Leaderboard
Popular Content
Showing content with the highest reputation on 05/15/2019 in all areas
-
This is hard to say, but I think I’ll be taking a break from Stray Fawn Studios. Not forever, maybe a week. Just so you know if I don’t reply. You’ll see me elsewhere though. I will be here today, but not tomorrow. I just need a break. Hopefully all that made sense.6 points
-
4 points
-
4 points
-
Relax and do whatever is in need of doing, even if it's sleeping and watching Netflix. I don't know how life is in other countries... but this is a stressful time of the year. Get well soon, or don't. Take the time4 points
-
3 points
-
3 points
-
I've never really got into FR. It's similar, but different. The pets are more like collectibles than actual pets, there are tons to adopt and you don't have to feed them or click them or anything. So you don't get much out of owning them except you can trade them for stuff like art and the game currency (C$). (although trading for real money is not allowed). There is an art board too (I use it a lot), and a roleplay board (I never use it). Being a good digital artist actually gives you a big advantage on CS because you can trade art/characters for pets/currency, or even dA points. Oh and there's a CoMfOrT cOrNeR you know we need it If you're more interested in games where you have to feed the pets etc and gain rewards from the pets, then you might like Furry Paws, where you are a dog breeder and get to train the dogs to compete in competitions. (Basically howrse but with dogs) I was obsessed with it a while ago but ended up quitting because it was taking up too much of my time and just wasn't my style :,)3 points
-
Huge Update! The Dark Forest is being added, cats who betrayed the warrior codes go there, after they die. When you are playing, there is a chance that your cat will fall victim to the Dark Forest and turn evil. In this update, includes murder, omens, non-StarClan related events, Rogue and daily fresh kill count. Warning! This challenge uses console commands! Make sure you backup your save files to avoid losing your clan due to corruption! Do you ever wish you can grow and nurture your own Warrior Cats Clan? Well now you can! Edit: This is version 2 of my challenge! I hope you like it. I’ve changed up the mechanics based on your feedback! Good luck building your clan With this warrior cat challenge on niche, you can name your own warriors, take them on patrols and make them fight bears! (the predators) This challenge is simpler and less resource and power hungry than the sims 3 warrior cats challenge, so it could be the right challenge for you! With this challenge, there are events, disasters, fighting and even prophecies from StarClan! Your goal of this challenge is to have your clan survive 1000 moons against all odds, if your clan dies out before 1000 moons, your challenge had failed! Firstly, you will need a: Computer Niche Genetics Survival Game (24$) Backup files of your save game iPad or iPhone A random number generator This challenge rules Google docs or notes to record the cats of your Clan An account on a social media site of your choice (optional) An account in family echo (optional) Setup Island: Deadly hills Tribe/Clan limit: 35 nichelings/cats Age settings: Babies: 2 days/moons Child: 4 days/moons Teen: 12 days/moons Adults: 80 days/moons Pregnancy duration: 3 days/moons Multipliers Normal mode Damage multipliers: 3 Environmental damage: 3 Healing Multiplier : 2 Easy Mode Damage multipliers: 2 Environmental damage: 2 Healing: 3 Hard mode Damage multipliers: 4 Environmental damage: 4 Healling: 1 Genes setting: Start with 5 starter cats, they must have purr snouts or Sabre fangs and be quadrupeds.(Stand on all fours. Useful genes include velvet paws and bearhyena claws) Other than that you can design your cats to be whatever you like! Note: Your starter nicheling must have 4 attack and above! Food settings: Start with any you like Blind mode: Activated Unlock all genes: Activated Your goal: To have your Clan survive 500 moons. Gem Colors Gem colour checklist, create them in custom files folder, in AppData, Team Niche! Light pink for kits (default) Yellow for apprentices (default) light blue for medicine cat apprentices (default) Orange for warriors and deputies (default) Green for DF Rogues (default) Dark blue for Medicine cats (custom) Red for deputies and Leaders (custom) Dark pink for queens (custom) And last not least, Gray for elders (custom) Note: Deputies have 2 orange gems and one red gem in the middle, to signify the possibility of becoming leader. Layout Leader’s den - The leader likes to hang out near the tree trump so that he/she can make clan announcements. The deputy also hangs around near the tree trunk so he can organise and announce patrols. Medicine cat den - The Medicine cat (and apprentice) likes to live near a healing fruit. Sick and wounded cats also go near the healing fruit when possible. Nursery - Queens like to set their bedding around a permanent nest. That’ll become become the nursery, future generations will be born there. Warrior and apprentices’ den - When not being mentored or on patrols, apprentices and warriors like to roam around camp until their names get called by the deputy. Elder’s den - Elders like to hang about, a bit away from the warriors. Elders also visits the nursery to tell stories to the kits. Note: Banished DF rogue cats have their own camp, far away from your Clan camp. (DF stands for Dark Forest) Gameplay Simple turn breakdown Add the daily fresh kill Roll for any StarClan Prophecies (20%) Roll for any Greencoughs (20%) Roll for any Dark Forest Events (10%) Roll for any Normal Events (10%) Play out your warrior cats! (Warrior Ceremonies, hunting, border patrols and mentor teaching apprentices.) Play the rogue cats as they plot against your Clan. Breed them if you like. Engage in any battles using the random number generator and console commands. Once all of the cats’ action points are used up (Except for queens, deputies and leaders), end the day! Start a new day! (Repeat this breakthrough) The Warrior Code -All fresh kills must be eaten by elders, queens and kits before apprentices and warriors -Do not neglect a kit’s life -No breeding with the DF Rogue Males -No breeding with Bears -A cat must have mentored at least one apprentice before he/she becomes deputy Miscellaneous Recording Record your whole clan like the ones in Erin Hunter’s books, including the cats who are in StarClan. Wanderers Wanderers (when invited to the clan) must be changed (through console commands) to have purr snouts or Sabre tooth snouts and paws that touch the ground (e.g Bearhyena claw) Crabs When you prey on crabs, there is a 60% chance that the crab, will pinch you! A crab will deal 1 - 3 damage. Roll the random number generator Death When a clan cat passes away and joins StarClan, The leader will announce his/her death. All cats in camp (Not on patrols) will gather near the tree stump, for the ritual, and say goodbye to the deceased cat for 1 moon. Optional Write profiles for your cats Create art of your cats and put it up on a social media site, like steam, niche forums or deviantart Create a family tree on family echo. These are the rules but you don’t have to follow them! Food Rules This is the formula on how many fresh kill you are allowed to add each day to your clan via console commands. This is separate to the prey you catch in game N = Number of cats in the clan. L = Luck with catching prey. This comes with decimals. Roll 2-12 for luck with prey. (3 worst, to 10 best) Eg if you get 3 then it is 0.3 added to the calculations W = Weather, if there is a drought, then you get 0.5, if it is normal, then it is 1, if it is raining, then it is 1.5 F = Food F = N x L x W For example there are 23 cats in the clan. The luck is 7/10 and it is normal in the clan. This equals 23 x 0.7 x 1 = 16.1. You add 16 food to your game. Ranks Kits -When a kit is born is he/she will be known by the suffix “kit”, the name given by the Queen. (e.g Falconkit, Snowkit) A kit will remain a kit through the baby and child stages, which is 6 moons long. A kit must remain in the nursery with the queens. -Kits can also listen to stories from elders to pass their free time. Kits will die instantly when attacked by a bear, hawk or fox. Warriors must not ignore danger of a kit’s life and protect them against predators. Apprentices -When a kit is 6 moons old, he or she will become an apprentice and will receive the suffix “paw” replacing “kit” (e.g Falconpaw, Snowpaw) An apprentice must be assigned to a mentor, which will teach the apprentices how to hunt or fight. Fighting training - Apprentices and mentors will fight each other “lightly” with only 1 or 2 damage. This battle can be done by the console commands, “Take Damage” If a cat’s bleeding, he/ she must see the medicine cat immediately . Hunting training - Mentors must encourage their apprentices to use their noses to track down prey. The apprentice must try to hunt without the mentor’s help, help is only necessary when the apprentice is out of action points. Border Patrols - Warriors are allowed to take apprentices out on border patrols. He or she must defend for others’ lives. Medicine cat apprentices -If a clan kit is born weak, she/he can choose to become a medicine cat apprentice instead when there is an available space. Typical traits of medicine cats include blindness and inability to fight. -A medicine cat apprentice learns about the healing properties of plants, the powers of StarClan, how to purr, lick wounds and pull leeches off different clan cats. -A medicine cat apprentice will help out other sick and injured cats to the best of their abilities. -When a medicine cat apprentice is 20 moons old, she receives the full medicine cat name from the medicine cat. (E.g Snowcreek, Falconwing) however she/he doesn’t get the full status of medicine cat until the previous one steps down or dies. Warriors Once your apprentice is 20 moons old, let your leader call a warrior ceremony and the apprentice will receive his/her warrior name, getting rid of the “paw” at the end of the name. (e.g Falconwing, Snowcreek) -Warriors must go on regular border patrols, commanded by the deputy inside in tall grass to be on the lookout for bears and rogues. They may have to fight for their lives to protect others, even if they’re about to join StarClan. -Warriors can take on apprentices, they teach them how to hunt and fight. They can also take them on border patrols. Deputy -If a warrior had mentored at least 1 apprentice, then he/she can become deputy. If the previous deputy became leader, died or had stepped down, the leader will call a deputy ceremony on top of the stump, so that he/she (you) chooses the right deputy for the clan. The new deputy then recieve one red gem in the middle of his orange gems. (See gem colours) The deputy’s name will remain the same. -The goal of the deputy is to arrange patrols for the warriors. He/she and the leader will switch places on the stump, so he/she will tell which warriors/apprentices will go on a patrol. He/she can also call patrols back when he/she wants to. Leader -When the previous leader die, then the deputy will become the leader. StarClan will come to him/her in a dream, and receive nine lives. This means that any death rolls, StarClan will take one life away from her/him. This will continue until all his/her lives are up. When the leader reaches 5 moons until the end of his/her lifespan, StarClan (you) will take one life away from him/her and go command increase age -5. Keep doing this until all his/her lives are up. Note: If you accidentally let a bearhyena, or killer bearhyena kill the leader (when you are unable to reverse his death, then the bearhyena ripped all lives away from the leader. (In the Erin Hunter canon, Tigerstar got killed by Scrooge, ripping all the lives away from him) The leaders life could also all be ripped off to events. (A very small chance though.) Then StarClan will gift the new leader his/her leader name. (E.g Falconstar, Snowstar) -The job of a leader is to protect his/her clan and to arrange apprentice, warrior and apprentice ceremonies. He/she (you) will give his apprentices new warrior names in front of everyone and StarClan. Whenever there is danger he’ll also send out warriors to battle it. -Leaders cannot become elders, they must serve until they die. Queens -As soon as a she cat had bred with a tom, she becomes a queen, note: Deputies and leaders have to give up their roles for a short time. Queens cannot leave the nursery so that the kits are protected from Bears, hawks and foxes. -Queens (you) can name their own kits whatever name they like, although the names must have “kit” as a suffix. The leader or medicine names the other part of the kit”s name when they become warriors or an adult (medicine cat) -Queens can leave the nursery and become warriors again when all of her kits had become apprentices, when she stops having kits. Medicine cat -When a previous medicine cat steps down or dies, the medicine cat apprentice gets the full status as a medicine cat. This means that she/he doesn’t get ordered to do things and can take on an apprentice. The colour on the gem turns from light blue to dark blue to show that he/she gets that rank. -It is against the warrior code to make your medicine cat breed, however you can break them for story purposes. -Your Medicine cats will recieve prophecies from StarClan (See Prophecies from StarClan) -The Medicine cat should help prevent sick and injured cats from joining StarClan. This includes guiding cats to healing fruits, licking wounds, purring around cats and picking off leeches. The medicine cat should always be on task. -The Medicine cat can teach his/her apprentice how to intercept prophecies from StarClan and help sick and injured cats. Elder -When a Warrior, Queen or Medicine cat becomes 80 moons old, she/he will become an elder. Elders have 3 gray gems and have to stay in the elder’s area for the rest of their lives. (They are also allowed in the nursery to tell kits stories) They get freedom and do whatever they please, but the retired medicine cat may have to go on task when a cat is near death and the other medicine cats are busy. -Elders are highly respected because they managed to live so long. (Avoided dying of sickness or by Bearhyena.) Elders like to tell kits stories about fighting bearhyenas and about - past lives. DF Rogues -DF Rogues are cats who have been banished from your Clan and are against the Warrior Code. They are supporters of the cats of the Dark Forest, and would do anything for them. -DF Rogues cats will attempt to murder a Clan cat. -DF cats will breed, to raise an army of cats, loyal to the Dark Forest cats. Rogue kits are taught against the Warrior Code. -Rogue cats do not have the full warrior cats name. They only keep the prefix of the name. Eg. Raven or Ice. Clan cats who become DF rogues, drop their suffix end of their name. Eg Moleheart becomes Mole. -Once the number of Df rogue cats exceed 10, there is a 5% chance of a Dark Forest war per moon. When a Dark Forest war is defeated, the remaining DF rogues will retreat back to their camp. There won’t be another war until their population reaches 10 cats again. StarClan Cats -After a cat who was loyal to the Warrior Code (mostly), dies, she/he becomes a StarClan cat. -StarClan cats can fly and can look over your Clan from above, like how you are viewing your niche world. -You as a player, can imagine that you are the founder StarClan, watching over your niche world, although this idea is optional. You could design yourself as a warrior cat if you want. -StarClan cats never appear ingame, and can only come when they send their prophecies to living cats (see StarClan prophecies) Dark Forest Cats -When DF rogues die, they go to the Dark forest, and becomes a Dark Forest cat. -Dark Forest cats can enter the living world and attack living cats, although they are not seen in game. They deal 4 - 6 damage each blow (see battles below) They fight alongside the DF Rogues. Horney Rogues (Aka Rogue Males) -They may or may not attack you if they come close to you (50%) -They deal 1 - 3 damage each blow. -They will breed with any she-cats when they get the chance -Players find them very annoying! Dark Forest Events: 1 - 15 A DF Rogue cat attempts to murder a Clan cat. Roll the number of DF rogues to see which cat is the murderer, and roll the number of your Clan cats to see who is the victim. There is a 30% chance of a successful murder. If saved, roll the hero. First to see if the hero is a Clan cat or a StarClan cat. (5% StarClan cat, 95% Clan cat) Finally either roll the number of StarClan cats, or Clan cats (excluding kits, medicine cat or elders. Check your allegiance list.) Skip if you don't have a DF Rogue. 15 - 17 A Dark Forest cat attempts to murder a StarClan Cat. Roll the number of Dark Forest cats (If you have any) to see who’s the murderer. Then roll the number of StarClan Cats to find the victim. There is a 10% chance of the StarClan cat dying a second time. 12 - 15 A Dark Forest cat attempts to murder a Clan Cat. Roll the number of Dark Forest cats (If you have any) to see who’s the murderer. Then roll the number of Clan cats to find the victim. There is a 30% chance of the victim dying. 15 - 50 A Dark Forest cat walks into a Clan’s cat dream and tries to train your cat. Roll the number of your Clan cats. Then roll the number of Dark Forest Cats (if you have any) There is 80% chance, the Clan cat will be trained , and a 20% chance of the clan cat refusing to be trained. 50 - 90 A Clan cat (under the Dark Forest influence) betrays the leader, by breaking the warrior code. (Any one, you choose.) The leader can decide whether to banish the cat. 90 - 99 A Dark Forest cat perishes forever! 99 - 100 A Dark forest cat (roll to see which one it is) ripped all the lives of the leader of your clan. The leader joins StarClan Command take damage. StarClan prophecies -Note: make sure you keep track of all of your cats in StarClan, you can use google docs or notes on your ipad/phone to record a cat every time they die. Each moon there is a 2 out of 10 chance that a StarClan cat will warn you about the future of the clan. Then roll 1 to the number of all the cats of StarClan (dead cats) who will meet the medicine cat in your dream and then roll 1 to 2 to see if the full medicine cat or apprentice will receive the message. Then Roll 1 to 100 which prophecy you will receive. 1 - 5 “Poison will sweep and rule the forest like a giant wave wiping through the lands.” In 3 moons, all prey in the forest will be poisoned, each prey you hunt have a high chance of getting a cat sick. Whenever a cat catches a prey, roll 1 - 100 There is an 80% of your cat being sick. Use command add status effect poisoned and common cold. In addition to that all berry bushes have a 50% chance of poisoning you when you pick or claw it down. Add status effect poisoned and common cold The sickness is contagious but any cat who caught it by another cat will only have the common cold. Roll event length 3 - 10 moons Don’t roll the sickness (Bellow) Roll 1 - 2 to see if the leader loses a life. If you roll a 1, the leader loses a life if he/she has one to spare. 5 - 10 “Life flourishes like seedlings making its way out of the ground and a young trees growing into adult trees.” -This means you must breed your queens until your clan is at max clan limit (30 cats) -This is also a sign that peace will follow (could be a false alarm) and lots of your clan apprentices become warriors. 10 - 25 “Trouble is coming, huge brown beasts will arrive and prey on our clan” -Signifies that Big Bears are going to harass our tribe. (Command Increase Spawn Killer Carnivore.) 25 - 30 “A wave of green, takes over a (leader suffix)” The leader of the clan, died due to greencough. He/she loses a life. 30 - 35 “Green stuff will invade the Clans from one to another” A wave of greencough will come to the Clan in 3 moons. 3 - 6 cats will be infected (Use randomizer) Follow the randomizer for sickness for each cat (Bellow) 35 - 45 Multiple prophecies with the same meaning. roll again for which prophecy to choose 1 - 20 Night will come to the clan and help the clan thrive. (Black) 20 - 40 Fire will arrive to the clan, but it won’t destroy. (Orange or red) 40 - 60 It will start snowing in the clan but the land will not freeze. (White) 60 - 80 A mudslide will arrive and help the clan (Brown) 80 - 100 A storm cloud will appear in the clan but it’ll not pour (Gray) (Command increase wanderer spawning) When a cat arrive, change it’s fur color according to the description to the prophecy) using console commands, (SetGene) 45 - 50 “There may be unexpected life in the near future” -Increase rogue spawn console commands. 50 - 55 “The skies will take a (kit prefix) away from the clan.” -This will take place as soon as a kit is born. (Use console commands increase spawn bluebird.) A kit (use the random generator) will wander away from the nursery and get taken by a big hawk! Rip 55 - 60 “A little life falls in the hands of a red creature. Only a (Warrior prefix) can save the life” A kit will be taken by a fox in 2 moons! Roll for the warrior to save the kit and roll for the target kit. If the certain warrior can’t make it to the kit in 2 moons, the kit gets taken away! (Command delete or take damage) 60 - 65 “A (apprentice prefix) has a broken leg, only StarClan can decides it’s fate.” Decide what will happen to the apprentice (That made her/him have a broken leg.) There is a 3 out of 10 chance that he/she’ll die and join StarClan. Rip 65 - 70 “The (leader prefix) had been lost due to lots of rocks, StarClan will decide it’s fate.” The leader had been killed by a rockslide. He/She will lose a life. 75 - 80 “An old log will get shred up to pieces. A (apprentice suffix) can stop this from happening” An elder is vulnerable to a juvenile bear, if an apprentice manage to get there in 2 moons the elder will be saved or else he’ll/she’ll die 80 - 85 “A running rock river causes trouble for the clan” A rockslide happens in 2 moons roll, roll 1 to 100 (20 and over there is death) to see if anyone dies and then roll 1 - 3 to see how many lives are lost and roll the number of cats in your clan to see who dies, minus the kits. P Roll 1 - 3. If you roll a 1, the leader loses a life. 85 - 90 “Red and orange will take over the Clan” A forest fire had devastated your clan! Roll 0 - 5 to see how many cats had succumbed to the fire. Roll the number of cats in your clan to see who dies including the kits. Roll 1 - 2. If you roll a 1, the leader loses a life. 90 - 100 No message, the StarClan cat was desperate to see medicine cat just for a chat : ) Omens -Flood omen. A rare event can cause a terrible flooding in your clan. If a kit is born in the nursery with grey fur and blue eyes while it is raining, then it is an omen from Starclan that there is a terrible flood happening in 3 days. Look under “events” for more details -Terrible rogue omen. If a kit is born with double no paws, increase command Rogue Males, for a rogue male event. -Fire omen. If a kit is born melanistic or albino, there is a 20% chance of a terrible fire event. Events: Any events that are not related to StarClan are here. These include hawks and foxes taking kits, and your leader losing a life. For some of them, there is no escape from these events, unlike some of the StarClan ones, due to the ancestors not warning the clan cats about it. 1 - 5 An eagle comes to clan camp and swoops up an unfortunate kit! Roll the number of all the kits in your clan. When the victim is identified, you could either leave the kit away from an adult for a bluebird to pick it up, or do command delete. 5 - 10 Your leader had drowned in the river, while trying to save a clanmate. He/she loses a life, if she/he has one to spare. Also, roll the number of cats in your clan to see which other cat drowns. 10 - 15 Due to the mentor’s hard training with the apprentice, one of the apprentices receives one attack skill. Command set gene, add ram horns, savannah horns, or antlers to a random horn-less cat. If all the apprentices have horns, then this roll counts as a free roll. 15 - 20 Prey has been plentiful lately. Command increase sawn, moles and rabbits. 20 - 25 Prey has been scarce lately. Only one prey could be killed this turn. 25 - 30 A severe drought takes place on your island. The clan’s cats may die to thirst. Roll 0 - 3 to see how many cats die. Then roll 1 - 2. If you roll a 1, your leader loses a life, if he/she has one to spare. If you roll a 2, your leader doesn’t lose a life. 30 - 35 A forest fire starts in the DF rogue camp. All of the DF rogues died and went to the Dark Forest. The fire has a 1 out of 3 chance of reaching the clan’s camp. If the fire spreads to the clan’s camp, roll 0 to 3 to see how many clan cats die, then roll the number of cats in the clan. Then roll 1 to 3 If you rolled a 1, the leader loses a life. 35 - 40 During the night, two foxes had invaded the clan camp looking for easy kills. Roll 1 - 2 to see how many kits are killed. Then roll the number of kits to see which kits are the victims. 40 - 45 Cats of another clan used the stepping stones to reach your island. Your clan welcomed the strangers here. They stayed in your clan for a moon before leaving the island. This counts as a free roll. 45 - 50 A huge number of cats from another clan arrived to your island via the stepping stones. They went into war with your clan. Roll 1 - 4 to see how many warriors are killed. Then roll the number of warriors in your clan to see who are killed. 50 - 55 One of your apprentices received an unknown illness that weakens their ability to fight. However the apprentice made up for the lack of strength by training how to be light on his/her feet. Roll the number of apprentices Replace one of the apprentice’s bearhyena claws, with a runner leg. 55 - 60 A huge flood happens on the island, due to too much rain. Roll 0 - 3 to see how many cats drown. Roll the number of cats in your clan to see who they are. Roll 1 - 3, if you roll a one, the leader will lose a life. 60 - 65 The leader had been killed by a fallen tree. He/She loses a life. 65 - 70 One of the kits has gone missing! Roll to see which kit it is. Then roll 1 - 3. -If you roll a 1. By the time the kit is found, he/she has eaten deathberries, the kit is dead. Command take damage. -If you roll a 2, the kit has eaten deathberries. However the kit may still make it. Add status effect, poison and common cold. -If you roll a 3, the kit is found, safe and healthy. There is no need to be worried. 80 - 75 An elder has gone gravely ill! He/she tells the clan that he/she’ll join StarClan soon. A medicine cat rushes to his/her side and tells him/her that it is too soon to die. Roll to see which elder it is. Then roll to see the outcome 1 - 3. 1 - The elder tells the medicine cat that it is time. He dies and joins StarClan, right before the medicine cat eyes. 2 - The elder agreed that he/she didn’t want to die. However despite the medicine cat’s best efforts, he/she joined StarClan anyways. 3 - The elder agreed that he/she didn’t want to die. Through the medicine cat’s best effort’s his life was saved, for another few moons. Battles, Diseases and births Sickness Everyday, there is a 20% chance that a cat becomes ill with greencough. (Randomise 1 out of 100, 80 or over means that a cat is sick.) If it is over 80 roll 1 to the amount of cats in your clan. Look at the family tree and find the cat, from top to bottom and left to right. If a cat has greencough, give it a status effect of “Common Cold” (Change immunity genes) In addition to that there is a randomizer on how severe it is. The severeness also depends on the age of the cat. Adult 1 - 30 No additional effects, the greencough is mild the cat just have to remember to take medicine from the medicine cat. Roll a duration from 2 - 3 moons. 30 - 60 The greencough is moderately severe, take an additional 1 - 2 damage each moon. The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration of 2 - 4 moons. 60 - 90 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 3 - 5 moons. 90 - 95 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons. 95 - 100 The cat dies :’( If a cat is infected by another cat, follow the same rolls and check the age. Apprentice: 1 - 20 No additional effects, the greencough is mild the cat just have to remember her to take medicine from the medicine cat. Roll a duration from 2 - 5 moons. 30 - 50The greencough is moderately severe, take an additional 1 - 2 damage each moon. The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration from 2 - 6 moons. 50 - 85 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 3 - 7 moons. (Elders) and roll a duration from 2 - 4 moons (kits) 85 - 93 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons. 93 - 100 The cat dies :’( Elder and Kits 1 - 10 No additional effects, the greencough is mild the cat just have to remember to take medicine from the medicine cat. Roll a duration from 2 - 5 moons. 10 - 20 The greencough is moderately severe, take an additional 1 - 2 damage each moon. The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration from 2 - 6 moons. 20- 60 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 3 - 7 moons. 60 - 80 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons. 80 - 100 The cat dies :’( Battles Battles had been made more challenging! Instead of waiting the next moon for the attack, bears will attack as soon as you come close to it on the same moon. First attack: Roll 1 - 6 for which cat gets attacked. Note that there is a 10% dodge rate for warriors, 5% for apprentices and queens and no dodge rate for the kits, Medicine cats and elders. Check for the skills and age to see how well the cat will battle. If there is only one cat fighting, that cats get the blow. Then that cat takes 4 - 6 damage (adult), 5 - 6 damage (apprentice) and 5 - 7 (Elder) through console commands. If the cat is not bleeding, it is lightly scratched and can be healed by the medicine cat, if the cat is bleeding, roll for severity. Also if your cat is a leader, he/she’ll get resurrected from StarClan when he/she gets a death roll unless he/she rolled 9 of them during his/her lifetime. However if the leader filled his age bar up, he’ll/she’ll just die and joins StarClan. Second attack: The game will do that attack, camouflage will affect the second attack. There are severity on cat injuries and age and skill will affect the abilities of battles. 10+ strength warrior 1 - 80 Mild injuries, the cat is bleeding, no additional damage. 85 - 90 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 90 - 95 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 95 - 98 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 99 - 100 The cat dies :’( 8 - 9 strength warrior 1 - 70 injuries, the cat is bleeding, no additional damage. 70 - 87 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 87- 93 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 93 - 97 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 97 - 100 The cat dies :’( 6 - 7 Strength warrior 1 - 60 Mild injuries, the cat is bleeding, no additional damage. 60 - 80 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 80 - 90 Severe injuries, cat takes additional 2 -3 damage per turn. Cat cannot leave medicine cat den for 5 moons. 90 - 95 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 95 - 100 The cat dies :’( 4 - 5 Strength Warrior and retired Queens (now warriors) 1 - 55 Mild injuries, the cat is bleeding, no additional damage. 55 - 70 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 70 - 85 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 85 - 93 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 93 - 100 The cat dies :’( Apprentices, and Queens 1 - 50 Mild injuries, the cat is bleeding, no additional damage. 50 - 65 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 65 - 80 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 80 - 90 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 90 - 100 The cat dies :’( Tip: If you want a better chance of your apprentices surviving get warriors to fight alongside your apprentice when against an enemy Medicine cats and Elders 1 - 30 Mild injuries, the cat is bleeding, no additional damage. 30 - 50 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 50 - 65 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 65 - 80 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 80 - 100 The cat dies Kits If attacked kits will instantly die, there is no severity for kits. Rogues. There is a 60% chance that the she cat is pregnant. If she is not pregnant, remove the pregnancy. When you come near a rogue, he’ll also attack you before breeding, refer to battles above. Pregnancy births. Each birth will be rolled. 1 - 90, the birth went smoothly. If the roll is over 90, a disaster happens. Roll for severity 1 - 60 The kit is sickly, roll severity above, Note that this sickness is permanent. 60 - 85 The birth is a stillborn, the kit dies. 85 - 98 The queen died from birth. 98 - 100 Both the Queen and kit dies.2 points
-
Hah. If your looking at this... well I don't know. Stories... stories...: -WRITE THAT WARRIOR CATS STORY Niche things: - P L A Y T H R O U G H ' S N E E D U P D A T E D Um... I'll update this when I need more notes...2 points
-
2 points
-
2 points
-
hi! welcome to the forums! by the way this isn't my normal pfp. on second thoughts I should probably change it back soon..2 points
-
This is a storymode savefile I've played for hours. We've just been to home island (though I didn't get the achievement) and I have almost every gene unlocked, except bat wing. I'm on crossing now. Now, the problem is that I've been playing this save file for hour and hours with only one goal in mind: Unlocking all genes and reaching home island. To reach this goal, my nichelings were pretty much just put in specialised pairs. Then, they had kids until there were two with fitting immunities, these two then became the next breeding pair, etc. This whole thing led to a thriving, but very bland tribe. Everyone looks the same, no one really stands out, and the only way to keep the game interesting is to just hunt for genes. I don't think I can escape out of this circle of boring functionality - but my savefile can, through the power of the internet! So, in case someone want to take my overly specialised creatures on a fun trip of - I don't know - wild consoling, breeding with wanderers or just going extinct - you're welcome to do so! It would be nice if you could say what happened, even though I don't believe anyone is going to play this. Slot0.nichesave2 points
-
So, I started off by taking four of your creatures, and jumping straight over to the jungle on the right, in the hopes of spawning a fair number of wanderers. Two to three generations later, the group that left to go to the Jungle Gate, looked like this Some highlights from the journey so far: A very annoyed ape taking a swing at these newcomers to his jungle Meeting Rocky, one of the prettiest wanderers I've ever seen The birth of Justice, who is my current favourite nicheling And the surprise cat twins! (with a Justice staring at them over their mother's tail while still in the nest)2 points
-
2 points
-
Welcome to my Royal Kingdoms Playthrough! I have always been obsessed with the monarchy of 15/16 century Europe, and decided to make a Niche Playthrough dedicated to the reign of multiple kingdoms IMPORTANT!!!!!!: This entire first post is background information!! the playthrough will begin in the second post. if you prefer to skip all the background and jump right into the story, go to the second post. (if you're reading this and the second post isn't there yet, don't worry, it's in the works.) General Info: This playthrough will take place on the Archipelago Islands. Each Island is a kingdom/separate territory. Smaller lands may or may not have a ruler and will start of unclaimed, but can become claimed by a nearby powerful kingdom. This can be good plot for creating wars and disputes between kingdoms. This playthrough is entirely plot based, therefor creatures will start off with max food and nests and will not need to collect anything. I will change appearances and immunity genes of creatures through console as I see fit for the plot and to keep the story interesting and flowing. If you know the basics of what a King/Queen does and what a Noble/Peasant (I'll be calling them Freemen) does, feel free to skim/skip all the info below. Ranks: Royalty: The King/Queen: They are the ruler of the kingdom, 9/10 times given the right to rule by birth. They decide who their children will marry, who their kingdom will ally or fight with, and if they want to fight to take on unclaimed (or maybe even claimed...) territories. They wear the royal gems. The King/Queen Consort: The husband/wife of the king/queen. They were married into this family and do not hold a claim to the throne. If their mate dies they will either stay to raise their children as the Queen/King Mother/Father and no longer hold power, (unless their are no children of age to rule, in which they become regent until their child is of age to take over) Or they will return to their home kingdom. If they are born to another kingdom, they will return home, but if they are a local noble they will be allowed to continue living in the castle. They also wear the royal gems as long as they are in power. King/Queen Father/Mother: The king/queen consort who has lost their mate but still has young children in the castle. They hold no longer hold any power but still have a say in the fate of their children. Most likely parent of the new King/Queen they are good to have in court as another adviser to the youngling who is now in power. Regent: If the King/Queen dies and none of their children are old enough to take the throne, someone else will be appointed to rule until the heir is of age to be crowned. this is usually their surviving mother/father, but if they do not have one the role will be appointed to a high ranking noble or the court adviser Prince/Princess: A child born from the King/Queen. They are separated into two categories: Heir: A child born with the Home Immunity symbol. They have a right to the throne and when the King/Queen dies, the eldest will be next in line Illegitimate: A child born without the Home Immunity symbol. They have no claim to the throne, but still have the title of prince/princess and with such comes power, they can be married off to other kingdoms princes/princess to create peace or an alliance between families. Note: Princesses/Princes that are heirs cannot be married to heirs of other kingdoms unless the agree to abdicate (give up) their claim to the throne. This prevents a child being born that has a claim to multiple kingdoms. High Ranks: Noble: These are the high ranking towns people. They are what keep the Queen/King in power and if enough of them banded together they could overthrow their current King/Queen. They are the ones sent to other kingdoms to make negotiations, create trade routes, or to safely bring princes/princesses to their arranged mates. They are very powerful, and therefor can marry into the royal line since it brings the crown money as many of these families are rich, and in return they get the power of being the King/Queen consort. Adviser: This is the King/Queen's right hand man (or woman) They advise them in all their important decisions, hold meetings, speak to the nobles, and deliver letters to other kingdoms. They usually come from a noble family, but could truly be anyone the crown trusts. From illegitimate prince/princess who decided not to marry, to a freeman who had somehow come to befriend the court. Low Ranks Freemen: Simply just the working class people, in charge of tending the lands to produce food for the crown, managing trade routes between kingdoms, fishermen, hunters, scouts, knights. Usually work for the Nobles and tend to their lands rather than having their own. The poorer part of the kingdom, cannot marry an Heir but can marry an Illegitimate if the King/Queen allow the marriage. There will be no freemen in the beginning of this playthrough, but will develop with time as families fall out of power, betray the crown, or break the law and are outcasted. Finally, The Rules. A Prince/Princess with the Royal symbol cannot marry another Prince/Princess with the Royal symbol from another Kingdom, Unless they agree to give up their claim to their own throne (I will remove the symbol from their immunity genes and give them another) Princesses will not be chosen first to rule, the crown will go to the eldest son with the Royal Symbol. If there are no sons, the eldest Princess with the Royal Symbol will become Queen. (That's just how it was back then) The Queen/King Consort of a King/Queen that has died can not rule the kingdom if their is another Heir ready to take power. If they were to try to fight to keep power, this would be considered treason against the new King/Queen and they would be imprisoned/executed. If the new King/Queen chooses to pardon them, they will become a Freemen. Though it absolutely was not avoided in those times in real life, for this playthrough general imbreeding will be avoided the best I can. For example, If a princess marries a prince of another kingdom, their son will not marry the daughter of the princess' brother. A King/Queen cannot order anyone imprisoned/executed without reason, the Nobles will hold them accountable if they do. They can be removed from the throne if the Nobles all agree in a vote. A King/Queen cannot declare war on another Kingdom without reason. (though they may make one up if they can get away with it) Potential reasons are: The other Kingdom has drawn first blood (attacked/killed one of the nobles visiting their land) prevented them from accessing trade routes, allying with a kingdom that is already at war with the other, things like that. If a King/Queen has died before producing an Heir, then an Illegitimate child may take the throne. If the Nobles want to overthrow this decision a Princess/Prince from another Kingdom may take power, but this will change the line of succession. (example, if the region is ruled by the Valois family and the king dies without a child with the symbol, and princess from the Tudor family can be placed in power by the nobles, from then on out though, the Tudor family rules the region.) Or if the nobles find an Illegitimate child with the symbol (Born out of wedlock, Perhaps the king has a rendezvous with a local noble woman and she births a child carrying the symbol, but since the child is not born from both king and queen, it holds no claim unless this happens) To begin with, every kingdom will have one ruling family consisting of a King/Queen and their partner, they will both hold the same last name, but as others marry into the family, they will keep their last name and the children will take on the last name of the King/Queen. Noble families will do the opposite though, and the women and children will take the last name of the husband. There will be 2 starting Noble families for each kingdom. Now, Here are the Royal Families: Southern Kingdom Queen and King Consort Queen Mary Stuart and King Consort Gideon Stuart. Together they rule the Southern Kingdom. They are truly in love with one another and hope to be peaceful rulers. Mary comes from a long line of rulers, her family does not hold the common beliefs of a woman being an unfit ruler, and such when these new islands were discovered she was sent to rule them with her mate. The two Noble families by her side support her reign completely, though they are wary of her husband Gideon. Southern Kingdom's Nobles Parker and Joana Bayard. Their family has always been close to the Stuart family. Many of their ancestors were named the official Adviser to the crown. Though at first they were unsure in the decision to place a woman on the throne of this brand new kingdom, they have come to adore Mary and support her views, but it is unlikely they would raise their children to accept a second Queen to take hold of the throne upon Mary's passing. Meagan and Demitri Vichi. A very young couple born to two Freemen families in the homeland, Meagan was the daughter of one of Mary's caregivers, and such the two grew up close friends. When Mary was pronounced Queen she gave her childhood friend and her mate the title of Nobles and brought them along to the new lands. They fully support her reign and will not raise their children to favor kings over queens. The Eastern Kingdom Queen and King Consort Queen Eliza Candor and King Consort William. Eliza was the only remaining child of the King from the homeland, his other son was expected to become the next king and could not leave to rule the New Lands. As such, Eliza was given the title of Queen and forced to marry a young, rich noble. Her marriage is an unhappy one, as her mate William wants the title of King, and if she does not bare a son with the Royal Symbol soon, she worries that he and the Nobles may take the title of Queen from her by force. Eastern Kingdom's Nobles John and Emily Knox. A very rich family from the homeland sent with the task of returning the kingdom to the power of a King. Though the King does not any harm to come to his daughter, simply for them to make sure her Royals sons are first in line for the throne, these two despise the queen and will rid of her by any means necessary. They support King Consort William and are lying in wait for a reason to dethrone the Queen. Derek and Marie March. Chosen by the King and tasked with the same mission as the Knox family, the March family is secretly under the order of Eliza's mother, the Queen Consort from the homelands. She wants her daughter to have a safe and long rule, and these two are her close friends. Though they do not have the same riches the as Knox family, they do know through secret letters that they have the support of Queen Mary from the Southern Kingdom. She wants to prevent all needless bloodshed, and will do all in her power (without risking her own kingdom) to protect another Queen. The Northern Kingdom King and Queen Consort King Henry Valois and Queen Consort Catherine. They have ruled for a long time in the Homelands, and upon hearing of the New Lands they decided to put their eldest son on their throne so they could embark on the journey to rule a new Kingdom. Their marriage has been a long and bitter one. The two may have loved each other in the beginning of their arranged marriage, but those feelings have faded far in the past. Staying together only to produce new Heirs to carry their name, Catherine is aware that Henry has taken many lovers in the past, and knows that is a fact that probably wont change in their new kingdom. She is fierce in the protected of her children and is quick to...eliminate...any threats to her children's rule. They both know their days are far fewer than these new ruling Kings and Queens, and are fighting to quickly produce an Heir to this new throne. Northern Kingdom's Nobles Charles and Wendy Medici. They come from one of the richest families of the Homelands. The two are close in friendship but their marriage was arranged and they don't exactly feel a love towards each other. Their primary concern is having sons to carry their household name and to marry into other rich noble families. They both feel no loyalty to the King besides the money the Crown puts into their pockets, and couldn't care less about politics unless it has a sway towards their bank accounts. They do hope to have a daughter that can marry a royal Heir, as establishing a place in the royal family will only further their influence. The two are not cruel, they're simply money oriented. Thomas and Isobelle Tigre have a young son named Adam. As a former mistress of King Henry, Isobelle was granted passage over to the New Kingdoms, given the Noble title, and given an arranged marriage to Thomas. She would have been unable to wed otherwise, as everyone knew of her affair with the King and no one would have wanted her for a wife. Thomas was a friend of the King and paid a decent sum to marry Isobelle. The two do not remain loyal to each other even though they now have a son. Thomas has taken on many secret lovers and Isobelle is still madly in love with the King. The King had been away prepping this territory for his Kingdom before Isobelle had become pregnant, and as such Adam is considered a 100% legitimate child to the Tigre family. The Western Kingdom King and Queen Consort King James Tudor and Queen Consort Amy have been in an arranged marriage ever since they were children. Over the years the two have fallen for each other, and are now still very young. James wishes to rule with a kind heart, and has a tendency to let others step over him. Amy has grown fiercely protective of James and will be equally as protective over the children they bare. James considers her a true equal to his throne, and believes any gender can hold the Crown. James was never intended to become King, only a duke arranged to marry a rich noblewoman and unite the families. Once the New Kingdoms were discovered, his eldest brother and Heir to the Homelands throne tried to teach his younger brother the ways of a King, but James just wasn't raised with the heart to handle it. So the two mates were shipped off to the New Kingdoms, and the King prays his son will grow strong enough to defend his new Crown. Western Kingdom's Nobles John and Anabelle Pents are distant cousins to Mary Stuart. Their Kingdoms have always been close and as such they were sent to be one of the Noble families in this Kingdom to be able to advice the King to protect Mary's and preserve their alliance. The two are very close, and though they are young they are deeply in love. They want the best for their children and don't want them to be pawns for marriages. They hope to allow their offspring to marry for love, but are aware that's not always how things work in this day in age. They want to keep the Tudor family on the Throne at all costs, and would never turn against their family. Anya and Marcus Kent are a Noble family with the best for the Kingdom in mind. They don't believe James is fit to rule due to how soft he is. They believe if James continues to hold the throne, other Kingdoms will easy worm their way in and take over. They want a new Heir, immediately, and they want James removed from power as soon as a properly trained Heir comes of age, whether he goes willingly or not is the question. The two don't see themselves as cruel, they simple believe that as nobles they must do whatever is best for their Kingdom. Marcus and Anya do love each other, and are a great pair. Anya is a true mastermind, while Marcus relies more on his strength. With All That Said, Let's Begin.1 point
-
1 point
-
Hey guys, I'm Kelpie! I've had Niche since October 2016, and am hoping to continue enjoying this game for many more years to come. I'm a sailor, artist, writer, gamer, SCUBA diver and much more. Feel free to say hi and chat about shared interests! So, yeah!1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
theres a political part for literally anything ex: marijuana part another ex my teacher last year taught me: the rent is too damn high party SEARCH IT UP1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
looks like you can have pet ones! this ad is over 5 years old so its safe to say they're long gone,but its nice to know its (probably) legal https://www.pets4homes.co.uk/classifieds/464333-deaths-head-hawk-moth-larvae-caterpillars-x-10-gloucester.html1 point
-
So I'm on Whale Island enjoying the 'regular' music, as well as the jazzy whale island music...at the same time. When I change the volume settings, they both turn up/down. My game didn't come with the soundtrack I don't think... Any ideas on how to fix this or is it just something i'll have to deal with?1 point
-
1 point
-
1 point
-
Dapper supports a wall of armor bodied nichelings surrounding the island to keep out rogues, wanderers and bearyenas.1 point
-
It seems to be a lot about deception, dog-whistles and pretending to care to convert moderates (It doesn't help that both sides are honest to Thor stupid. I hate that word, but it really does fit)1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Yes, but it might be a while as I just ordered a drawing pad, and I would like to wait until it comes to do this drawing. Shouldn't be that long a wait, though!1 point
-
1 point
-
1 point
-
This is my Clan! BearClan Leader: Redstar - Red coloured tom with a pink mane Deputy: Bloomsong - Brown she cat with red ram horns -Apprentice -Hazelpaw Medicine Cat: Finchbreeze - Cream coloured tom with a white mane Queens: She cats expecting kit or caring for kits. -Willowflight - Cream she cat with green eyes and gray ram horns. Warriors: Cats defending the clans from Bearhyenas and rogues Whitefur - Albino tom with red eyes. Patchfur - Dark red tom with yellow patches Apprentice- Spottedpaw Marigoldpelt - Brown she cat with orange patches Amberfire - A tom with a flame coloured pelt and green eyes. A former loner. Apprentice - Frogpaw Sootfoot - Light yellow tom with a gray mane Apprentice - Acaciapaw Birchleap - Brown coloured tom with red coloured gazelle horns and a deformed paw. A son of a rogue. Apprentice - Yellowpaw -Daisysong - White and yellow she cat - A senior warrior, former queen -Snowfeather - Creamy, almost white she cat - A former queen -Bouncestream - Deep red she cat with blue eyes -Fawnpoppy - Cream she cat with a fluffy tail -Alderfang - Huge muscular cream tom with blue eye Emberheart - Red she cat with black eyes Frogcloud - White tom cat with a yellow chin and amber eyes Flowerstream - Pink she cat with blue eyes and red ram horns Spottedfur - Huge cream tom with brown spots and pink ram horns. Acaciapelt - Deep orange tom with blue eyes. Elders - Warriors, Queens and Medicine cats now retired. Graypool - Gray tom with a cream mane - A former warrior Spirithaze - Blind red furred she cat with silver eyes. Has a strong connection with StarClan - Former Medicine cat -Violetfang - Dark orange she cat with violet coloured eyes - Former queen and warrior - Retired early to take care of Spirithaze Apprentices - Cats in training to be warriors. Hazelpaw - Brown she cat with green eyes Yellowpaw - Yellow she cat with grey splotches and green eyes Kits - Cats who are not yet apprentices Sunkit - Yellow tomkit with green eyes Recent members of StarClan Froststar - Frosty cream coloured tom with white antlers. - Former Leader - Killed by a Bear Batwing - Black tom with black eyes and red ram horns - Former Warrior - Died from wounds Blossomshade, Dark red she cat with black eyes. Former medicine cat. Died of old age Ferretpounce - Brown tom with a pink mane and yellow eyes - Former deputy - Killed by a Bear Curlyrunner - Pink sleek, she cat with red gazelle horns. Former deputy - Killed by a Bear Dawnpaw - Gray and yellow she cat with blue eyes - Former apprentice - killed by a Bear Cherryripple - Red she cat with blue eyes - Former warrior and queen - killed by a Bear Redfoot - Deep orange tom with black eyes- Former Warrior - died of old age Appleleaf - Red, Orange she cat with green eyes - Former warrior and queen - died of old age Nightfur - Black she cat with blue eyes - Former Warrior and queen - died from wounds Stonestrike - Gray tom with with a cream mane - Former deputy - Killed by a Bear Mousestar - Brown tom with white ram horns and a deformed paw. A son of a rogue. -Former Leader- Died of old age1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point