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PopsicleNinja

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Everything posted by PopsicleNinja

  1. I have been on Long Winter for a few days now, and not one bunny has spawned from the several bunny burrows near my tribe.
  2. 1. They can still join my tribe anyway. Besides, it's still a chance to bring fresh blood into my tribe if I breed them with someone else to produce better children. Now, if they're bad enough that it's not worth breeding them and they can't be used for anything, then they become ape/bearyena/balance bear fodder. 2. I think it's cruel to kill or banish a baby just because it has bad genes. A few bad genes can be corrected if they breed with someone with better genes. Besides, I almost never have totally useless creatures. 3. If I have a decent amount of creatures, I fight it. In the bleak situation where I do have to run, then it's usually because my tribe is too small, in which case I'm pretty much screwed anyway. 4. It depends. If I intend to breed them, or if their ability to do something outweighs their slowness, then they're staying. If they're one half of a close couple, I don't like separating them from their partner. Otherwise, if they are very old or truly useless, then I leave them. 5. What if I end up in a situation where there aren't enough males to breed with my females?
  3. Actually, my tribe died once in the hard swamp island and one of the options on Whale Island was to go to Crossing. I went there, naturally. But I guess cheaters never prosper, for that was the game save where a bug happened where I couldn't join Adam's tribe even though I had home immunity and it never gave me a blue text box.
  4. Moss brown fur with beige stripes Blue eyes Beige antlers/claws Big Body Claw + Runner Leg Purr Snout Big Ears
  5. 1. I will not leave Tiny Green without a decently sized tribe. 2. Speedrunning through any island is always a bad idea. 3. I will not go to any island without hard consideration and preparation. 4. Whale Island will not be used as a shortcut to Crossing. It takes the fun out of the journey. 5. Just because a nicheling is blind/ugly/useless doesn't mean they cannot breed to produce a better child if the opportunity to obtain a desirable trait comes up. 6. However, just because someone can breed doesn't mean they should. 7. All wanderers are welcome to join my tribe. Fresh blood is hard to find. 8. It is against the Warrior Code to neglect any kit in pain or danger. 9. I will not banish or murder any of my tribe members without a good reason. 10. I will not try to create a dystopia. There's always someone who will cause it to fall. 11. I will not create perverse drama for my own amusement. 12. There's no bad reason to kill a rogue male. 13. If a bearyena comes after my tribe, I will immediately swarm until it dies. 14. I will not attempt to fight enemies I don't have the strength to kill. 15. Any predator with a defense stat should be avoided at all costs. 16. I will not pick food from "friendly" carnivorous flowers, or they will always betray me once all the food is gone. 17. I will not make my tribe so large that half of them are starving. 18. Roleplaying is always a good idea, as it makes the journey more fun. 19. However, I will not play challenges that are virtually impossible. 20. And finally, I will not use the console to get achievements. Cheaters never prosper.
  6. I don't know what the code for generating a nicheling, and all the obvious ones don't work.
  7. Just look at this nice, friendly carnivorous plant...
  8. I have a lot of pretty children, but here's to the prettiest adult female in the tribe! Yellow/orange fur and blue eyes is a wonderful combination. She doesn't have any children herself, but she is a medicine cat! Update: Most of her tribe left for the Swamp and then Savanna, leaving Koreme and several others behind to start a new tribe. That wandering tribe has since perished.
  9. These are the sort of wanderers that make you wonder where they came from.
  10. I'm interested in your version of aspirations. I have a suggestion for one, maybe the urge to kill a predator? Also, if I could turn rogue males off for this challenge, I would.
  11. I'm trying to download a file for the Warrior Cats challenge, and despite me specifically searching for the right folder and placing the file in the folder, the savefile won't show up in the game. I looked into it, and it turns out the save files get deleted every time I open the game? What's going on here?
  12. I’d love to share my lore and storylines, this is a great idea! Already in my warrior cats story, the leader called out for new members, only to attempt murder on the next member that arrived. The deputy is now arguing with the leader.
  13. Within the third generation of my clan, my leader has already been accused of breaking the warrior code. He was on the stump howling, then he decided to attack the female rogue that appeared the next day for no good reason. Luckily she was healed and fell in love with someone else, and the deputy is berating the leader. I exited the game on a cliffhanger.
  14. I'd also like the ability to split and merge tribes, for roleplay purposes or practical purposes.
  15. I started playing a roleplay challenge where after three generations, one of the nichelings declares themself the "alpha", or dictator of the tribe. In my first challenge save, I was sticking exactly to the rules of the "Utopia" challenge, where after three generations, rejected nichelings get drowned in the ocean, and this includes wanderers. In that save, I played it on Tiny Green because it's difficult to escape, and had my rejects hide in a patch of tall grass near a whale island port that was never cleared. Here's the dumb part: On that first save file, one of the nichelings got an idea: have the rejects secretly breed with each other to produce children that are acceptable, and then send the children into the main tribe as "wanderers". The "wanderers" would add to the gene pool, and spread their agenda of resisting the dictatorship. That sounds good on paper until you realize that the traits that could get a nicheling rejected include bad paw, bad eyesight/blindness, derp nose, and gene combinations that render a nicheling useless. (That last one is a judgement call.) Here's the even dumber part: That idea actually worked. Within a few generations, there was no point to having the secret tribe anymore because one member was getting old and the other was technically acceptable but chose to hold off because she looked too similar to her sister. By that point, the main tribe disliked the current dictator for being petty and irresponsible, so they revealed themselves and kicked out the dictator.
  16. I already experimented with the Lion Pride challenge on another save file and concluded that it's too difficult. Other than that, the "Utopia" challenge was the first roleplay challenge I've done.
  17. I just finished the "Utopia" challenge, where after three generations, "imperfect" creatures get drowned in the ocean. I roleplayed that this happened on Tiny Green, rejects survived and hid in an uncleared patch of tall grass, breeding with each other to produce acceptable children that would enter the tribe as wanderers and add their genes to the main tribe, and more importantly, provide information to resist the dystopia. It ended with the fifth dictator being forced to resign by every other tribe member, the tribe migrated to Jungle Gate after the drama was over. There was only one fatality, and that was before the secret tribe was formed. I will admit, if I roleplayed on a larger island, then the story could've become much more tragic, so I might do that at some point. That aside, the tribe is now on Jungle Gate and heading to Deep Jungle, and I want another roleplay-related challenge to do.
  18. The gray one is a wanderer, the other two are my starters. They don't have home immunity. Slot1.nichesave
  19. I'm experiencing the same glitch where the water mysteriously changes color. But instead of turning purple, the water loses it's color entirely, which turns it into this ugly gray-tan color. I don't think any biome is supposed to have gray water.
  20. Update: I just arrived at the savanna last night, and the water was normal. When I entered the game this morning, it was this glitched gray-beige. It might be a problem that appears when I quit/enter the game.
  21. Here are a few stories... Eve is from a distant island, she was carried away by the tide during a storm. She managed to grab onto a piece of driftwood and float across the sea until she reached a tiny island, where she was stranded until Adam found her. They decided to have a family, and decided to stay on Tiny Green for the rest of their lives. Their children went on to the next islands. A cautionary tale that nichelings make sure to pass down is the Tragedy of Kolais. Born in the archipelago, Kolais was light brown with dark brown spots and green eyes, and she was the home immunity nicheling whose genes were most desirable because she still had poison fangs. She made the mistake of trying to swim to the next island as a teen, and lost almost half her lifespan. As she tried harder and harder to find a mate before her early death, she eventually resorted to guilting the only single male into having as many children as possible, regardless of immunity genes. She never passed on the home immunity. So, moral of the story... Don't try to cross islands as a teen. The Tragedy of Kolais didn't end with her death. Future tribes on Archipelago have discovered a nasty curse. If any nicheling drowns while swimming to a new island, then the whole tribe is doomed to an unhappy ending, or at the very least, they experience unexplained hardship and bad luck. For a while, tribes have suspected the presence of a malovelent spirit. Someone finally made the connection, and everyone has come to the conclusion that Kolais gets offended when nichelings drown. So, as a precaution against Kolais's Curse, elders are no longer allowed to swim to the next island, they are left behind to provide extra food and watch children until they grow up. On Archipelago and Oasis, there is the Goddess of Water. Her original name was forgotten, she was brown with fishing tail and gills. She showed herself to a developing aquatic tribe as a wanderer. She stayed underwater and guided nichelings as they crossed from one island to the next, while providing a boost to the tribe's ability to choose their genes. Now, her purpose is to guide and assist aquatic tribes. She grants water genes and positive recessive genes, and fertilizes water-based islands. She keeps getting more powerful with each tribe she influences, and one tribe discovered that she's even become powerful enough to override Kolais's Curse. One day, the Goddess of Water got tired of dealing with the curse and decided to give Kolais a chance to prove her worth. Although Kolais had lost her leg in a battle with the Goddess of Water, she was given a digging paw and horns and told to help the tribe. So, an infertile, green-eyed, poison-fanged wanderer named Lais showed up on the island she was born on, the island that Kolais had previously haunted. If Kolais was able to help the tribe she joined, then the Goddess of Water would free Kolais from her curse and give her a second chance to pass on Home Immunity. The story of Kolais is not yet complete. On Swampy Hill, two nichelings gave birth to an Adam lookalike, orange with stripes, runner legs and fangs, except she was female with green eyes. All the nichelings interpreted this as one of Adam's family members reincarnating herself to guide Adam's tribe. She went on to have lots of healthy children with wonderful genetics. Kokoana is the spirit of fertility, black with two wings and green eyes. She was born on Summer Mountains from a one-winged father and a mother with no wings. She had a lot of healthy children with one or two wings. She killed countless bunnies, always aided her packmates in killing bearyenas, and spent her elder years perched in an acorn tree harvesting the nuts. Ever since she died, Summer Mountains suddenly bursted with life. Future tribes found so many berry bushes, twiggy bushes, and bunnies that they had an easy time preparing for Long Winter. Acorn trees were conveniently placed for nichelings with cracking ability, which proved very useful, and even healing plants were way more aubundant than before. Then there's Loana, the Goddess of Protection. She's gray with derp-nose, big body, digging paw and antennae. On Deadly Hills, she came out of nowhere as a wanderer to protect a baby from multiple bluebirds. She continued to protect babies from threats, and she helped the tribe locate food and healing plants. The same nicheling showed up at a dying Long Winter tribe in an attempt to help, though she wasn't powerful enough to save the tribe. Finally, a theory of mine, involving the Goddess of Home: The reason that lore translates from one Story Mode tribe to the next is that Adam and Eve keep being reborn again and again, the same events occurring again and again, and this is the work of a goddess. The reason for this is, Adam's tribe is so inbred that every single tribe member has the same immunity, and that'll surely lead to a disease outbreak. A goddess specific to Adam's Tribe saw his story, and decided to replicate it in hopes that it'll bring new blood to the tribe. In one timeline, Adam's tribe came down with Kolais's curse, and she reincarnated herself into the tribe in order to check in and observe the curse for herself. (She had a lot of healthy children in the process.)
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