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Sheireen

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Posts posted by Sheireen

  1. On 10/18/2019 at 12:37 AM, Zixvir said:

    good idea but 

    suggestion: there will be no wait for your turn all you do is one nichling on p1 takes an action after p1 chooses the nicheling p1 wants to take action then the same with p2 

    that way it's the same as normal niche like with wild nichelings

    that wouldn't quite work if the groups are differently sized. What would you do if p1 has 4 Nichelings and p2 has 15? should p1 move the same ones more than once a day or should p2 go through all of his remaining at once after they switches for the first 4? the second method would be
    an unfair advantage for p2 and the first an even worse advantage for p1

  2. This is rough

    my poor nichelings starve to death with perfectly fine berrys in front of them because they can't tear them down
    I think I skip that rule, if they leave after 30 days anyway, then picking some berrys won't hold them back too much, they are still nomadic if they leave in time, no matter how they got their berrys

     

    but nice challenge

    • Like 1
    • Sad 1
  3. On 12/28/2018 at 9:41 PM, BirdsAreCool said:

    Asides from possibly being magical, I don't see anything unrealistic about it. As @heyitsgeorgie said, we already have the purr snout which can heal nicheings, so why not? I would only give it 1 strength though, theres no reason for it to be stronger than other horns or antlers, and if it's also going to have magical powers as well that's maybe a bit overpowered. I also wouldn't add attractiveness. While humans might think it's awesome because who doesn't love unicorns, it wouldn't really be any more attractive than other horns or antlers to nichelings  

    as Skysplash said, purring actually can help heal wounds (and even some illnesses to a certain degree) and I don't see any way a horn (or tooth that sticks out like a horn) would help for healing
    but I would add attractiveness because while noone is really sure why Narwhals have these horns (or teeth to be precise) it is speculated that they might play a role in attracting and impressing females.

    If it's not base of narwhals and rather the interesting one horn mutation you gave pictures to, then it would obviusly make no sense though

    I also agree that 1 strengh is enough for it either way

    • Like 1
  4. Favourite Twins, huh?

    well this set of identical but not so identical twins has definetly won a place in my favourites20180506140613_1.jpg.b1613a7160ee60800781cf246711a73e.jpg

    I also liked this doomed set that is soon to die. the killer mountain gets me everytime :/20180510133211_1.thumb.jpg.00124537a89c4584aa0b50a476e515b1.jpgas my last two an without much longer too live they were forced to be mates and had a healthy daugher that was eaten at the tender age of 2 days

     

    Last but not least come my blind swampy oracle twins. They couldn't do much, but I liked them anyway.

    20180519173938_1.thumb.jpg.57bf1c56a381d88e2f8d8f96d2e31bd4.jpg

    • Like 7
  5. lean body used to be called small body and covers all the main points already, I don't see the point for an other body type that does the same

    a difference would be it has more speed, but the "smaller limbs" don't slow any animals down. have you ever seen a mouse  run? they are fast! smaller limbs= quicker leg movement, so it is just lean body

    to the point's that are not covered by lean body :
    how would being small help to gather more food?  a lot of small animals coincidently gather more (compared to their body weight) but they also have to eat a lot more so in the end no difference and the quick gathering is not really linked to the size
    how would being small hep the fertility? you are probably thinking of bunnys and the like for this, but their fertility has nothing to do with size. rather think about dogs, do chiwawas have a higher fertility than ridgebacks? I am actually not sure but I don't think so

     

    to the flying: yeah of course lean body should give +1flying to winged ones, it would only be fair since big body gives -1

    • Like 2
  6. but how would a derpsnouted no-paw nicheling crack open nuts?
    just because you have seen how it is done, dosn't mean you have the ability to do it
    if you watch the elders use their nimble fingers, how will that help you? when you physically don't have the means to do it the way they showed you?

    In general I think nature and nurture work together to form a person, but the jumps in Niche are too big for that
    it is not a simple "that person has talent" but otherwise similar enough abilitys (like having hands, even though some are more nimble than others, they are basically the same)
    we are not comparing a human with an other more/less talented in one area human; we are comparing cats and bunnies

  7. I think it should block the tail like Spiky Body does.
    type 1 gives distastefull appearence and toxidity, same as toxic body, but adds flying and attractiveness so there has to be something to balance it out
    no tails would also be a bit more realistic, unless you can name me a butterfly with tail (longer wing parts that are called tail don't count)
    and it wouldn't be so crowded

  8. I think if they were hit, they probably would hide in their hole no matter if they see your creature or not. beeing hit by something is a prety sure way to notice it
    so even if Rameana can hit it, as long as she can't kill it it would just hide.
    because of the poison it might die down in it's hole later but how to reach it?

    sorry Reana, you are not made to be a mole hunter :(

  9. maybe drinking could give a "cooled down" buff for ~1-2 days that reduces the heat a Nicheling has to endure by 1 (and that way lets it have the extra energy unless it is waaaaayy too hot)

    • Like 3
  10. 2 minutes ago, JAM Pheonix said:

    I also got inspiration of this from the mexican Day of the Dead.

    I think adding this will add some more of a mix to Niche.

    but Niche is about genetics and not about any mythological and open for debate things like afterlife
    a lot of people rp it like the ancestors are guiding the tribe and some ascend to godhood -I do too- but I think these things should only come from the player side and not from any game mechanics. in wildlife, dead is dead.

    and game mechanics wise it would feel a bit cheaty if one of your females got attacked by a rouge but don't worry, you can just let the baby be your deceased favourite instead

    however, I would like if you could 'save' a handful of your favourites and have them have a rare chance to spawn/reincarnate as wanderers. custom name included

    • Like 4
  11. @Lilytuft I think on albinos it should be just white
    the red color in albino eyes dosn't come fron any special pigments, it is the lack of pigments that let you see the blood behind the iris
    seeing blood in the feathers would be weird, to some degree possible -at least for the quill part- but weird
    so the accent colors for albinos should be just white

    • Like 2
  12. Just now, Scorpion said:

    I think it would be a great idea. Here's my suggestion for how it'd work:

    Each player has their own tribe to take care of, and their own little island, but the islands are kinda like an archipelago. Then the nichelings can interact with each other, only if the other player who controls the nicheling allows it. The exception for this rule is attacking other nichlings. There should also be a tribe-naming, so everyone knows who's tribe is who's. Also, the tribes can protect each other, or destroy each other. The last remaining tribe wins. Niche Multiplayer should also be organized in servers. There should be private servers that are invite only, in case you wanna hang out with friends.

    That's my opinion/suggestion on this new game mode

    with servers would be impossible since the developers already said they would need to change too much of the code to even start working on that
    this is why I specifically suggested a hot seat/lokal/one-pc multiplayer  in hopes that would make i easier on them

    as I think of it, any island/map can be chosen. so if you want you can have the archiapellago or you could share a jungle

    since it would need to be round based, getting permission for every interaction besides attacking would be tedious. I think no breeding between tribes no matter what but any other interaction possible without extra confirmation would be best

    Tribe Naming would be nice

    sure they could fight each other or help. maybe life in symbiosis where one kind hunts bunnies and the other can pick berries without worries that the bunnies eat them away or something

  13. maybe if we say it is supposed to be a narwhal horn instead they would not mind :D

    in that case, I think 1 strenght and 1 attractiveness would be enough (though magical healing powers would be cool :D )

    • Like 4
  14. 1. you still didn't answer how it could work in Niche. I know inteligence is an important factor for animals and evolution, but how does it fit into the game concept? think about game mechanics and not just vague ideas of how things should work

    2. I am quite sure fishy meant in Niche, as in the game, it is just about the body parts and not evolution in general

     

    for the simulation aspect, look here

    https://strayfawnstudio.com/community/index.php?/topic/2018-simulation-mode/

     

  15. and how do you suppose it could work in Niche? if there were an "intelligence" gene, how would it work in game?

    as you said, the choices are made by the player. so every Nicheling has the intelligence of the player controlling it

    if you want them to throw things, maybe there could be a throwing paw or whatever but since they can't act on their own or let alone think for themselves, how would intelligence affect anything? you can't just throw around what you would like to see in a game like this without giving a solution as to how it could work in that specific game

    and what do you mean with "computer toy" games are games. they are for having fun, as are toys. there is little difference between a game and a toy, the only one that comes to mind is that a game has rules and a toy is the object you play (games) with

    and the goal of Niche is not to form a civilisation, it is to find an evolutionary niche. both is about evolution but there end the similarities. if you want a game like simearth you are at the wrong adress because the game has a different intention.

    • Like 4
  16. 2 hours ago, Palaeolithic Raccoon said:

    I think trying to impose multiplayer on games not intended to have it is a mental illness.

    or maybe some people just want to share the experience of playing a game they love with their friends and so they think of ways that might make it possible
    to assume wanting to share your fun with other people is a mental illness does not only show how little you unterstand about human nature but it also makes you a very rude person :/

    • Like 1
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