack open acorns because they miss their dead mate, dont we?" nightheart giggled, hoping her daughter wouldn't get offended by the joke. "we might. but I think it just needs some rest." as the two settled down together, mother and daughter, maplestar smiled proudly. he loved his oldest sister, and his nieces, and knew this clan will last centuries. unrelated to story: woAH that was a long one but I wanted to get that scene right instead of skipping stuff,, hopefully you liked it? I made most of the whole "nightheart misses her dead lesbian girlfriend so she pretty much abuses her kid until the leader steps in and solves it" thing up pretty quickly, so there may be some weird bits where the story makes no sense and I may have gone too far into some dark themes and offended some people, so pls tell me if I did because im sort of nervous to post this aahhhhh
    2 points
  12. Add a selection criterion, and "Enemy unit," with the settings for that criteria, appear in the part settings. Add 'terrain,' and a 'terrain' heading appears, with outputs for that detection event. Scrolling may be necessary but can be mitigated by permitting the user to collapse each heading to hide the outputs once they've set them to satisfaction. Alternately, tab each criterion. This is, however, unlike any other part UI, and would require some UI layout, design, and coding work. UI work can get notoriously choppy, so I wouldn't expect it yet. Micah has publicly expressed that he'd like to shift to a UI that allows you to freely add inputs and outputs, so that you could have an if gate that would trigger on two possible criteria, for instance. And here, we have one sensor carrying multiple criteria. With this apparent intent of making sensors and logic more powerful, I'm less inclined to oppose (As I have done in the past) the idea of one sensor being able to handle multiple criteria, with per-criteria outputs. A week ago I might have shied from the idea, but this update seems to show an intent that isn't incompatible with logic/sensor parts that can do more than one thing.
    2 points
  13. Full autonomy would be ideal, but probably unachievable. The VTOL thrusters only point TOWARD the sensor criteria, right? Even if you can flip them, we need some sensors so the drones don't crowd - they have to push away from neighbors, and cut off opposing thrust so they don't sit stationary when they try to keep their distance. (Or, if the vectors are weaker, just overpower them by using normal thrusters for avoidance. A "Master" drone is one solution to centering, and is sometimes used, but to be really swarmy, even the master uses an average center as a criteria. #1 is the real brutal one. It would take a ton of logic just to get each drone to return vector data, but to average it would be ridiculous. I support this whole-heartedly.
    2 points
  14. I've got the setup working, and figured that with few having the opportunity to test-run these, I'd share my impressions. If you have questions, ask away. I'll answer any questions to the best of my ability. Oculus Rift and the Vive/Vive Pro are on the pricey side; they're the high end of the market, retailing between $300-$500, so they're not poised to saturate the market quite yet. According to most accounts, the tracking and quality on these two seems to lead the pack by a wide margin, but the cost is high on any system that's very capable. (Oculus has a new system coming out, Oculus Quest, which is more like a console - depending on how that develops, it may be a kinder price point, and more like a standalone console than a PC accessory.) As far as how well it works, I would call this a mature technology, just with a price point that's too high at this point. Given good sensor placement, tracking is extremely good, matching my own nonvisual perception of hand position. (Proprioception.) With a two-sensor setup, you DO have to face forward - some games with archery, if your pull is to the left and you aim to the left, the controller drawing the arrow might hide behind your head. (And thus not be tracked accurately.) Tracking with sensor visibility though is good enough for no-look throws and blind sword swings. The biggest issue currently is that content is limited, even with some classic titles converted to VR-compatible stuff. There are good titles out there, but nothing like the availability of titles on a console, let alone the PC market. With some work, you can get any Direct-X 9, 10, or 11 came to work, though you'll be using a controller or keyboard/mouse. Still, just being able to turn your head helps a ton for immersion, and being seated helps limit disorientation from turning and moving. Dead Space was already pants-crappingly terrifying, but now . . . yikes. Sensor calibration is finicky as hell - but it's not really a calibration, it's more a guide to help you properly place sensors. You can skip calibration to place them with more sense before laying out your play area. This is actually a very good idea with three sensors, as calibration seems to be specifically designed for two sensors in front, and tries to conform to that ideal even with more sensors, when equidistant placement makes more sense. Speaking of which - you trace your play area with a controller, then set the center of it. This provides a boundary that tells the rift when you're leaving a safe space, and it will project a wireframe to show you where your limits are when you begin to stray in-game. Motion sickness is an issue, for some. With Skyrim set to free roam, I found myself leaning against in-game movement while I stood still, and strafing while turning is very dizzying. The divide between apparent motion and the motion I feel (or don't feel) is just too disorienting, though I didn't get sick. Most games default to turning in snap increments and some kind of short-range teleport system for basic movement. With no apparent movement on screen, this eliminates the issue, and some games have made very creative approaches to this, working it into gameplay.
    1 point
  15. ok hi im bored and want to play niche ok? ok lets start I would go with the whole adam's story thing but that's boring so adam is now widowstar, who ran away from his original family with dreams of leading a clan. he ventures into the swamp looking for a challenge, but only finding berries and reeds. widowstar, the self proclaimed leader of widowclan, decides the "responsibe adult thing" to do is to migrate in search of wandering nichelings. arriving on this strange new island, he finds an actual adult (thank god, nobody can trust this kid on his own) called thornwhisper. she's actually very serious and knows her way around, which is a contrast to widowstar, who thinks he is like that but is actually a dumb idiot. thornwhisper tries to get widow "star" to actually be serious, but he runs off, killing a mole. although she is impressed, she also goes to kill a rabbil with ease. both of them are jealous of eachother, especially since widowstar is actually an adult now. time to stop being mean to widowstar. after some more "quality" time spent together, they agree this island is too small to hold the both of them and their urge to adventure, so they migrate to a new island. not before widowstar kills a mole because widowstar. he didn't even get to collect the meat the absolute idiot on the new island, thornwhisper is faced with a nest right in her face next to a berry bush- the perfect spot to raise their first child. widowstar tells this to thornwhisper, but she says: "im already pregnant" dun dUN DUUUUUUNNNN (ok that wasn't a shock at all im just trying to make this playthrough somewhat serious) here we are, on the new island. what will widowstar think of the first child of not only himself, but of widowclan? what will they both think when they end up on another boring grassland island with no challenge? what will they think when they find out this is where they will die and they will stay here forever because their life is only a few weeks long and they are only merely here to produce offspring and pass on their genes and that there is an overlord looking over their whole lives and that their existence is an illusion created for the entertainment of a superior species, laughing as they slowly wither away and die? FIND OUT IN LIKE 10 MINUTES OR SOMETHING BECAUSE IM GONNA CARRY ON PLAYING
    1 point
  16. Hey folks ^^ I wanted to let you know that I will be giving a talk about you at the Game Developers Conference in San Francisco in March To be more specific, the talk is about why forums are great place for community management of indie games. I wasn't sure this is true when we started the forums a few months back, but you have proven that it definitely is! https://schedule.gdconf.com/session/game-discoverability-day-why-forums-can-be-great-for-indie-community-and-discoverability/864844
    1 point
  17. Where is my downvote button? Was it too rude to have the option of voting down? Were people being mean with their votes? If so, I understand. But, what if I accidentally upvote something I really don't want in Niche? How will I remove that vote?
    1 point
  18. This one is really basic but this is how it works, in the family tree above or below the Nicheling that would say something along the lines of "Born: Turn X, Death: Turn X" Ex: Born: Turn 15, Death: Turn 31 And for the creatures who haven't yet died; Born: Turn 39, Death: Turn N/A I was originally going to try and edit in what I thought it could look like, but I was unable to find a decent editing program that wouldn't mess up the quality of the entire image or just wouldn't edit properly. Rip.
    1 point
  19. Someone else had 5 upvotes and there was no downvote button.
    1 point
  20. Tbh I would start on the whale island first and then travel to the snow islands because then I would have wings and I could just zoom around with no worries. THat's just my opinion tho
    1 point
  21. There's still the issue of changing our minds... Sometimes I scroll through old suggestions and wonder "Why did I upvote this?"
    1 point
  22. My tribe finally got another ancient gene! I wrote all that stuff in the journal but the post was so long it got erased. But anyways here are my submissions: Snowbringer-- he is the son of Queen Amethyst and her ancient mate, Dash. Probably won't get any votes at all but he's the first creature I've had that can qualify for this. Sky- the second and final child of Queen Amethyst and Dash. Quite pretty! Too bad she didn't get active Scorpion tail.
    1 point
  23. oml I just realised bloodstripes name has a typo and shes called bloodstipe >:v im changing it now
    1 point
  24. heres the rest of the day as bloodstripe and sprucespike carry on with the day, they are surprised to see bloodmoon jump out of the grass as they cleared it out. "hey there! nice to see you! aww, and the baby is so cute! what did you call her, the beautiful little one?" "hi! nice to see you again! where have you been? we called her flamethorn, by the way." bloodstripe replied cheerfully, happy to see her brother, but confused about where he has gone for the past few days. "oh, you know. I went out hunting, and when I went to come back I saw all the drama happening at the tree and decided to give them some space. I got a bit impatient, so I just came here to see how you were getting along." "ok, that clears stuff up. im pretty sure they're all better around there, though! we might go up there soon to let flamethorn meet her cousins, how about you come?" eventually, the entire family ended up talking with bloodmoon long into the night. flamethorn seemed curious of the visitor, and she was eventually talking with them too. she was very confident the whole time, and they all found her quite entertaining to watch.
    1 point
  25. I agree. I shy away from ideas that would reduce creative thinking, such as suggestions to make stable structures significantly easier to build. I've enjoyed learning quite a bit about modern engineering by teaching myself how to methodically plan drone structures from the bones on up. I like the sensor changes, because I think they'll actually increase people's creativity by giving them more tools to create with rather than easy solutions to problems that have already been solved.
    1 point
  26. Jungle update (v 0.2.4 - 0.3.0) - Tata https://wiki.pixelbiologist.net/index.php?title=File:Primera-tatagenes.jpg https://wiki.pixelbiologist.net/index.php?title=File:Tata-original.png Water genes update (v 0.2.1) - Doeli https://wiki.pixelbiologist.net/index.php?title=File:Doeli-tidepool.png Mountain update (v 0.3.1 - 0.4.1) - Yuki/Lala https://wiki.pixelbiologist.net/index.php?title=File:Yukir-lala-01.png https://wiki.pixelbiologist.net/index.php?title=File:Yukir-yuki-01-adult.png (There's a couple more Yukir deities, Annka and Nikisha, but they require prehistoric genes) Also Whims of Fate has Mela, but that was full-release version https://wiki.pixelbiologist.net/index.php?title=File:Mela.png
    1 point
  27. Dig dig and dig If you're starting in snow, you want to keep reloading until you start with a digging paw. The ice blocks will often have helpful genetics as well If you're in story mode, aim for claws and digging paws before you get there (also if I'm remembering correctly, first snow has a fair amount of poisonous berry bushes, so poison immunity will help) For the most part, as heyitsgeorgie said, ignore walrus deer, but check every so often if one swings past if it's close to death, cos you can swoop in and swipe up the meat. Also Balance Bears have plus 2 for defence, so you need to have more than plus 2 strength if you want to take them down
    1 point
  28. there were certain achivements
    1 point
  29. My issue with this would be intuitivity. How would one make a UI for that that isn’t confusing to new players? Also I feel that having different detection criteria for different detectables in one part is a bit... off. I think that multiple sensors should be necessary if you wanted to do that.
    1 point
  30. That happen to me a bunch, I have a windows 10. But I just kept refreshing the page, and eventually it worked. I refreshed it A LOT.
    1 point
  31. idk here's my child Scourge (ik I spelt his name wrong in the game..)
    1 point
  32. Nice! I built something similar a while back that used spinning clones that tracked my mouse cursor. They moved like a school of fish because of the interaction between their constantly adjusted minimum spacing and the need to all travel to the same point. The practical problem was the huge number of sensors it took to prevent them all from flying into whatever you looked at. These sensor changes will make them much more viable. While you're editing the proximity sensor, would it be possible to give each sensor criteria it's own detection event? Something similar to how batteries can send both an "empty" or a "full" signal event. That would allow a drone to respond to different stimulus differently with a single sensor. Great work guys!
    1 point
  33. This one's actually accurate
    1 point
  34. Dead Space was terrifying the first time I played it. In VR? EEEEEESH. I do find I have to scale back difficulty, without having free and reactive movement.
    1 point
  35. I found a better dodomingo.
    1 point
  36. My cousin tried my Vr and we put on one of the free horror ones, and she got so scared a she fell out of her chair, then scooted herself backwards into the kitchen, while trying to grasp the wall. This was a couple years ago.
    1 point
  37. 1.) Have one "main drone" with a position tracker and slap some vtol thrusters on the other drones 2.) Maybe have a fast drone with a tracker that you control yourself to guide the swarm (unless you want it to be fully autonomous)
    1 point
  38. Hum. I'm thinking of Swarm drones. The simulation to replicate swarming behavior (birds, bats, etc) is surprisingly dictated by a very simple ruleset. 1: Move in the average direction of the swarm. 2: Try to keep close to the average center of the swarm. 3: Keep a minimum distance from any other swarm member. 3 is easy. Four proximity sensors, 90 degree sweep, maybe more for diagonal avoidance and to eliminate gaps. 1 and 2 are harder. You could make the core, or a tracker, the swarm center. But average direction . . . . I'll have to think. You might just keep the planet core on the right, and make the average direction 'clockwise, but that would diminish the resemblance to swarming behavior.
    1 point
  39. It will be recorded, but I don't know if it will be made publicly available, we'll see ^^ @Lurkily Yeah, comparing to other hub options, such as reddit. And up and downsites of forums.
    1 point
  40. Hey, that's great to hear! Do you mean why message forums are good for community management, as opposed to a subreddit or other settings, or just a platform for communication in general? Do you intend to also focus on some of the drawbacks, particularly in large communities? They can be very demanding on developer time and attention, particularly for small teams. Before Aaron sold off Domain of Heroes, I was an admin and moderator over there, and we had 15-20 people on board of varying degrees of access to the system, but only four people on the development team, and only one developer; it was a little crazy over there, and the dev team had to schedule time away from actually developing to keep up with the community.
    1 point
  41. my mom will probably drag me on to the tower of terror ride... NOPE Literally the night before I learned of its existence I had a nightmare about falling inside an elevator... I have acrophobia and basophobia... Fear of heights and falling...
    1 point
  42. It's a great game for gals, too. Also, these thruster and sensor might be enough to direct manually a small flock of identical drones with very little logic on board. Kind of like these funny simulations of basic individual behaviours making complex hive minds. Well, I suppose it is possible to do right now, too, but with a little more weight and conundrum.
    1 point
  43. thank you!!! as the night passes, thornwhisper passes peacefully and widowstar wakes up to find her lying lifelessly on the ground. he wakes up nightheart, and although she is heartbroken, she digs up the ground and buries her mother. as soon as the whole tribe wakes, they all gather around her grave and think about what they will do without her. not a word is spoken that day.
    1 point
  44. ok, I played through the next few things and some very interesting stuff has happened. here it is: widowstar and thornwhisper, realising their daughter will be fine on her own, decide to take her on a scouting mission to the nearby tree. they attempt some hunting, but they are too slow, and too distracted by the nest that has been found. a few days of hunting pass (with varying results *cough* widowstar is still stupid *cough*) and eventually the pair decide it is time to settle down and have a new child, as they do not want nightheart to grow up alone. just as thornwhisper prepares her nest for a child, a wandering creature appears from the grasses, who introduced herself as hazelmist. she noticed nightheart struggling to find roots because of her poison fangs, and offered to help her. thornwhisper seems suspicious, but widowstar glances at her nimble fingers and decides she should be invited in. reluctantly, thornwhisper offers the mole she just caught to her. as nightheart returns from a root gathering expedition, she notices this mysterious female sitting with her parents, happily discussing different things- she introduces herself, and they immediately become friends after they head off to gather the roots nightheart had not noticed before. early the next morning, a new baby lifts her head from the moss surrounding her nest. widowstar and thornwhisper look down at the baby happily, and they name her bloodstripe after her bright red fur and blood red stripes. she seems eager to explore, and nightheart happily offers to wait until bloodstipe is old enough to leave so she can go with her older sister.
    1 point
  45. 1 point
  46. Control The Genes of Wanderers- Since we have to ability to customize the nichelings that we start with, I was thinking about a mode where you could customize the wanderers as well by setting a list of genes that can appear. You want most of your wanderers to have big nose? You can do that. Want to rid those webbed hindlegs that seem to always curse your tribe? Boom. Of course, you wouldn’t be able to change a rouge’s genetics, but it would still be cool to find wanderers with customized genes.
    1 point
  47. ok so im back I just played the next few days widowstar and his new mate thornwhisper settle down in their new home, anxiously waiting for the birth of their child. early next morning, they find a tiny child in the nest at thornwhisper's feet. she quietly opens her eyes, revealing pupils that are as dark as the cold abyss of space "nightheart" widowstar mumbled softly. "lets call her nightheart" ARE YOU PROUD OF ME MUM I WROTE SERIOUS the next day, adams journies towards the mole he heard earlier in the grasses, hoping for some food to feed his new daughter. and he is trapped with berry bushes so he cant get to the mole. for fu- hecks sake widowstar I thought you turned into a responsibe adult but no quite annoyed, he goes the other way to get to the mole, before he pounces and kills the mole. meanwhile thornwhisper worries about this whole new challenge of raising a child, watching as nightheart sniffs the air with curiosity, catching the scent of a root. she tries to follow her father, but thornwhisper grabs her, still worried about her. she has no ram horns or big body, after all. nightheart, eager to prove her strength to her mother, leaps to her father side and digs up the root she smelt, feeding both her parents for the day. unfortunately, thornwhisper is too caught up in her daughters safety to recognise she has been infected with a leech, which nightheart notices immediately and pulls of her mother. widowstar and his mate begin to realise that her daughter may be called nightheart, but she has a heart of gold. well done me I actually wrote seriously for most of this post. yaay for seriousness. on another note though I actually love the way this story has gone
    1 point
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