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Showing content with the highest reputation since 03/21/2024 in Posts

  1. It’s been a long time since I’ve arted! Anyways here’s some headshot designs for the WoF tribes. Feel free to use this as a base as long as you credit me and dont remove the watermarks/claim It as your art You can also crop them if you only want to do one Top: MudWing, SkyWing, SeaWing, IceWing Bottom: SandWing, NightWing, RainWing
    6 points
  2. if anyone wants to see all my first discoveries eek react to this and i'll put you in a PM because not all of them are forum-friendly
    5 points
  3. 4 points
  4. WHAT im not sure if this tops batzillaphishzillaphishzillaphishzillaphishzillaph but this is hilarious
    4 points
  5. I poured cereal and milk in a sock, left it there overnight and then ate it all It this post gets 10 likes I will do it again
    4 points
  6. yesterday i killed someone with a golf club
    3 points
  7. i won a free aeries spec in the hit game creatures of sonaria 🤯
    3 points
  8. Murder + sacrifice = human Hmm.
    3 points
  9. Here’s the sad dramatic edit of this moment (made by my sister (white coat) IMG_1442.MOV
    3 points
  10. also i loaded up survivors campaign to be silly with the genetic slugpups mod and accidentally finished the game in 11 cycles and had to spawn some spups in with beastmaster because i was going so fast spups didnt ever get a chance to spawn in shelters i was sleeping in 😭
    2 points
  11. HOW IS THIS NOT A FIRST DISCOVERY 🤬🤬🤬
    2 points
  12. @lizardcake I dreamt that I met you in real life and you were 2 metres tall
    2 points
  13. Behold a TwigStar and some drawing+shading practice! (I took many creative liberties with the chest fur and tail because no one can stop me >:3) Also I added lots of texture to the mane, cheek, chest, and tail fur because I think he has stiffer/rougher fur! Also kinda feels like it fits the Twig prefix-
    2 points
  14. I didn't do beehives because my motivation turned into a dead fly :[ I combined Lantern Mice and Spear because some pretty bad things happened yesterday and yeah
    2 points
  15. i listened to bone island on loop for like an hour yesterday and now its stuck in my head help
    2 points
  16. The fact that "werewolf" is a whole genre on wattpad is crazy "Hey what's your favorite book genre" "Werewolf"
    2 points
  17. hmmm blueberry is very interesting i keep discovering blueberry things
    1 point
  18. My Google doc titles The last one has absolutely NOTHING to do with what I’m writing about.
    1 point
  19. 1 point
  20. Thank you for all the cool ideas! Can't promise they'll be used anytime soon but next time I need a name I'll remember these! Yea I play clangen all the time and SOMEHOW didn't even think of using it to come up with names- Thanks for the suggestion :3
    1 point
  21. heres how to get some of my first discoveries -Combine Alt-Right + Australia to make Alt-stralia -Combine Dead Cat + Gimme to make Gimme Back My Cat
    1 point
  22. why does the 👹 emoji fit with anything its like the perfect topping of silly chaos rat energy
    1 point
  23. "Excuse me for wanting to be eaten in style 🙄"
    1 point
  24. I understand your pain.
    1 point
  25. i looked at some old posts on this thread and i regret it so much i was so ungodly cringe 💀💀💀
    1 point
  26. ty to you guys!!! made this in algebra base by albluu
    1 point
  27. 1 point
  28. It's been fixed!!! Except for the Slugsomnia feature. Only have two outdated mods (Less Deadly Rain and Pups+) now
    1 point
  29. So excited to write WildClan but I decided I should probably flesh out my characters more to add more depth so I hope to update WildClan today but no promises!
    1 point
  30. forgot to say this but yesterday was my birthday!! I turned 14 i got a stylus for my birthday so I don't have to draw with my fingers unless I want to!! I decided to test it out with my chromebook and i made this base by albluu
    1 point
  31. The Prime Minister of Canada apparently
    1 point
  32. tutankhamen + hobbit = bilbo baggins?????
    1 point
  33. Zero context (I’m the one in the purple hoodie, the other two are my siblings)
    1 point
  34. Hey! Feels weird making this my first post, but I used to be one of the super early beta testers from the facebook days. I've still been playing from time-to-time so here are some suggestions partially based on the older demos: The first version I played was before you guys introduced the island idea. It was one giant land mass with hot edges and a temperate center. It would be neat if the next game took a que from dwarf fortress or rimworld and let us choose a "site" on a much larger continent to live on, with the ability to adjust how big the gameplay area is. The main difference between this idea and the islands is that it allows more biome diversity, since there wouldn't always be an ocean on the edge of the map, and those biomes can be significantly larger so if a player decides to move their tribe across the continent it wouldn't always be a (relatively) quick hop to the other side of a harsh environment. Depending on what you guys plan to do, settings options to choose between being on a continent vs island might work. Alternatively, you could improve how dwarf fortress' "site" system works and allow players to move the playable area similarly to how the islands work now, by moving all of the ones your plan to take to the edges of their "territory" before the players push to move in that direction. The "site" would then move a square over on the world map, and allow larger tribes to stick together instead of picking a handful who can move on. I think this system would also allow weather and seasons to provide some impact to gameplay. In the original, it didn't make too much sense to add difficult weather outside of certain islands to help differentiate them. With a global map and "site" system, players might be in a single biome for a rather long time, so adapting your species to the weather in that area as well as the climate would add to the gameplay. Along with the weather acting as a signal that you should adapt your species before you keep going forward. For example, if your temperate-aligned animals are moving north, the rains get colder. The area would normally be warm but the cold rains signal that your species needs to adapt before they hit an icy region. Cold rains can also be a signal that winters here get much colder than your animals can handle, even if they can live in the area during summer, and it would be a good idea to move back down south before it gets too cold. Next idea comes from one of the facebook beta builds: Age-related traits. At the time you guys had the nichelings' fur get darker with age, it was removed in later builds. I think that should be brought back if you plan to expand the genetics system, it would be neat to have different genes affect aging. Different white or black fur patterns that show for age-related reasons, and animals losing strength and speed after reaching their elder years, would be neat to see. Now here are ideas I've had over the years from playing the finished product: Let adults pick up babies. The main reason I've personally never had an entirely sneak and speed-based species is that if I build a nest and a carnivorous animal shows up the next turn, I can not move the mom. The baby will be eaten. Admittedly, feeding your babies to carnivorous animals is a strategy some animals use, but most of the ones that have children who can't immediately walk will try to pick one up as they're running away. In-Depth family trees. I'm not sure how viable this is for you guys so it's not a huge deal, but there is a little open-source project called Clangen with a neat family tree system. The main reason it works, I think, is because of the afterlife menu that allows you to keep cats around or let them fade. Fading allows their details to be deleted by the game and leave little ghost image in their place that lets you know "someone existed there", and how long it takes for them to fade can be customized. You can't, for instance, click on the little ghost image to see if they had descendants, you can only mouse over and see their name. For Niche 2, I probably wouldn't call it an afterlife, but having a similarly styled menu off to the side as an "archive" or "graveyard" would allow people to scroll through their family tree, should the player choose to make sure that specific animal's details don't fade. Fading would also prevent the Crusader Kings 2 problem where the family tree will lag horrifically after enough generations pass. Clangen also allows renaming the not-faded dead and adding biographies, which is neat for players who like to tell stories that involve current generations changing details from the past or mythologizing their ancestors. That last part really isn't necessary for this kind of game but it's something to consider. Auto-resource gathering. Clicking on every individual animal to get food and straw is a bigger population cap than the resources themselves and part of why I never return to old saves anymore. I like playing with big tribes but I can't remember what all 50+ of them were supposed to be doing when I get back. On paper, it's not a big deal to roll with it, but it also slows things down so much that it turns into death by 1000 cuts. Sex-linked genes. I'm specifically referring to the mane. Sometimes I just want the mane to not be sex-linked. At the same time, sometimes I want other traits to be sex-linked. Genetically, I have no idea how traits develop sex linkage or how it's possible for them to stop being sex-linked, but since the original game does allow us to mutate gills and webbed feet onto a baby whose parents were both bear hybrids with no family history of either of those traits, I'm not sure how hung up on accuracy we need to be for making traits sex-linked or removing the sex-linkage from other traits. Give birth without a nest. It should be dangerous, harmful to the mother, and potentially result in a stillbirth; but I'd vastly prefer the risk of losing the baby to the eternal pregnancy thing we have in the original. Especially when part of the challenge was supposed to come from having rogues around trying to sneak-breed your females. Why would I ever have the ones I want to breed move around before they're pregnant by the creatures in my tribe? Why would I let a creature I never planned to breed take up the limited space and resources on a nest just to have a baby I'll likely throw into the ocean? Admittedly they only go into the ocean if they're eternally sick, but the point stands. It's honestly something I've always been annoyed about but tolerated because it was the first type of game going into this kind of depth. I really, really don't want to see eternal pregnancies in the second game. Others have already brought up splitting the tribe so they have their own resources and allowing creatures who aren't part of your tribe(s) to reproduce on their own, so I won't rehash that, I'm just putting this here to let it be known I've also had that idea for a while and would like to see them as well.
    1 point
  35. i drew this one yesterday (its my friends oc😍)
    1 point
  36. finished!!! base by clay, edits by me
    1 point
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