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Showing content with the highest reputation on 02/17/2024 in Posts
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So… this is Curled Storm (A tiny bit of body horror) She is a… hm, well, I’m not exactly sure what I’ve made, I just made a new species and now I have this. I have a whole story universe thing about her, but basically, she has issues 👍 ‘I originally made her a cat, probably about half a year or so ago, but recently, that went yeet.5 points
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Tribes I love Asmadeus's idea of other passive or aggressive nicheling tribes! I think that could add a fun new gameplay element, having to manage your relationship with another neighboring tribe. I think it would be fun to have different approaches your tribe could take to these tribe relations that could relate to the genes you have, like you could try and disgust them so that they avoid interacting with you entirely, you could scare them into giving up territory and food, you could befriend them so that they will breed with you and fight predators with you (but might have disadvantages like they'll be more comfortable being around you and taking up food in the area). Maybe if you take Asmadeus's idea of adding leadership, the requirements to befriend, scare, disgust, or remain neutral might relate to the traits of the leaders and therefore will change as leadership changes. Dens I also like the idea of dens that can house more babies and offer protection without needing an adult nicheling on a tile directly next to them at all times. Maybe you need digging paw to build one, or maybe you need to find one already on the island, forcing you to explore. More Turns Another thing that I've thought of after returning to nicheling for the first time in years is that I'd like the nichelings to have more turns in a day. I think this could really make it feel like a new game instead of the og niche with a new update. The game would have to be balanced differently to account for having longer turns, but I think it would be fun to be able to send a group hunting in the early morning and have them return with their haul by nightfall to feed their babies. I like the fact that niche isn't on a timer though and the speed of a day is completely up to you, so if there was going to be different times of day I would prefer the speed to still be determined by the player. Something like each nicheling having a certain number of actions they can do each time of day. It could be cool for different actions to take different amounts of time for individual nichelings depending on their traits. Some actions that are locked behind certain traits, like digging for roots, would instead just take up more of a nichelings day if they don't have digging paw. Maybe some actions, like building a den, can take all day or even multiple days, but a nicheling with digging paw can do it faster. Complex feeding system Speaking of which, having a more detailed feeding system might be cool too. Nichelings could also use the dens as food storage, and they have to be within a certain radius of it at night in order to automatically feed from it between days. I cant decide if it would be too tedious for each of these dens to have a different inventory that would have to be filled up, or if it should all just be connected to the same inventory. Nichelings would have their own inventory and would have to return to the den radius in order to drop off food for the rest of the nichelings to automatically feed from. Nichelings could also have their own radius, and act as a "den" in the sense they will share food with other nichelings between days. Pack Traits I would LOVE it if there were pack traits that you could work towards that all of your nichelings would then learn and be able to teach their young. Maybe you start out the game only being able to build nests which don't offer protection or stealth, but you can learn how to build a den that gives protection from the baby-stealing birds or a tree nest that keeps babies out of the reach of bearyenas. You could just keep it simple and make it an unlockable skill for the whole tribe to use for the rest of your time playing that savefile, or you could make it more complex by making nichelings have to teach it to each other. Maybe there is a certain set of requirements for a nicheling to learn that skill (like how you have to swim a certain number of times to unlock gills), but only that one nicheling will learn that skill. The nicheling then needs to teach it to other nichelings. My idea for that would be that every night nicheings standing next to each other have the chance of passing on the skill to another nicheling (This could be influenced by an intelligence gene?). Maybe baby and children nichelings have a higher chance of learning said skills. You could also tie in the neighboring tribes idea and make it so that befriending a neighboring tribe (or destroying them) could teach you new skills, or a nicheling that is accepted into your pack from a neighboring tribe could come with a skill that can be taught to other nichelings4 points
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Wow more art This is Hymn. I made an animation of him a while ago, but then I redesigned him into a creature I made up. He was originally a fox with mind reading antenna. Well, his foreantenna were mind reading, his back antenna sense vibrations. His kind (unnamed) are known for having more insect-like mutations, such as antenna, the wingbuds, stiffer fur, some might even have mandibles or complex eyes. Curled storm’s species has more varied mutations, making them look like anything, except they always have the bone bit of the tail, the weird teeth that helps connect the jaw to the roof of the mouth, radioactive blood and eyes, and other various things I didn’t show in that drawing.3 points
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Day/Month 3 001 caught up to the creature, which turned out to be an infantile Dianae Felivulpes. 001 initiated play behavior towards the cub and was reciprocated. They were soon approached by 002, who also seemed to react positively to 003’s presence. 001, 002 and 003 in a cuddle pile While too early to tell, it would seem that the two adults have taken 003 in as a pack member. It should also be noted that 003 possesses two parallel horn-like cranial structures which are not shared by 001 and 002. A subspecies, perhaps? -Dr. Maemi Serizawa, Exobiologist2 points
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Day/Month 2 002 has located a large cluster of the berry bushes Dianae Felivulpes seem to eat; it is currently asleep. 002 (Eve) sleeping between berry bushes Meanwhile 001 has been staying put. Mid-month an unidentified small creature was glimpsed passing by it, greatly startling 001 and spurring it to start moving. 001 (Adam) on high alert The creature was caught by the cameras, but it was too fast and all we have is a gray blur. -Dr. Emilio Albrecht, head of project2 points
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Day/Month 1 At the start of the day, the specimens started heading further inland. They have now split up, with 002 going northwards while 001 stays stationary (we hypothesize that 001 is guarding a food source) 001 (Adam) sleeping, note the dulled pectoral gems -Dr. Killdeer Thompson, Exobiologist2 points
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So today I was at this farm/petting zoo thing have photos: Baby chicks You know the fact that I found these so cute makes it very morbid that I had chicken for dinner on the same day. Guniea pigs (you were allowed to pet and hold these :3 they are soft) cow (this one really wanted to lick me) hey throwback to the time I was playing charades, I thought the answer was ‘cow’ (which it wasn’t) and I excitedly blurted out ‘MOO!” I wasn’t a toddler in that story I was 13 I think1 point
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I literally found this so funny idk why so lol also why u ….. say uwu to them just dp this instead (>w<) or (0w0) cat face so yeah have fun in the ocean1 point
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Thanks to you, 70-90% of what I watch is murder drones reaction videos. Don't believe me? Valk can confirm it. I watch murder drones reaction videos all. the. time.1 point
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This'll be verrry long however Maybe introduce: -enemy/ wandering tribes that are on any island and can help late-stage gameplay from incest or more genetic makeup. Maybe even a challenge for who gets to stay on the island. Have a passive vs aggressive native tribe on any island where passive tribes are more likely to breed with your tribe and allow you to gather resources easily until you go to another island or disrespect them (hurting members). These tribes are typically on fertile lands which cause less competition. Aggressive tribes, however, are in lands with less resources than the passive tribes. Aggressive/Defensive tribes will be less likely to breed with your tribe and run away when close to them(similar to how rogues males act around male tribe members or Adam's original tribe) however if you ' steal' enough resources like food or nesting material they will get aggressive and start attacking your tribe. Hurting a member will cause their nichlings to scream and alert the tribe that you're acting aggressively and will cause them to attack. The only way an aggressive tribe can trust your tribe is if you have enough members integrated into their tribe. - beachy biome with volcanoes and beachy-themed genes (and desert biomes)/ more islands -deformities that are random (derp snout, body paw etc)which can give your niching weakness and more susceptible to being endangered or sick. They have less strength than normal nichlings and are typically hunted first along with babies elderly, and immune double niching. -Age strength regression. The elderly are not as quick, strong, or able-bodied to hunt or fight. Their immune system will cause them to get sick way quicker than normal. -more patterns and scars. - more storms like floods, twisters, sandstorms, earthquakes, and volcanic activities. Depending on the island, your nichelings would have to go on higher ground and wait a couple of days to go back to ground level during floods. Food sources like bushes and prey (other than birds) will be gone for a couple of days until the storm passes. Plants will have to regenerate however you will receive plentiful nesting materials from broken shrubs and trees. Swimming, calling and flying genes will be strong during floods as those who are able can get fish who swam upshore from the storm. If your nichling got caught in the flood, depending on their swimming genes, they will float or drown. Sandstorms will be an elongated drought with no food for a couple of days other than bugs. So those who have heat resistance and insect genes will prevail. Twisters and earthquakes only cause damage to shrubs and plants which will only decrease food/nesting material, with earthquakes making the map possibly shake up and you'll lose some members if you're unlucky. Volcanoes will burn the ground and cause smoke clouds to form (possibly rain clouds). The ground will be black and infertile for some days and if the volcano erupts and hits plant plots or your nichling they will not regenerate/ lose members. - bigger islands for bigger tribes. The bigger the tribe will give you the option to implement roles and a den for a permanent home( as seen below). However the bigger the tribe does not mean it's better as you'll have more chances of diseases spread, incest, and bug infestation. - add more roles into the tribes. Have leaders and possible gender roles like how lions act in the wild or even wolves. Alphas get more food and more mating opportunities but are responsible for the hunts, the welfare of the tribe, and those who enter. Only a small fraction of your tribe can be an alpha. Have the strongest and most desirable(desirability option can change from default game mode in sandbox mode to change up who will be alpha in your game save file) nichelings be the alphas. They will protect the tribe and with enough nesting material, can build a 'den' for the tribe if you're making a permanent home on an island. The den can house 5 baby nichelings when things are bad and even house 1 adult. The den cannot be moved so be wise where you put it depending on the location, it can be flooded or susceptible to diseases and storms. Alphas can banish, injure, or challenge other alphas/ tribe members to be leaders. There will be only 2-10 leaders in a tribe (male and female). Leaders are not banished at all and can give their role to offspring (depending on the male or female only offspring or equal opportunity). Alphas can lose rank if they lose a challenge from a lower-ranking member or do not protect members effectively and have enough food. Betas hunt and gather most of the food are loyal to the pack and seldom banished or leave. They get decent mating opportunities(not the best of the best genes) and are still fed. They can challenge alphas for rank and lose rank if they are challenged and lose, banished, or leave the tribe. Omegas are the children(unless they're the leader's offspring), new tribe members, the elderly, the sickly, and those who are not strong and desirable. They get the scrapings of food or none at all depending on the situation. Like betas, they can be banished or injured by the higher ranks to assert dominance or get rid of some nichelings and they can ascend the ranks as well. Omegas have a higher chance of leaving the tribe and being a rogue male/female(they can mate with other members even if a rouge) and even try to revolt(rare) if they're not getting basic needs like protection, shelter, and food. Omegas who are born from rogue parents and tribe-born parents have a harder time ascending the social ladder. Players have to focus on tribal happiness(happy tribe, nobody leaves, unhappy tribe, many revolts, and wandering members). Males are likely to protect the females and children from wandering members/rogues, and predators while females typically protect their young from aggressive rogues who'll try to harm newborns to mate. -more enemies, food sources, and sicknesses. -Add seasons. Seasons can change the probability of food/prey dropping and storm occurrences. -mods please modss1 point