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Showing content with the highest reputation on 02/18/2024 in all areas

  1. 2 points
  2. So today I was at this farm/petting zoo thing have photos: Baby chicks You know the fact that I found these so cute makes it very morbid that I had chicken for dinner on the same day. Guniea pigs (you were allowed to pet and hold these :3 they are soft) cow (this one really wanted to lick me) hey throwback to the time I was playing charades, I thought the answer was ‘cow’ (which it wasn’t) and I excitedly blurted out ‘MOO!” I wasn’t a toddler in that story I was 13 I think
    2 points
  3. Wow more art This is Hymn. I made an animation of him a while ago, but then I redesigned him into a creature I made up. He was originally a fox with mind reading antenna. Well, his foreantenna were mind reading, his back antenna sense vibrations. His kind (unnamed) are known for having more insect-like mutations, such as antenna, the wingbuds, stiffer fur, some might even have mandibles or complex eyes. Curled storm’s species has more varied mutations, making them look like anything, except they always have the bone bit of the tail, the weird teeth that helps connect the jaw to the roof of the mouth, radioactive blood and eyes, and other various things I didn’t show in that drawing.
    2 points
  4. id love to do this again... guys what do you think do we bring this back (its me polly btw im mattress currently)
    1 point
  5. Challenge from this topic:
    1 point
  6. We start with, Vove! Day 2 Vove finds a berry bush. Day 10 Vove invites, Flappy. Day 13 Flappy invites, Hlop. Day 13-15 Vove, gets attacked by bugs. Day 14 Flappy and Hlop fight rogues. Day 18 Hlop becomes Vove's mate. Day 18-25 Bearyena's attack the camp 😧 Day 25 after long travel, Spoot is born.
    1 point
  7. iii 18 was an . Experience ! Sorry for not being active in a while things happen
    1 point
  8. IMPORTANT MESSAGE FOR NEW USERS: The ‘paw up’ reaction rarely means ‘like’ around here! If you want to like a post use the normal like reaction or the heart eyes of you really like it. Paw up is to agree with a post or acknowledge what someone said and show you’ve seen it!
    1 point
  9. Tribes I love Asmadeus's idea of other passive or aggressive nicheling tribes! I think that could add a fun new gameplay element, having to manage your relationship with another neighboring tribe. I think it would be fun to have different approaches your tribe could take to these tribe relations that could relate to the genes you have, like you could try and disgust them so that they avoid interacting with you entirely, you could scare them into giving up territory and food, you could befriend them so that they will breed with you and fight predators with you (but might have disadvantages like they'll be more comfortable being around you and taking up food in the area). Maybe if you take Asmadeus's idea of adding leadership, the requirements to befriend, scare, disgust, or remain neutral might relate to the traits of the leaders and therefore will change as leadership changes. Dens I also like the idea of dens that can house more babies and offer protection without needing an adult nicheling on a tile directly next to them at all times. Maybe you need digging paw to build one, or maybe you need to find one already on the island, forcing you to explore. More Turns Another thing that I've thought of after returning to nicheling for the first time in years is that I'd like the nichelings to have more turns in a day. I think this could really make it feel like a new game instead of the og niche with a new update. The game would have to be balanced differently to account for having longer turns, but I think it would be fun to be able to send a group hunting in the early morning and have them return with their haul by nightfall to feed their babies. I like the fact that niche isn't on a timer though and the speed of a day is completely up to you, so if there was going to be different times of day I would prefer the speed to still be determined by the player. Something like each nicheling having a certain number of actions they can do each time of day. It could be cool for different actions to take different amounts of time for individual nichelings depending on their traits. Some actions that are locked behind certain traits, like digging for roots, would instead just take up more of a nichelings day if they don't have digging paw. Maybe some actions, like building a den, can take all day or even multiple days, but a nicheling with digging paw can do it faster. Complex feeding system Speaking of which, having a more detailed feeding system might be cool too. Nichelings could also use the dens as food storage, and they have to be within a certain radius of it at night in order to automatically feed from it between days. I cant decide if it would be too tedious for each of these dens to have a different inventory that would have to be filled up, or if it should all just be connected to the same inventory. Nichelings would have their own inventory and would have to return to the den radius in order to drop off food for the rest of the nichelings to automatically feed from. Nichelings could also have their own radius, and act as a "den" in the sense they will share food with other nichelings between days. Pack Traits I would LOVE it if there were pack traits that you could work towards that all of your nichelings would then learn and be able to teach their young. Maybe you start out the game only being able to build nests which don't offer protection or stealth, but you can learn how to build a den that gives protection from the baby-stealing birds or a tree nest that keeps babies out of the reach of bearyenas. You could just keep it simple and make it an unlockable skill for the whole tribe to use for the rest of your time playing that savefile, or you could make it more complex by making nichelings have to teach it to each other. Maybe there is a certain set of requirements for a nicheling to learn that skill (like how you have to swim a certain number of times to unlock gills), but only that one nicheling will learn that skill. The nicheling then needs to teach it to other nichelings. My idea for that would be that every night nicheings standing next to each other have the chance of passing on the skill to another nicheling (This could be influenced by an intelligence gene?). Maybe baby and children nichelings have a higher chance of learning said skills. You could also tie in the neighboring tribes idea and make it so that befriending a neighboring tribe (or destroying them) could teach you new skills, or a nicheling that is accepted into your pack from a neighboring tribe could come with a skill that can be taught to other nichelings
    1 point
  10. I just spent half an hour downloading a video, only for it NOT to work.
    0 points
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