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Showing content with the highest reputation since 02/28/2024 in Posts

  1. It’s been a long time since I’ve arted! Anyways here’s some headshot designs for the WoF tribes. Feel free to use this as a base as long as you credit me and dont remove the watermarks/claim It as your art You can also crop them if you only want to do one Top: MudWing, SkyWing, SeaWing, IceWing Bottom: SandWing, NightWing, RainWing
    6 points
  2. if anyone wants to see all my first discoveries eek react to this and i'll put you in a PM because not all of them are forum-friendly
    5 points
  3. Stylised Flight Rising deities! Really proud of these
    5 points
  4. Look! Art! I have the whole lore and storyline planned out for a story, but I don’t know what to do with it. I was thinking I could write the story on Wattpad. I’m not sure though. And no, I’m not writing out the whole lore for anyone, it’s too much effort. Basically, it’s about this (Person? Creature?) named Curled Storm who lives in a colony with a seemingly strict leader named Sheath. Curled Storm is hardly older than a cub, so she should naturally be in the nursery or with an adult, but Sheath has already been training her himself, and nobody knows why. Help I’m already doing too much typing.
    5 points
  5. guys I did pretty makeup a few days ago so congratulations you get an eye reveal
    5 points
  6. first three days of rw art month!! (the reason that the submerged superstructure and chimney canopy ones are in completely different styles is that APPARENTLY backgrounds aren't half as painful when you don't subconsciously make them that way. who would have thought. not me /lh)
    5 points
  7. New WoF designs just dropped its like a few of the Jade Winglet If I do the rest I’ll do a lineup size comparison of them
    5 points
  8. I like doing lineless art now Loxfeaf (My sona) Sheath (Doesn’t look chonk on purpose) Unnamed AI girl whose about five hundred years old (same age as Sheath)
    5 points
  9. Hunter, surv, monk, Spearmaster, Saint and Rivulet (I have yet to do the others, sadly there will be no nightcat or Inv unless I get more Modelling dough which is very likely not happening)
    5 points
  10. 4 points
  11. WHAT im not sure if this tops batzillaphishzillaphishzillaphishzillaphishzillaph but this is hilarious
    4 points
  12. I poured cereal and milk in a sock, left it there overnight and then ate it all It this post gets 10 likes I will do it again
    4 points
  13. Hey! Feels weird making this my first post, but I used to be one of the super early beta testers from the facebook days. I've still been playing from time-to-time so here are some suggestions partially based on the older demos: The first version I played was before you guys introduced the island idea. It was one giant land mass with hot edges and a temperate center. It would be neat if the next game took a que from dwarf fortress or rimworld and let us choose a "site" on a much larger continent to live on, with the ability to adjust how big the gameplay area is. The main difference between this idea and the islands is that it allows more biome diversity, since there wouldn't always be an ocean on the edge of the map, and those biomes can be significantly larger so if a player decides to move their tribe across the continent it wouldn't always be a (relatively) quick hop to the other side of a harsh environment. Depending on what you guys plan to do, settings options to choose between being on a continent vs island might work. Alternatively, you could improve how dwarf fortress' "site" system works and allow players to move the playable area similarly to how the islands work now, by moving all of the ones your plan to take to the edges of their "territory" before the players push to move in that direction. The "site" would then move a square over on the world map, and allow larger tribes to stick together instead of picking a handful who can move on. I think this system would also allow weather and seasons to provide some impact to gameplay. In the original, it didn't make too much sense to add difficult weather outside of certain islands to help differentiate them. With a global map and "site" system, players might be in a single biome for a rather long time, so adapting your species to the weather in that area as well as the climate would add to the gameplay. Along with the weather acting as a signal that you should adapt your species before you keep going forward. For example, if your temperate-aligned animals are moving north, the rains get colder. The area would normally be warm but the cold rains signal that your species needs to adapt before they hit an icy region. Cold rains can also be a signal that winters here get much colder than your animals can handle, even if they can live in the area during summer, and it would be a good idea to move back down south before it gets too cold. Next idea comes from one of the facebook beta builds: Age-related traits. At the time you guys had the nichelings' fur get darker with age, it was removed in later builds. I think that should be brought back if you plan to expand the genetics system, it would be neat to have different genes affect aging. Different white or black fur patterns that show for age-related reasons, and animals losing strength and speed after reaching their elder years, would be neat to see. Now here are ideas I've had over the years from playing the finished product: Let adults pick up babies. The main reason I've personally never had an entirely sneak and speed-based species is that if I build a nest and a carnivorous animal shows up the next turn, I can not move the mom. The baby will be eaten. Admittedly, feeding your babies to carnivorous animals is a strategy some animals use, but most of the ones that have children who can't immediately walk will try to pick one up as they're running away. In-Depth family trees. I'm not sure how viable this is for you guys so it's not a huge deal, but there is a little open-source project called Clangen with a neat family tree system. The main reason it works, I think, is because of the afterlife menu that allows you to keep cats around or let them fade. Fading allows their details to be deleted by the game and leave little ghost image in their place that lets you know "someone existed there", and how long it takes for them to fade can be customized. You can't, for instance, click on the little ghost image to see if they had descendants, you can only mouse over and see their name. For Niche 2, I probably wouldn't call it an afterlife, but having a similarly styled menu off to the side as an "archive" or "graveyard" would allow people to scroll through their family tree, should the player choose to make sure that specific animal's details don't fade. Fading would also prevent the Crusader Kings 2 problem where the family tree will lag horrifically after enough generations pass. Clangen also allows renaming the not-faded dead and adding biographies, which is neat for players who like to tell stories that involve current generations changing details from the past or mythologizing their ancestors. That last part really isn't necessary for this kind of game but it's something to consider. Auto-resource gathering. Clicking on every individual animal to get food and straw is a bigger population cap than the resources themselves and part of why I never return to old saves anymore. I like playing with big tribes but I can't remember what all 50+ of them were supposed to be doing when I get back. On paper, it's not a big deal to roll with it, but it also slows things down so much that it turns into death by 1000 cuts. Sex-linked genes. I'm specifically referring to the mane. Sometimes I just want the mane to not be sex-linked. At the same time, sometimes I want other traits to be sex-linked. Genetically, I have no idea how traits develop sex linkage or how it's possible for them to stop being sex-linked, but since the original game does allow us to mutate gills and webbed feet onto a baby whose parents were both bear hybrids with no family history of either of those traits, I'm not sure how hung up on accuracy we need to be for making traits sex-linked or removing the sex-linkage from other traits. Give birth without a nest. It should be dangerous, harmful to the mother, and potentially result in a stillbirth; but I'd vastly prefer the risk of losing the baby to the eternal pregnancy thing we have in the original. Especially when part of the challenge was supposed to come from having rogues around trying to sneak-breed your females. Why would I ever have the ones I want to breed move around before they're pregnant by the creatures in my tribe? Why would I let a creature I never planned to breed take up the limited space and resources on a nest just to have a baby I'll likely throw into the ocean? Admittedly they only go into the ocean if they're eternally sick, but the point stands. It's honestly something I've always been annoyed about but tolerated because it was the first type of game going into this kind of depth. I really, really don't want to see eternal pregnancies in the second game. Others have already brought up splitting the tribe so they have their own resources and allowing creatures who aren't part of your tribe(s) to reproduce on their own, so I won't rehash that, I'm just putting this here to let it be known I've also had that idea for a while and would like to see them as well.
    4 points
  14. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
    4 points
  15. i barely post anything besides art anymore but oh well pretty much all of this is uty stuff (i don't care if you play it or not you can't stop me from posting about it anyways) except this one slightly older peridot doodle meme that i would say probably only i find funny but my dad laughed at it and he doesn't even know ut lore so (the flowers are a random image from google) and finally, martlet "bird papyrus" royal guard my beloved must protect :)) i aM SO GOING TO MOW THAT FLOWER
    4 points
  16. forgot about this place and also i just have not had much motivation to draw in general but i did make some stuff 😁 bday present for tundra bday present for coco orion content um and this is a thing i drew for an art magazine in my school
    4 points
  17. Oh wow, thanks for all the ideas folks Lots of cool suggestions here!
    4 points
  18. yesterday i killed someone with a golf club
    3 points
  19. i won a free aeries spec in the hit game creatures of sonaria 🤯
    3 points
  20. Murder + sacrifice = human Hmm.
    3 points
  21. Here’s the sad dramatic edit of this moment (made by my sister (white coat) IMG_1442.MOV
    3 points
  22. forgot to say this but yesterday was my birthday!! I turned 14 i got a stylus for my birthday so I don't have to draw with my fingers unless I want to!! I decided to test it out with my chromebook and i made this base by albluu
    3 points
  23. the dragon adventures... its taking me over.... AAAAAAAAAAAAAAAAH (i forgor to post this)
    3 points
  24. i combined abomination + rap and it made Eminem. the disrespecttt
    3 points
  25. One thing I thought would be cool was gendered or age related traits. A gene or setting to have antlers/horns develop in adulthood or adolescence. Maybe a setting for gendered traits in sandbox mode, for example, only a male creature could have antlers/certain colours or any trait really. I just think that would be a cool addition and add more dynamics to the game. It’s a totally cool game as is, but a Niche 2 sounds awesome as well because there’s so many ideas to work with! (Sorry if this is a really late reply)
    3 points
  26. I never post my art stuff but I like this drawing so I'll toss it on here, I love playing clangen and this guy is ConeStar! He has a grumpy personality but is really sweet towards his clanmates, this specific drawing is when he was comforting a kit named Sablekit because he wasn't getting along with his clanmates. My idea is that since Sablekit also has a grumpy personality I wonder if he understands Sablekit more than most of his clanmates do.
    3 points
  27. 3 points
  28. This one is newer (kind of like a character sheet thing) Also I can tell my art style changed from fat to thin line art and I kinda miss the old way i did it, but which one do you guys think is better?
    3 points
  29. Ok so I've been kinda dead on this thread for a while,especially in the art sense, so here's an art dump entirely based on the characters I explained a few posts ago These ones are older (ignore the lad in area 51 that's much older and also has nothing to do with anything else lmao)
    3 points
  30. Hiiii guys this isn't abandoned i just love procrastinating ✨ Uhhh I'll figure out a schedule if everything goes well there should be at least one post per week In the meantime, you can send questions to the scientists studying the nichelings and I'll answer in character (fuel my worldbuilding addiction /hj)
    3 points
  31. i keep thinking you're polly because of the pfp
    3 points
  32. one of my favorite activities is giving every single character i draw eyelashes regardless of gender and for no reason other than i felt like it
    3 points
  33. catboys ^__^ oh and golf too
    2 points
  34. That’s because a lot of the children not in school are busy training for war for about five hours of the day. The world is an eternal night, no sun but two moons. There are ancient artificial lights that reflect the moonlight so the planet can see, but some are broken, so about five hours of the day it’s pitch black, so it’s hard for the people that can’t see completely in the dark, so those are the hours completely off-job (apart from guarding outposts and stuff). So, ten hours of school, five hours of training, making about fifteen hours of school, then there’s thirty five hours off, including the five lightless hours, which is curfew, and the thirty free hours is usually used for jobs to help the kingdom or more school. And the school has a lot of homework.
    2 points
  35. I combined ‘Ursula’ and ‘teenager’ and I got Teenage Mutant Ninja Turtle
    2 points
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