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Showing content with the highest reputation on 03/14/2019 in Posts

  1. To continue Nichebusters by Skysplash?, this section serves for future experiments. 1. If you set up a male's mutation menu and release him, will breading grant you any mutations? Also, I clicked on the wrong setting. Meet Vandon, Vandon and Vandon, Dukdondon ans the only compatible Sirasi. Of course, her genes are awful. First batch pre-release. They have 2 mutations on average, digging paw + stinky tail. Nothing on those 3 from dad. Mama bat got lucky. Nr. 4 mutated digging paw. Love at first sight? Maybe she was chased by rogues. One more digging paw 2 more. So setting a male up before banishment is useful and distribution seemingly about usual.
    4 points
  2. This is a challenge all about social structure. In this challenge, there are two social layers. You should use a very large island to allow this challenge to really take form: On the top are nobles. Nobles are the stronger, higher ranking faction. They are generally very beautiful (to you, at least), and will not bother with things like collecting grass. Nobles, however, do love a good hunt and chasing down rogues. They mostly live off the work from the villagers. They should each have their own space on a seperate part of the island than the villagers. They have the alpha rank. Their gems should be colored a noble gold. At the bottom are villagers. Villagers are normal, everyday nichelings with a whatever appearance. They may hunt, collect grass, pick berries, and all other nicheling related things. Each nicheling family has to have two parents and no more than 4 children. A couple cannot have more children until one of them dies or is married off. Each family should have their own small ‘house’ in the island at with at least one line of darkness between then and any neighboring family. They have the beta rank. Their gems can be colored between families so you can tell who comes from where. Generally, a house consists of some kind of food source (berry bush, river, tree) and a nest or at least enough space to make one. Marriage Daughters are very prized, especially a particularly pretty or talented daughter (Defined as having 3+ in any single skill, or a special skill such as weather prediction, this is up to you). When a daughter is born, all genetically compatible males will fight for the right to the daughter. If you have a lot of genetically compatible males, you can choose to limit the amount or only give each male 1 number so the numbers don’t get unmanageable. Use a die or a random number generator and give two numbers to each male, for example. Male 1 gets 2 and 6 Male 2 gets 1 and 3 Male 3 gets 4 and 5. The male whose number gets called wins the daughter, this is absolute, even if you didn’t want that female and that male to mate. HOWEVER, if the daughter is particularly desirable (in your eyes or by raw stats, whichever you prefer) and a noble family has a genetically compatible son, you must flip a coin to decide if the nobles take the daughter instead, regardless of whether you wanted her to mate with the nobles or not. Of course, this can always result in a lot of forbidden romances, subterfuge, sabotage, and family rivalries. This challenge is great fun if you’re into roleplay. Once a daughter reaches adulthood, she should get her own space with her husband and start having children as soon as possible. Their gems should gain a unique color, which all their children will inherit. Orphans and the matron: Orphans are the children of mothers and rogues, children a family has over their 4 child limit, or children whose parents have died. Somewhere on your island, there should be an orphan matron. Orphan matrons are usually older nichelings, sickly or crippled nichelings, or infertile nichelings. The orphanage should be separate from the normal area where your nichelings live, though not too far. Orphans have the omega rank. Orphan daughters can be married off when they reach adulthood. Usually only families that cannot seem to win a challenge will accept an orphan daughter as a wife. Nobles will never take an orphan wife. If there is no family who wants the orphan wife, she can either become a matron or a slave. Orphan sons may be married off if there are no other genetically compatible males for a given female. Otherwise, they begin work as matrons or become slaves for the nobles. This part of the challenge is mostly optional, but it does become useful if the orphan children have immunities that have become rare in the common population. Matron and orphan gems are orange unless they marry, after which they take their mate’s gem color. Matrons cannot marry or have mates. There can only be 3 matrons at a time! There are a few absolute rules in the clan: Villager females, especially married females, who mate with rogue males become ostracized. They can either be banished or given the omega rank and forced to do slave work like clear grass for the nobles, harvest stinky fruit, or become babysitters or orphan matrons. Their illegitimate children become orphans or can be banished and immediately killed if you choose not to do the orphanage. Villager families cannot become noble, though a family who produces desirable, healthy children is usually considered more highly among the clan members. Noble females who bring shame to the family name (for example, breeding with a rogue or a slave) are demoted to a villager. She cannot return to the noble rank ever again, and any children born from a demoted noble female cannot marry into noble families. If a male cannot produce children after 5 failed mating attempts (6 attempts in total), the daughter can choose return to their birth family and be married off to another male nicheling. A female can choose to give a male more chances, but generally will give up after ten tries or so. That male cannot compete for that daughter in her next challenge. An infertile daughter or son is usually banished, demoted to a slave, or made into an orphan matron as they are considered burdens on their family. Wanderers are always a villager, and cannot marry into noble families. However, their children can given they are talented and/or desirable enough. Nobles decide things like moving islands and serve as arbitrators in disputes. How to start: My settings are: Baby = 2 days Child = 5 days Teen = 12 days Adult = 61 days Pregnancy duration = 3 days Enemy damage = 10 Environment damage = 5 Hunger damage = 5 Healing = 5 Start with nine nichelings. Two noble families, and two villager families, and one orphan matron. Make sure to have their gems colored. You can design them or have the game generate them. You should use a large island. Grass Mingle, Grass adventure, Archipelago, and Peaceful Meadow are all good starting points. If you like a little variety, you can turn off some predators and go to some crazy islands like the deep jungle or home island. Do what makes you happy :3 Good luck!
    3 points
  3. I don't think this has been suggested before since I couldn't find anything, please link me if it has. Animals dust bathe for various reasons; to rid themselves of parasites, keep insects away, dry themselves, and to keep cool/provide suncreen. http://www.pxleyes.com/blog/2012/03/the-beauty-of-the-zebra-in-50-wildlife-photos/ Maybe nichelings who dust bathe can keep the swamp insects away from them for a few days (maybe 2 or 3, including the same day they dust bathe). And/or be provided sunscreen if they are a hot animal for again 2 or 3 days. This could make handling the bugs a little easier if you don't have insect-eating heads, and would help cool animals down so we would no longer have to settle with them loosing actions. Personally I like the former function more since better genes/actions have been suggested to stay cool in hot climates in my opinion. Nichelings can dust bathe on sand or grassless tiles I guess Edit: This could probably help nichelings get rid of leeches themselves instead of having to depend on another nicheling to lick it off
    3 points
  4. Go to the WAAaaattterrrrrrrrrrr..... [It's a ultimate whims challenge Genders of the starters were randomized]
    3 points
  5. I have an idea after this new update I was thinking about a digging or climbing update. The idea was to for the digging update was to make blind eyes actually have a use besides just disabling your niche it might be a good thing. My idea is that your niche could dig under the surface like the stagmoles (I think that what their called). Where they could dig and be like little moles. That's where the blind eyes gene comes in because if a niche goes under into the tunnels dug by a digging niche they will become blind because their so used to sun and light. That's why the digging niche would have long whiskers on there face and a long to tail to feel around and dig. In the tunnels a roof can cave in burying a nicheling needing an another nicheling to come help or the nicheling can pass away form lack of oxygen. Maybe come across a bunny because of those little bunny burrows. The climbing update idea The idea is that like jungle trees but more branches higher up and little tuck aways because of the prey stealing birds. I'm thinking that the idea for the nicheling are gliding squirrels and so they can glide form branch to branch or claws to climb up and down the tree. maybe have it's own island and for food maybe like outgrowing berry bushes. and new predator like a snake that will eat small to newborn nichelings.
    3 points
  6. I like the change in your sona from ram horns to savannah horns
    3 points
  7. 'Tried to kill a baby' 'The baby wouldn't die' 'I can't seem to get this baby to die' yeah I agree any title I can come up with sounds horrible but funny in a twisted way
    3 points
  8. We're back again with this challenge, and the cold season seems to be drawing to a close. The nichelings (what should I name this tribe?) focus on collecting food to feed themselves. Love is in the air however, and a few of the nichelings have different ideas on how to spend their day. Anamera and Tango specifically, and finally a new baby will be born soon! But only a little later things get more interesting. The same rogue male comes back, a little too close to Ladybug. Strawberry fends him off, but as usual, not for long. A peaceful bear also makes an appearance, peering through the grasses at Vankirkir. Unfortunately Ladybug and Vankirkir, best friends when they were young, have drifted apart. Because of this he chooses to follow the peaceful bear, who he deems as his pet. The baby bearyena grows bigger by the day, and soon may pose a threat to the tribe. The cold season ends, luckily with no snow. The original three are growing old, but Anamera isn't done with baby-making yet. She has a handsome little boy (a boy again -_-) named Zekuta who's genes are healthy/useful at least. Thank the gods he has a beak, so he can peck at the termites like his grandfather Zerolur. Zerolur and Zatala spend most of their days gathering food, crazy in love. The old couple begins to prepare for their death and never stray far from each other. Twizzler, Ladybug, and Strawberry (I love him) form a tight group, staying together to gather food, explore, and scare off the pesky rogue who they refer to as Mosca (fly in spanish, and he is a pest, like a fly, get it?) Vankirkir gets distracted from his peaceful bear pet as he stumbles upon a new nicheling, Sunny. Vankirkir eagerly invites him into the tribe- he seems to love inviting nichelings into the tribe- and looses track of his pet for a moment. He quickly learns that Sunny is of no value to the tribe. He has a deformed paw, bad fertility, hemophilia, and no genes that will help his tribe in the cold climate. Zatala asks Vankirkir to kick Sunny out of the tribe, quietly so she doesn't make Sunny feel bad of course. The bearyena, who had dissappeared among the grasses a while ago, suddenly reappears. He charges at Ladybug, but Strawberry jumps into the way and claws him across the nose. The bearyena backs away, but as you guessed, not for long. Ladybug already harbors a crush for Strawberry, but after he valiantly defends her, she is sold. Meanwhile Vankirkir hesitantly banishes Sunny, who runs away with flattened ears and a dejected whimper. Zerolur is excited about his first grandson and eagerly starts teaching him the art of termite eating. Zekuta is interested at first, but soon grows bored and runs away. He already seems to take after his grandfather, not only in appearnce but his impatience as well. Unfortunately he runs right into the bearyena, but luckily Strawberry is nearby. He hears Zekuta cry for help and leaps in and slays the bearyena. Later, Ladybug and Strawberry mate. Anamera, feeling a little lonely after Zekuta's early departure, decides to pay her first child a visit. Tano is a diligent provider and hardly moves from his collecting spot. Mother and son reconnect, having not seen each other for many days. Ladybug meanwhile gives birth to a boy (are you serious) named Moosh. You can't see it here, but Moosh has inherited big body in his recessive slot. YES! He is the tribe's first sign of hope. He also sports poison fangs, guaranteeing the fact that he will be able to collect from poisonous berry bushes in the future. The next day is mostly uneventful, but the tribe gets to interact. Tango pays a visit to his parents Zatala and Zerolur, and Zekuta meets his nephew/cousin Moosh. Everything is going well. Mosco hasn't appeared in a while and there are no signs of predators or snow. Jinxed. Mosco appears again, intent on getting to Zatala. Zekuta jumps to defend his grandma, and Zerolur scratches the rogue. He's wounded in the process, but the feisty bird won't let Mosco get to his beloved again. Not too far away, Tano and Tango prepare to say goodbye to Anamera (noooo) who doesn't have much longer to live. The others focus on food and breeding, and Vankirkir insists he use more nesting material to keep his pet (what should he name it?) happy. Ladybug and Strawberry have a beautiful daughter (FINALLY) named Islala. She too has big body recessive and poison fangs, but unfortuantely she does carry hemophilia. Nevertheless, she is a welcome member to the tribe as the first daughter born and they celebrate! We end on a good note That's all for today! I might do a time jump because this is going along a little slowly. Or at least space out the scenes/story bits more. Anyways I'm so glad we're making progress.
    3 points
  9. I want to hear what you would like to see in the next update Of Niche. Remember: if you have something specific that you would like to see in the next update, put it in the features suggestion forum! I think that I personally would like to see an update more focused on new genes 🧬. Of course I love the new sandbox update, and all the new gameplay changes that have happened, but my favorite part of looking through the suggestions forum is the new genes people come up with. Although I do think that any future sandbox options would be great too.
    2 points
  10. 2 points
  11. I'm so going to make that rock. Tomorrow.
    2 points
  12. *sarcastic gasp* How dare you steal my idea! I am the one and only Nichebuster! >:P Nah, it's fine. I'm too busy playing other savefiles to do testing right now
    2 points
  13. That's hard. Crafting islands by hand would be awesome, but is unlikely to be implemented at this point. So new trees, new entity types. Like a seasons island, cliffs, caves, one of these suggestions. But it's pretty much finished, making big updates seem unlikely outside of add-ons.
    2 points
  14. Test three: females in a close group They're after the two nicheling formation in no time. This has no effect. Natutally, they stay away once the rogue spawn is born. Is this effective in conserving food? This guy went after blue eyes and ran away. That seems to be standard behaviour, despite approaching them mutliple times, tile to tile. Conclusion: if you're out of males, keep three females close. Close enough is a maximum of one tile, otherwise the population density isn't high enough to ward them off.
    2 points
  15. Test 2: distasteful and normal females - the rogue is still repelled after adding medium body with the console. Bug? When a new rogue males spawns, he is not repelled by a nicheling with former spiky body Red guy now refuses to mate with any female. Asexual representation? Hm... Rogue 2 now refuses to mate with any females. Rogue 3 hits Rogue 2 breads again with 3 females. Rogue 1 hangs out with his wife and kid. They're married now. Rogue 2 mates again with three former spiky, some odd days later Or not? Normal snout is his fav. So is webbed paw, who was only approached before by rogue 3. Despite having 3 potential females, he ignored the others. Conclusions: 1. The spiky body removal bug may tame a rogue fully. Spiky body is always avoided. 2. Rogues avoid mating again after the child is born for a little while. At least if they're born with 1 gem. 3. If multiple rogues are around, they're a lot more aggressive about mating. 4. Being in a nest may or may not make a female more attractive. On a different note, a favourite target may exist if only one or two rogues are around.
    2 points
  16. Update: he just escaped by moon walking. Got him again Somehow, my laptop survived. Only one blind nicheling though, weirdly enough.
    2 points
  17. To give my pantheon more live, I added spirits and minor gods. Dawnbringer is one of them, a goddess of beauty and light. Their island is doused in eternal darkness, but every once in a while, the sun rises. Bird beak and brown eyes? This may be an unpopular choice, but I don't get many nichelings with either. But her velvet red gown is beautiful, as are the rare markings around her eyes. In her first live, she was Snowgust, a too little bird from the mountains. Just as the iceblocks melted, she was swept away in icy talons. Are her markings scarrs from that encounter? Scourge is the male candidate. Born to a challenge tribe, they had to abide by the genes the gods provided. In the jungle... predictably, they all died. Still, he protects those who wander those shorelines alone. The spirit's only enemy are defender bears, for their shallow understanding of conflict. The apes he can forgive, but those slothful "counter bullys" know nothing of survival.
    2 points
  18. " baby Killing gone wrong " " Baby comits sucicide after I try to kill it " " Failed attempt of killing a baby " " Baby killing glitch " Yep, can't think of anything that sounds right.
    2 points
  19. Soo...With my last playthrugh failling, I've decided to do a warrior cat-ish challenge. Sooo... * age settings are: Baby: 2 Child:4 Teen:7 Adut:60 ( seems long enough..) * Using This and This ( For the Personailty bit. Not the rest ) * damages settings are: Enviorment: 50 Enemy: 5 Healing: 2 LezzGOOO ( attempt number 2 for a playthrough KarpFin awoke, her chin resting in the flowers, she sat up and relised the tom next to her, who was panicing. "Hello?.." She managed to get out, her throat felt dry and her body felt weak. " Gh..Y-You're alive! I was certain you were dead.! W-who are yo-..Wait..Karp-" Karpfin nodded, The two had been sent into the ocean after a huge earthquake shook their island. It sent them clean off it. " WoodpeckerFur, We nedd to find food. " Karp said, starting to regain her strength. " Mhm.." He said, the two of them leaping into the grasses. Karpfin, Now KarpStar descovers SnailPaw in the bushes. Snailpaw says he was a former Medicine Cat apprentice before being exiled for something he didn't do. He becomes the clan's new Medicine Cat. WodpeckerFur and KarpStar had fallen in love, decide to have a kit. His name Is FlakeKit He wants to become a master fisher and is stern.
    2 points
  20. 2 points
  21. Smart, can be pretty useful in swamps and for nichelings with low heat resistance.
    2 points
  22. First I will start of with the rules: Every creature must have a name in the order of A B C D.. ex. Our first 2 will have names that start with A and B. Their first child will be C. When we reach Z it will start over. Also, the last three letters will go to a new isle A tribe limit of 26. A creature must have a showing gene that starts with that letter. This at points may be justified. Ex: Water body may be Dorsal fin (It has one!) If a creature fails to do this, they will be killed using console. (their letter will not be skipped) X and Q (and possibly other letters without justifications) do not have this rule Inviting has the same rules. If a creature prematurely dies, it's letter will be skipped (ex. if L dies (as the newest one) the next will be M) The first three stages of life are normal, but the adult stage lasts 26 days For the starters there are really no rules but I put everything that started with an A on A and for B the same (A is Alexandri and B is Bellatrixx) I also started on the Burning Savannah because in counting it is the 26th island. I left things that had no A or B (for their respective creature) random. As well as giving A immunity to Alaxandri and B to bellatrixx while making them still compatible. Claw Blind baby... OF COURSE THE GOOD-EYED BABY IS KILLED! D-immunity yes... immunities count (Dork didn't have it) (Also I renamed the child Daedalus) Some bad child with no genes that start with E Epic attack (He has 8.) Like I said. Justifications. Fertility We started to move and got this baby. The naming/gene rule does NOT count for bearyenas Great Fertility, Gravedigging paw When two children are born the same day you take their random names and see which one is higher alphabetically. If they are twins they can have the same letter. H-immunity Rouge baby with a self-explanatory name. (I actually wanted him to be H so I could say No Hygene.) She has no I gene as well! She's so beautiful as well... I couldn't think of an I gene (other than the immunity gene) so I took a blow and made a creature Infertile... (I checked Unlock All Genes) *Name changed to Idas Jungle black I give up on K I actually want to add a challenge: When you give up on a letter, the creature who takes the letter's mom dies... Good-bye Bella (You weren't my favorite anyways! Sirius is! ... In HP and Astrology) Ahh... my first Gen is gone... I guess it is time...
    2 points
  23. "Infant puts itself in danger and it may or may not be my fault" Maybe that? I'm not too sure still 😂
    2 points
  24. “My baby refuses to die and when they tried to drown themselves they still didn’t die” I can’t think of one that doesn’t sound horrible either
    2 points
  25. yeah... 'I can't kill this baby' 'Why can't I kill babies in niche?' 'Help, the baby won't die' they all sound twisted
    2 points
  26. baby wanderer that I had in a tribe. Dondonku.
    2 points
  27. No, you’ll pronounce things harshly. You’re describing American English...
    1 point
  28. The good thing about the Defender Bear: he's keeping the population of nichelings from exploding. he's not doing a very good job
    1 point
  29. Is there something you want to see tested? If so, there's a savefile open for this now anytime, including prior versions.
    1 point
  30. "When I hit this baby, it doesn't die" "Help me kill this child" "My baby refuses to be killed" "This child is not supposed to be alive"
    1 point
  31. 5 rogues alive. Again, a calm after the mating frenzy. That's some rather odd behaviour. Maybe the increased population density wards them off by accident. Either way, as long as the rogue children stay close to her, it's not too interested.
    1 point
  32. The tribe size has gone down a bit.. That's... an interesting name Mera joins the tribe. She's blind, but she can fish and swim. Bye Toady, you were definitely my favurite from this generation. Toad is named after his grandpa Donta. I love that name for some reason. Meelta just wants a bearyena child... Tapriku the bearyena child Meelta is finally lucky Tael gives birth to her roguechild Lenanaana finds a cool wanderer Isanasi is born This just needed to happen! okay...
    1 point
  33. Oh god that's a menace. I can't play Hatelings with blind genes, but not giving your starters any bug collecting is a whole new level of hard mode.
    1 point
  34. Aaaand... He ended up looking more like mud than Muddy XD They start collecting clams and fighting crabbits since there are nono berries They both get normal eyes just in case Prepare for babies!
    1 point
  35. It's just my two cents, but here you go I'm not on board. If you've ever debugged real world physical circuits and logic gates before, you know that missing connections and spaghetti of wires does not help. Regarding detection of critical destruction, I've found drone-detecting sensors to be useful for this. I'm in favor of whitelist and blacklist signals. This would allow better more fine control over state/signal propagation, but without all the spaghetti mess of manually wiring stuff. In other words, pervasive signal propagation should be the default, but restricting what signals can propagate should be an option. I don't know if receiver/transmitter pairs are necessary though. I think whitelist on logic splitters and blacklist on logic connectors would suffice. This is difficult to understand. Are you saying, for example, you would like to configure directional sensors so they can detect thirds, fourths, fifths, or any other arbitrary split of radial ranges? I think I could see use in this. Actually I know I could. I'm on board in principle. Also I think people don't understand what tolerance is. I think the graphic is very very misleading. The tolerance isn't a dead section of the circle, it is the amount of slack the directional sense has. Position trackers are recently released and can be turned on and off by signals Proximity sensors are now released To me it sounds complex, but good if the complexity is tolerable So if I understand correctly, you want to discount complex logic? I share the goal. There are lots of different ways to solve that goal though. In the following thread, I mention two new gates that if introduced would allow for all possible "2 inputs and 1 output" logic to each get their own gate. Another possible idea is a 2x2 tile that accepts 4 inputs, produces 1 output, and is basically a configurable 4 input truth table. This would extremely help condense complex logic. The configuration UI might be difficult to design though.
    1 point
  36. I have some pretty creatures from the new update, but it’s a shame the ones I like the best were either from the creator or aren’t pretty. The only non-console/creator creature I have is the ice (literal name lmao), but she isn’t as pretty as some people hope she would be. Nonetheless, here’s the ice:
    1 point
  37. It’s pretty hard. If a fire starts near my tribe it’s game over. There are all blind and the ones with good eyesight are slow... (I am trying to refrain from using the mutation menu)
    1 point
  38. I really wanted Lensi to have twins, but it was actually Queen Relen who had twins! Superise! (I remembered to give the twins their royal titles as prince and princess right after the screenshots) But Lensi had a beautiful child anyways. I named her Nekaia, pronounced Neck-eye-uh. Isella and Birch have another child. Prince Naki (now an adult) and Tigerlily fall in love. As Nekaia has the digging paw of the Red Gems, she is deemed one of them and gets red gems. Naki and Tigerlily have a kid.
    1 point
  39. 4?! THERE ARE TOO MANY! If you mean branch of science: Computer Science or Biology
    1 point
  40. Get tf out of there ASAP. on a randomized whims i got the island with no water... gills, toxic body, waterbody...
    1 point
  41. ( Wren is an observant ( because of this she gets distracted a lot ), friendly and pretty generous. She enjoys collecting objects from the different sections of the island.
    1 point
  42. Moved to the Niche Feature Requests. Welcome to the forums!
    1 point
  43. @VankirvanJD I would also love to have an actual monitor head This is a pretty cool idea, but you should give these separate posts so that people can vote for each thing seperately. For example I love the idea of the monitor head, but I'm not that bothered about the legs I would also change the stats for the head slightly. I would remove the heat resistance and instead of having a separate gene for the venomous saliva (not to be that person, but saliva can't be poisonous) and add stats for venom to the head. It wouldn't make much sense to have the saliva be a seperate gene Edit: that tiny wee box you get to type in edits is a real pain in the butt lol. I totally missed the bit about the whip tail, that's also pretty awesome
    1 point
  44. Ahh. The perfect name, Sproutelmelm.
    1 point
  45. (now King) Gold realizes that his wounds from the leech and the drowning his mother forced upon him have taken a toll on his life, and it is his last day, despite his young age. He and Queen Kami share their last words before lying down to sleep. When Queen Kami awakes, she finds her newborn daughter at her feet and the body of her mate beside her. She names the daughter Amber. Unforunately, she has the Medium Body of her father, so she must be careful when dealing with predators. Lakaana the Rogue Killer dies of old age before she can reach the rogue male threatening Isili. Princess Meredith (on her last day of life) finds a young blind teen whom she reluctantly accepts into the tribe. She dislikes her for her ugly blind eyes, but the others say that she is sent from Lemon himself (he's the god of Blindness). She has mysterious wounds (AKA I accidentally attacked her before letting her into the tribe )
    1 point
  46. You could use a directional tracker for this. Use one to keep your ship level, and another one to indicate whether you are above or below the directional tracker. It is quite a bit bulkier than an altitude sensor, though, and I am all for additional sensor criteria.
    1 point
  47. I think this would be a really cool idea, but maybe it can be a gamemode all by itself, like continent mode, since it would be very hard to traverse that long distance to go to the port you wanted.
    1 point
  48. This would be huge. It sounds so deadly. But so fun. But what happens if preds wander everywhere? Rere: Oh hey Kuro remember that balance bear we saw when we were kids? Kuro: Yeah but we moved from the mountains to the savannah. Rere: I guess it followed us. Kuro: Crap.
    1 point
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