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Sheireen

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Everything posted by Sheireen

  1. @MysticTopaz They look awesome but a bit too textured for ingame I think but as fanart/concept art they are great! and I didn't mean for them to be covered in scales all over, just a hint of scales at the breast like the strands of fur we get on normal body without having it everywhere, the rest would be filled out by imagination ^^ and for the leaf/sky one, I like it but again, it is too textured for ingame I think, ingame they are all solid colored. so maybe the sky blue could be the overwrite color for the pattern? I made an example how a spotted one would then look when sitting on a tree, but very simplistic whithout texture, just color and outlines as we get ingame
  2. Of course!! Draw whatever you like ^-^ sky color when on a tree, yes possibly, though wouldn't leaf colored make more sense? Idk but draw it anyway if you like and yeah, the heat thing was just an afterthought since most reptiles are cold blodded and do better in warm regions, but it is unnecessary. Color change is the only important feature about this idea I'm anticipating your pictures of this
  3. Hey I was thinking about a Body Type that would overwrite the colors of a creature like Toxic Body does, but instead of standing out with intimidating warning colors, it would help the Nichelings to blend in perfectly with their enviroment: the Chameleon Body A chameleon changes his colors based on what they see to blend in so I suggest the colors would change depending on what biom-tile they are standing on. The pattern would still be the same (a spotted one would still be spotted, a striped striped...) but also change in color depending on the biom. I made a picture for illustration 5 times the same nicheling in different enviroments (I forgot the beach and the water but you hopefully get what I mean) I'd like if the body could be made to look slightly scaly instead of fluffy ^-^ It would give a lot of camouflage but has next to no other benefits, maybe heat resistance +1 or 2 but cold resistance -1 or 2 if anything Let me know what you think
  4. of couse it doesn't need one, it is fine just as it is, but i think it would make a fun optional gameplay I am mostly just throwing around with wild ideas that randomly pop up in my head and then think about how to make them possibly work to see what others would think about it ^^ and for the "too many nichelings"-issue, just don't let the other one get too many, steal their food sources so they can't feed everyone and have to lower their numbers, mark your teretory by killing intruding nichelings if need be, this kind of battle is also a constant in natural selection and evolution and that game mode would be a bit different than solo for sure, but it would fit the theme nonetheless
  5. I know, no Multiplayer for Niche, it would take too much time to add it, but hear me out!!! I am not talking about a real multiplayer where you'd have to connect two computers one way or an other. I am talking about a hot seat multiplayer, basically running two packs/tribes in one game instance and switching between the two I sadly don't know anything about programming a game but I imagine this to be a lot less work than online or lan multiplayer, if this is still too much work then just ignore it -one would start at opposite sides of an island -recources like collected food and nest material are counted seperately -default gem colors might be different for both? example: P1's Nichelings are born with blue gems until changed and P2 gets orange as default. wanderes still green. -player 1 gets the first turn to move all his Nichelings, when he ends the day player 2 starts. next round player 2 starts and 1 ends ->that way noone would have the privilege to always harvest berrys before the other one has the chance -you can't breed with members of the other players pack or invite them in, similar like with the adams on homeisland ->exeption: if a banished member wanders around, he is free for the taking With this multiplayer mode, your creatures wouldn't only have to adapt to a static enviroment but also have to compete against an equally adaptable group and either search it's own niche next to it or fight for dominance over that niche Problems: -Island travel might be problematic and would either have to be impossible in that mode or maybe as soon as one travels, the other gets to pick the same number of Nichelings from whereever they stand at that moment -One could make a unnecessary move just to give that one nasty rouge a move to get to the other players female without them being able to do anything against it...might not be a problem but I'm not sure about that -I really don't know if this is as relatively simple as I think it is or if it would take lots and lots of time one could spend with 5 other features >_< ///Edit: I just thought about an explenation why the tribes would be active at different times and how about that gets linked to daytime? so one could pretend tribe 1 is dayactive and 2 is nocturnal, changing the light a bit but letting everything else be the same otherwise (and pretend rabbils are active all around the day). of course then the 12211221 rhythm I thought about would make no sense anymore, but if one always gets the days and the other the nights, then let the weather change and berry growth rythm be linked to that, counting for this purpose each players (or if you play both yourself, both tribes) turn as an entire day, but aging wise only day+night=1 for example, at the end of a sunny day, tribe 1 gets to sleep. as tribe 2 awakens for the night it starts to rain and the berrys grow back, they are thankful fot this, since the night before there was hardly any food to be found because of the drought
  6. They are so cute! and an abushing enemy is actually a good idea, I like it. But would it make sense for some little snakes to attack prey as big as a nicheling? or am I imagening them too small because of how cute they look xD?
  7. or maybe insted of "You unlocked a new Gene" it says "You Unlocked Nimble Fingers/Bearyena Snout/ Water Body/Claw"
  8. That would be interesting, so since they are gliding they wouldnt be able to fly as far as winged nichelings, but they still could use some basic berry picking or something like that at least
  9. @Unboltingcat exactly!! many birds are colorful to impress mates. that is why I suggested this and also suggested it giving +1 attractiveness because it makes so damn much sense for birds to be colorful and attract mates with it
  10. maybe... I don't know if that might be too tricky to implement though. and perhaps some want to have it on non feather creatures. maybe it is just a special color that has to be unlocked first by something bird or matig call related? I think that would work
  11. Since we have now birds and the attractiveness skill, I think it would only be logical to have more fur/feather colours like blue and green there are a lot of brownish birds, but there are also a lot of very colourful birds out there Blue Fur as a gene that gives +1 attractiveness (and maybe a debuff to camoflage?) and can be combined with yellow fur for green, red fur for purple etc. I'm thinking of a not-as-neon-as-toxic-body but still eye-catching color pallet While we are at it, red could also give +1attractiveness
  12. hmm, I kinda like the "manticore style" version of your idea to make this work relatively simple one wouldn't even have to really change texture of it, just give it the horn colors instead of the fur colors and voila the insect like tail wouldn't look oddly fluffy anymore though I really like the model of the tail and wouldn't want anything changed with that but color seperation is fine
  13. or maybe a luring light on the head like anglerfish have, could be nice for water nichelings to lure fish to them with light ...but there wouldn't be much reason for landdwelling day active creatures to be lured by that so maybe as an extra just for fish some dessert snakes (death adder) have a tail tip that looks a bit like a leaf to attract it's prey, so maybe something like that?
  14. As you can see on this screenshot... my Nichelings got very good at hiding since the gras is no longer transparent. The Bug occured on 1.0.7 though it was after I switched back from the new preview version
  15. of course it would have to be in a head (or maybe something for the horn slot?) and has nothing to do with the eyes themself in case it wasn't clear what I was trying to say ^^° just buffing blind eyes would be dumb but maybe the sonar would allow them to "see" as far as they can hear so that the hearing bonus from the blind eyes would be an advantage in that specific combination (of course large ears would be also helpful to have for that) [PS: How can I edid my original post in this forum? I can't fnd the option]
  16. Hi, I thought about this idea for a while and i still think it would be good so I am posting it here. The title already says it: Echolocation. It is always so sad for me when a blind Nicheling is born and they can't move at all without helping pack members nearby, so I thought about a way that would allow blind Nichelings (if they have the right gene) the ability to map out their surroundings with sonar and move freely despite blindness it could be a bat head or the like, I have seen others suggest bat heads but not with this reasoning behind them. Include a bat head gene that gives the nichelings echolocation and we could have cute little blind bats walking or flying happyly around maybe even a new island that supports this because it is dark or misty or something else that hinders visuals, I thought about a half lit cave island that depending on how the light falls through the entrances lowers the range of sight let me know what you think :3
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