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Showing content with the highest reputation on 06/30/2019 in all areas
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The sequel! Yay! Royalty: Queen Sacoya, strong and smart- owned by me King Falcon- owned by @FlowerMask Princess Maple, kind and sweet, sister of Sacoya- owned by @AshaAshi Knights: Head Knight Snow, sister of Falcon- owned by @AshaAshi Knight Cardinal- owned by me Villagers: Petunia- owned by @Fruit Yogurt Cat Shark- owned by me Opa- owned by @Fruit Yogurt Cat Servant: Forsythia- owned by @FlowerMask2 points
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Hey! I'll be starting on Story Mode. If I need help, I'll ask for it. Somehow, I still have not beaten Story Mode (/found home island/even gotten past archipelago...). So obviously posting my failure here will help. ...Right?2 points
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This is a challenge all about social structure. In this challenge, there are two social layers. You should use a very large island to allow this challenge to really take form: On the top are nobles. Nobles are the stronger, higher ranking faction. They are generally very beautiful (to you, at least), and will not bother with things like collecting grass. Nobles, however, do love a good hunt and chasing down rogues. They mostly live off the work from the villagers. They should each have their own space on a seperate part of the island than the villagers. They have the alpha rank. Their gems should be colored a noble gold. At the bottom are villagers. Villagers are normal, everyday nichelings with a whatever appearance. They may hunt, collect grass, pick berries, and all other nicheling related things. Each nicheling family has to have two parents and no more than 4 children. A couple cannot have more children until one of them dies or is married off. Each family should have their own small ‘house’ in the island at with at least one line of darkness between then and any neighboring family. They have the beta rank. Their gems can be colored between families so you can tell who comes from where. Generally, a house consists of some kind of food source (berry bush, river, tree) and a nest or at least enough space to make one. Marriage Daughters are very prized, especially a particularly pretty or talented daughter (Defined as having 3+ in any single skill, or a special skill such as weather prediction, this is up to you). When a daughter is born, all genetically compatible males will fight for the right to the daughter. If you have a lot of genetically compatible males, you can choose to limit the amount or only give each male 1 number so the numbers don’t get unmanageable. Use a die or a random number generator and give two numbers to each male, for example. Male 1 gets 2 and 6 Male 2 gets 1 and 3 Male 3 gets 4 and 5. The male whose number gets called wins the daughter, this is absolute, even if you didn’t want that female and that male to mate. HOWEVER, if the daughter is particularly desirable (in your eyes or by raw stats, whichever you prefer) and a noble family has a genetically compatible son, you must flip a coin to decide if the nobles take the daughter instead, regardless of whether you wanted her to mate with the nobles or not. Of course, this can always result in a lot of forbidden romances, subterfuge, sabotage, and family rivalries. This challenge is great fun if you’re into roleplay. Once a daughter reaches adulthood, she should get her own space with her husband and start having children as soon as possible. Their gems should gain a unique color, which all their children will inherit. Orphans and the matron: Orphans are the children of mothers and rogues, children a family has over their 4 child limit, or children whose parents have died. Somewhere on your island, there should be an orphan matron. Orphan matrons are usually older nichelings, sickly or crippled nichelings, or infertile nichelings. The orphanage should be separate from the normal area where your nichelings live, though not too far. Orphans have the omega rank. Orphan daughters can be married off when they reach adulthood. Usually only families that cannot seem to win a challenge will accept an orphan daughter as a wife. Nobles will never take an orphan wife. If there is no family who wants the orphan wife, she can either become a matron or a slave. Orphan sons may be married off if there are no other genetically compatible males for a given female. Otherwise, they begin work as matrons or become slaves for the nobles. This part of the challenge is mostly optional, but it does become useful if the orphan children have immunities that have become rare in the common population. Matron and orphan gems are orange unless they marry, after which they take their mate’s gem color. Matrons cannot marry or have mates. There can only be 3 matrons at a time! There are a few absolute rules in the clan: Villager females, especially married females, who mate with rogue males become ostracized. They can either be banished or given the omega rank and forced to do slave work like clear grass for the nobles, harvest stinky fruit, or become babysitters or orphan matrons. Their illegitimate children become orphans or can be banished and immediately killed if you choose not to do the orphanage. Villager families cannot become noble, though a family who produces desirable, healthy children is usually considered more highly among the clan members. Noble females who bring shame to the family name (for example, breeding with a rogue or a slave) are demoted to a villager. She cannot return to the noble rank ever again, and any children born from a demoted noble female cannot marry into noble families. If a male cannot produce children after 5 failed mating attempts (6 attempts in total), the daughter can choose return to their birth family and be married off to another male nicheling. A female can choose to give a male more chances, but generally will give up after ten tries or so. That male cannot compete for that daughter in her next challenge. An infertile daughter or son is usually banished, demoted to a slave, or made into an orphan matron as they are considered burdens on their family. Wanderers are always a villager, and cannot marry into noble families. However, their children can given they are talented and/or desirable enough. Nobles decide things like moving islands and serve as arbitrators in disputes. How to start: My settings are: Baby = 2 days Child = 5 days Teen = 12 days Adult = 61 days Pregnancy duration = 3 days Enemy damage = 10 Environment damage = 5 Hunger damage = 5 Healing = 5 Start with nine nichelings. Two noble families, and two villager families, and one orphan matron. Make sure to have their gems colored. You can design them or have the game generate them. You should use a large island. Grass Mingle, Grass adventure, Archipelago, and Peaceful Meadow are all good starting points. If you like a little variety, you can turn off some predators and go to some crazy islands like the deep jungle or home island. Do what makes you happy :3 Good luck!1 point
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Breathing gets boring o watch after a while. So why don’t we spice it up with some new idle animations? New Animation 1: Panting when hot New Animation 2: Shivering when cold New Animation 3: Yawning (when they have one move left, suggested by @Random.Org Cat) New Animation 4: When a predator comes 1-2 tiles within a Nicheling, their ears stick up/pin down to their head. (Suggested by AshaAshi) New Animation 5: Actually sitting sometimes New Animation 6: Standing up occasionally1 point
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Move. The next island is HUUUUGE. I recommend starting as fast as you can, but maybe gather food first.1 point
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Here’s a helpful hint hopefully ^^ always go north or if there is no north port go to the right, those will lead you to higher difficulty islands. Left ports will lead you to an easier difficulty island.1 point
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You try but you stumble and get caught. You have to sleep now1 point
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also, you knwo the Fox and the Hound? A male fox is called a tod. That's like how there was that cat in WC named Tom1 point
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I also made your Shar-Pei from what you'd said about them on Prince's Meadow (and put them in Rayne's household I can show them if you'd like, but they all look the same except for color... Also, I'll keep you psoted on if Rayne gets married or something (I'm gonna be playing my Sim family, but MC Command Center will carry on the lives of other sims. Better get the Tylers to know the Awesomes! And uh, all of Rayne's dogs are elders, and will unfortunately die soon, so maybe Mason can help her get over it, since his aprents died and then he lived in a little cluttered house with his sister and had like 10 cats and they all died. One of them even died during his sister's birthday party.... (and the party was just the sister, Mason, pregnant Brooklyn, the caterer and after the cat died, the Grim reaper )1 point
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You see smaller cats looking up to the big cats. Then the four kinds of big cats sitting on the mountains and the small cats in the whole territory1 point
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Hold your horses, its the only day of the week my whole family is together. Almost finished with your daily choice.1 point
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You don't need to be happy here, all the time, or even sometimes. Even so... meeting people as a means of distraction (from yourself) is indeed unhealthy. There's the issue of the thing in itself. But you know that. What is actually bad, though, is that something is better than nothing at times, and relying on unsustainable coping mechanisms is the worst possible outcome. You don't have to be perfect. Not for us, not for yourself. But you need to find something you can consistently find comfort in, without the shadow of guilt. Not to stuff some hole, not to stop bleeding for just another day. It's about building a new structure, from the ground. Stop replacing proverbial tiles and get a new wall, or be done with walls and live in a tent. That's hard as hell. And unhelpful, as all "find somethings" are. But you really, really need to. You can't find stability outside yourself. Not without finding it in you, and that is one awful process of set-backs and miss-steps no one can fault you for. Because, really, actually, it is all about your happiness. Please never feel bad about that. You can't change it, no one can. That's the eternal curse of being human1 point
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When I was at Disney, I went on my phone when we were in line that would take a long time.1 point
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'Royal' A tall, caramel coloured tom with a shine to his fur and a golden hue that is most dense around his neck. He wears a black collar which has wasp stingers fitted into it (shown as dog teeth in the image above); as far as scars go, his nose has a single crooked scar running through it, and his right ear has a notch taken out of it. His eyes are green and blue, as shown in the image below: Royal is calm- or at least pretends to be. He dislikes his role in his clan, and often wonders what it would be like to leave, although he knows that doing so would be a death sentence- thus, he spends his time, instead, attempting to annoy the other clans into kitnapping him through various means, all more shady and morbid than the last.1 point
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Just joined after buying the amazing, the awesome Nimbatus. Great to meet you all.1 point
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I feel like all flowery territories are reserved for @FlowerMask so thus I pick the other one1 point
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(You take a strawberry and feed it to your partner that's with you.)1 point
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