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LlamaWaffles555

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  1. I did something pretty simple: Shields don't have a startup cost, just an energy cost to maintain them at full strength. I have a lot of overlapping shield, so i decided to break them into two groups by every other one. I modulated the groups using an impulse giver and not gate, turning each one on and off rapidly so only one group was powered at a time, but the overlap made up for the wiggle in shield strength and my power consumption went down. However, in the testing area, enemies could still damage my ship through the shield. this happened infrequently, but still enough to make this system a bust. I can think of a few things that are happening: [*] The shield strength wobble is only visual when turning them on or off (or only off), and the actual shield deactivates and/or activates immediately, and the enemies are hitting me with beam weapons on thee frames when i switch which shields are active. In this case, can the visuals be changed to better reflect what the shield is actually covering in the activation and deactivation time? [*] The shield is buggy when registering for the frames it is activated/deactivated and some shots get through it. In this case, even if it is the very frame when you activate or deactivate it, can this bee fixed? [*] The shield is just buggy and some shots sometimes get through. in this case, pls fix. [*] this is an intentional shield mechanic that either some enemy shots sometimes get through, certain enemy shots get through (like lasers or missiles), or thee shield intentionally does not work the exact frame it is activated/deactivated. If this is the case, pls just let me know
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