Leaderboard
Popular Content
Showing content with the highest reputation on 03/12/2019 in all areas
-
I have to tell my boyfriend about this. I've been meaning to get him to play niche for ages!3 points
-
Deer are very common where I live, so sometimes a random doe can just waltz into our streets. I remember when I was younger and the neighbor’s dog chased a young buck once!3 points
-
3 points
-
Welcome a brand new clan - The Kingdom of Bakery! The Kingdom of Bakery is a clan ruled by a royal family of the strongest nichelings in the clan. The rest of the clan is divided into four factions: Farmers - Gatherers of fruit, nuts, and roots. They have pink gems. Hunters - Gatherers of meat and fish. They have orange gems. Healers - Healers of the clan and caretakers of young babies. They have blue gems. Warriors - Guards and fighters. They have red gems. When a pup becomes a teenager, they are shown a sacred crystal. The symbols they see on the surface decide what faction they belong to. If they see more than one symbol, they may choose between the two factions. I use this generator to decide. Settings are: Baby = 1, newborn Child = 7, time spent with the healers learning the traditions of the kingdom Teen = 14, where they shadow grown members of the factions to learn their role Adult = 100, plenty of time for stories Pregnancy = 7 Enemy damage = 10 Hunger damage = 5 Environmental damage = 5 Healing = 5 Our kingdom begins with nine nichelings, two of each faction plus one (and the royal family, of course). We start on an empty Home Island*, the perfect place for a burgeoning kingdom. From left to right, background to foreground: Hunter Kleicha, Healer Ma'amoul, Farmer Sugar, Queen Mooncake, Farmer Jammie, King Gingerbread, Hunter Panellets, Warrior Jaffa, and Healer Macaron. *The reason I picked home island is because I made it there once, but my nicheling died before she could recruit any of Adam's clan. It's also very large. King Gingerbread - Firm, even-tempered King Gingerbread is a little rough about the edges. He really loves Queen Mooncake and pretty much worships the ground she walks on. He's very intelligent but not the best at social interaction. Queen Mooncake - Endlessly kind and understanding, queen Mooncake has a birthright to Home Island, carrying the associated immunity gene. She really loves King Gingerbread and can't wait to get their clan and their own family started. Farmer Jammie - Sweet, dutiful, and jovial Jammie can make just about anyone smile and laugh. He has a way with plants and people agree that it was no surprise he was put in the farmer faction. He's very close to his fellow farmer, Sugar. Farmer Sugar - Quiet, unassuming, and meek is usually how others describe Sugar. She is a quiet presence and usually avoids conflict whenever possible, even at detriment to herself. She really only hangs out with Jammie. Hunter Kleicha - This subtle huntress is known for being nearly silent normally. Supposedly, she has no tongue after it was torn out as a kit, but Panellets swears that she talks sometimes. Nonetheless, she's a great listener and a peerless hunter. Hunter Panellets - Panellets is an active, relatively casual hunter. He takes pride in his work but is usually the first to slack off if there's nothing to do. He makes friends very easily though and is generally likable. Healer Ma'amoul - Ma'amoul is a very stuck-up nicheling. He often seems to confuse the importance of his rank with the importance of himself quite a bit, and so he comes off as very prideful and arrogant. Even so, he is a talented healer that is best tolerated when he doesn't talk. Healer Macaron - Macaron is seen as the PR nicheling for the healer faction, since Ma'amoul tends to stick his paw in his mouth or make someone very angry every time he speaks. She is measured, restrained, and almost eerily serene sometimes. Sometimes almost... detached. The kingdom begins...2 points
-
every day I ask this question: why do homework when you can make nichelings and the answer is that im just a terrible human being so lets begin I want to make the nicheling: -cool looking -not op -neat backstory -that's pretty much it so we start with the question: backstory because that makes the rest easier so uhh I think it might be cool to make a rogue child, which easily makes her not op or anything but it would also automatically mean no pattern since all rogues have double no pattern I think I could also make a bearynea hybrid, I haven't had many hybrids in my games lately so I think ill go with hybrid, if you want to see a rogue child I might do one so I started thinking that I wanted a hybrid that was meant to be a warrior but hated killing things, so I wanted to 100% use the beak because it dominates bearynea snout and adds collecting instead of strength. then I added the bearynea genes, and when thinking of patterns I decided to use a red brown fur and red pattern, I saw it on someones savefile I downloaded and it looked cool. by then I had the realisation I had made a mekoko clone, so I guess some neat backstory could be that shes actually mekoko, who reincarnated herself to try and redeem her actions as a goddess? then I realised that I had made an op nicheling, so I decided she would be infertile, which could be mekoko still showing her selfishness and not wanting to pass on her goddess strength to any children. paw wise, she had to have a bearynea claw, but I decided on an added velvet paw. it would show her gentleness, and also reflect mekoko as she had a running leg with her bearynea claw, and this would be a new version to suit her new reincarnation's kindness. there were no horns because shes a hybrid, and no recessive horns either because this creature already had some good genes the tail was normal tail also because hybrid, and I gave her recessive swimming tail because yes I was thinking of giving her medium body, but then I decided to give her webbed hind legs so adding speed seemed to be necessary. also, I wanted to give her as little strength as possible. for the actual pattern, I found a nice one whilst randomising and I kept it I chose some nice matching gem colours, and for the name I didn't do a warrior name; I wanted to edit mekokos name, but also my game glitched and all my syllables and colours are gone and I cant be bothered to add them again. I added a new update syllable to mekoko, and menoko it was! I really like her, and maybe I could make her siblings/ parents next!2 points
-
No one wants to stay here, as they know what the bugs can do, so they start moving toward the port to the east. bearyena already? They can't defeat the bearyena that day, but it runs away anyways. Meena passes away, but gives birth to Tigerlily with her dying breath. Tiki gets super old, so he goes ahead and confesses his love for Relen. She says she loves him too, and she is soon pregnant. By the way, a while ago I had said what genes I wanted the tribe to have, right? Well, I'm diversifying it some now. I'm letting everyone have armored body, medium body, or spiky body. The red gem line will become diggers. The dark green line will become fliers. Maybe the Yellow line will have it's own traits one day. Anyways, we move onto the next island. No one is left behind. We arrive at an island just like the one before the swamp. No North port, either. ugh. also earlier Skyapus could fly on top of a Crabbit. I knew that crabbits could spawn inside you, but not that you could actually fly into them. Okay then.2 points
-
OMG I WAS GOING TO BUY IT FOR MY FRIEND! (Less money spent woo!)2 points
-
@Skysplash8 Many of the tracks are remixes that you won't hear in the game like that ^^2 points
-
Awesome! I just listened to the samples of the Soundtrack and now I'm like why do I play this game without music again?? also why do I only recognize one piece2 points
-
oh wow the you just pulled a hollow knight and made an amazing game too cheap but it only lasts like however long it lasts like holy crap 1 dollar in england that's probably money I could find on the floor somewhere on the pavement or under my sofa, like 80p2 points
-
And.. FEMALES! FEMALES! My heart actually beat really fast as I passed the day ahh Welcome, Queen Relen! Welcome, Isella! (the names were generated by the game and they're such good names ) What a beautiful Queen! Perhaps the most beautiful since Amethyst. Prince Arctic, waking from sleep, finds a swarm of bugs around him. He gets away as fast as he can, warning the rest of the Kingdom as he goes. However, Sira does not hear him as she stumbles past so she can eat the Healing Fruit to heal her injuries. Kirvanno protects her by standing inside the swarm so that it will not go after Sira. Kirvanni stands beside his twin in front of Sira, so that, if the swarm doesn't give Kirvanno the sickness, it will have to go through Kirvanni too. Tiki/Kinarri attacks the Defender Bear a couple more times before fleeing again. Princess Amber is angry that a tiny newborn child took away her chance of becoming Queen. She attempts to leave the newborn Queen and her brother alone in hopes that the Bluebread will take them. Meena protects the Queen, but the Prince goes unprotected through the night. Thankfully he grows up and is able to protect himself now. Kirvanno gets the Sleeping Sickness.2 points
-
2 points
-
A brief explanation of factions: Farmer - Gathers berries, roots, and nuts Hunter - Hunts prey Warrior - Guards the clan, challenges intruders, and kills predators. Healer - Heals the clan and watches pups. When a pup turns into a teen, they are taken to a sacred crystal. The symbols that appear on the crystal decide what faction that kit can join. The first few days on the island are uneventful. King Red Velvet spots an oak tree in the distance and decrees that the clan will head there. Nearby is a small hill which will make an ideal throne room for him and the queen. Ballokume leads the charge through the grass, Alfajor stalks a stagmole, and Apas and Bredela pause to gather some berries for the clan's dinner. Finally, they make it to the tree. Around the tree are not one, not two, but four berry bushes and abundant roots. Cheesecake is elated and decrees that this is where the clan will stay for the time being. Apas and Bredela get to work harvesting berries and roots, chatting about their good fortune. Ballokume is put on duty guarding the bushes from pesky rabbils. Alfajor goes off in search of something good to hunt. The king and queen set up in their quiet throne room. Cheesecake entertains herself by clearing the grass and nibbling on berries from a nearby bush. The king by the head of the hill, watching the rest of the clan from a distance. One day, Bredela is gathering some roots when she smells a stranger! Though she's tempted to call Ballokume, she instead decides to investigate on her own and finds a deformed pup hiding behind a rock. "Oh goodness me, what are you doing here all alone?" she asks, sounding thoroughly shocked. "Mama didn't want me no more" the kit replies, his words twisted strangely due to his malformed jaw. Bredela is horrified and immediately gives the kit some food and takes him in. Red Velvet comes over to ask what the farmer has found. "A kit!" she declares. When Red Velvet casts the little scrap of a fur a withering glare, Bredela steps forward again. "Look at his paws" she starts, trying to make her case. "He'd make an excellent farmer" she adds. Though pups are not assigned by leaders normally, Red Velvet (thanks to some convincing by Cheesecake), decides to relent this one time. Biscotti walks over to tend to the pup and the matter is considered settled. The clan continues to move. Alfajor and Biscotti chat while Biscotti collects some healing herbs from the grass. Apas and Bredela work together to teach Bitasa the ways of the farmers. Ballokume deals with a truly impressive amount of bunnils all trying to get at their precious berries. With things going so well, the king and queen decide it is time to expand the royal bloodline. They mate, and soon Cheesecake is pregnant with her first child. "Oh, I hope it's a girl. I'd love to have a little princess" Cheesecake swoons. Red Velvet would rather have a good, strong son to take over the family line, but doesn't speak his thoughts out loud in front of his mate. Apas and Bredela, having grown quite close over their teaching of Bitasa and their shared duties, also decide to start a family. Off to the side, Alfajor is hunting when she is suddenly ambushed by a bearyena. Ballokume races over to help, but finds she was able to take care of it by herself. Ballokume is so lovestruck that he admits is crush. They decide to spend some more time together, and hopefully start a family of their own if things work out. Biscotti is out looking for herbs when suddenly, a tiny albino nicheling tumbles straight into her paws. "What are you doing out here, all alone?" Biscotti asks. "Please, you have to help me!" the terrified kit replied. Turns out, he was running from a bearyena. Ballokume and Alfajor work together to kill it, and the kit finally stops his trembling. Biscotti feeds him some food and invites him into the clan. Given he is much better looking than Bitasa, the king is much more willing to accept this decision. Two days later, Biscotti is called to the throne room. The queen is giving birth! Cheesecake gets her wish and bears a beautiful daughter she names Angel Cake. The entire clan gathers to give the queen their congratulations, and to see the lovely young princess. Angel Cake promises to be every bit as pretty as her mother. Though he sort of wanted a son, the king falls in love with his daughter and promises to teach her how to be a great ruler. Everyone is happy for them. On the same day, Biscotti is called again! Now it's Bredela giving birth. She bears a daughter as well, who she dubs Chocolate Chip. She has the same funny face as her parents, but who knows what she might accomplish? The sacred crystal often seem to have a unique sense of humor. Angel Cake takes her first steps out of the nest the next day. Though she's not very graceful now, nearly faceplanting due to her large horns, Red Velvet steadies her with a paw. Everyone is surprised about how gentle he is, normally being rather firm and harsh, but he seems to have a velvet paw when it comes to his newborn daughter. Cheesecake is so happy to see it, she remembers why she loves him now. Meanwhile, Alfajor and Ballokume have decided to start a family on their own. Everyone wonders what their child will look like. After all, Ballokume is not full blooded nicheling. A peaceful bear approaches Bitcotti while she is out gathering herbs. She decides to give it some nesting material, even though the queen demands a constant supply of nesting material to maintain her special nest in the throne room. Chocolate Chip takes her first steps from the nest, watched by the proud eyes of her mother and father. The clanmates offer their congratulations to the new parents. The queen even comes out to say hello to the new baby. Biscotti is happy she gets to look after such a nice, mild-mannered kit. Upopo grows into a teenager and is taken to the crystal. Inside he sees two symbols: An herb and a rabbil. "Which one do you choose?" the king asks. Upopo glances between Biscotti and Alfajor. Alfajor has always been polite, but Biscotti was the one who found and saved him... "I will join the healer faction!" he declares. "Oh wonderful, a new charge that I can lavish all my healing wisdom and expertise!" Biscotti purrs excitedly. She promises to put his nimble fingers to good use gathering medicinal herbs and berries. Two days later, Alfajor gives birth to her baby. It's a son she names Abernethy. He seems to have gotten the best of both his father and mother. Everyone gathers to wish her congratulations. Upopo also got some valuable experience helping mothers give birth. Biscotti is already loving having an apprentice. The king and queen decide to try again, this time hoping for a boy. The princess continues to take steps around the throne room and near the camp, always accompanied by her father. She starts greet and get to know her clanmates. Everyone adores how polite and sweet she is. Angel Cake promises to be a popular ruler. A long drought is finally broken by rain. Everyone stays near the shelter of the acorn tree while the king ushers his daughter back to throne room. Abernethy takes his first steps from the next, watched closely by Alfajor and Biscotti. Abernethy proves to be a handful of a pup, and Biscotti and Upopo have their hands full trying to watch both him and Chocolate Chip.The princess grows into a teenager, and her education in politics, leadership, and traditions begin. Chocolate Chip grows into a teenager and is taken to the crystal. On the surface, she sees a berry and a rabbil. Happy to join her parents, she eagerly chooses to join the farmer faction. Bredela and Apas practically burst with pride when they hear the news. Some time later, Abernethy hits his teen years. He is taken to the crystal where he sees a rabbil. He's part of the hunter faction! Alfajor could not be prouder. A rogue male lurks near, trying to get to Bredela, but Ballokume successfully fends him off. Not too long after, the queen gives birth again, this time to a son named Basbousa. He's a little rough and tumble, just like his father, but the king is ecstatic. However, the queen packs up her nest, shocking the king. However, as though he has read her thoughts, he nods and calls the clan together...2 points
-
Some of ya'll bout to be real mad at me, but it must be said. Camels are so underrated! They have so many unique adaptions and look so cool (especially bacterian camels), to me at least. And they can come in quite a bit of colors, which people don't usually realize. In conclusion, they're great. But anyway I was thinking of some new genes the other day and I came up with two, one of them being a camel hump/camel body. I call it the Hump Body but there might be a better name for it. What the hump body does is store fat in it's hump by gathering food (like camels) which eventually gets full. A hump body nicheling will get 1 day's worth of fat stores for every 2 days (maybe longer or shorter depending on creature's longevity) the tribe is fully fed. From there they can use these stores as food for however many days their hump allows them, while simultaneously gathering food for the tribe. (Credit to @Pokestardragacraft and @BirdsAreCool for improving on this ability!) Your nicheling will be able to choose when they start using their stored fat. What I mean is if they have say, 2 days worth of fat, from there they can live off of it for two days and don't have to wait to get a full hump. I believe camels can control how they use up their fat so this would be pretty useful. Stats: +1 Heat resistance +1/2 Food Storing/ Fat Storing (this skill could probably be the same skill given to other food "storing" genes: https://strayfawnstudio.com/community/index.php?/topic/3737-cheek-pouches/#comment-17229 https://strayfawnstudio.com/community/index.php?/topic/2135-new-tail-blubber-tail/ https://strayfawnstudio.com/community/index.php?/topic/4170-leopard-gecko-tail/ Maybe Hump Body can be unlocked by having a certain amount of nichelings starve? Or maybe having to collect an x amount of times and spend an x amount of time in a savanna. Edited some screenshots to give an idea of how it could look in game:1 point
-
1 point
-
This round will be about the update. (Skysplash's idea might be used once she explains it) Nichelings entered to this round need to have at least one of the following genes: sticky tongue bat head bat wing savannah horns As always, no consoled/sandbox editor made nichelings! Rules here:1 point
-
1 point
-
They did birds, they did fish, heck they even did insects, why not reptiles? The monitor lizards are an amazing start for the introduction to reptile genes. This gene would not only help with fighting of predators but also provide use in hot biomes. To start out would be a two new snout, forked tongue and poison saliva. Now I'm not saying add a monitor head on a nicheling, that would be a nightmare. But instead something along the lines similar to a short snout with sometimes the fork tongue sticking out. It would be obtained by hunting 50 Rabbils. The effect would be +2/3 smelling and +1 heat resistance. The next snout, the poison saliva follows a more dangerous field. Not only are the famous Komodo Dragons poisonous but also for the 1.1.4 update there was meant to be healing saliva, so this is somewhat like a way to continue it on. The way to get the poison saliva would likely be not only be collecting from poisonous bushes 30 times (50 for toxic body is too much) but also spend 30 days in a hot climate. The gene cause +1 Venomous, +1 Strength and +2 smelling, this could do great with all the bearyenas in these biomes as well as a new gene to counter poisonous bushes. There wouldn't be a body for this because it won't really suit the nichelings (just imagine a scaled body with the rest). There would be paws though, the scaled leg would be obtained by staying in a hot climate for 50 days and moving 30 times. This one is my favourite idea with the effects being +1 Speed and +2 strength, not only that but the legs would be similar to digging paw but scaled. This would likely also be the case for hind legs (unlocking it) which have +1 Speed, +1 Swimming and +1 stealth. Finally there would be the Whip tail (a long slender tail) that would be unlocked by spending 30 days in grass and attack 30 times (not really sure for this one 😆). The effects for this tail with +1 swimming and +2 Strength. Hope this was interesting Sincerely Biogamer1 point
-
I opened my game to check and it now shows the correct day number. I guess I just needed to reload it. I probably should have tried that first but c'est la vie.1 point
-
Elephant and Voiceless fully mature, making them full members of the Lust faction. As a result, this presents new opportunities for the clan to have kits, and strong ones at that. Elephant mates with Forest and Garden mates with Voiceless. One day while patrolling borders, Garden comes across a teenaged female and invites her into the tribe. "What is your name?" she asks. "I am Smoke." Smoke is taken to the Stones of Temptation. There, a miraculous thing happens- all seven stones glow brilliantly. She is assigned to Envy. The two kits are born, this time two females. "What're you naming yours?" Questions Forest. Garden flicks her tail. "I think she looks like a... Blade." The she-nicheling gazes proudly at her beautiful daughter, eyes a piercing blue. "I think I'll name mine Vapor." She looks down lovingly at the kit, who has a unique looking snout. Shortly after, the kits are given to their fathers to be raised in Lust. Elephant makes sure to entertain them in the way that his mother used to entertain he and Voiceless, while Voiceless tends to be the silent support. Suddenly, a Bearyena comes after the clan. Excited to show off her skills, Garden faces him directly, barking orders at Jungle to be bait and at Smoke to be backup. Forest dies of old age. Blade and Vapor come of age and anxiously approach the Stones Of Temptation. Blade is selected to go first. "Good luck," whispers Vapor softly to her friend. Four stones light up- Sloth, Gluttony, Lust and Envy. She is assigned to Gluttony to replace Forest after her death. Personally, Blade resents this- Gluttony is the one faction she didn't like. Vapor is next. Two stones light up- Greed and Gluttony. "You have the choice, Vapor," says Rain. Blade seethes with jealousy at this sentence. "I want to join Gluttony as well," says Vapor. "To... To be like my mother." "Then it will be so," says Rain with a gentle grin. After they come of age, Garden then announces she is pregnant with the kit of Elephant. The tribe is joined by a teenaged male named Equinox. At the Stones Of Temptation, Two stones light up- Sloth and Wrath. He chooses Wrath. Jungle starves to death due to food shortage (and being too lazy to do anything about it). A Bearyena comes after the clan. Garden challenges Equinox to go after the beast with her to test his skills as the new Wrathling. With extra assistance from Smoke, they take the Bearyena down. After a short while longer, Garden has another daughter. "What will you name this one?" Blade asks her mother. "Jewelcraft," she replies, the kit's eyes being like emeralds. Equinox becomes a full member of Wrath. The clan is joined by another teenaged male named Star. He has two stones light up- Sloth and Envy. He is assigned to Sloth. The clan is once again attacked by a bearyena. The creature kills Smoke, but Wrath takes it down before it causes any more damage. CURRENT MEMBERS: Pride : Rain Wrath : Garden, Equinox Greed : Paradise Gluttony : Blade, Vapor Lust : Elephant, Voiceless ---- Sloth : Star1 point
-
1 point
-
1 point
-
That island is the one that keeps failing me in story mode. Can you even get the traveling bug at this point?1 point
-
Topaz and Prince Arctic fall in love. Topaz becomes pregnant with his child, though he tragically passes away the next day. Apparently he once had a leech that sucked some life out of him. Kirvanni also passes away. Kirvanno is devastated and insists to spend his final day with his brother's bones. Queen Relen is now a teen. She insists upon the killing of the Defender Bear. Just as the three teens (Relen, Isella and Birch) find the Defender Bear, Tiki kills it. The kingdom rejoices. Tiki offers the meat of the Bear to the Queen, and the Kingdom feasts. Though they no longer need to run, the Queen tells them that they will still move on. She realizes that she must choose only 10 creatures out of the 13 that remain. Sira insists that she must stay. Choco insists as well. No other creatures off er to stay, so the Queen has to make a decision. She decides that Princess Amber will stay too; the subjects told her about the horrible ways the princess had planned for the kingdom if she became Queen, and also how she tried to abandon the three children to the bluebirds. Queen Relen gets the Sleeping Sickness! Rotah tried to save her, but it was too late. The tribe must wait for their Queen. Meanwhile, Topaz has to have her child, for she is too old to wait until Queen Relen can get to the ports. Snowlily is born! The god/dess Savannah appears! Savannah is invited into the tribe. Rotah falls for her and she becomes pregnant. Since there is no room on the ports for her, Rotah himself insists that he stays so that his mate and unborn child can go. Savannah gets her own gem color of her line. (the yellow that was unused) Oh no! Is that Pheonix, coming to punish us for leaving creatures behind? RUN QUEEN RELEN Topaz passes away. The Queen is released from her sickness, but using up all her energy running to the port, she is still a few tiles away. Tomorrow we shall leave! Sira passes away. In Amber's anger, she destroys some thorns, but it mortally injures her and she dies. Time to leave! Yay! (Savannah doesn't look pregnant because I forgot but she thankfully had enough turns to run over, mate with him and run back) We arrive at our destination! (it doesn't have a North port. is it bugged?)1 point
-
1 point
-
1 point
-
@heyitsgeorgie Yeah, we have been thinking about it for quite some time and spoke to other developers who did it before. None of the other devs saw a negative impact on their sales from doing it and we will hopefully get in some money thanks to the bundle ^^ It lasts for two weeks.1 point
-
1 point
-
1 point
-
You know I hadn’t expected for someone to do a playthrough of this at all so I gotta say tysvm and good luck on this tribe!! :’001 point
-
Why are these so gooooooodd? I spent the last 20 minutes catching up! Darn you and your story skills!1 point
-
1 point
-
1 point
-
No, you can't get pregnant if your tribesize is say, 13, and you have 13 creatures. They just refuse to mate, as a pregnant nicheling counts for 2. I attempted to experiment on rogues, but the limit just never kicked in with lower tribesizes. Then it didn't kick in at all, so I do not know to this day what happens if you met a rogue with a limit of 1. Just that it completely broke my game and disabled any size limit.1 point
-
Rainbow gives birth to a daughter named Wilderness. One day, Treachery approaches Lightning. "You know, Musk..." "Yes, sir?" "Don't you ever wonder what's beyond the horizon?" He looks at the Glutton, Musk's eyes unmoving as ever. "No, not really. I just worry about our next meal. Do you?" "I don't know. Excitement told me stories of when they first moved to the island we are on now. I was thinking, why can't we be like that? Be like that and move on to somewhere greater for all we know?" "Because that's your job to think about, Treachery," says Musk with a grin. "And I think you're doing that job well." Some time later, Musk presents Treachery with a she-nicheling that he found while foraging. "What is your name?" asks Treachery. "Ocelot," she says. "Well, Ocelot, we have a place for you here, if you want it." Strangely, when she is taken to the Stones Of Temptation, five stones light up- Envy, Sloth, Lust, Greed, and Wrath. "You have five possible decisions before you," says Treachery. "Choose wisely." She looks around. "Greed." 'Perfect," says Persuasion. "The more the merrier." "Alright, everyone," announces Treachery one day. "I have decided that it is time for us to move islands." The tribe members, who are not used to such a change, anxiously murmur amongst themselves. However, Treachery continues. "There is one path north, one west, and one east. I will let you speak quietly amongst your factions to help you cast your vote. Sloth, start us off." Vengeance shrugs. "I don't care." "As expected. Envy?" He searches the crowd to find Bandit, smiling when he sees her- the one he grew up with. She hasn't spoken to him much since joining Envy, so he is glad to hear from her again. He is disappointed to be informed that she doesn't care where the tribe goes, either. "Okay, then. Lust?" Moonwalker pulls Wilderness closer to her protectively. "West. It looks safest to travel." "Thank you for answering. Gluttony?" Stalker pipes up, "I agree with Moonwalker. It looks plentiful." "Greed?" "West." Treachery begins to worry if the tribe is just following each other's lead, but he guesses it's better than having to mediate them through an argument. "Alright. Wrath?" "We say East," says Redemption with a mischievous flick of her tail. Personally, Treachery would have preferred to go North, but nobody else would, so there was no point. "Alright. We will go West." Musk states that he will not be coming, for he is too old. On the way, Wilderness comes of age. Similarly to Ocelot, five stones light up- Greed, Envy, Pride, Sloth, and Wrath. She chooses Envy. Obsidian grows into a full member of Greed. Ocelot is left behind on the island due to an injury, and Stalker dies. The tribe arrives on their new island tired but safe. [CURRENT MEMBERS] Pride : Treachery Wrath : Redemption, Rainbow, Thunder Greed : Persuasion, Obsidian -------- Lust : Moonwalker (Now grown!) Envy : Wilderness, Bandit Sloth : Vengeance1 point
-
1 point
-
1 point
-
Treachery slowly opens up to Excitement, and they grow a bond. She sees more and more of Ambition in herself as she speaks to him. Bandit comes of age soon after. Treachery, who had watched her all this time, sits anxiously with Excitement. Two stones light up- one for Envy, and one for Gluttony. "You will be assigned to Envy," says Excitement. "We need members for that faction." "Envy? I haven't met anyone who's from Envy," he says. "Envy hasn't had members for a very long time," answers Excitement. "They mostly do whatever their own heart desires. However, they don't speak to other members outside of their own faction, unlike everyone else." "...Interesting." Stalker soon announces that she is going to have a kit, and the father is her factionmate, Musk. The clan rejoices. Lightning becomes an adult, and Redemption mates with him. Eventually, Stalker gives birth to her kit- a beautiful daughter. "What beautiful horns!" Compliments Trinity. "What'll you name her?" "Probably Obsidian. For those horns," says Stalker. Lightning also brings in an orphaned male kit from his patrol. He gives him to Trinity. "I'll call him..... Vengeance." "You got some unresolved anger, huh, Lustling?" Trinity dies, so stalker is a stand in caretaker for her daughter and for Vengeance. Unfortunately, Excitement also dies. At least we have Treachery to take over. That being said... He's terrified! He has no idea what he's doing. Heck, he's not even tribe-born! Redemption has her kit- she names her Moonwalker. Vengeance comes of age. Four stones light up- Sloth, Envy, Greed, and Wrath. "Go into Sloth," says Treachery. "We need members for that faction." Musk mates with Rainbow. Treachery grows into a full adult, making him the absolute leader of the tribe. Obsidian grows into an adult and is taken to the Stones of Temptation. One stone lights up-- that of Greed. She becomes a member of the Greed faction and takes her place beside Persuasion exploring. Moonwalker is of age now, and they take her to the Stones Of Temptation. 3 stones light up-- Gluttony, Lust, and Envy. Moonwalker is assigned to Lust.1 point
-
1 point
-
These are genes that we started implementing, but didn't really make it into the game in the end. Triceratops Shield was planned to be a prehistoric gene, but the head model looked super weird And I don't even remember what the problem with Snow Body was.1 point
-
1 point
-
I am glad to see people are enjoying Snowtouched, there are not enough Niche fics out there and I want to keep filling the gap. (That and it's practically the only thing I'm capable of writing fanfic for because it's so sandboxy.) Here's some more: the explorers, some of the bit characters who tagged along. Left to right: Kirro, Iskome, Tanu, and Meana. And a young Kois with her mother, Ala: No requests sorry, they are too much time, but I may do trades.1 point
-
1 point
-
oh wait I got another one that only close friends understand "MUY BIEN" Which translates to "very good" so basically my Spanish teacher would say this, but she would say it SO FREAKY AND IT MAKES ME JUST HAVE A BREAKDOWN IN THE MIDDLE OF CLASS IT'S HORRIFYING1 point
-
1 point
-
Some more! Vankirvan: another of the not-yet-introduced club. I had fun with his design, it's kind of silly but fun. Where else can you get away with a toxic catbeaversquirrelfrog? Some secondary characters I came up with to fill out the new island explorers' ranks. Kind of designed them to look like early game unspecialised creatures. And as a bonus, a cave-style Tata, from an in-story creation myth about how nichelings got their different genes and Tata, being Tata, ruined it for everyone: Oh, and here's the story all these guys are from: Snowtouched. (take this down if it's not allowed?)1 point
-
By mission-completion 'points', I refer to the ticks on a planet that indicate how much it contributes to unlocking new pathways. I think these would provide a great source of progression 'points'. They don't mandate you take missions you don't like, but they also don't mandate that you take on challenging missions at a certain strength - you can go complete less challenging missions to open up your options and capabilities first. You can completely unlock a galaxy to gain progression in earlier galaxies, or just forge ahead. I think we need to get every block type on a tech tree used to unlock access to parts. Start the tech tree with the basic core, small thruster, small energy, small fuel tank, 1x1 armor, the if/not/button logic blocks, yellow ore containers and harvesters, and a basic blaster/laser. I think we also need to implement a part count limit to normal missions, and use this tree to unlock increases to the part count you can implement on a mission. Increasing part counts should get increasingly expensive, but they should never stop being available, in my opinion - there should be no limit to how big a player can go. Some parts it should be impossible to avoid progress in, specifically sensors or logic. It's unfair to ask a novice player to choose between unlocking XOR gates or an altimeter, and rocket launchers or armor blocks. It's simply not a fair choice to present until they know the use of those parts. At least some of these should be unlocked at the start, and a player should not have to sacrifice guns and thrusters to also unlock logic. (Maybe logic and sensors use the green resource exclusively, so their investment doesn't interfere with other investments.) We should consider requiring players to recover basic parts, too. For instance, recover and restore three blasters before you can equip three. This would provide an organic way to limit, but also expand specific capabilities. Parts should be relatively common, and there should be a way to seek specific types of parts, or even buy parts to fill out a particular part of your collection that might be weak. The goal isn't to hold a player back, but to provide free expansion as a reward and an accomplishment, instead of a default.1 point
-
Get every part into the workshop, such as weapons are, to broaden resource investment into more areas, and extend the appeal of harvesting and customization. I recognize that weapons are inherently different from other parts - but the weapon workshop is fun, and I believe this will pay off in player engagement, and just plain fun. Everybody wants upgrades or modifications to the way all sorts of things work. We want drills that can harvest resources instead of destroying them, we want TNT that has a small AOE, or that applies elemental effects instead of damage, or that pushes instead of damages. We want decouplers that apply force or self-destruct, (Explosive decouplers), distance sensors to detect in an arc and blast shields and blah blah blah. Rather than new parts or new settings, all of these things are prime candidates for additions via upgrade/downgrades. With regards to the UI, weapons and other items both shouldn't be duplicated in the UI; instead, when you click on the basic blaster or any customizable block, you should pop up a list window on the UI displaying all the customized versions you've built. Since they all look so similar, they should also display the name you assigned to them. From what I understand of weapons and upgrades, this is a big ask because weapons are fundamentally different from most blocks. But I think this can contribute a lot to progression, the offering of strategic choices, and fun.1 point
-
'Gate' wormholes and lucrative missions that you have one shot to complete. Use the asynchronous competitive game modes Nimbatus uses now; but give the player an advantage in the campaign, permitting active control. Other advantages may also be available. A player shouldn't have to be a competitor to be able to beat the campaign, in my opinion. Like any in-game solar system, provide more than one mission type to gain access. You might have the option to win a race, beat a sumo bot, or fight a battle with a combat drone. (When racing and combat arenas open.) Thus a player who hates races shouldn't HAVE to race. I think that pulling player-designed drones into the campaign will be crucial in forging dynamic and challenging opponents. Right now any scripted challenge can be defeated with specific engineering counters. Pulling drones with a certain range of rankings should provide an increasing challenge. You should quickly dump encounters with very weak drones, but the rate at which the pool narrows will slow down as you advance more and more, so it'll never narrow the pool so much that there's no variety. Rankings for these drones should increase as you progress; every successive galaxy should shave the bottom 15% off the drone pool. (Or whatever percent.) Not taking the upper 85, 70, 55%, but the upper 85%, 72%, 61%, etc. This has the advantage of being mathematically simple: (100 * (0.85 ^ current galaxy number)). Shaving 10% off the lowest-ranked drones each galaxy, you'll be facing the top 10% of ranked drones after 22 wormholes. Shaving 15%, you'll face the top 10% after 14 wormholes. At 20% per jump, you'll get there in 10.1 point
-
So progression is something sorely missing from the game. We need advancement, reward, increasing challenge matched as well as possible to an increasing capability and skill. I've made a small suite of suggestions that form a single picture of progression: however, these are each capable of standing on their own, as one component of some other system of progression. I've posted each of these as separate feature requests. Here, I'm providing links to each. You can discuss whether you like this picture of progression mechanics, whether you think it should be changed somewhat, or something else entirely, but also lend your voice to the individual concepts. Keep in mind, I'm not trying to turn the game into Grindtopia; the goal here is to start a player off with a manageable range of options, expand their capabilities at a pace they can process, and to provide a reward for player investment and mission completion. Costs should be managed so that players don’t have to struggle to make progress. The completion of entire galaxies before moving on should be able to help a player keep comfortably ahead of the curve if they’re not as skilled as other players. Adepts can charge ahead, using their skill or expertise to keep competitive despite being less advanced in their unlocks and progression.1 point