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Showing content with the highest reputation on 02/04/2019 in all areas
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so I have 3 cats (2 at my dad's, 1 at my mums) and my mum has really wanted a kitten and so have I. we've looked for months and we found the cutest baby girl cat pop up! we're getting her on the 23rd,which is the start of the holidays and my mum's birthday! look at her. stare into her eyes. that fluffy kitten is mine. mINE6 points
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Whenever I got an animal I didn’t like or a horny male in one particular save, I would replace their name with either a cuss or an insult. (Example: a horny male impregnates a girl; renames the horny male to “a stupid little sh-“)4 points
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So I recently started playing this game when it went on sale and fell in love with it. I haven't gotten super far yet though so my nichelings don't look super fancy, but I do like the looks that these two have. The one on the right is the mother, Mereis and her daughter on the left is Iska. Iska's kind of proving a young prodigy, as she's the statistically strongest one in the tribe. For the drawing I imagine her showing huge potential for survival, but also learning that some things take time to master. Hope you enjoy! (Not taking requests)3 points
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I have a Bluebread and a Tree Stunkle Dump Also got an Anaana and an Anaanaana on the same day so I named them anaana banaana and Anaanaana Bananaanaana3 points
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I name all bluebird food after cookies. This started when the most useless nicheling in existence, cracker, was left unattended by accident. Wish I could have renamed that birb to Polly.2 points
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Got to say this is sooooooo cool your really good BUT the kid dose scare me a little and might, you know slightly makes me think of a derp snout before looking at the original image TwT but still its awesome ^^2 points
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2 points
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Position trackers are cool, but currently only work with directional sensor. For the sake of better implementation and to allow for more complex/interesting drones, have the altitude meter also able to track position trackers. Lower bounds of an altimeter can be the planetary/gravity center of a planet, while you could either set upper or middle bounds of the altimeter to the position tracker. This way, you can dynamically change the altimeter's "sweet spot" mid planet exploration without having to leave planet, edit drone, then edit altimeter manually. I also believe this will allow for a lot of possible orbiting designs that can be used on planets with any shape without worry of missing or crashing into the resource collector drone.1 point
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A little while ago I made this post (which you can still submit to if you wish). After realizing my Group Challenge was turning into what I had planned to do for this, I decided to just start this. So, here we go! We will be trying to create @Renio2490's Raja first. I will be naming Nichelings like humans as well. We begin with Suzan Vinzenz Huber, a sarcastic young Nicheling that escaped from a brutal dictatorship with her best friend and future mate Kobe Paulinus Vukovic, who was once a manipulative high-ranking official of the dictatorship until he realized the wrong in it and resigned before escaping. "So, can we start a family right here? Or at least ASAP?" Kobe asked eagerly. "No, of course not. We need a lasting food source first," Suzan sighed. "Fine," Kobe agreed with a low growl, looking out into the unexplored grasses. He set out, quickly finding a berry bush. "Alright, we can have one now," Suzan agreed, though she was still confused why Kobe was so intent on having one already. The next day, Suzan woke up to a weeping Kobe. "What's wrong? Where is our child?" Suzan asked, tilting her head. "There - there was a storm, and I couldn't see much...our child was swept away...." Kobe stammered in-between cries. Suzan joined him. At the end of the day, Kobe told Suzan he would keep watch and make sure nothing else bad happened. Suzan nodded weakly, and curled up. After around 10 minutes of Suzan being asleep, Kobe quietly slithered away to a shaded tree area, where a wriggling red baby Nicheling began squealing. A rough paw was placed over her mouth. "Shh my Nima, shh," He barked, though the young Nicheling continued squirming. Kobe sighed. The next day Kobe had returned to their nest. "Everything was alright last night so..." "You want to try and have another?" Suzan questioned. This time, she wanted to as well. Kobe nodded, and Suzan was soon back on the nest. Kobe returned to a small Nima, whose eyes were now open and mouth babbling. "Shut up," Kobe snapped, making Nima even louder. "Fine. You'll do this the hard way," The next morning, Kobe was crying again. "Don't tell me..." Suzan trailed off as Kobe nodded slightly and pointed to the blood below her. "The child had claws... and accidentally killed himself... I buried him because it was too much to look at," Kobe explained. Suzan cried, but she was now suspicious. How could they be this unlucky without her even knowing? That night, Suzan pretended to sleep but watched as Kobe disappeared into the grass. "Collect food," Kobe ordered. "Why?" Nima questioned. "Do it." "Nope - AAH okay fine," Nima scrambled off after Kobe clawed her cheek. He turned to check on August, who was crawling away almost into the grass. "Bad," Kobe snapped, also clawing his cheek. When Kobe returned, Suzan was wide awake with many questions. Before she could say anything, Kobe had tackled Suzan with a claw to her throat. "Follow my orders and you will survive," Kobe said. Suzan slowly nodded with wide eyes. Now that Kobe's secret is out, will any of his "slaves" rebel against him, or will they simply comply? Find out in the next edition of this!1 point
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Dakota in Native American means friend or ally. Ruth, which is Hebrew, also means companion or friend. Vida (Scottish) means beloved or friend.1 point
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It kinda bugs me, and I'd like it fixed. Maybe put the nest on top of the digging area instead of having the 2 overlap? Thank! :)1 point
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Town: Isabelle, I am your mother Isabelle: Bu-but-- how-- I thought my mother was Village!1 point
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Warning dots was the spot pattern that used to appear on toxic bodied creatures in the old pattern system, and you could have other creatures show the pattern as a form of mimicry. I always thought that was a neat little detail, I miss it.1 point
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Here's a new world, that will be focused on Eve. This means, once I find Eve, I invite her in, then banish Adam, so that she's my starter. This save will have no use of console, and will be primarily story based. Enjoy! The first island has at least four berry bushes! Wowee Here's Eve! She's quite pretty. It didn't take long for her to leave the island and find food. Oh? Who's this? - After a lot of days of no luck, she finally finds someone! Meet Vandukkir. She definitely wouldn't of taken him in if it wasn't for that Peacock Tail! She has two children with him, Nuvanvan and Laisla! I would've never expected Poison Fangs and Big Body... A wanderer! This guy is gonna be the perfect mate for Laisla! It's already time to say goodbye to Eve and Vandukkir. In brighter news, we managed to find that wanderer again! Laisla is already attached to Rota. Despite his sister, Nuvanvan doesn't think he'll ever have a mate, and instead he'll peacefully pluck berries from his berry bush. Laisla is now full grown and has taken Rota as her mate. A new face! Since she shares immunities with both males and isn't very useful in the first place, we won't invite her in. Here's Eve's first grandchild! She's also the first nicheling without a generated name. Meet Fawn! And that's it for now. I'll post updates on this save as much as I can. Oh, and also, here's the save, if you're curious! Slot4.nichesave1 point
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Haven't even thought about the possibility of black and white gems!!! Oh that will be cool1 point
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Hell, have you seen a normal moose? They're ridiculous. I had always thought a moose was maybe a bit bigger than a big draft horse. They're as tall as a bus, without exaggerating. They don't need a horn to be a mythical beast.1 point
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Maybe it should give a debuff when the creature would only have one smell without it. -hearing or something otherwise annoying.1 point
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Sorry this took so long, I basically abandoned Niche for a month ^^' Anyways, Here's the closest I could get to a quesadilla creature. I didn't bother with the horn color. I also thought it would be a good idea to include the savefile for every creature I complete, but unfortunately, I forgot to grab this one. Don't worry, I'll make sure to remember to get the savefile for Meringue1 point
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I feel like if you think that you run out of fuel too quickly, then the afterburners are working correctly. They’re supposed to be inefficient. If they weren’t, then they would be unbalanced.1 point
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After some serious time spent racing, I wanted to comment on what I've noticed about the parts there: VTOL thrusters are incredibly strong. They don't pack as much thrust as other thrusters, but their built in guidance combined with the weight freed up by eliminating dedicated maneuvering thrusters is extremely attractive. Combinations of nothing but VTOL thrusters, standard thrusters and fuel are near top tier and significantly easier to design than the drones they are beating. Factories are still king. If a drone can beat an opponent out of the gate, they can drop a 50+ part wall of magnets on them and coast to victory. This tactic hard counters VTOL everything and, so far as I've seen, can only be countered by a faster drone that can in turn deploy their own wall of doom. Proximity sensor. Too short for high speed terrain avoidance, sadly. Distance sensors. Somewhat uncommon since the dawning of the age of VTOL, but still pretty good. They tend to twitch around no matter how secure they are, giving drones the appearances of agitated arthropods. I'm not a bug hater, but really like the idea of giving sensors an invisible setting. Afterburners. I swear I'm the only one using these things in races, probably because I tend to blow up a lot. It's tough toeing the line between moving quickly enough to activate them enough to be worth it and slow enough to still allow cornering. I find myself withing for a hand brake. I've built some winners with afterburners onboard, but it seems like even when I'm not smearing the walls with drone parts, I run out of fuel too quickly. That's all so far!1 point
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I suggest that factories no longer be able to build infinite flocks of drones. Producing a new output should scrap anything previously built - turn it to debris. Right now, factories are the cure-all. Right now retrieval missions are about the only thing that factory swarms cannot solve by just bumbling across the upper atmosphere and tossing rockets downward. I think their utility is bonkers. If their ability to build multiple subdrone clones must exist, it should at least be earned through progression, and limited in some way by mass or part count, with previous constructions falling inert as the limit is exceeded.1 point
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The small speed gauge on the afterburner is extremely welcome, and absolutely not something I would have thought about. The VTOL thrusters make it rather easy for a drone (i.e. a spinner) to occupy the centre of the sumo arena now, since all you need is two of them pointing toward said centre. I do not mind; then again, I do not play a lot of sumo. (I made an 80 part spinner and was done with it as a mode.)1 point
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I think your issue #1 is actually a feature. The vulnerability of logic to damage is something the devs seem to appreciate; it requires both protection of your logic, and well-designed logic, if it's to be resilient to minor damage. For #4, I like the idea of a clipboard with savable templates. No matter what you implement, you'll need a way to copy and paste it, and that would also let you copy and paste mechanical assemblies and sub-drones, and . . . anything, really. The idea I like most for something like this is a little processor sub-unit that can keep a number of logic blocks in a reduced space. You still have the engineering challenge of logic whacking out if one gets destroyed, as you can't cram your whole logic structure into it, but it would reduce the space that logic occupied, and also reduce part count, would be my hope. The goal here would be to reward smart builds instead of brute-force builds in modes like Sumo. I would have to know more about what your weapon-workshop-eqsue logic setup looked like before I could really decide if it's an alternative I'd like. Currently the game's architecture is designed around providing very simple building blocks that can create very complex behavior, but can also be understood by someone unfamiliar with programming. I like that architecture a lot, and I don't think I'd like any solution that's too programmatic, like a previously-suggested scripting block, that would allow a skilled programmer to dominate any amount of time and effort by someone who couldn't code.1 point
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When you can't draw birbs to save your life so you just put a picture of one1 point