Leaderboard
Popular Content
Showing content with the highest reputation on 01/22/2022 in all areas
-
4 points
-
4 points
-
3 points
-
3 points
-
2 points
-
If you're wondering, this will be the challenge I will be doing for my next Niche playthrough. It is a mix between the Underwater and Powers challenges with some of my own lore.2 points
-
“Who are you?” Frozen stared down, eyes locked with an unfamiliar female. The female stared back blankly, eyes unmoving. Her blue eyes seemed to pierce right through him, and he felt like he might be ill if she stared like that for much longer. “Quit that and tell me who you are already!” He hissed, wanting to close his eyes. Though, somehow, it was like they were forced open by her gaze. Moments went by, one heartbeat after another.. Until, A loud sob broke out. “Stop! Stop it!” He cried, and she finally broke the gaze by looking off into the grass. He lifted his large paw, glaring at her as he slammed it back down into the grass. “Who do you even think you are?!” “Root.” Frozen’s eyes widened, and he went back to staring in silence for a few moments. Once he processed it, he seemed to grow even more infuriated. “You could talk this whole time?? So you’ve just been playing a fool of me!” Root shot him a side-glare, which immediately made him back down. She slowly dragged a paw up a blade of grass, flicking it at the top before turning back to him. “You didn’t let me finish.” She snapped, putting a paw under his chin and dragging his head up to eye level. “I am Root, g–” She paused, rolling her eyes before staring back into his. “Princess of the great Emporer Breath.” She let go, sitting back. “I’d rather be called Eye, and you will show respect, even if I have to force it.”2 points
-
Moss and Bitter stared at Bush, watching as Cold did his best to try and pull her head up from the water. “Ma, the fish are gone! You need to breathe!” Bush opened her mouth and bit at the sand, before yanking her head out of the water. She spat out the mix of sand and water, blowing it as well out of her nose. Bitter looked down to Cold, giving him a confused look. “I guess she listened?” “Ugh.. She’s still learning, don’t worry. One day she’ll have it down!” Cold insisted, looking up to Moss whom glared down into the water. No goldleeches. Cold sighed, looking back up to his mother. “Ma, we should–” But she was already walking away, a big smile on her face.2 points
-
Bush stared blankly down at Cold, who seemed to be trying to talk to her. He looked so happy, saying nothing to her. Or at least, what was nothing in her ears. He suddenly came to a stop, beaming as he reached a paw out. Bush watched the paw meet her own, then looked back up to her son’s face. He seemed serious, muttering more words she couldn’t hear. Maybe he was looking for comfort? She shouted, even her own words muted. “I LOVE YOU.” He flinched, though smiled, before laying his head on her chest of fluff.2 points
-
2 points
-
I have too many characters with random, all over the place lore. I need a fresh start. I will still cherish my children dearly, and they may be remembered in the hearts of those who've watched my playthroughs, but they are no more bound by the lands of niche. With that being said, I plan to start over. New batch of playthroughs, deleting all my old worlds, giving new characters a chance to develope. I also plan to be a sort of.. New person? I don't want to be as 'needy' (to shine it in the light) as I was before. I want to start fresh, make new friends and develope my own personality more than just "Oh, well I like this person so I do everything with them". But to get past all the boring stuff, the random name that came from my head is Boruhm. So, with all things set aside, Welcome, to the lands of Boruhm1 point
-
1 point
-
Inspired by my RLcraft playthrough, but you don't have to see the playthrough to read the story Chapter 1- Awake Amyra dragged herself awake, shivering. Pure white, sleek snow surrounded her. A blizzard raged, splattering her cheeks with pure white cold. She hugged herself, trying to keep warm. What the hell! I swear I went to sleep in bed! And there is NO WAY I sleepwalked to antarctica! I don't even sleepwalk! Quickly she came to the conclusion that she was dreaming. But there was no way snow would feel so cold and so real in a dream. And after pinching herself multiple times, she knew that she was wide awake, because no matter how hard Amyra pinched, she could not wake up. Hoping that there was some shelter nearby, Amyra stood up, looking around through the fog. There seemed to be no way to shelter herself and stay alive in sight. No life but a single white rabbit digging in the snow. Slowly, she made her way towards a random direction, hoping it would lead her at least to a cave, since she only had spring clothes to keep warm. Bareley after a minute of walking, Amyra came across a pile of bones on the ground. Upon closer inspection, she noticed that it was a complete skeleton, and the skull had razor-sharp teeth and horns. Two skeletal wings sprouted out of it's sides. It looked, to her, like a dragon skeleton. Like seriously, I have to be dreaming. But no. She checked more. Her hands looked normal. Everything felt super real. She could feel the cold getting into her. Her fingers were freezing, her nose was becoming deep red, and she was shivering uncontrollably. If she didn't want to die, she would have to keep going. But there was hope right in front of her. A mound of snow, with some kind of door in it.... an igloo. She immidietley ran, hoping that it would be warmer inside the igloo than out. Inside, it was very dark. Amyra could hear some kind of growling sound coming from inside... Suddenly, a terryfying green figure crashed through the side of the igloo. Amyra had no time to react in any other way but run. Soon, she knew she'd gotten away from the frightening spectre, so she went back to a walking pace, trodding sluggishly through the thick snow. But there seemed like there would be more hope. Because, as she made her way across a few more metres, Amyra almost stumbled across a steep slope. On the other side of a gorge, there was a forest, with far less snow. Somewhere warmer. Hope had come. That concludes the first chapter! What do you think of this so far? Not sure if this'll get attention since nobody's ever posted something like this on the forums (from what I've seen) but I would love to see feedback!1 point
-
*The Magical Waters Challenge* Do you seek to travel the waters of Niche with your own tribe? Do you wish to activate the power that’s inside? Then the Magical Waters Challenge is for you! Navigate Niche through a new perspective and perform your duties of keeping the world together. Everyone is counting on you to choose whether the island ecosystem will prosper or not, and with the Magical Waters Challenge, you can make that choice. Backstory For as long as any nicheling can remember, there has been a tribe that served the purpose of keeping the world together. They surf across the tides of the ocean with their gilled bodies and had strange powers that allowed the island to function. What few know about these nichelings, however, is that they not only have a budding society but also the weight of the world on their shoulders. Their ancestors were tasked with allowing the islands to be in order, and they have dutifully done that job for decades. In the process, they have formed their own unique culture. The nichelings of the Magical Waters go by different names depending on their time period, but all of them are united under the same creed. Appearance Guidelines The nichelings of the Magical Waters are highly variable in their fur coloration, but they prioritize beiges, yellows, and light browns in order to blend in with the shoreline. They also tend to have solid fur, with only a few individuals per tribe having small streaks of patterning. The eyes of the Magical Waters tribe are also not anything extraordinary to look at, coming in the same variance as the average nicheling. The nichelings of the Magical Waters prioritize genes that aid them in aquatic travel and fishing. They have a carnivorous diet and often bear high strength in comparison to their peers. Some of the common traits that they display include a pair of gills, claws, webbed paws, webbed hind legs, and a tail fin. Most males also bear a pair of antlers that vary in coloration. Nichelings can also grow different types of horns, but these are mostly only seen in males. Nichelings of the Magical Waters have a pair of blue gems and a yellow gem in the center of their chest. This is to symbolize their connection to the water, as well as the ties they have to the world itself. Genetic/Sandbox Rules Antlers - 1/10 of male nichelings do not have antlers. 1/10 of female nichelings have antlers. Claws - ½ of nichelings have one claw. ¼ of nichelings have two. Fur Patterns - 1/10 of nichelings have a pattern. Gills - ¾ of nichelings have gills. Horns - Male nichelings can have horns if they do not have antlers. Females cannot. Tailfin - ¼ of nichelings have a tailfin. Webbed Hindlegs - ¾ of nichelings have webbed hindlegs. Webbed Paw - ½ of nichelings have one webbed paw. ¼ of nichelings have two. Behavior The nichelings of the Magical Waters either live close by the shore or within the ocean itself. This is dependent on what kinds of genes they have, but these nichelings never stray too far from their ancestral waters. They build nests near the shore, travel along the shore, and prefer to swim to different parts of the island rather than walk. The nichelings of the Magical Waters mostly eat meat. They prefer to hunt for fish and dig up worms, but will on occasion stray onto land in order to find rabbils or stagmoles. Even those who are not suited for hunting will engage in a carnivorous diet, and fruits and vegetables are only eaten in the most drastic of situations. The Magical Waters ascribe significant value to blue eyes and antennae. It is said that if a nicheling has blue eyes, then they are connected to the waters of the world. These nichelings are assigned leadership roles and are given the duty of Grace. Nichelings with antennae, on the other hand, are believed to be able to control parts of the world itself and are given the role of Caster. If a nicheling has both of these traits, they are believed to be vitals (‘demigods’) in the flesh. The nichelings of the Magical Waters prefer to remain in large groups. They will build up a tribe of ten or more members and discuss the matters of the island amongst themselves. Nichelings of similar ages tend to form close bonds and cultivate relationships that can last throughout their entire lives. The duty of a nicheling in a Magical Waters tribe is to keep the world together and to allow the island to prosper. This means allowing grass to grow on the island, making minimal adjustments to their environment, and staying close to the shoreline. The duty of a nicheling in the Magical Waters tribe is not all fun and games, however. They have to keep unwanted outsiders out of their business and even sacrifice members of their tribe to feed the predators on their island. It is often a harsh task, but one that the nichelings of the Magical Waters have to perform. Every twenty-two in-game days, a nicheling must perform Grace. They must dive to the bottom of the ocean (ten tiles underwater) and reach down to obtain the essence of Grace. They then must go back to the surface and give Grace to their tribe members. After they perform the ceremony of giving Grace, the tribe members are each given a special ability that suits their needs. This power can be whatever you believe the nicheling needs. The nicheling that dives down does not get any power, however. Their power is the fact that they have served the purpose of performing Grace. Breeding/Mating Rules Nichelings of the Magical Waters are polgynous. Males often have more than one partner and mate with each of them in order to produce children. There is no loyalty between partners, and nichelings will often switch mates through the passage of time. The mating process between Nichelings of the Magical Waters is violent. Both partners get injured after the process and often display permanent scars from mating. The amount of damage each nicheling takes after mating is dependent on how much strength they have. Remember to breed the nicheling before you add the damage onto them. That way, you can figure out whether the nicheling gets pregnant or not. -A nicheling with zero strength will deal minimal damage. They will not be able to break through the skin. Add no reduction to lifespan after mating. -A nicheling with one to two strength will deal minor damage to their partner. This will result in a lifespan reduction of one to two (roll one to two for amount of damage taken). -A nicheling with three to four strength will deal moderate damage to their partner. This will result in a lifespan reduction of two to four (roll two to four for amount of damage taken). -A nicheling with five or more strength will deal severe damage to their partner. This will result in a lifespan reduction of three to six (roll three to six for amount of damage taken). A female carries her young for two in-game days. When she gives birth to her child, she will raise her offspring until it is a teenager. Before that, she will almost always be by their side and will even care for pups without mothers. This means that a female will not mate again until her child is close to their teenage years. A female can pause her pregnancy for up to four in-game days. This an uncommon practice and is only used when the pregnancy is accidental or when she is impregnated during a time where food and resources needs to be conserved. The genetics of the pup is entirely dependent on their parents with the exception of horn growth. 1/10 of male nicheling grow antlers during their childhood, while 1/10 of female nichelings grow antlers during their childhood or teenage years. Set Genes to enact this rule. Males can also grow other forms of horns during their childhood if it is their dominant genes, while females cannot. Antennae do not count as horns and can be kept on both sexes. Ranks Crown (Alpha) - The Crown of the tribe is its leading member. This nicheling commands the others that inhabit the Magical Waters and it is their prime duty to manage the ecosystem. The Crown determines which shore the tribe is to inhabit as well as what food they are to eat and the amount of grass they can clear. They are the one that chooses the tribe’s Graceling. Graceling (Alpha) - The Graceling is the nicheling that is assigned to perform the duty of Grace. They are chosen for their swimming and travel capacities, and are the ones that give Grace to the other nichelings. The Graceling of the tribe is chosen by the Crown, and their position allows for the giving of powers and an insight into the ocean. Caster (Alpha) - When a nicheling of the Magical Waters is born with a pair of antennae, they are designated the role of Caster. These nichelings are isolated from the rest of the tribe and are given control of parts of the land. Their duty is to manipulate the island for the sake of the nichelings of the Magical Waters and to facilitate a bond with nature. Their powers are dependent on their environment. Casters who live in hotter areas may have abilities over sand and fire, while those in colder areas may be given power over ice instead. The power that they have is for you to determine. Diver (Beta) - Within a tribe of the Magical Waters, there are always a few Divers. These are the average nichelings of the tribe and the ones that consist of the majority of the population. Their duty is to allow for the island to prosper and to help manage the tribe under the orders of the Crown. They hunt for prey, build nests, and explore the island when the time is needed. They serve their duty until death. Caretaker (Beta) - While most females serve the role of Diver, a select few serve as the Caretakers for the children of the island. These females are known to have a maternal spirit and their primary duty is to gather nesting material and to protect pups from bluebirds and other predators. Males can also be Caretakers, but since females are seen as more parental, they more often than not enter the role of Caretaker. Caretakers are not chosen by the Crown, but volunteer for the sake of their community. Pup (Beta) - Pups are any nicheling that is below the age of teenagerhood. These nichelings have not yet been designated a role and stay by their mother’s side. Pups are often coddled by their parents, so they often do not learn the harshness of reality until they grow older. The majority of pups become divers, but those with antennae may become Casters and those with strong parental instincts become Caretakers. They are cherished by the nichelings of the Magical Waters, for they are the future of the tribe. Sacrifice (Omega) - When a nicheling is born with undesirable features or sickness, they are often trained for the role of Sacrifice. Their duty is to feed the predators of the land and to serve as bait when the tribe is in a bind. Despite the disturbing implications that the role of Sacrifice has, however, nichelings in this role volunteer for the sake of their community and serve an important part in the ecosystem. They are a good source of meat for predators and help to balance the island. You can track the roles of your nichelings either by listing the role next to their name or using some form of documentation to keep track of them. The tribe always has one Crown and one Graceling, and pups become Divers by default. Gameplay Settings The Gameplay Settings of the Magical Waters are not particularly important. You can make the life spans longer or shorter depending on what kind of story you want to tell, but you need to make sure that these days are approximately the same depending on what kind of lifespan you want to go with. Baby: 2 Child: 2 Teen: 3 Adult: 33 Pregnancy: 2 Nesting Material and Food Count can be at any number you want as long as you do not make it too unreasonable. Keep all other settings on. Nicheling Creation When you go into the Sandbox, choose the number of nichelings that you want in your tribe. Then, randomly determine the nicheling’s sex and look at the Genetics/Sandbox rule. Roll to see if your nicheling has the requisite traits and then randomly determine the rest of their traits. Disable all horns except for Antlers for any female nicheling and make sure to put the genetic trait in the Dominant slot. You can turn off any gene that is dominant over the requisite gene to get the desired results. You can make your nichelings any age, but I recommend at least four to six adults (the Crown, the Graceling, and the Divers/Caretakers) to make a functioning tribe. You can also add one Caster if you want, but other than that, randomly create your nichelings. If your nicheling has bad genes (Shortsighted/Blind Eyes, Deformed Paw, Infertility, etc.), you make them a Sacrifice, but it is not required. Terminology Grace - A ritual in which the Graceling must dive to the bottom of the ocean and obtain the essence of Grace. They then most go back to the surface and give the other nichelings powers. Graced - A nicheling that has been given powers. Nubling - A male that does not have any antlers or horns. Pup - A nicheling that is below the age of teenagerhood. Rack - A female nicheling with antlers or horns. Shoreliner - A nicheling that does not have aquatic features. Tang - A patterned nicheling. Vital - A nicheling that is believed to be a reincarnated spirit. According to the nichelings of the Magical Waters, vitals are believed to have both blue eyes and antennae, as well as a capacity to control the ocean with just their thoughts. Other Wanderers keep the genes that are randomly given. This is because they are born within the Magical Waters tribe and therefore, do not have the unique traits. You can make their gems any color to start with, but if they join the nichelings of the Magical Waters, they go through a ritual to make their gems blue on the sides and yellow in the center. Horn rules apply if the nicheling is at least ¼ Magical Waters member. The general naming theme for nichelings of the Magical Waters is based around aquatic phenomena and natural objects. The language in which their name is in is up to you, but make sure to keep it consistent. Your tribe can have any name that you want to have. The term ‘Magical Waters tribe’ refers to whatever tribe that you are playing with. There are multiple Magical Waters tribes, so if you encounter a wandering nicheling with the requisite traits, you may roleplay them as a nicheling from another Magical Waters tribe. You can customize the personality and characteristics of the nicheling however you want. Some nichelings might be gay, some might be trans, and some might have disorders. This is all up to you.1 point
-
As the Bachelor Herd's journey to solve the prophecy had dragged on for 4 days, the bucks eagerness to uncover the truth had faded. They walked in a single file line led by Brechin until noon where he laid down in the shade of a patch of tall grass. As Rannoch watched him, he noticed he was panting softly with ears flattened and mouth slightly agape. Brechin's soul piercing eyes flicked to Rannoch and Rannoch quickly averted his eyes and began to graze with the younger bucks. "I can't want until the wet season... I've been practicing with Brechin all dry season and I know he won't admit it, but I think he knows I'm ready." Thistle softly mentioned to the two others. Rannoch smirked to Thistle and let out a snort "Oh yes! I can just imagine it now... Thistle with his chest all puffed out, the ladies, oh! They adore him! And wait... whats this! His father takes the glory once again!" He burst out laughing. Thistle chuckled, shaking his head at him "Oh Rannoch! You've just hurt my pride." Thistle feigned sadness before they both laughed. Hawthorne didn't say much, just rolled his eyes and walked to the other edge of the clearing to graze. Brechin let out a commanding grunt to call their attention "Its time we rejoin the does again." He said sternly before beginning to walk back through the trail they had created. It was much quicker travelling back towards the herd than it was going away, much of the tall grass they had cleared out speeding up their journey back. By the time the sun dipped beneath the tall grass they were only a short distance from the herd. It would only take the next morning to finally make it back to the does' clearing. "We'll rest here for the night." Brechin finally commanded, beginning to pull together grass for bedding. "But dad we're so close! Can't we just walk a bit more?" Thistle suddenly grumbled. Brechin's ear twitched as he craned his large muscled neck towards his son and stared at him with such a ridged gaze that Rannoch was glad it wasn't him. "Do not question my judgment." Brechin scolded as Thistle looked down at his hooves in shame. He nodded his lowered head before laying down in the short grass. Rannoch looked away and minded his own business, laying down and shutting his eyes. He fell asleep soon, legs curled around his body... "NO! NO NO NO NO!" A voice screamed, ripping Rannoch from his sleep in an instant. His eyes shot open to see Thistle's hunched form on the edge of the clearing. Hawethorne's frozen expression looked to Rannoch, him still and unmoving. "What in the stars is going on!?" Rannoch bleated, ears flattened with a concerned expression flashing to Hawthorne. "Thistle- he- he-" Hawthorne sputtered, body shaking like a leaf. Rannoch whirled around and galloped over to Thistle to see what was happening, Thistle still yelling in anger? Pain? Rannoch wasn't sure. Rannoch slowed and nearly tripped over his hooves from the horror... Brechin's broken body lay twisted beneath the shade of a tree... pelt torn with antler marks and wounds and clouded... lifeless eyes... and Thistle's pelt... covered in blood. "You MURDERER" Hawthorne spat at Thistle... (Brechin is dead! It's so sad losing one of the starting characters ;(. He was getting old but he deserved to die in peace)1 point
-
the fnaf purple guy song was made on my birthysdyayh1 point
-
1 point
-
Shards of the Past WELL its been a while since ive actually done a story post on here, and funnily enough I ended right before an important event and finale of something so let's have a quick recap before the suffering (at least from where my notes started and I actually planned events) Horizon is going a bit mad and Ghost has started to notice. Alecto and Finch attack Koi and Arctic. Koi is blinded and left in a hotsprings, Arctic is dead. Fox Heart is also killed by the remaining Outsiders. Alecto and Finch lie about an attack, but Ghost is doubtful and goes to investigate. Turns out, Koi has joined a group of outsiders called the Storm Alliance, who all know about Horizon's secrets. Ghost finds out about Alecto and Finch's attack and brings a bunch of the Storms to help defeat Horizon, and that's where the story left off at an important climax. So lets see whats happening today >:))) "Ghost? Koi?" Horizon stepped forwards. Her face was hidden in a fake relief. "You're alive! And with these- Others- do they want to join us?" "You know why we're here!" Bloom snapped, gesturing to Koi's face. It wasn't a bright happy or a cheerful bliss, it was an unnerving emptiness, scarred and frozen in foggy, unseeing change. "You and your silly little helpers tried to kill Koi, and actually killed Arctic!" Evergreen looked at Horizon, with a slightly surprised but angry face. Horizon didn't see Evergreen, and let out a gasp. "I would never! I was right here this entire time!" Ghost snorted. "Yeah right. Did you hear a single thing Bloom said? You had your disciples attack them, idiot." Horizon looked around for Alecto and Finch, but neither was around. "I'll have them punished. They don't work for me anymore." Bloom had a 'yeah right' expression, but then Horizon was picked up by the twisted horn from behind. Warm water splattered the rocky peak as Ghost watched an ancient hero and villain emerge from smoke. "You did what to Koi and Arctic?" Evergreen snarled. Horizon had fear flash in her eyes. "I didn't do a thing!" Horizon held her paws up. Evergreen dropped Horizon, and immediately pinned her throat with her claw. "How many times do you fight without necessity? You're not a ruler, Horizon. You push others away, a ruler would attract and make someone thrive. You throw them to the wind to die. First Tiger's Eye. Then Fox Heart and the Outsiders. Now Arctic and Koi. When will you ever learn?" Horizon's eyes shut, but Evergreen seemed emotionless. She stepped forwards, until Horizon was completely under her. Evergreen's mouth hinged like a snake, to spray a horrid ruler like from long ago. But then, Horizon spoke up. "Would Tiger's Eye do this?" Horizon cried out. Evergreen's eyes faded into glimpses of warmth, lost to the frigid land of the mountain. "Would Koi or Arctic have done this? Would the Outsiders? Evergreen, don't you think they would choose mercy? To let me run from here? To let me die somewhere far away where my memories would haunt no one?" Koi muttered something under her breath, but Evergreen was still hesitating. Her mouth shut a little. She stared off. Ghost went to step forwards, but neither noticed. Horizon continued. "Think about it! Killing me would defeat the point of everything you've done! You killed rulers before, what would change now? Tiger's Eye would become nothing if you still were a killer. Or allowed killing, or fought. You both agreed to never fight again after we defeated Onion, right?" Evergreen's claws ever so slowly pulled in, just a little. But the warm, bright and innocent eyes on Horizon faded in an instant. Two pale horns struck through Evergreen's chest in an instant, and red ooze escaped the wound. Bloom gasped and stepped back. Koi flinched. Ghost couldn't tear his eyes away. Black liquid dripped from Evergreen's mouth, mixed with deep red, and some dripped onto Horizon's horn. It began to melt, smoking a single fire on the mountain. Horizon's gaze turned to the Storms, and a new expression crossed her face as Evergreen simmered into a lump of bones. "Mercy is granted by the fool, and death is granted by the smart." Horizon took a step forwards as the party stepped back. Ghost felt like he was going to pass out. Koi gagged at darkness. Bloom cried. "Get out of my mountain, or death will be yours, too!" Ghost didn't remember anything else, but the distant sound of paws and racing down a mountain as he remembered the stories of Evergreen, as that was all that was left from the broken shards of the Frozen Empire.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Welcome to Bluecoast Academy! You will learn many different kinds of magic. Water, Fire, Earth, Air and Plant magic. However, there is one more kind of magic - Dark magic. It is forbidden and nobody in the academy is allowed to use it. You will learn other things too! Have fun! -- This is a RP about an academy of nicheling wizards, located on the whole Bluecoast Archipelago. General forum rules I saw many cool RPs like that but all of them died so why not start my own? -- Map: (all other lessons are in one of grass islands) -- Schedule: -- Lessons: Spells - Learning how to use spells. Flying - Learning how to levitate and/or ride a carpet. Magic history - one of the most boring lessons, learning about acient magic and whatnot. Dueling - Fake fighting using magic. Foreseeing - Trying to predict the future. Not needed to graduate, but an useful skill. Potions - Making potions. Special lessons - Learning about what students are best at. Stargazing - Quiet, for some soothing, for others a boring lesson. Freetime - No lessons! Free time. -- Spells & Potions: Invisibilty potion: Makes the user transparent for 2 minutes. Ingredients: 2 pawfuls of dodomingo feathers, stagmole antlers, smelly fruit juice. Is forbidden outside of lessons. Mimic potion: Makes the user's appearance look the same of another nicheling. Advanced users can mimic other creatures' appearance. Ingredients: 2 hairs of the mimicked creature, bluebird feather, any ape hair. Is forbidden outside of lessons. Healing potion: Gives the user a burst of strenght and makes wounds heal faster. Ingredients: Boiled healing fruit juice, dodomingo egg. Underwater breathing potion: Gives the user the ability to breath underwater for half an hour. Ingredients: 2 crabbits, pawful of underwater healing plant spores. Growth spell: Plant type magic. Makes plants around the user grow immediatedly. Mind reading spell: Dark type magic. Lets the user read someone else's thoughts. If focused enough, can take control of someone. (more will be added soon) -- Form (student)- Name: Gender/pronouns: Age (child/teen/adult): Appearance: Best at (lesson, magic, potion, etc): Other info: -- Form (teacher)- Name: Gender/pronouns: Appearance: Role: Other info: -- Nichelings: Played by me Name: Shining Star Gender/pronouns: female (she/her) Appearance: beige fur, purr snout, nimble fingers, violet eyes with glowing blue pupils, magic ring, witch hat with a glowing blue star Role: headmaster Other info: really mysterious Played by @Peanutpup77 Name-Dragon Gender/Pronouns-She, her Appearance- Bearayeana Ears, Savanna horns, Poison fangs, Heat body, Claw, Bearayeana claw, Scorpion tail, Black fur, White spots Role-Dueling teacher Other info-When in class, Dragon can seem fierce but she is actually one of the nicest teachers at school1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
PEPPER you al.most have 100 subscribers omg i thought you had like 30 lets go lets go1 point
-
1 point
-
1 point
-
1 point
-
mushroom tipping his [looks at writing on back of hand] Cap like a fedora and saying mlady1 point
-
1 point
-
1 point
-
Hajskdlfg its better then anything could I could ever write I thinks its amazing! :]1 point
-
Yoooo, would you be upset if I also did the deer herd challenge for a playthrough? It would probably be a lot less writing because I'm not as creative as you, but it seems fun! You make them fun :')1 point
-
1 point
-
1 point
-
not to mention the fRiCkIn LiSsIcEoUs which came in and got killed TWICE and a tornado ruining my tries. like i said, torture1 point
-
“Why are we over here again?” The male questioned, looking up to the eager face of Toxic. “We’re finding a leech! Look, down in the water! There should be some around!” She peered over the edge of the river, quickly dipping her nose in before yanking her head back. “Brrrip! That’s freezing!” She almost yelled. The male gave a confused look. “What was that noise you just made?” “What noise?” She asked, tilting her head. He stared at her for a few moments before shrugging, gazing down into the water. “Nevermind then, probably my imagination.”1 point
-
Bush lay her paws over her son’s head as she ‘listened’ in on the conversation the two nichelings beside her were having. “Shadow, you’re not well. I think the cold’s getting to you - Why don’t you come lay down with your son?” “I’m not going to be of any use sitting around, that’s a mother’s job!” The male huffed before letting out a sneeze. He quickly rubbed his nose into the grass before picking his head back up to look at his son. “Plus, He’d be a lot more bearable if he had a claw or somethin’. Kid has no means of self defense!” “Yes, but he’s your child. You love him, do you not? You should be spending time with him while you can- Who knows if you’ll be here when he’s grown!” Ice persisted, lifting a heavy paw and reaching it out to meet Shadow’s. Shadow sighed, looking up at her. “Of course I love him, but he can’t even talk to me. How am I supposed to talk to someone who can’t talk back?” “He listens. He’ll listen to anything you tell him. You could tell him about back home- About your tribe, right? That story you always like to tell?” My home? Shadow looked down at the cub, who looked back up at him curiously. Shivering, her brought his son closer, laying down and giving him any warmth he had. “Hello, Frozen. I’m your dad, though this might be the last time you see me. So I’m going to tell you a story, okay? A story about the jungles, warm and dangerous. They were my home, and might one day be yours.”1 point
-
The tribe had settled, mothers climbing into nests as the others went to bed. Rock-jumping was a stressful thing, and only few could keep themselves awake. Though, one of the males happened to be lured to the side by a curious female, who was able to share warmth- She was like some big fluffy ape! Not looks-wise, of course. Nobody was expecting how cold the night would be, or the sudden yells from the local teen. “Hey! You over there!” Toxic called, causing the two nichelings left awake to look over. “Yeah, you! With the weird horns on yer head! D’you gots a leech on ya?” “No?” The male responded, slowly bringing a paw up to itch at his ear. “Great! Find one then! It would be super swaggy and cool of you if you did, plus if it bites you that means it gets free lunch!” “I don’t see the positives in that.” “It gets free lunch!”1 point
-
In the grasses, the tribe welcomed in two of their newest members, Fin and Cactus. Neither of them were deemed worthy enough to fill the space of leader, though they were young and full of energy! Well, Fin less so than Cactus, but they were still both little energy bundles. - Bramble stared down at Fin, narrowing his eyes whenever she happened to look back at him. Whenever such did happen, the glare had also been accompanied by a loud yell, or, call, atop the stump. Eventually, she stopped looking up, so that he’d stop being so loud. The small brown cub beside her, Bush, gnawed on a twig she happened to acquire. “Hey, why does she have that? Get that out of her mouth!” Bramble had yelled once he saw the cub. Fin glared up at him for a moment, and he glared back, before he leaned down and ripped the twig out of Bush’s jaw.1 point
-
1 point
-
In this challenge you start off with one female elephant hoping to start a herd. Rules if you find a female you have to invite her into your tribe your creatures have to have very long lives and pregnancy's, I did 2 days baby, 5 days child, 15 days teen, and 85 days adult plus 5 day pregnancy's but you can do whatever you want as long as they live to at least 60. A female cannot get pregnant until her last offspring ages into a teen once a male turns into a adult you have to banish him. their is one Great Mother they are normally the oldest female in the tribe but for story purposes feel free to change it and they are the leaders any female who is over a certain age that you chose, I did 80 is considered a elder they do not have any more kids you can have male bachelor groups consisting of 2 or more males (this is one of the only times when you do not have to banish a male offspring and can chose to have him join the group) any sickly children you have are considered stillborns and you have to kill them as quickly as possible this is optional, but if you want to spice things up you can role a random generator to see if a child lives or dies, that is all and I hope you enjoy! if you have any questions feel free to ask1 point